Articles about Psychology
Accomplish what you can
Hype

6 phases of a project
1. Enthusiasm
2. Disillusionment
3. Panic
4. Search for the Guilty
5. Punishment of the Innocent
6. Praise and Honors for the Non Participants
- Source unknown

The "six phases of a project" still hold true, but in July, 1995 (shortly after the release of the over-hyped Windows 95), Gartner Group analyst Jackie Fenn wrote The Microsoft System Software Hype Cycle Strikes Again. It explains what happens when a new product is issued to the hi-tech market.

Gartner's hype cycle has five stages:

  1. Technology trigger
    • A breakthrough, public demonstration, product launch, press release or other event
    • Generates significant press and industry interest
  2. Peak of inflated expectations
    • Startup companies and small vendors try to gain from the increasing marketing hype
    • The overenthusiastic and unrealistic projections about the technology cause it to take on an unnatural and superrealistic aura
    • The media buzz and marketing hype cause the public to anticipate greatness
    • The much-publicized technology is pushed to its limits
    • As a result, there are both successes and failures
    • Conference organizers and magazine publishers make a great deal of money
  3. Trough of disillusionment
    • Problems show that the technology is less robust than advertised
    • Highly-publicized failures cause negative publicity to spread
    • Those who flocked to the technology when it was about to peak now scorn and discredit it
    • Some insist that they never liked it
    • Media interest is limited to cautionary reports about the now-unfashionable technology
  4. Slope of enlightenment
    • Many organizations experiment on the technology
    • Their hard work leads to a true understanding of its applicability, risks and benefits
    • Utilities are released to make the product more usable
  5. Plateau of productivity
    • The technology is used in humble but useful applications in the real world
    • It begins to be adopted by the mainstream population
    • Second- and third-generation tools and methodologies become more stable
    • The ultimate height of the plateau is determined by the audience
      • A lower plateau if it benefits a niche market
      • A higher plateau if it benefits a general audience

    Some have added two more stages:

  6. Maturity
  7. Visibility

Anthropomorphism of the Hype Cycle

People get ideas in order to accomplish or learn things, or if they want to create or get a job.

Persistent self-starters may begin and possibly complete the project. They following the hype cycle in their own way. Other people may need more pressure.

The hype cycle does not apply to any project. A person who takes on a project of reading studying Daf Yomi, a page of the Talmud every day, has a constant flow, irrelevant of other factors. There should be no ups and downs.

Other cases may show a clear connection between the hype cycle and resulting accomplishments.

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Keywords: Accomplishments, Goals, Project
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