The Vehicles

Over the course of the game, you'll pilot quite a few vehicles. They each have similar controls, but they have many different upgrades, specific to their designs. Some are for flight, others for ground movement, and others for underwater.

The Vehicles Lance will get to use are:

The Crusader

This is a prototype hyper jet, capable of 360° movement, in any direction. The ship's design is not neccessary for flight, but it confuses opponents who have pre-conceived ideas about its capabilities. The engines in back are also for show, and they also serve the function of being a powerful rear weapon. Again, the systems are not computerized. They take direct transmissions by the pilots thoughts. Thus, only Lance can fly this baby.

The Crusader is capable of changing form to suit travel needs. Its metal surface can reshape itself into the form of an undersea vehicle. This Searay form is extremely agile for a submarine, but it must rely on differnet weaponry.

The CyberCycle

This vehicle is kept in the Crusader's cargo hold for ground missions. It is capable of tremendous speeds, and it's armed to the teeth. Lance loves the CyberCycle.

The Subsled

The Subsled is a small device that you get on, belly down, arms out to your sides, feet back. It has a powerful turbine propeller, making it much easier to travel underwater. It also fires torpedos from its underside. This will be essential to exploring underwater areas, when you do not have access to the Crusader.

The Hoverboard

One of Lance's other favorite vehicles, the Hoverboard is like a skateboard without wheels that you don't have to push. Speeding along at break-neck speeds, on a small hoverboard can be exhilarating... but speeding up the wall of a building can be quite a rush too!

Other Vehicles

You will also come across vehicles to make use of in the areas you explore. These will make it possible to reach areas you once thought were impossible to reach.

 


Vehicle Upgrades

 

CRUSADER UPGRADES:

 

Standard Weapons:
Rapid Fire
Tripple Shot
Boaring Beam
Spread Beam
Power Pulse
Lightning Strike
Backfire

Intermittent weapons:
(these fire at a fixed rate as you fire your controlled weapons.)
Spiral Shot
X-fire

PDW upgrades: (_P_lasma _D_ischarge _W_eapon)
Plasma Bolt
PlasmaWave
Plasma Rain
Plasma Cyclone

Auxilliary Weapons (missiles):
(These are launched as you fire your normal weapons.)
Cruise Missiles
Spread Missiles
Shrapnel Bombs
Time Bombs
Homing Missiles

Defense Systems:

Shield Generator
Plasma Shield
Phaseshift

 

SUBMARINE UPGRADES:

 

Weapon Systems:
Torpedos
Turbo Torpedos
Sonar Guided Torpedos
Volt Discharge

Auxilliary Weapons:
Depth Charges
Mines
Warheads

Defense Systems:

Shield Generator
Electrafield

SUB SLED UPGRADES:

Weapon Systems:
All fired weapons available to ATTACK suit. No melee weapons.

Auxilliary Weapons:
Torpedos.
Turbo Torpedos.
Sonar Guided Torpedos

Defense Systems:
ATTACK suit defenses apply here.

Other Systems:
Grappling Hook

 

CYBER CYCLE UPGRADES:

 

Weapon Systems:
Laser Canon
Wave Canon
Laser Wheel

Defense Upgrades:
Shield Generator
Plasma Shield
Fibertron Armor Plating

Other Upgrades:
Booster Rockets
Phaseshift

HOVERPAD UPGRADES:

 

Weapon Systems:
ATTACK suit weapons are used.

Defense Systems:
ATTACK suit weapons are used.

Other Systems:
Anti-Gravity
Magna-Hover

 


 

 


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