The rules: Pretty self-explanatory. Whenever the situation listed occurs, take the prescribed amount of drinks. WARNING!! Playing this game with an alcoholic beverage could result in an extreme inebriated state. Feel free to drink soda, juice, etc, or substitute the snack food of your choice in place of drinks (M&M's have been highly successful substitutes in the past). This game is purely for fun and has no connection to the show, its cast, crew or creators, or NBC.
Anyone says any version of "You were right, Sam"/"Sam was right" - 1 drink
Anyone says "We'll get/find him" - 1 drink
--if they're *not* referring to Jack - 2 drinks
Someone changes Bailey's mind - 1 drink
--It's someone other than Sam - 2 drinks
Sam gets a "flash" (i.e. "pictures it happening") - 1 drink
Sam has an epiphany - 2 drinks
John makes a smartass remark - 1 drink
-- George and/or Nathan laugh at John's remark - 1 drink
-- Bailey laughs at it - 2 drinks
The entire VCTF (main team, consisting of Bailey, Sam, John, Nathan, George and Grace) is together in one place - 3 drinks
The entire cast from the opening credits are all together in the same place - 5 drinks (M&M substitution on this one highly recommended for "The House That Jack Built")
Angel works on art - 2 drinks
Sam is dead wrong about a case - 4 drinks
George spouts off statistics/numbers - 1 drink
John handcuffs the suspect - 1 drink
--Anyone other than John handcuffs the suspect - 4 drinks
Jack plays with a picture of Sam - 1 drink
Jack plays with a picture of someone other than Sam - 2 drinks
Sam gets a message from Jack - 1 drink
John gets an adrenaline rush - 1 drink
Grace is shown doing an autopsy - 2 drinks
Sam catches the suspect - 3 drinks
Sam comes in after all the work is done - 2 drinks
Someone asks Sam if she's okay - 1 drink
John and Sam have a "moment" - 2 drinks
John sounds Australian - 2 drinks
John sounds Scottish - 3 drinks
John watches Sam - 1 drink
Bailey sings - 4 drinks
Jack uses something other than block print in a note - 4 drinks
Sam has a tete-a-tete with a psycho - 2 drinks
George performs the impossible with his computer - 2 drinks
Continuity takes a hike - 3 drinks
Logic takes a hike - 3 drinks
Coop takes a hike - Chug
Jack eludes capture - 2 drinks
Sam gets rescued - 2 drinks
One of the VCTF other than Sam gets rescued - 3 drinks
John shoots his gun - 1 drink
Bailey shoots his gun - 1 drink
Nathan shoots his gun - 2 drinks
Sam shoots her gun (flashbacks/dreams count) - 3 drinks
Any other member of the VCTF (including ones we don't know) shoots a gun - 4 drinks
Denzel shoots a gun - you've had too many drinks
We see a scene in an episode that's in the opening credits - 2 drinks
Sam gets to drive while on a case - 3 drinks
We see one of the VCTF at home (other than Sam) - 2 drinks
Someone other than George runs the computer - 3 drinks
The killer is a computer genius - 2 drinks
Bailey makes a smartass remark - 3 drinks
Someone from the VCTF who's not a main cast member sits at the command center table - 4 drinks
Sam tries out a new hairstyle - 3 drinks
Grace gets to go out into the field - 2 drinks
George gets to go out into the field - 3 drinks
Bailey gets protective of Sam - 1 drink
Coop appears in an episode - drink as many as you need to survive the ordeal
Coop smacks his gum - 1 drink
Coop makes a joke that bombs - 2 drinks
Sam plays with a pencil or pen - 1 drink
John plays with a pencil or pen - 1 drink
Sam wears high heels - 3 drinks
Someone eats Chinese food - 2 drinks
--It's not John - 3 drinks
Bailey has a covert meeting - 2 drinks
Bailey drinks - 2 drinks
Bailey wears his hat - 2 drinks
John wears an outfit without a tie - 2 drinks
--It's black - 3 drinks
George wears an outfit with a tie - 4 drinks
Bailey isn't wearing a vest - 3 drinks
Sam gets roses - 3 drinks
We see a flashback to Tom's death - 2 drinks
We see a flashback where Tom actually speaks - Chug
Angel and Chloe visit the VCTF Headquarters - 2 drinks
Angel bemoans the fact that she's trapped in this situation - 2 drinks
Sam feels responsible for a psycho's actions - 2 drinks
Someone tells Sam it's not her fault - 2 drinks
Sam and Chloe have a heart-to-heart - 2 drinks
We see Sam's bedroom - 3 drinks
Sam analyzes Jack - 2 drinks
Sports are mentioned - 2 drinks
Incorrect/impossible information appears on VCTF computer screen - 2 drinks
John doesn't wear his holster - 4 drinks
A member of the VCTF places their gun somewhere other than a holster/purse - 2 drinks
Bailey delegates - 1 drink
They attempt to talk a suspect down - 1 drink
--They have to shoot him/her - 1 drink
A killer uses a literary quote - 2 drinks
Chloe draws a picture - 2 drinks
We see Bailey's tattoo - 4 drinks
The team puts on VCTF jackets - 2 drinks
--Sam actually wears one - 3 drinks
Jack kills someone - 2 drinks
Chloe does something "endearingly cute" - 2 drinks
Someone doesn't like Chloe - Chug
Jack makes an appearance on the show - 1 drink
They think they have captured/killed Jack - 3 drinks
They actually capture/kill the real Jack - Drink everything in the house