*notes: Aside from the suppily level, surface level 1 is the most devestated and gruesome section of the base. From the looks of things quite a firefight erupted here...blast holes in walls and bodies are everywhere. If it wasn't for the cold the smell would be unbearable. Many halls & rooms are unrecognizable. Nothing of any use should be found on this level (but many non-functional items can exist). The only exception can be a rough map of the base (the overview, if the GM intends to give a map to the characters. I personally let the characters "find" half of a map, and it was in such poor condition that it disenegrated as soon as it was touched. As always, dotted lines indicate doors.

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1-4. VIP housing.

5. Lecture hall/boardroom.

6-9. VIP housing.

10. Unknown ruins.

11. Stairwell: Mostly rubble that shifts and crumbles when walked upon...characters must traverse this section very carefully.

12. Main entrance.

13-14. Special forces quarters.

15. Bathroom/showers.

16. Special forces briefing room.

17. Military Police station.

18. Weapons & suppilies: Mostly empty of anything of value...just bits and pieces of weapons, ammo casings, broken equipment, etc.

19. Unknown ruins (looks like it was a jail cell).

20. Elevator.