Creating it was quite straightforward. Here are the steps:
(Photoshop)
- Create the outlines of the individual glass pieces in Photoshop.
- Create a layer underneath that and fill it with 60% gray or so.
- Save that image out as an intermediate file, flattened. It will be your transparency map.
- Fill the individual glass pieces with color. Hide the gray layer.
- Save a copy as a flattened image as well. It will be your color map.
(Bryce 3.1)
- Create a Pict Object. Select the color file as the color map and the transparency map file as the transparency map (aka alpha channel).
- Hit OK and enter the scene with your Pict Object.
- Take the Pict Object into the Materials Lab and assign the color map as the Transparent color as well. Add bumps, refraction and specularity to taste.
| Enjoy! |
| -Ollie, MetaCreations Online Services |
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