The ATTACK Suit
The anachronym, ATTACK Suit, stands for All-Terrain, Turbo-Adaptive, Cyber Kombat Suit.
The suit itself has no programming or "computers" as they are currently known, what-so-ever (a point that, as you will learn, makes this the perfect tool for this particular mission). However, the suit receives information from the wearer's thoughts. It is a highly responsive system that is far ahead of its time. Thanks to Sinclair's genius, however, it is now a reality. Only this one prototype has been built, and it has been perfectly tuned to receive instructions from Lance's thoughts. Every single time he moves in it, or uses its weapons systems, it learns and "remembers" how to do it more efficiently. The suit's material is unique, and was extremely complex and expensive to make. Whenever the armor plating takes damage, it also "remembers" how it was damaged, and reconstructs that area to be more resistant to damage. This "smart" armor, thus, becomes far more durable, the more it is damaged, as long as it's not destroyed by the damage. Also, the power cells are unique. The more power they exert, the more they are capable of charging. This is a very gradual build-up, but it accumulates over time.
Weapons Systems
The ATTACK suit's weapons are very powerful. Only very basic weapon systems are available at this time, but research continues throughout the game. Also, as you collect samples of Drazen's technology (which were devised under the direction of the evil beings told of in the DOTTS story), Sinclair will be able to adapt it to your systems. Some will require a certain power level to be continually produced before each type can be added, but this shouldn't prove to be much of a restriction.
Physical Combat:
Kick - A
standard, standing side-kick.
Spin Kick- Basic attack, physical, yet
practical. This may be needed to break your way through doors,
glass windows, etc.
Punch - a basic attack.
Uppercut - Another basic, physical attack.
Weaponry:
Laser Blade
Electra Whip
Blade Gauntlets
Arm
Blaster Upgrades:
Energy Pulse Rifle
Power Wave
Acid Spray
Plasma Shot
Flame Thrower
Anti-matter Pulse
Stun Beam
Plasma Flux
Stikum Shot
Plasma Globes
Suit Adaptations/Enhancements:
Climbing Adaptation
With this adaptation, small spikes extend from the soles of your
feet and palms of your hands so you can climb rocks and
buildings, but not smooth glass or metal.
Running Adaptation
This adaptation increases speed when you run more than a few
steps.
Swimming Adaptation
Webbing forms between your fingers, and the suit seals air-tight.
When you get out of water, the suit "sizzles" the water
into vapor, drying you off.
Coolant Adaptation
When you enter extremely hot areas, you'll want this feature so
you don't overheat.
Insulated Heating Adaptation
When you enter extremely cold areas, you'll want this feature so
you don't freeze to death.
Fibertron Body Armor
Offering 50% more protection than normal body armor, this advance
will be a welcomed addition.
Shields:
Neutron Force Field
Phaseshift
Boot Adaptations/Enhancements:
Magnetic Boots
Compression Soles
Propeller Boots
Spiked Boots
Anti-Gravity Boots
Micellaneous Devices and Tools:
Rocket Boosters
Grappling Tether
Gravbeam
Radar System
Spot Light
Targeting System
Infrared Scanner
Aqua Lung
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