GUIDING & SCOUTING GAMES / INTERNATIONAL GAMES
LEARNING THE PROMISE
The object is for each patrol to get all the words necessary to arrange them into the complete law and promise. Don't give any other instructions than that. The have to use their ingenuity and teamwork to get the papers from the balloons. If they get a paper with a lolly, they can exchange it for the real thing. Often they will initially make the mistake of eating it; later on they will find out that the lollies are actually useful trading items when another patrol has a particular word they need. Once they have put together the law and promise correctly, have a discussion on what aspects of the law and promise they learned about in playing the game.
Grant O'Neil
Each patrol is given a list of instructions and a set of dice. They are in groups at one end of the room. At the other end of the room are tables set up with all the parts of the flag for each patrol.
Instructions for each patrol
1. Gold squares | 2. Blue Background | 3. Leaf top | 4. Leaf left |
5. Leaf right | 6. Flame | 7. Gold circle | 8. White corner |
9. Vein or needle | 10. Star on left | 11. Star on right | 12. Gold stars |
Michèle Buchanan
This version is suitable for Guides, and Pathfinders.
RULES: The rules are very simple, and similar to the Jeopardy game show on TV I find it works best to divide the girls into two teams. The first two girls come up to the Guider. The Guider reads the first question. The first Girl to put up her hand, answers first. Her response must be in the form of a question. If she does not respond correctly, or does not phrase her response in the form of a question, the other girl (team) is given the opportunity to respond. The team who correctly answers receives one point. However, if neither team correctly answers the question, it is returned to the bottom of the pile. These two girls then go to the back of the line, and the next two come forward. I usually play the game until all the questions have been answered, or until the girls give up on those questions, they don't know the answer to. Also, I only play this game once a year, on Thinking Day.
1.This woman donated "Our Chalet" to the Girl Guides.
Who was Mrs. Helen Storrow from the USA?
2.This World Center is located in Pune, India.
What is "Sangam"?
3.Pax Lodge is located in this city.
What is London, England?
4.The name of this World Center is a Sanskrit word which means "going together".
What does "Sangam" mean?
5.Guides can swim, study arts, and crafts, and attend seminars at this World Center.
What is "Sangam"?
6.These two World Centers have pools.
What are "Our Cabana" and "Sangam"?
7.To reach this World Center, you must hike 30 minutes uphill from the village of Adelboden.
What is "Our Chalet"?
8.At Our Chalet, the main activities in the summer and winter are these.
What are hiking and skiing?
9.Guides and Girl Scouts staying at Our Chalet must be at least this age.
What is twelve years old?
10.This World Center opened in 1991 in London, England.
What is "Pax Lodge"?
11.The number of World Centers.
What is Four?
12.The names of the World Centers.
What are "Our Chalet", "Our Cabana", "Pax Lodge" and "Sangam"?
13.Money for the conference room at Pax Lodge was pledged and raised by Guides from this country.
What is Canada?
14.This was the name of the original World Center.
What was "Our Chalet"?
15.This world center was renamed "Olave House" in 1963, in honor of Lady Baden-Powell.
What was "Our Ark"?
16.Each visitor to this World Center, spends a day providing a program of games and activities for small children for the "Village Service Project".
What is "Our Cabana"?
17."Our Cabana" is located in this city.
What is Cuernavaca, Mexico?
18."Our Chalet" is located in this city.
What is Adelboden, Switzerland?
19.The name of this World Center means "small cabin by a stream".
What is "Our Cabana"?
20.You must be a member of this organization in order to visit a World Center.
What is the World Association of Girl Guides and Girl Scouts?
Kathryn Lake Hogan alias Thumper
Stick pieces of paper with WAGGGS countries on each person’s back. You must go around and see how many you can spot and remember. Write them down afterwards. Use many lesser known ones.
Margaret (South Africa)
The girls stand in a single line facing each others backs. The last girl in line thinks of a word and writes it on the back of the girl in front of her letter by letter. You let one letter go through the line before you start the next one. The last girl waits till the last letter before she says what is spelled out. Caution tell the girls to use a short word.
Kim Orosz
The dreidel is a 4-sided top of ancient origin. The Hebrew letters on the side are: nun, gimel, hay, and shin. (They form an acronym in Hebrew that means "A great miracle happened there.")
This game is best played in groups of 4-6. Each player gets an equal number of pennies, nuts, candies, or whatever (I like poker chips--nobody eats them and they don't get mashed into your carpet) and puts one in the center for the "pot."
Each player rolls the dreidel. If the dreidel lands on: nun (looks like a reversed letter C) the player gets nothing gimel (looks like a nun with a tail) the player takes all of the pot hay (looks like a lower case n with a broken leg) the player takes half of the pot shin (looks like a stylized W) the player puts a penny (nut, poker chip) into the pot.
Each time the pot is emptied out, each player puts in a penny (nut, poker chip) and the game continues.
Learning the Dreidel Game fulfills any one of the following patch or try-it requirements:
Learning a game from another country also partially fulfills the Junior Badge World Neighbors part 3
And, to paraphrase the song, if one "has a little dreidel and makes it out of clay" it fulfills Toymaker part 1 (spinning toy) or part 2 (I'd recommend a non toxic "polymer clay" such as Fimo=AE dough. It can be baked in a home oven at 350 degrees rather than needing a kiln.)
For older girls (say 8 or 9 years and up) make cards for each one and tape or clothespin them to their backs. They must go up to each other girl in the unit, ask their name, introduce themselves, show the other girl their piece of paper, and then they may ask one yes or no question about the word they have on their backs. I suggest cartoon characters for kids that age, if they are older you can use movie stars, or music groups.
Jane Maddin
The Ladybirds from Ireland play "Hunt The Ladybird" Cut outs of ladybirds on small pieces of card scattered around the playing area. Girls hunt for them and bring them home. Sing "Ladybird,
ladybird fly away home:, before starting the hunt. Alternatively, scatter matching pairs of ladybirds e.g. same number of spots, a nibbled leaf, same red colour, same yellow color, in flight etc. When the card is found Ladybird then tries to find whoever has the matching card.
Barb Garber
The Hares from Norway play this game. Animal sounds: 2 groups, picture of animals two of each. One set of pictures per group. Try to find the other person with similar picture by making the animal sound.
Barb Garber
Equipment: None
Number of Players: Any number from 10 and up.
Age: I've seen Pathfinders and Guides play, so 9-15 years old.
Source: My Pathfinders here taught me this one, but I understand it came from Our Cabana, so is INTERNATIONAL.
The girls get in a circle and then each girl lies down on the floor on her tummy with her hands in front of her and her palms flat on the floor (sort of like a collapsed push up position). Then each girl puts her hands on the other side of the hands of the girl on either side of her.
(This is MUCH more complicated to describe than it is to do, trust me!) This means that there are two hands in front of each girl on the floor. The hand on the left is the right hand of the girl to her left, and the hand on the right is the left hand of the girl on her right. Her hands are in front of the two girls on either side of her.
Rules: One girl is chosen to start and she indicates which direction the slap is traveling. Let's say, for ease of explanation that she picks her right. She slaps her right hand on the floor. If she slaps ONCE, the slap continues to travel to the right. If she slaps TWICE the slap travels in the opposite direction. I think that I would get a room full of girls who have never played this before, to each slap once to get the idea of the slap traveling.
If you miss your turn, or you slap out of turn, that hand comes out of the circle. You have to mess up twice to be kicked out of the game. The game is over when only one person is left - HOWEVER, this could be a VERY long game, you might want to stop when 5 people have been kicked out, or when 10 hands have been eliminated from the game!
Jane Maddin
This game was introduced to me at Camp Woolsey, the Ottawa Area Girl Guide Camp. As far as I know it was created by Pat Barker, a Guider in the Ottawa Area. So the credit really should go to her. At any rate, this is a fabulous wide game which the girls love, even though it does take a while to set up.
The girls are settlers heading to a new land. They travel in wagons of 4-6 girls (tent groups or patrols work well!) Each wagon is given a bag with:
They follow a trail of different-colored wool (i.e. Blue Lake Trail - blue wool, Golden Road - gold wool, etc.) and go from point to point until they have visited the 6 points and followed the instructions on each card (i.e. Nameless Hollow has a scout which captures one girl from the wagon, Dry Gulch Water Hole has Sal with candy or cookies). Note, you will always know where Beaver Swamp is, from the screams!
One tent (usually the first finished with a duty) sets out the game and the girls then are at the stations (they pick up the game after, too). Then the rest of the tents are all the wagons, sent off at about 5-minute intervals. The game takes about an hour but it can be longer, if the girls really get into it. Guiders and Pathfinders like it and Sr. Branch girls love to set it up and be the stations. Have fun!
Materials Needed:
Entrance to the Game
You are one in a wagon train of settlers headed for a new home. Your supply bag should contain:
Follow the trail of different colored wool. There are instructions along the way to help you overcome the various hardships. We want all wagons to arrive safely so do not disturb any trail markers, and please keep everything you are carrying, or pick up along the way, and put everything into your supply bag. Collect dead leaves and/or grass and think of a name for your wagon as you follow the "Blue Lake Trail". Have a safe journey...
The rough road has broken your axle, so get out your repair kit and find 2 sticks (don't damage any trees), and lash them together.
Follow the "Golden Road".
You cannot pass this point without a flag and a name for your wagon! Use your kit to make one and fasten it to your stick. Yell out the name of your wagon. Someone must carry your flag at all times on the trail.
Follow the "Red River Trail".
(On the back of the card: The Nameless Hollow Scout lies in wait and captures one girl from the wagon and holds her hostage until the name of the wagon and the flag is clearly flown.)
The youngest girl has fallen out of the tree. Her ankle is hurt. Bandage it with your First-Aid Kit and carry her on a "hand-seat" to get help at Dry Gulch Water Hole, which is 20 paces in the direction of the arrow.
(Lay an arrow on the ground, pointing in the direction of the next station.)
Use the leaves and grass you have collected to get help and supplies from Dry Gulch Sal.
Follow the "Rusty Nail Road".
(On the back of the card: Dry Gulch Sal has wrapped candy or cookies and a water jug for exchange for leaves or grass the girls have gathered along the way.)
Beware of the Swamp Fever Bug! The only way to fend her off is with a magic charm. Use your Magic Charm Kit and sticks to make a "god's eye" and fasten it to your flag. Stay away from the Swamp Fever Bug as you follow the "Green Forest Trail"!
(On the back of the card: the Bug has a lipstick or a washable marker to mark spots on those she can catch.)
You have all been bitten by a snake. To cure your snake bite, you must take all of the things left in your supply bag to Snake Bite Sue in exchange for the serum.
(On the back of the card: Sue checks the bag for candy wrappers; if none, the girls return and pick them up. Check bag for all pieces - 2 pieces of gauze or fabric, square of cloth, 2 crayons, string and wool (dismantled from lashing and "god's eye"). If bags are in order the girls are cured and can return to site.
Becky Vincent
CANADIAN GUIDING TRIVIA PURSUIT
2. The first Chief Commissioner for Canada in 1912?
A. Lady Pellat
3. What was the name of her house?
A. Casa Loma
4. What is the name of the youngest sisters in Guides?
A. Brownies
5. What is the name of the youngest branch in Guiding?
A. Sparks
6. Those who cannot wear a Canadian Friendship Pin?
A. Canadian members of Guiding
7. What year Guiding began in Canada?
A. 1910
8. The language spoken by members of Guides Catholiques du Canada?
A. French
9. The pin given to Guides from other countries?
A. Canadian Friendship Pin
10. The city with the first Guide Company in Canada?
A. St Catherine's, Ontario
11. The woman who brought Guiding to Canada in 1910?
A. Mrs. Malcomson
12. The age for Rangers, Cadets or Junior Leaders?
A. 15 - 17+
13. The Guiding group after Guides?
A. Pathfinders
14. The honorary president of the Girl Guides is _______________, if a woman, or his wife.
A. Governor General
15. The first female Canadian Governor General, a Girl Guide, was _________ .
A. Jeanne Sauve
16. Many famous woman have been Girl Guides. Can you name some?
A. Queen Elizabeth, Princess Margaret, Roberta Bondar
2. BP's occupation before starting Scouting?
A. soldier
3. Site of the first Boy Scout Camp?
A. Brownsea Island
4. Where the first Scout Rally was held?
A. Crystal Palace
5. The year Guiding was founded in Britain
A. 1909
6. The first leader of Girl Guides
A. Agnes Baden Powell
7. The rally girls first attended with Scouts?
A. The Crystal Palace Rally
8. Lady BP's famous sister-in-law?
A. Agnes Baden Powell
9. Where Lord and Lady BP met?
A. On board a cruise ship.
10. Lady BP's maiden name? (Her name before she was married?)
A. Olave Soames
11. Lady Baden Powell's title in Guiding?
A. World Chief Guide
12. How old is Guiding?
A. 89 years (changes each year…this is for 1999)
13. What we call February 22nd?
A. Thinking day.
14. BP was famous because of what he did in a war at a town called "Mafeking". Where is it?
A. South Africa
2. Those who may stay at the World Centres?
A. Members of the Guiding Movement
3. The World Centre once known as Olave House?
A. Pax Lodge
4. It's meaning is "going together" in Sanskrit?
A. Sangam
5. The name of the World Centre where tea is a popular drink?
A. Pax Lodge
6. The World Centre where you might eat tortillas?
A. Our Cabana
7. Who was Olave House names after?
A. Lady Olave Baden Powell
8. The name of the World Center where you can go skiing?
A. Our Chalet
9. The world Centres where you can go swimming?
A. Sangam and Our Cabana
10. The world Centre with the wooden door carved with a trefoil.
A. Our Cabana
11. The World Centre where you can hear Big Ben?
A. Pax Lodge
12. The World Centre with "Spy Catcher"
A. Switzerland
2. The name of the pin adopted in 1948 by the Guiding movement?
A. The World Pin
3. The number of countries belonging to W.A.G.G.G.S?
A. 134 (Last Known as of 1999)
4. The trefoil in the World flag is yellow and what does it represent?
A. The sun
5. What do the three white squares in the World Flag represent?
A. Peace
6. In the World Flag the base of the stalk represents?
A. The flame of love for mankind.
7. The three yellow squares represent?
A. the three-fold promise
8. The vein in the Trefoil points the way and represents?
A. The compass needle
9. What does the blue background represent?
A. The sky
10. What are the three official languages of W.A.G.G.G.S?
A. English, French and Spanish
11. In the World Flag the promise and law are represented by?
A. Stars
12. The number of years between the World Conferences?
A. 3
13. Where and when was the last one held?
A. Sackville NS, 1996
14. The Guide enrollment pin, like a shamrock has three parts. What is this symbol called?
A. Trefoil
15. Why does it (enrollment pin) have 3 parts?
A. 3 parts of the promise
Wendy Baker and Heather Sinardo
INTERNATIONAL SHOPPING
Doris Cavallin
ICE FLOE or SNOW SHOES
(Canada)
Brownies can do this if it is explained/demonstrated. It is fun with Pathfinders.
Helen Archibald
HISTORY OF THE MOVEMENT RELAY
The (numbers) indicate how many times that person runs. On the word 'Thinking Day' the whole (patrol) join hands and run together.
Read the story aloud, giving the girls time to run down the room, around a chair and back to their (Patrol), before proceeding. This game can be scored if desired.
In 1907, ROBERT BADEN-POWELL, who had returned from the Boer War with ideas for the training of boys, ran an experimental camp on Brownsea Island. The following year, he published 'Scouting for Boys', and all over the country boys began meeting together and calling themselves BOY SCOUTS. In September, 1909, Scouts attended the Rally at Crystal Palace. At the march pass, ROBERT BADEN-POWELL noticed at the back a group of girls. "Who are you?" he asked. "We are GIRL SCOUTS", they replied. "But there aren't any GIRL SCOUTS", Robert said. "Yes there are, for we are they", the girls replied.
ROBERT BADEN-POWELL realized that something would have to be done for the girls, so he asked his sister, AGNES BADEN-POWELL to organize them as GIRL GUIDES; in 1910 the first companies were registered, the first being Miss AGNES BADEN-POWELL'S own.
In 1912, ROBERT BADEN-POWELL began an eight-month tour, visiting BOY SCOUTS in West Indies, Australia, and New Zealand. On board ship, he met Olave St. Clair Saomes, and by the end of the journey they were engaged. They married on October 30, 1912 and their wedding gift from the BOY SCOUTS was a motor car, for which each Scout gave one penny.
OLAVE BADEN-POWELL quickly became involved in her husband's Scouting Activities.
By this time the country was at war and ROBERT BADEN-POWELL had offered his services, although he was close to sixty years of age. The King told him that his work with the BOY SCOUTS was more important. In 1920 he was proclaimed Chief Scout of the World. OLAVE BADEN-POWELL had been acclaimed Chief Guide in 1918.
In 1926, a French Guider made a suggestion that, since ROBERT BADEN-POWELL and OLAVE BADEN-POWELL shared the same birthday, February 22nd, this day was a special day to all GIRL GUIDES and GIRL SCOUTS around the world. In 1927, THINKING DAY began to be celebrated.
Following an idea of a Belgian Guider in 1931, everyone was encouraged to give one penny on that day towards the THINKING DAY fund.
So - now you know that Guiding began in 1910, founded by ROBERT BADEN-POWELL and AGNES BADEN-POWELL, and that every year GIRL GUIDES and GIRL SCOUTS throughout the world celebrate the joint birthday of ROBERT BADEN-POWELL and his wife OLAVE BADEN POWELL on the 22nd of February, THINKING DAY.
Kathy Brown, Nova Scotia
LADDERS
(England)
Start at one end and number each pair of girls "you two are 1, the next are 2. 3, 4..." When you call a number that pair of girls jumps up, climbs down the ladder to the end, (which means run and jump over the girls legs till you reach the end, being careful not to kick or step on them, which rarely has happened.) runs behind the row of girls back up to the other end of the ladder and over the legs till you are back where you started. the first of the 2 girls to sit down has earned her team a point.
Call the numbers in random order. they will have jumped over all the legs before they sit down. Usually I have to walk them through a trial run until I am sure they have it. You choose ahead of time which direction they will be running We have done this with troop, church groups and leaders. some little ones may need some help to not go the wrong way. Everyone has loved it.
Linda M.
EL RELOJ
(El Salvador)
(Pronounced EHL-ray-LOH, meaning "clock")
We tried calling out numbers in both English and Spanish:
one - uno; two - dos; three - tres; four - cuatro; five - cinco; six - sies; seven - siete; eight - ocho; nine - nueve; ten - diez; eleven - once; twelve - doce.
Becky (aka Dragon) Vincent
I presume that you know how to fold the paper square to make the game. The four squares on the outside are colored blue, red, green, brown. The first inside parts are numbered stating at the top left hand. Law #1, Law #4, Law #5, Law #7, Promise, Law #3, and Law #2.
When you raise the inside flag it will read from the top left.
"A" polite, snobbish, considerate, extravagant, lying. cowardly, lazy, purposeful, cheerful, merciful, ill natured.
"B" truthful, courageous, energetic, rude, friendly, thoughtless, thrifty, depressed, good tempered, aimless unforgiving
Have the girls make up some of their own.
Wendy Baker
PROMISE AND LAW BRAID
The trefoil represents our three fold promise, being true to ourselves, our God/Faith and Canada, helping others and accepting the Guiding Law.
The wool (yarn) is tied to the trefoil with an overhand knot which signifies your enrollment when you first made your commitment to your Promise.
Now begin braiding all the long ends together to signify that we try to think about our promise and Law as we go about our daily lives. Being honest when someone asks you a difficult question, never telling lies or making up stories, recycling, being proud of being a Guide/Pathfinder and respecting the wishes of others, doing things for others without being asked, using talents and abilities, using water conservation when brushing your teeth, face your fears and always do your best at whatever you try, be proud of being a Guide and tell others. (These are just examples) ask girls to give their examples)
The longer we stay in Guiding the more the Promise and Law becomes part of our every day lives - a part of who we are.
Tie another overhand knot which represents our MOTTO - BE PREPARED. When we take advantage of the opportunities which Guiding offers us, we will be well prepared to cope with whatever life brings to us.
Wendy Baker
THE GIRL SCOUT PROMISE OR LAW RELAY
Pat Troutt
GIRL SCOUT LAW RELAY RACE
For "beginners": If a girl sees a lines out of order on the finish table, she may rearrange them before going back to tag the next in line.
For those more "experienced": If a girl sees that a line was taken out of order, she may correct only 1 line in her turn, but may not place down a new line.
The first team to finish The Law CORRECTLY wins.
Anne Kim
GIRL SCOUT BINGO
(Great Way To Learn Symbols)
Suggestions: Brownies - traditional and contemporary GS icon, icons of the 5 worlds, WAGGGS icon and BSUSA icon. Juniors and up -- badge icons.
For Thinking Day: Girl Scout symbols from other countries.-
Add interest by making them slightly different; e.g. one board with color icons, one board with black and white icons, one board with symbols only ("red" global grid lines).
Make drawing cards that name each 4 different ways. E.G. purple world, World of Art, world where I can learn to be creative, or trefoil, GS symbol, etc.
Use something edible for markers.
Each girl picks a board (can work in pairs/groups). Game starts by drawing a card. Each girl places a marker on their correct symbol/icon. They may look up information in books, but may not help each other.
The drawn card is not put back in the bag.
BINGO gets to eat her markers. The other markers stay put and the next card is drawn (this way everyone gets a chance to BINGO). If you run out of drawing cards before everyone got to BINGO, recycle them back to the drawing pile.
Anne Kim
SPEAKING ARABIC
(Egypt)
Each group chooses an Arabic word to fit into each blank in the story. They could try to read it out loud first. Then the leader gives the translation of each word and each group could then read aloud the story they actually wrote, filling in the English words they chose.
contributed by Wendy Baker
"This activity was taken by a book by Trifolia
Limited. Contact Trifolia@home.com for further information."
SEEGA
(Egypt)
This is a simplified children's version of a traditional game which has been played in Egypt for more than 5000 years. It is played in pairs. Players draw the board and place their markers as shown. They take turns moving one of their markers either one or two squares in any direction. A marker may not pass over another. The winner is the first player to get three markers in any straight line across, down or diagonally, as long as it is not in the players original line. (The diagram is like an X & O game and to start the markers are in the three squares at the top and the three squares at the bottom.....middle line is clear.
contributed by Wendy Baker
"This activity was taken by a book by Trifolia
Limited. Contact Trifolia@home.com for further information."
SILENCE IS GOLDEN
(Egypt)
(I typed this word for word......so I do not know where the King comes from.......)
contributed by Wendy Baker
"This activity was taken by a book by Trifolia
Limited. Contact Trifolia@home.com for further information."
CARTOUCHE NAME TAGS
(Egypt)
When archaeologists study hieroglyphics, they know that a cartouche, the symbol s with an oval frame around them, indicate the name of someone.
Give each girl some salt clay to shape into a flat oval. Make a hole for hanging at one end. Paint with gold paint. When it is dry, use the toothpicks to scratch hieroglyphics into it. Use a piece of string through the hole to hang it around the neck.
contributed by Wendy Baker
"This activity was taken by a book by Trifolia
Limited. Contact Trifolia@home.com for further information."
ITALIAN KIM'S GAME
(Italy)
After letting the groups study the maps for a given length of time, have them turn the map over and then ask questions such as:-
The give each girl a piece of paper and a pencil and challenge her to draw the outline of Italy. While all of them probably know it is shaped like a boot, let them see how close they can come to the actual outline.
contributed by Wendy Baker
"This activity was taken by a book by Trifolia
Limited. Contact Trifolia@home.com for further information."
BUILD THE LEANING TOWER
(Spain)
The Leaning Tower is one of the three parts which make up the Cathedral of Pisa. it was built over 700 years ago and today it leans over more than four meters.
Give each team a supply of toothpicks and marshmallows and challenge them to build the Leaning Tower of Pisa. See which group can build the tallest, skinniest and the one which leans over the most without actually falling over.
contributed by Wendy Baker
"This activity was taken by a book by Trifolia
Limited. Contact Trifolia@home.com for further information."
MORA
(Spain)
contributed by Wendy Baker
"This activity was taken by a book by Trifolia
Limited. Contact Trifolia@home.com for further information."
BOOT THROWING CONTEST
(Italy)
Show a map of Italy and discuss the fact that it is shaped like a boot, then have a "Let's throw Italy" contest using a rubber boot or boots cut out of heavy paper. Who can throw Italy the farthest?
contributed by Wendy Baker
"This activity was taken by a book by Trifolia
Limited. Contact Trifolia@home.com for further information."
PASTA NECKLACES
(Italy)
Pasta is the Italian word for dough and Italians love it. There are more than 500 different types, each having its own shape. Some names are clever reminders of these shapes. Linguini (little tongues), farfalle (butterflies) agnolitti (little fat lambs); tortellini (little twists) and bucatini (little holes).
String as many different kinds of pasts as possible and wear as a necklace. The pasta can be coloured by pouring one half teaspoon of rubbing alcohol into a plastic sandwich bag along with a few drops of food colouring. Add the pasta, sell the bag and shake until dry.
contributed by Wendy Baker
"This activity was taken by a book by Trifolia
Limited. Contact Trifolia@home.com for further information."
PELELE
(Spain)
This activity is used by Spanish children to usher in spring. Place a teddy bear on a blanket which is held around the edges by all members of the team. As the girls chant the following verse, Pelele is tossed up as high as possible into the air (one toss for each line of the poem).
MOON AND MORNING STARS
(Spain)
contributed by Wendy Baker
"This activity was taken by a book by Trifolia
Limited. Contact Trifolia@home.com for further information."
HOOPS
(Greece)
Divide the players into two teams. Each person has a small ball. One girl from each team is chosen to roll the hoop in front of the opposite team and those players try to throw their ball through the hoop without touching the sides. One point is scored for each successful throw. Then the other team tries.
contributed by Wendy Baker
"This activity was taken by a book by Trifolia
Limited. Contact Trifolia@home.com for further information."
OLYMPIC BALL
(Greece)
contributed by Wendy Baker
"This activity was taken by a book by Trifolia
Limited. Contact Trifolia@home.com for further information."
AESOP'S FABLES
(Greece)
contributed by Wendy Baker
"This activity was taken by a book by Trifolia
Limited. Contact Trifolia@home.com for further information."
CHEF MANDA (The Chief Orders...)
(Brazil)
Neil Savage
PAILITO VERDE (Green Stick)
(Colombia)
Neil Savage
MAH KHA DIEW
(Thailand)
Number of players: 4 or more
What you'll need: chalk
How to play:
Lynn MacFarland
You are the #
inquisitive person to actually read this silly line since 9/23/97.
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