Toxic Emotions
List some toxic emotions with the group
- ex: apathy, angst, jealousy, anger, haate, envy, helplessness, etc.
Write the emotions on pieces of paper. Ask the group to choose a
line from a play they have been in or a line from a play they remember.
As the leader, choose one of the emotion papers and pass it to someone
while saying the line and using the emotion - ‘as if’ you were jealous,
angry, apathetic, etc. The recipient of the paper can say their line
using that same emotion or pick up another paper and use the emotion listed.
A Crazy Cake Walk
Vocabulary
Go = walk forward
Stop = stop
Turn = make a 180 degree turn and stop in place
Jump = do a 180 degree jump and stop in place
Twizzle=do a 360 degree jump and stop in place
The group will be walking in a circle. The leader will
begin calling out directions, varying order and speed. When one participant
makes a mistake, i.e. turns the wrong way, forgets to stop, etc., the leader
takes their place and there is a new direction caller.
The Gauntlet
The gauntlet requires the class to form
two straight, equal lines about six feet across from each other.
These are the walls. Two volunteers, one on each end, are blindfolded.
One individual is the hunter and the other the prey. The hunter must
touch the hunted before they reach the other side of the gauntlet.
The hunted tries to make it to the end of the gauntlet without being touched
by the hunter. This exercise defines clear objectives, explores different
tactics, and challenger the students’ sensory skills.
Shrinks
Before the class begins, write down different
disorders (serious or absurd) or problems that someone might go to a psychologist
for on little pieces of paper. Have students draw slips of paper.
Split the class in half. For the first round, group A will be the
shrinks and group B will be patients. For the second round, roles
will be reversed. The shrinks can ask the patients any questions,
except What is you Disorder?, in order to guess what the person is suffering
from. If one of the shrinks guesses a patient’s disorder, the patient
can join the shrinks and begin questioning the other patients. Sample
disorders: claustrophobia, fear of bugs, nervous ticks, uses a color
in every answer, etc.
Bus Stop
Split the class into two groups for simultaneous
group improvs, or have one group be the audience and then switch with the
other group. Students improvise that they are at a bus stop waiting
for the bus to arrive. As each new passenger boards the bus, everyone
on the bus adopts the attitude, personality, accent, movements, etc. of
the new arrival until the bus is full. Then begin randomly letting
passengers off the bus remembering to adopt the mannerisms of the passenger
that boarded before the exiting individual.
Black Magic
There are two main characters in this activity
- a conveyor and an interpreter. TThe rest of the class acts as observers.
The interpreter leaves the room while the conveyor asks the class to pick
an object in the room. The interpreter is called back into the room.
The interpreter has to guess the object according to what the conveyor
says. The object of the game is for the observers to try and figure
out how the conveyer and the interpreter are communicating with one another.
Observers must look for possible physical, numerical, vocal, etc., clues
the conveyer might be expressing. However, the actual process of
communication is simple. The object that the class picks is always
called after the conveyer calls an object that is black.
Example:
The interpreter leaves the room and the class
points to a book on someone's desk. The interpreter is called back
into the room.
Conveyor - Is it the window?
Interpreter - No.
Conveyor - Is it that purse? (which is green)
Interpreter - No.
Conveyor - Is it that folder? (which is
black) Interpreter
- No.
Conveyor - Is it that book?
Interpreter - Yes!
Conveyor - (to observers) If you think you know
the answer, do not say it out loud.
Go outside with the interpreter while we pick a new object.
When you return, we will let you play first before the interpreter reveals
the method.
Point, Nod, and Walk
Have students stand in a circle so they can make
eye contact with everyone. Do not talk during this warm-up.
Point to someone. When they acknowledge you with a nod, you may walk
to their place. The individual that nodded to you must point to someone
else and receive a nod before they can move. Adjust your pace so
you get to the place after it has been vacated rather than while the individual
that nodded to you is still there. After the class feels comfortable,
you can speed up the pace or give students the option of shaking their
heads no instead of nodding. Explain to students that they are working
as an emsemble. The object is to accomplish tasks together regardless
of difficulty.
Alternative: name cross - students must say the
name of the person who's place they wish to occupy.
Movement Warm-up
Play music during this warm-up.
Stand in a circle with enough space to move around. Begin moving
your arm, then your leg, your other leg, your other arm, your shoulders,
ribs, hips, knees. Start over - arm, leg, leg, arm, shoulders, ribs,
hips, knees. Repeat 3-4 times going faster each time. Now ask
students to put all their weight in their feet and walk around. How
does it feel to move? Interact with each other. Now shift your
weight to your hips. Does it change the way you walk or interact?
Now shift weight to your chest and interact. Finally, find your own
center of gravity. Walk around, interact, and pay attention to how
others carry themselves.
360 Degree Awareness
Begin by stretching your arms
up and then flop forward. Become aware of your surroundings.
Look forward but adopt a 360 degree awarness. Begin walking slowly.
Be aware of everyone around you and take care of each other. When
the leader claps, make a 90 degree or a 180 degree turn and resume walking.
The leader will change speeds by calling out numbers beginning with one
and continuing on up to ten. The leader may choose to freeze students
at any particular time and have them comment on their surroundings while
maintaing the same stance with eyes forward.
This is the first donated warmup I have recieved. Thanks to M.R. for sharing.
WHAT ARE YOU DOING?
All the participants pair up. Within each
pair, one player(it doesn't matter who goes first) asks the other "(their
name), What are you doing?" The second player responds
by naming whatever action comes to mind, from "I'm building Frankenstein"
to "I'm dancing in a ballet" or whatever. The first player then immediately
starts performing whatever action the other player named, and while they
are doing so, the second
player asks them, "____, what are you doing?" and enacts whatever
action the other person names. This goes very quickly, and once it
gets started, both players should
always be doing something physically. Theoretically, this can go
back and forth forever.
One great way to get everybody started is to
declare an action yourself that one
person in each group starts with, and the other will then begin
the questioning.
The two following warmups were generously donated by Carin Link. Kudos to you Carin :)
ZING ZANG
Entire group stands in a circle. Leader
instructs the studetents that this is an exercise to practice focus and
eye contact. One person begins by clapping their hands toward someone
else in the circle saying "zing!".
That person then passes the clap on to someone else by saying "zang!".Continue
this until everyone has been zinged or zanged. Coaching hints: always keep
the eye contact. be very sharp with your clapping motions towards
other players. Advanced playing rules: Cut out the vocal "Zing" and "Zang"
and use only your eyes to pass the focus.
PASS THE FACE
(This works very well in green room before a performance. It
encourages players to let go of fears and to raise their energy.)
Entire group stands in a circle. While
holding hands, the leader begins by turning to her/his left and passing
a goofy face. Each person passes a different face. They shouldn't
copy the face of the person before them.
Playing options: instead of passing goofy faces, pass emotional
faces.
This next warmup was graciously donated by Vince Brosnan. Thank
you Vince!
1.Split groups into A or B
2.A holds out right hand palm upwards.B gently rests left hand palm
down on A's upraised hand.
3.Now A gently guides B around studio/room with the gentlest of
hand contact/pressure.There will probably be another 10 pairs so subtlety
is required.Insist that students do not walk in a simple circle.
4.When trust is established.Ask B's to close their eyes and then
to try the exercise again.
5.Allow 4 to continue for a few minutes.Now ask them to begin to
follow you in a circle.B's still have eyes closed.
6.Walk briskly.When all walking briskly ask them to jog.When jogging
ask them to canter.When cantering ask them to run.When running ask them
to really run fast.
The teachers /director's voice is critical at this point.I tend
to build up the pace and pressure by building up volume and intensity of
my delivery of instructions.
The sensation of running full-pelt with your eyes closed is extraordinary
and a true test of trust.Students are normally as high as kites when they
are finished and might need some focusing before moving onto the next exercise
or drama work.Obviously, you need to let the A's try the exercise and although
they know it's coming its effect is still the same and you can often you
it as a means of introducing humour.
There are clearly one or two health and safety implications with
this exercise which need to be taken into account but a little danger in
theatre as in life can help to keep the adrenalin flowing.
The following warmup was generously donated by Amanda Reed
The Clap Game
Group gets on all fours in a circle. They
place their left hand over the right hand of the person on their right
and right under left of person to right. Chose a leader. The leader starts
off with one clap on either right or left
hand. One clap on ground means the clap goes clockwise in
the circle. Two claps on ground means the clap goes back to the person
before. If you miss the clap, take to long or mees up the sequence you
are out of the game. It keeps going till there is a winner.
This next game was sent in by Terri Bateman Chattanooga, TN
Drama teacher
Emotion Game
Get a Jello box. Turn it over to the back. Follow directions
as to how it is made.
Have students read the directions according to the 'emotion'
that they have drawn[which had been
prepared by the teacher before class]. Example - anger, fear,
happy, confused, ect.
More Theatre Games
Emotional Intelligence Role Play
The Workhouse: Performance Piece