The Vehicles
Over the course of the game, you'll pilot quite a few vehicles. They each have similar controls, but they have many different upgrades, specific to their designs. Some are for flight, others for ground movement, and others for underwater.
The Vehicles Lance will get to use are:
The Crusader
This is a prototype hyper jet, capable of 360° movement, in any direction. The ship's design is not neccessary for flight, but it confuses opponents who have pre-conceived ideas about its capabilities. The engines in back are also for show, and they also serve the function of being a powerful rear weapon. Again, the systems are not computerized. They take direct transmissions by the pilots thoughts. Thus, only Lance can fly this baby.
The Crusader is capable of changing form to suit travel needs. Its metal surface can reshape itself into the form of an undersea vehicle. This Searay form is extremely agile for a submarine, but it must rely on differnet weaponry.
The CyberCycle
This vehicle is kept in the Crusader's cargo hold for ground missions. It is capable of tremendous speeds, and it's armed to the teeth. Lance loves the CyberCycle.
The Subsled
The Subsled is a small device that you get on, belly down, arms out to your sides, feet back. It has a powerful turbine propeller, making it much easier to travel underwater. It also fires torpedos from its underside. This will be essential to exploring underwater areas, when you do not have access to the Crusader.
The Hoverboard
One of Lance's other favorite vehicles, the Hoverboard is like a skateboard without wheels that you don't have to push. Speeding along at break-neck speeds, on a small hoverboard can be exhilarating... but speeding up the wall of a building can be quite a rush too!
Other Vehicles
You will also come across vehicles to make use of in the areas you explore. These will make it possible to reach areas you once thought were impossible to reach.
Vehicle Upgrades
CRUSADER UPGRADES:
Standard
Weapons:
Rapid Fire
Tripple Shot
Boaring Beam
Spread Beam
Power Pulse
Lightning Strike
Backfire
Intermittent
weapons:
(these fire at a fixed
rate as you fire your controlled weapons.)
Spiral Shot
X-fire
PDW
upgrades: (_P_lasma _D_ischarge _W_eapon)
Plasma Bolt
PlasmaWave
Plasma Rain
Plasma Cyclone
Auxilliary
Weapons (missiles):
(These are launched as
you fire your normal weapons.)
Cruise Missiles
Spread Missiles
Shrapnel Bombs
Time Bombs
Homing Missiles
Defense Systems:
Shield
Generator
Plasma
Shield
Phaseshift
SUBMARINE UPGRADES:
Weapon
Systems:
Torpedos
Turbo Torpedos
Sonar Guided Torpedos
Volt Discharge
Auxilliary
Weapons:
Depth Charges
Mines
Warheads
Defense Systems:
Shield Generator
Electrafield
SUB SLED UPGRADES:
Weapon
Systems:
All fired weapons available to ATTACK suit. No melee weapons.
Auxilliary
Weapons:
Torpedos.
Turbo Torpedos.
Sonar Guided Torpedos
Defense
Systems:
ATTACK suit defenses apply here.
Other
Systems:
Grappling Hook
CYBER CYCLE UPGRADES:
Weapon
Systems:
Laser Canon
Wave Canon
Laser Wheel
Defense
Upgrades:
Shield Generator
Plasma Shield
Fibertron Armor Plating
Other
Upgrades:
Booster Rockets
Phaseshift
HOVERPAD UPGRADES:
Weapon
Systems:
ATTACK suit weapons are used.
Defense
Systems:
ATTACK suit weapons are used.
Other
Systems:
Anti-Gravity
Magna-Hover
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