Sooner or later, every show has one. And since there are so many typical aspects of Profiler, the only problem with creating this game was that there are probably too many parts. Oh well, pick a section per episode? :) Please, let me know if you think of something that might add to the game--suggestions can be e-mailed to betha@gwis2.circ.gwu.edu

THE PROFILER DRINKING GAME

Compiled by Beth, Mary Beth, Nancy, and Celli
Season One


The rules: Pretty self-explanatory. Whenever the situation listed occurs, take the prescribed amount of drinks. WARNING!! Playing this game with an alcoholic beverage could result in an extreme inebriated state. Feel free to drink soda, juice, etc, or substitute the snack food of your choice in place of drinks (M&M's have been highly successful substitutes in the past). This game is purely for fun and has no connection to the show, its cast, crew or creators, or NBC.


Anyone says any version of "You were right, Sam"/"Sam was right" - 1 drink

Anyone says "We'll get/find him" - 1 drink
--if they're *not* referring to Jack - 2 drinks

Someone changes Bailey's mind - 1 drink
--It's someone other than Sam - 2 drinks

Sam gets a "flash" (i.e. "pictures it happening") - 1 drink

Sam has an epiphany - 2 drinks

John makes a smartass remark - 1 drink
-- George and/or Nathan laugh at John's remark - 1 drink
-- Bailey laughs at it - 2 drinks

The entire VCTF (main team, consisting of Bailey, Sam, John, Nathan, George and Grace) is together in one place - 3 drinks

The entire cast from the opening credits are all together in the same place - 5 drinks (M&M substitution on this one highly recommended for "The House That Jack Built")

Angel works on art - 2 drinks

Sam is dead wrong about a case - 4 drinks

George spouts off statistics/numbers - 1 drink

John handcuffs the suspect - 1 drink
--Anyone other than John handcuffs the suspect - 4 drinks

Jack plays with a picture of Sam - 1 drink

Jack plays with a picture of someone other than Sam - 2 drinks

Sam gets a message from Jack - 1 drink

John gets an adrenaline rush - 1 drink

Grace is shown doing an autopsy - 2 drinks

Sam catches the suspect - 3 drinks

Sam comes in after all the work is done - 2 drinks

Someone asks Sam if she's okay - 1 drink

John and Sam have a "moment" - 2 drinks

John sounds Australian - 2 drinks

John sounds Scottish - 3 drinks

John watches Sam - 1 drink

Bailey sings - 4 drinks

Jack uses something other than block print in a note - 4 drinks

Sam has a tete-a-tete with a psycho - 2 drinks

George performs the impossible with his computer - 2 drinks

Continuity takes a hike - 3 drinks

Logic takes a hike - 3 drinks

Coop takes a hike - Chug

Jack eludes capture - 2 drinks

Sam gets rescued - 2 drinks

One of the VCTF other than Sam gets rescued - 3 drinks

John shoots his gun - 1 drink

Bailey shoots his gun - 1 drink

Nathan shoots his gun - 2 drinks

Sam shoots her gun (flashbacks/dreams count) - 3 drinks

Any other member of the VCTF (including ones we don't know) shoots a gun - 4 drinks

Denzel shoots a gun - you've had too many drinks

We see a scene in an episode that's in the opening credits - 2 drinks

Sam gets to drive while on a case - 3 drinks

We see one of the VCTF at home (other than Sam) - 2 drinks

Someone other than George runs the computer - 3 drinks

The killer is a computer genius - 2 drinks

Bailey makes a smartass remark - 3 drinks

Someone from the VCTF who's not a main cast member sits at the command center table - 4 drinks

Sam tries out a new hairstyle - 3 drinks

Grace gets to go out into the field - 2 drinks

George gets to go out into the field - 3 drinks

Bailey gets protective of Sam - 1 drink

Coop appears in an episode - drink as many as you need to survive the ordeal

Coop smacks his gum - 1 drink

Coop makes a joke that bombs - 2 drinks

Sam plays with a pencil or pen - 1 drink

John plays with a pencil or pen - 1 drink

Sam wears high heels - 3 drinks

Someone eats Chinese food - 2 drinks
--It's not John - 3 drinks

Bailey has a covert meeting - 2 drinks

Bailey drinks - 2 drinks

Bailey wears his hat - 2 drinks

John wears an outfit without a tie - 2 drinks
--It's black - 3 drinks

George wears an outfit with a tie - 4 drinks

Bailey isn't wearing a vest - 3 drinks

Sam gets roses - 3 drinks

We see a flashback to Tom's death - 2 drinks

We see a flashback where Tom actually speaks - Chug

Angel and Chloe visit the VCTF Headquarters - 2 drinks

Angel bemoans the fact that she's trapped in this situation - 2 drinks

Sam feels responsible for a psycho's actions - 2 drinks

Someone tells Sam it's not her fault - 2 drinks

Sam and Chloe have a heart-to-heart - 2 drinks

We see Sam's bedroom - 3 drinks

Sam analyzes Jack - 2 drinks

Sports are mentioned - 2 drinks

Incorrect/impossible information appears on VCTF computer screen - 2 drinks

John doesn't wear his holster - 4 drinks

A member of the VCTF places their gun somewhere other than a holster/purse - 2 drinks

Bailey delegates - 1 drink

They attempt to talk a suspect down - 1 drink
--They have to shoot him/her - 1 drink

A killer uses a literary quote - 2 drinks

Chloe draws a picture - 2 drinks

We see Bailey's tattoo - 4 drinks

The team puts on VCTF jackets - 2 drinks
--Sam actually wears one - 3 drinks

Jack kills someone - 2 drinks

Chloe does something "endearingly cute" - 2 drinks

Someone doesn't like Chloe - Chug

Jack makes an appearance on the show - 1 drink

They think they have captured/killed Jack - 3 drinks

They actually capture/kill the real Jack - Drink everything in the house


Back to my Profiler page


homePage kept by Sheila Marie Lane. Email her at celli@geocities.com
This page hosted by Get your own Free Home Page
This page was last updated 10/6/98