The Anatomy
of a Missile article
This article, by
Karl Bergman, was published in Challenge magazine, and so is “canon”. It does,
however, not reproduce the missiles in Star Cruiser. This article is updating
most of the Star Cruiser missiles to the AoM article. The article is pretty
much online already, so I’ll include details here. The system can be used to
design missiles, drones, submunitions (although the launchers are a different
matter, I’ll add rules for those) and sentinels.
Missiles built
using this article are strictly one shot devices, the stutterwarp, once
activated be only be used once and then must be disposed of, the tantalum coil
melts or something.
There are 4
major parts of the missile, the warhead (or weapon), the propulsion unit, the
guidance unit, and the missile casing.
The warhead is
either a det-warhead or a fixed weapon. The fixed weapon may be either powered
from capacitors (limited shots) or from the power plant directly, in which case
the power plant must produce at least 1MW excess. Any fixed weapon (including
those with attack bonuses and heavy particle beams) may be installed, the table
shows the modifiers.
Item |
Power |
Volume/ Mass |
Price |
Area |
Fixed Weapon |
As standard
(1MW for x1, 2MW for x2 etc.) |
x 0.75 |
As per weapon |
0.2 |
Capacitor |
1MW for 1 turn |
0.1 |
0.01 |
- |
Detonation |
- |
Strikes x
Damage /10 |
Volume /10 |
- |
Submunitions |
- |
as per
launcher |
as per
launcher |
as per
launcher |
Prior to the
2270’s almost all missiles used fixed weapons (some experimental det-missiles
with very low damage values were produced earlier, but they came of age in the
2270’s). Ships built before this are still basically gunships, while the 2280’s
sees the adoption of the det-missile and the coming of age of missile ships.
Submunitions and capacitors become available around the same time.
The guidance
unit consists of a fixed control package which all remote objects (i.e. every
missile, drone, submunition and sentinel) must have, and any installed sensor
package (0.1 cubic meters/ tons, MLv0.1, 0.2 square meters). The sensor package
is a cut down normal package and can scan in a number of 60 degree arcs only.
AoM has this as 10% of the standard mass/ cost per arc, but ignores the fact
that space is 3D. I thus suggest the following table.
Arcs |
Multiplier |
1 |
0.1 |
2 |
0.3 |
3 |
0.5 |
4 |
0.7 |
5 |
0.9 |
6 |
1 |
This accounts
for the areas above and below the plane. This multiplier is applied to all
stats (volume, mass, MLv, MW for actives, CS) to create directional sensors.
All the missiles with sensors below are equipped with 1 arc, forward facing
passive sensors.
The propulsion
unit consists of the power plant (a fuel cell for small missiles, an MHD for
larger drones) and the stutterwarp drive. The mass and volume for both are only
25% of the regular units, reflecting the lack of maintenance space and the fact
that these units are not meant to be robust, only warping for a few hours. The
costs are divided by 10 for the power plant and 20 for the stutterwarp. These
units are not shielded, and not suitable for use in manned craft.
The missile
casing is designed as a standard starship hull. Remember, the formulae you need
are:
Volume of
cylinder = length x pi x radius x radius
Area of cylinder
= length x diameter x pi
Volume of cuboid
= length x width x height (width and height are usually the same)
Area of cuboid =
length x width x 4 (if width = height)
Note in both
these cases the end caps are missing, this is the standard NAM practice.
To convert area
to MV
MV = Area/ 50
MV is multiplied
by the material mass multiplier, no missile may be armoured. Most missiles
below have sufficient waste volume to be considered “streamlined” and capable
of atmospheric use, although their drives won’t work in an atmosphere, they
could be used as planetary bombardment munitions in a pinch.
Generating
game stats.
Total up the
cost of the components, and assess them as if they were a starship in NAM to
generate profiles, warp efficiency etc. You will find that missiles are
considerably faster, as they mass less. Skip step 4 (crew), step 11 (all
missiles fire into the front aspect only) and step 12 (no missile may be
armoured).
Under certain
circumstances a missile or drone may be reused. If a fixed weapon missile, then
it may be recovered. The same is true for unfired det-weapons. The missile must
be at all stop, and recovered by a mobile ship sending out an EVA team. Most
missiles are booby trapped, so taking enemy missiles is a bad idea. The
propulsion assembly may not be salvageable. There is a 10% cumulative chance
per hour of use the device will not be usable again, with the smallest mission
counting as 1 hour. (The SC scale is broken, my personal fix is to leave the
hex size alone and have 20 minute turns, so 3 turns are one hour. Changing hex
size instead brings in lasers with much longer ranges). If the propulsion unit
is not salvageable, a new stutterwarp must be installed (assuming one is
available), this takes 4 hours and involves the standard tasks for bring a
stutterwarp online. The capacitors must also be recharged, which takes 1 hour
per each MW-turn the missile carries.
This sequence
may create other remote objects by simply missing out items of equipment.
Sensor drones drop the warhead, but usually have a 6 arc sensor (and an active
sensor) installed. Sensor buoys drop both the warhead and stutterwarp.
Submunitions drop the everything bar the hull, warhead and control unit.
Sentinels are immobile mines, with everything bar the stutterwarp.
Launch bays,
dispensers etc.
Launch bays for
missiles have a volume of twice the missiles volume, and a mass equal to that
of the missile. The launch port is equal to 2x the two shortest dimensions
multiplied together (the standard rule). Missiles etc. may be slung, taking
surface area equal to 2x the longest and next longest dimensions multiplied.
Dispensers and
missile packs are designed as a hull, enclosing a number of missile bays.
Comparatively
cheap, light missiles, which can outrun any starship. This favours smaller ships,
especially fighter. It does make combat more like the descriptions in Invasion.
ALL starships should carry drones, and the suggested ordnance loads are at the
end of the document.
Star Cruiser
Missiles
French
Ritage-1 Missile
The French
Ritage missile was the standard design used on all French military craft until
2297, when the Ritage-2 replaced it. Now Ritage missiles are being sold off
cheaply in large quantities and the missile has become quite commonplace. The
Ritage is not a detonation missile. Instead it mounts a single light particle
beam for close-in fighting. French doctrine has not to adopt detonation
missiles when they appeared in the 2270’s, but it has since returned to that
school of thought, and the Ritage-2 is replacing the Ritage-1 on a 1 for 1
basis. It is a fairly small device and easy to construct, so the Ritage is
fairly cheap, and several can be deployed to form a protective screen of
sensors and weapons around the mothership. The price is the original
procurement cost for the MSIF, surplus missile are available for as low as
Lv150,000 each.
Combat
Performance
Movement: 9
Radiated
Signature: 1
Radial
Reflected: 1
Lateral
Reflected: 1
Radial Profile:
-4
Lateral Profile:
-4
Hull Hits: 1/1/1
Power Plant
Hits: 1/1
Armament: 5 Shot
x1 Laser
Active Sensors:
-
Passive Sensors:
5
Design
Characteristics
Warp Efficiency:
4.5
Power Plant:
0.1MW Fuel Cell
Fuel: 0.135
tons; 6 hours
Mass: 4.548 tons
Length: 5m
Diameter: 1m
Price: Lv673,000
Standard Missile
Pack
Missiles per
Pack: 8
Mass of Pack:
4.4 tons
Volume of Pack:
83 cubic meters
Surface Area of
Pack: 35
Reflective
Signature Points: 15
Price: Lv150,000
Bay
Mass per
Missile: 10 tons
Volume per
Missile: 10 cubic meters
Exit Port: 2
square meters
The Ritage-2 was
designed with German War experience in mind. French designers tried to build an
exceptionally fast missile, with a large warhead designed to be deployed in
conjunction with sensor drones to provide an exceptionally wide engagement
envelope. The first examples were deployed in 2297, and several other nations
have bought this exceptional weapons system, notably Australia, Japan and
Texas. It has replaced the Ritage-1 on a 1-1 basis, with 16 missiles deployed
to the standard Cruiser or Battleship.
Combat Performance
Movement: 11
Radiated
Signature: 1
Radial
Reflected: 1
Lateral
Reflected: 1
Radial Profile:
-4
Lateral Profile:
-3
Hull Hits: 1/1/1
Power Plant
Hits: 1/1
Armament: 10x2
Detonation Laser
Active Sensors:
-
Passive Sensors:
-
Design
Characteristics
Warp Efficiency:
5.5
Power Plant:
0.2MW Fuel Cell
Fuel: 0.135
tons; 3 hours
Mass: 4.7 tons
Length: 4.22m
Diameter: 1.5m
Price:
Lv1,146,000
Standard Missile
Pack
Missiles per
Pack: 8
Mass of Pack:
13.5 tons
Volume of Pack:
144 cubic meters
Surface Area of
Pack: 50
Reflective
Signature Points: 25
Price: Lv203,000
Bay
Mass per
Missile: 16.88 tons
Volume per
Missile: 16.88 cubic meters
Exit Port: 5
square meters
An early
missile, designed in the 2210’s and the standard Argentine missile throughout
the 2nd Rio Plata War. It is essentially an unmanned fighter rather
than a missile, powered by a large fuel cell which can fire the particle beam
continuously until destroyed. The standard refit for all Argentine ships in
light of the 1st Rio Plata was a pack with 2 missiles which could be
deployed to fight well away from the mothership.
Combat
Performance
Movement: 5
Radiated
Signature: 1
Radial
Reflected: 1
Lateral
Reflected: 2
Radial Profile:
-4
Lateral Profile:
-3
Hull Hits: 1/1/1
Power Plant
Hits: 1/1
Armament:
unlimited shot x1 laser
Active Sensors:
-
Passive Sensors:
0
Design
Characteristics
Warp Efficiency:
2.5
Power Plant:
1.1MW Fuel Cell
Fuel: 2.475
tons; 10 hours
Mass: 19.11 tons
Length: 8m
Diameter: 2m
Price:
Lv1,382,000
Standard Missile
Pack
Missiles per
Pack: 2
Mass of Pack: 16
tons
Volume of Pack:
133 cubic meters
Surface Area of
Pack: 50
Reflective
Signature Points: 25
Price: Lv420,000
Bay
Mass per
Missile: 64 tons
Volume per
Missile: 64 cubic meters
Exit Port: 8
square meters
The standard
Brazilian weapon during the 3rd Rio Plata war, and the first example
of the modern detonation weapon, it’s success has spawned a huge number of
imitations, with considerable improvements, but even today it’s a fairly
respectable weapon, in the 2270’s it’s appearance was shocking, causing a sea
change in fleet tactics.
Combat
Performance
Movement: 8
Radiated
Signature: 1
Radial
Reflected: 1
Lateral
Reflected: 1
Radial Profile:
-4
Lateral Profile:
-3
Hull Hits: 1/1/1
Power Plant
Hits: 1/1
Armament: 5x2
Detonation Laser
Active Sensors:
-
Passive Sensors:
-
Design
Characteristics
Warp Efficiency:
3.77
Power Plant:
0.075MW Fuel Cell
Fuel: 0.27 tons;
8 hours
Mass: 5.807 tons
Length: 6m
Diameter: 1.5m
Price: Lv481,000
Standard Missile
Pack
Missiles per
Pack: 4
Mass of Pack: 7
tons
Volume of Pack:
62 cubic meters
Surface Area of
Pack: 30
Reflective
Signature Points: 10
Price: Lv236,000
Bay
Mass per
Missile: 27 tons
Volume per
Missile: 27 cubic meters
Exit Port: 5
square meters
A native
Hannoverean/ German missile, this is essentially a back engineered Ritage-1
using less advanced technology equipped with a detonation warhead instead of
the particle weapon. It is used mainly in the interceptor role, equipping the
frigates which are used to defend larger vessels.
Combat
Performance
Movement: 8
Radiated
Signature: 1
Radial
Reflected: 1
Lateral
Reflected: 1
Radial Profile:
-4
Lateral Profile:
-4
Hull Hits: 1/1/1
Power Plant
Hits: 1/1
Armament: 5x1
Detonation Laser
Active Sensors:
-
Passive Sensors:
-
Design
Characteristics
Warp Efficiency:
4.22
Power Plant:
0.1MW Fuel Cell
Fuel: 0.09 tons;
2 hours
Mass: 4.055 tons
Length: 4m
Diameter: 1m
Price: Lv262,000
Standard Missile
Pack
Missiles per
Pack: 12
Mass of Pack: 8
tons
Volume of Pack:
48 cubic meters
Surface Area of
Pack: 25
Reflective
Signature Points: 20
Price: Lv200,000
Bay
Mass per
Missile: 8 tons
Volume per
Missile: 8 cubic meters
Exit Port: 2
square meters
Using the
Ritage-1 engine and the SR-9 hull, this powerful missile is the standard
missile of most German military craft. The Bismarck and Hamburg class carry 24
each.
Combat
Performance
Movement: 9
Radiated
Signature: 1
Radial
Reflected: 1
Lateral
Reflected: 1
Radial Profile:
-4
Lateral Profile:
-4
Hull Hits: 1/1/1
Power Plant
Hits: 1/1
Armament: 3x4
Detonation Laser
Active Sensors:
-
Passive Sensors:
0
Design
Characteristics
Warp Efficiency:
4.45
Power Plant:
0.1MW Fuel Cell
Fuel: 0.09 tons;
2 hours
Mass: 4.69 tons
Length: 4m
Diameter: 1m
Price: Lv552,000
Standard Missile
Pack
Missiles per
Pack: 12
Mass of Pack: 8
tons
Volume of Pack:
48 cubic meters
Surface Area of
Pack: 25
Reflective
Signature Points: 20
Price: Lv200,000
Bay
Mass per
Missile: 8 tons
Volume per
Missile: 8 cubic meters
Exit Port: 2
square meters
Combat
Performance
Movement: 10
Radiated
Signature: 1
Radial
Reflected: 1
Lateral
Reflected: 2
Radial Profile:
-3
Lateral Profile:
-4
Hull Hits: 1/1/1
Power Plant
Hits: 1/1
Armament: 10x2
Active Sensors:
-
Passive Sensors:
-
Design
Characteristics
Warp Efficiency:
4.95
Power Plant:
0.2MW Fuel Cell
Fuel: 0.45 tons;
5 hours
Mass: 8.81 tons
Length: 7m
Diameter: 1.5m
Price: Lv493,000
Standard Missile
Pack
Missiles per
Pack: 4
Mass of Pack: 7
tons
Volume of Pack:
70 cubic meters
Surface Area of
Pack: 25
Reflective
Signature Points: 25
Price: Lv159,000
Bay
Mass per
Missile: 15.75 tons
Volume per
Missile: 15.75 cubic meters
Exit Port: 5
square meters
Combat Performance
Movement: 8
Radiated
Signature: 1
Radial
Reflected: 1
Lateral
Reflected: 1
Radial Profile:
-4
Lateral Profile:
-4
Hull Hits: 1/1/1
Power Plant
Hits: 1/1
Armament: 4 shot
x1 laser
Active Sensors:
-
Passive Sensors:
3
Design
Characteristics
Warp Efficiency:
3.83
Power Plant:
0.1MW Fuel Cell
Fuel: 0.45 tons;
10 hours
Mass: 5.425 tons
Length: 5m
Diameter: 1m
Price: Lv400,000
Standard Missile
Pack
Missiles per
Pack: 5
Mass of Pack: 12
tons
Volume of Pack:
30 cubic meters
Surface Area of
Pack: 30
Reflective
Signature Points: 20
Price: Lv120,000
Bay
Mass per
Missile: 10 tons
Volume per
Missile: 10 cubic meters
Exit Port: 2
square meters
Combat
Performance
Movement: 8
Radiated
Signature: 1
Radial Reflected:
1
Lateral
Reflected: 2
Radial Profile:
-3
Lateral Profile:
-4
Hull Hits: 1/1/1
Power Plant
Hits: 1/1
Armament: 10x2
Active Sensors:
-
Passive Sensors:
8
Design
Characteristics
Warp Efficiency:
4.16
Power Plant:
0.07MW Fuel Cell
Fuel: 0.189
tons; 8 hours
Mass: 5.209 tons
Length: 7m
Diameter: 1m
Price: Lv890,000
Standard Missile
Pack
Missiles per
Pack: 3
Mass of Pack: 8
tons
Volume of Pack:
25 cubic meters
Surface Area of
Pack: 15
Reflective
Signature Points: 15
Price: Lv400,000
Bay
Mass per
Missile: 14 tons
Volume per
Missile: 14 cubic meters
Exit Port: 2
square meters
Combat
Performance
Movement: 8
Radiated
Signature: 1
Radial
Reflected: 1
Lateral
Reflected: 1
Radial Profile:
-3
Lateral Profile:
-4
Hull Hits: 1/1/1
Power Plant
Hits: 1/1
Armament: 5x2
Active Sensors:
-
Passive Sensors:
-
Design
Characteristics
Warp Efficiency:
3.93
Power Plant:
0.1MW Fuel Cell
Fuel: 0.045
tons; 1 hour
Mass: 5.02 tons
Length: 6m
Diameter: 1m
Price: Lv314,000
Standard Missile
Pack
Missiles per Pack:
3
Mass of Pack: 12
tons
Volume of Pack:
28 cubic meters
Surface Area of
Pack: 15
Reflective
Signature Points: 15
Price: Lv120,000
Bay
Mass per
Missile: 12 tons
Volume per
Missile: 12 cubic meters
Exit Port: 2
square meters
Combat
Performance
Movement: 11
Radiated
Signature: 2(4)
Radial
Reflected: 3
Lateral
Reflected: 4
Radial Profile:
-3
Lateral Profile:
-2
Hull Hits: 2/1/1
Power Plant
Hits: 5/1
Armament: none
Active Sensors:
13 (all aspect)
Passive Sensors:
10 (all aspect)
Design
Characteristics
Warp Efficiency:
5.65
Power Plant:
10MW MHD Turbine
Fuel: 60 tons;
10 hours
Mass: 149 tons
Length: 6m
Diameter: 6m
Price:
Lv4,330,000
Standard Missile
Pack
No pack was ever
designed
Bay
Mass per
Missile: 336 tons
Volume per
Missile: 336 cubic meters
Exit Port: 60
square meters
Combat
Performance
Movement: 9
Radiated
Signature: 2(4)
Radial
Reflected: 3
Lateral
Reflected: 3
Radial Profile:
-3
Lateral Profile:
-3
Hull Hits: 2/1/1
Power Plant Hits:
2/1
Armament: none
Active Sensors:
10 (all aspect)
Passive Sensors:
5 (all aspect)
Design
Characteristics
Warp Efficiency:
4.28
Power Plant: 3MW
MHD Turbine
Fuel: 18 tons;
10 hours
Mass: 52.58 tons
Length: 5.7m
Diameter: 4m
Price:
Lv1,971,000
Standard Missile
Pack
No pack was ever
designed
Bay
Mass per
Missile: 140 tons
Volume per
Missile: 140 cubic meters
Exit Port: 8
square meters
Combat
Performance
Movement: 12 (10
with active powered up)
Radiated
Signature: 1(4)
Radial Reflected:
1
Lateral
Reflected: 2
Radial Profile:
-2
Lateral Profile:
-3
Hull Hits: 3/2/1
Power Plant
Hits: 2/1
Armament: none
Active Sensors:
10 (all aspect)
Passive Sensors:
10 (all aspect)
Design
Characteristics
Warp Efficiency:
6.13 (5.17 with active powered up)
Power Plant: 5MW
MHD Turbine
Fuel: 60 tons;
20 hours
Mass: 116.6 tons
Length: 8m
Diameter: 5m
Price:
Lv3,820,000
Standard Missile
Pack
No pack was ever
designed
Bay
Mass per
Missile: 316 tons
Volume per
Missile: 316 cubic meters
Exit Port: 40
square meters
Combat
Performance
Movement: 12
Radiated
Signature: 3(4)
Radial
Reflected: 3
Lateral
Reflected: 3
Radial Profile:
-3
Lateral Profile:
-3
Hull Hits: 2/1/1
Power Plant
Hits: 2/1
Armament: none
Active Sensors:
7 (all aspect)
Passive Sensors:
10 (all aspect)
Design
Characteristics
Warp Efficiency:
5.75
Power Plant: 4MW
MHD Turbine
Fuel: 28.8 tons;
12 hours
Mass: 65.4 tons
Length: 7.3m
Diameter: 4m
Price:
Lv2,398,000
Standard Missile
Pack
No pack was ever
designed
Bay
Mass per
Missile: 368 tons
Volume per
Missile: 368 cubic meters
Exit Port: 32
square meters
Ships of the
French Arm
French
DA-2290 Submunitions Carrier Missile
Combat
Performance
Movement: 5
Radiated
Signature: 1
Radial
Reflected: 3
Lateral
Reflected: 3
Radial Profile:
-3
Lateral Profile:
-4
Hull Hits: 1/1/1
Power Plant
Hits: 1/1
Armament: Big
Clip Dispenser (3 5x2)
Active Sensors:
-
Passive Sensors:
5
Design
Characteristics
Warp Efficiency:
2.71
Power Plant:
0.1MW Fuel Cell
Fuel: 0.45 tons;
10 hours
Mass: 20.73 tons
Length: 9m
Diameter: 2m
Price:
Lv1,417,000
Standard Missile
Pack
No pack designed
Bay
Mass per
Missile: 36 tons
Volume per
Missile: 36 cubic meters
Exit Port: 8
square meters
A lengthened
SR-9 with an improved warhead (the largest known in canon) and a sensor array.
The Donnerwetter is masked, proving missiles may be masked.
Combat
Performance
Movement: 7
Radiated
Signature: 0(1)
Radial
Reflected: 2
Lateral
Reflected: 2
Radial Profile:
-3
Lateral Profile:
-4
Hull Hits: 1/1/1
Power Plant
Hits: 1/1
Armament: 10x3
detonation warhead
Active Sensors:
-
Passive Sensors:
3 (forward facing)
Design
Characteristics
Warp Efficiency:
3.36
Power Plant:
0.1MW Fuel Cell
Fuel: 0.09 tons;
2 hours
Mass: 8.04 tons
Length: 6m
Diameter: 1.5m
Price: Lv574,000
Standard Missile
Pack
No missile pack
was designed.
Bay
Mass per
Missile: 22 tons
Volume per
Missile: 22 cubic meters
Exit Port: 5
square meters
The standard
German sentinel unit. It is an older design unit upgraded to modern standards,
using a standard laser instead of a det-warhead. It is a 10x6 cylinder with a
x1 laser, and a full sensor suite.
Combat
Performance
Movement: 0
Radiated
Signature: 0(3)
Radial
Reflected: 2
Lateral
Reflected: 2
Radial Profile:
-2
Lateral Profile:
-3
Hull Hits: 2/1/1
Power Plant
Hits: 1/1
Armament: x1
laser in jack turret
Active Sensors:
10 (All aspects)
Passive Sensors:
10 (All aspects)
Design
Characteristics
Warp Efficiency:
0
Power Plant: 3MW
MHD Turbine
Fuel: 21.6 tons;
12 hours
Mass: 63.2 tons
Length: 10m
Diameter: 3m
Price:
Lv2,827,000
Standard Missile
Pack
No missile pack
was designed.
Bay
Mass per
Missile: 140 tons
Volume per
Missile: 140 cubic meters
Exit Port: 15
square meters
Combat
Performance
Movement: 0
Radiated
Signature: 2
Radial
Reflected: 2
Lateral
Reflected: 2
Radial Profile:
-2
Lateral Profile:
-2
Hull Hits: 1/1/1
Power Plant
Hits: 1/1
Armament: none
Active Sensors:
5 (all aspects)
Passive Sensors:
10 (all aspects)
Design
Characteristics
Warp Efficiency:
0
Power Plant: 2MW
MHD Turbine
Fuel: 2.4 tons;
2 hours
Mass: 11.5 tons
Length: 6m
Diameter: 3m
Price:
Lv1,590,000
Standard Missile
Pack
No missile pack
was designed.
Bay
Mass per
Missile: 30 tons
Volume per Missile:
30 cubic meters
Exit Port: 18
square meters
Combat
Performance
Movement: 0
Radiated
Signature: 2
Radial
Reflected: 2
Lateral
Reflected: 2
Radial Profile:
-2
Lateral Profile:
-2
Hull Hits: 1/1/1
Power Plant
Hits: 1/1
Armament: none
Active Sensors:
5 (all aspects)
Passive Sensors:
10 (all aspects)
Design
Characteristics
Warp Efficiency:
0
Power Plant: 3MW
MHD Turbine
Fuel: 10.8 tons;
6 hours
Mass: 56.7 tons
Length: 10m
Diameter: 3m
Price:
Lv2,635,000
Standard Missile
Pack
No missile pack
was designed.
Bay
Mass per
Missile: 140 tons
Volume per
Missile: 140 cubic meters
Exit Port: 15
square meters
Invasion
American
“Watchdog” class Sentinel
Representative
of the Kafer Sentinel as well. A few of these seeded at each discharge point
shores up a system, by making it impossible to discharge without detection
except maybe by clever manoeuvring or by discharging at the star.
Combat
Performance
Movement: 0
Radiated
Signature: 1
Radial
Reflected: 1
Lateral
Reflected: 1
Radial Profile:
-4
Lateral Profile:
-4
Hull Hits: 1/1/1
Power Plant
Hits: 1/1
Armament: 5x2
warhead
Active Sensors:
-
Passive Sensors:
12 (all aspects)
Design
Characteristics
Warp Efficiency:
0
Power Plant:
Batteries
Fuel: N/A
Mass: 4 tons
Length: N/A
Diameter: 2.8m
sphere
Price:
Lv5,200,000 (cost of omnidirectional passive-12 = MLv5)
Standard Missile
Pack
No pack designed
Bay
Mass per
Missile: 22.2 tons
Volume per
Missile: 22.2 cubic meters
Exit Port: 2
square meters
Combat
Performance
Movement: 14
Radiated
Signature: 3
Radial
Reflected: 3
Lateral
Reflected: 3
Radial Profile:
-3
Lateral Profile:
-3
Hull Hits: 2/1/1
Power Plant
Hits: 1/1
Armament: none
Active Sensors:
7 (all aspect)
Passive Sensors:
10 (all aspect)
Design
Characteristics
Warp Efficiency:
6.95
Power Plant: 3MW
MHD Turbine
Fuel: 15 tons; 8
hours 20 minutes
Mass: 31.9 tons
Length: 4.6m
Diameter: 4m
Price:
Lv2,876,000
Standard Missile
Pack
No pack was ever
designed
Bay
Mass per
Missile: 120 tons
Volume per
Missile: 120 cubic meters
Exit Port: 30
square meters
Richelieu class
Battleship: 16 Ritage-2 missiles, 2 Voir drones
Suffren class
Cruiser: 16 Ritage-2 missiles, 2 Voir drones
Paris class
Destroyer: 20 Ritage-2 missiles, 2 Voir drones
Patrie class
Destroyer: 16 Ritage-2 missiles, 2 Voir drones
Marechel class
Destroyer: 12 Ritage-1 missiles
Aconit class
Frigate: 4 Ritage-2 missiles
All can carry
Horloge drones, or French Sentinels (use Watchdog)
Bismarck class
Battleship: 24 SR-10 missiles, 2 LH-22 drones
Hamburg class
Cruiser: 24 SR-10 missiles, 2 LH-22 drones
Sachsen class
Frigate: 12 SR-9 missiles
All can carry
German Mainz-21 class Sentinels
Columbia class
Battleship: 24 SIM-14 missiles, 2 HD-5 drones
Kennedy class
Cruiser: 20 SIM-14 missiles, 2 HD-5 drones