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Designation:
RGX-93 ν Gundam
Experimental Mobile Suit (Nu Gundam)

I. Dimensions
  
    |  | RGX-93-1 | RGX-93-2 | 
  
    | Total Height : | 23.0 meters | 23.0 meters | 
  
    | Total Depth : | 7.2 meters | 8.9 meters | 
  
    | Total Breadth : | 9.2 meters | 5.7 meters | 
  
    | Dry Weight : | 13.9 metric tons | 14.2 metric tons | 
  
    | Operational Weight : | 31.5 metric tons | 33.5 metric tons | 
II. Type
  - One man, all weather, high performance experimental telekinetic heavy assault mobile suit.
III. Service Use
  - RGX-93-1: Served with the RDF Space Marines in extremely
    limited numbers in 2067.
- RGX-93-2: Served with RDF Space Marines in extremely limited 
  numbers in 2067.
IV. Propulsion
Engine:
  - 4 x Icarus Aerospace AST-70 thrusters mounted on the back in two pairs, total
    thrust 180 kN each.
- 2 x Icarus Aerospace AST-68 thrusters on the legs, total thrust 126 kN
    each.
- 26 x Rolls Royce FF-12 high maneuverability vernier thrusters mounted at
    key locations on the mobile suit, total thrust, 92.6 kN each.
- Assorted small reaction thrusters and gyroscopes for all-environment
    maneuvers, attitude adjustment, and stability.
Powerplant:
  -  1 x RRD-10 Miniaturized anti-matter reactor providing
    electrical power to the mecha.  Total output, 20000 kW.
Fuel Capacity:
(RGX-93-1)
    - 12 Standard canisters of anti-matter
- 1 dedicated canister for each tachyon rifle.
- 336.8 liters D2O reactant for fusion engines.
(RGX-93-2)
    - 12 Standard canisters of anti-matter
- 1 dedicated canister for each tachyon rifle.
- 600 liters D2O reactant for fusion engines.
Thrusters:
V. Performance
  
    |  | RGX-93-1 | RGX-93-2 | 
  
    | Running speed: | 233 kph | 198 kph | 
  
    | Max loiter time: | 1200 seconds | 500 seconds | 
  
    | Jump distance:(*) | 400 meters | 350 meters | 
  
    | Cell duration:(**) | 100 hours | 100 hours | 
  
    | Acceleration: | 3.2 G | 2.9 G | 
  
    | Delta-v capacity: | 386.6 kps | 653.5 kps | 
  
    | * = Earth-normal conditions and without thrusters |  |  | 
  
    | ** = Continuous operational use. |  |  | 
VI. Electronics
Radar tracking:
  - Hughes AN/APG-210 X-Band, spherical pulse-Doppler, providing long-range
    detection and tracking of targets at all altitudes.
- General Electric GN/TPG-330 medium range UWB phased array pulse-Doppler,
    for detection and tracking of targets, and with battlefield surveillance
    modes.
- Westinghouse AN/APX-23 IFF friend or foe interrogator.
Optical
tracking:
  - 
  Kodak AN/DOS-6500 multi-band digital camera system, for medium range,
    traversable, UV, infrared imaging and optical band detection and tracking.
- Thomson AN/LT-16 multi-frequency laser ranger and designator.
Tactical Electronic Warfare System (TEWS):
  - Westinghouse AN/ALR-55 Radar Warning Receiver (RWR)
- General Electric AN/AIR-40 Infra-red Warning Receiver
    (IRWR)
- Kowalczyk AN/ALQ-327(V) active sensor jammer
- Westinghouse AN/AMJ-20 Active Missile Jammers
- Tracor AN/ALE-20 Chaff and flare dispenser
- Multiple VHF and UHF antennas
- Bose Loudspeakers producing sound up to 90 decibels.
Other:
  - Newtype Systems AN/PCS-2 psychic communications systems.
VII. Armament
Cannons
  - 2 x Smith & Wesson
    tri-barrel 90mm autocannons: Mounted on side of the head, the 90mm cannons provide excellent anti-armor
    capabilities against lightly to medium armored targets such as troop
    carriers.  Each cannon can fire at 350 rounds per minute with a 500 round belt feed. Ammunition is a mix of Tungsten-coated depleted
    Uranium Armor Piercing Spin-Stabilized Discarding Sabot (APSSDS), High
    Explosive Armor Piercing (HEAP) and tracer rounds.
- 1 x Rheinmetall TC-15      tachyon cannon: The
  ν Gundam mounts a powerful tachyon cannon 
  behind its projectile shield.  This cannon is nearly a full size version 
  of the tachyon cannon seen on many warships.  With an output of 1 TJ(!) 
  this powerful weapon can severely damage most capital ships at close range and 
  easily knock out smaller ones.  While the refire rate is only once every 
  fifteen seconds, this is incredible given the output of the weapon.  The 
  cannon has a range of 10,000 km and is hooked directly into the anti-matter 
  reactor giving it near infinite ammo.  The barrel itself however suffered 
  from a design flaw and never was able to operate for extended periods beyond 
  two minutes of continuous firing (eight bursts).  Following that the 
  barrel must either be swapped or enter a five minute cooling period.
Hand Held Weapons
  - 1 x Rheinmetall BR-25  tachyon rifle: The tachyon rifle 
  use on the ν
    Gundam is the most powerful since the sniper rifle used by the
  RGM-79S.  The rifle fires at 60 rounds per 
  minute with each shot carrying 600 MJ of energy at ranges of up to 10 km.  
  Like its predecessors, the tachyon rifle contains a removable energy 
  'magazine' with two spare magazines each carrying enough energy for 32 bursts 
  being mounted on the projectile shield.  The tachyon rifle can be placed 
  on a special hardpoint on the back when not in use.
- 
   1
    x Three Star RU-42 320mm missile launcher: The RGX-93 also mounts a large
    missile launcher with which to attack enemy capital ships in conjunction with
    the tachyon weapons.  This missile launcher is designed to fire any version
    of the MPM-26
    Sledgehammer medium range missile.  When not in use this weapon can
    be placed on a special mount on the back of the unit  The missile
    launcher can hold one external five missile magazine and can be reloaded using
    one of three magazines stored behind the projectile shield.  The 
  missile
    launcher can only use the MPM-26
    Sledgehammer. 1
    x Three Star RU-42 320mm missile launcher: The RGX-93 also mounts a large
    missile launcher with which to attack enemy capital ships in conjunction with
    the tachyon weapons.  This missile launcher is designed to fire any version
    of the MPM-26
    Sledgehammer medium range missile.  When not in use this weapon can
    be placed on a special mount on the back of the unit  The missile
    launcher can hold one external five missile magazine and can be reloaded using
    one of three magazines stored behind the projectile shield.  The 
  missile
    launcher can only use the MPM-26
    Sledgehammer.
Beam Saber
  - 
   1
    x Shinara 2.0 MW tachyon saber: The beam saber works on the same
    principle as the tachyon rifle, except that the tachyons are captured and
    stored in a strong electromagnetic field instead of projected in a beam. The
    result is a concentrated energy blade which is one of the deadliest mecha
    weapons. The beam saber only contains enough energy and tachyons for about
    90 seconds of continuous use. When not in use, the beam sabers are stored in
    the backpack of the mecha, where it's are recharged by the ν
    Gundam's reactor. The ν Gundam can switch the
    beam saber on and off while holding it, in order to conserve power. Once
    totally depleted it takes 10 minutes for a beam saber to recharge to full
    capacity. The ν Gundam carries one 2 MW tachyon
    sabers mounted on its backpack. 1
    x Shinara 2.0 MW tachyon saber: The beam saber works on the same
    principle as the tachyon rifle, except that the tachyons are captured and
    stored in a strong electromagnetic field instead of projected in a beam. The
    result is a concentrated energy blade which is one of the deadliest mecha
    weapons. The beam saber only contains enough energy and tachyons for about
    90 seconds of continuous use. When not in use, the beam sabers are stored in
    the backpack of the mecha, where it's are recharged by the ν
    Gundam's reactor. The ν Gundam can switch the
    beam saber on and off while holding it, in order to conserve power. Once
    totally depleted it takes 10 minutes for a beam saber to recharge to full
    capacity. The ν Gundam carries one 2 MW tachyon
    sabers mounted on its backpack.
- 
   1
    x Shinara .85 MW tachyon saber: The .85 MW beam saber while smaller
    and not as powerful was added to the suit to provide a quickly deployable
    close in weapon to fend off surprise attacks.  Mounted on the forearm
    this beam saber can be drawn and activated within 0.24 seconds by an
    experienced pilot.  This beam saber only contains enough energy and
    tachyons for about 15 seconds of continuous use. When not in use, the beam
    sabers are stored in the left forearm of the mecha, where it's are recharged
    by the ν Gundam's reactor. The ν
    Gundam can switch the beam saber on and off while holding it, in order to
    conserve power. Once totally depleted it takes 2 minutes for a beam saber to
    recharge to full capacity. The ν Gundam carries
    one of these tachyon sabers mounted in a quick deploy rack on its left
    forearm. 1
    x Shinara .85 MW tachyon saber: The .85 MW beam saber while smaller
    and not as powerful was added to the suit to provide a quickly deployable
    close in weapon to fend off surprise attacks.  Mounted on the forearm
    this beam saber can be drawn and activated within 0.24 seconds by an
    experienced pilot.  This beam saber only contains enough energy and
    tachyons for about 15 seconds of continuous use. When not in use, the beam
    sabers are stored in the left forearm of the mecha, where it's are recharged
    by the ν Gundam's reactor. The ν
    Gundam can switch the beam saber on and off while holding it, in order to
    conserve power. Once totally depleted it takes 2 minutes for a beam saber to
    recharge to full capacity. The ν Gundam carries
    one of these tachyon sabers mounted in a quick deploy rack on its left
    forearm.
Missiles
  - 1 x NGIDMMS-1 ν Gundam
    Integral Dagger Multi-Missile System: 4 inboard variable warhead, MPM-23
    Dagger combined infra-red imager and active radar homing. Launch ports
    are two tubes on each leg.  Each launcher has one missile ready with a
    reload for a total eight missiles.  Various warhead options.
- 1 x MM-6 Multi-Missile System: 4 inboard variable
    warhead, MPM-20
    Pike short range infra-red imager passive radar homing missiles. Launch
    port is one 2-tube launcher located on the projectile shield. 2 missiles
    ready, with one reloads. Various warhead options.
Remote Weapons
(RGX-93-1)
  - 6 x FF-1 Fin-Funnels: The ν Gundam is
    equipped with a set of funnels, these large remote weapons not only sport
    powerful tachyon cannons that can fire a 200 MJ discharge every five
    seconds, but can also generate a mini-omni-directional barrier for up to
    sixty seconds.  Each of these funnels are controlled both by the
    pilot's thoughts and by remote control.  Every funnel contains a
    mini-fusion reactor for power and can perform for up to 20 minutes without
    recharging which can only be done at an RDF facility such as a space station 
  or capital ship.
(RGX-93-2)
  - 6 x FF-2 Fin-Funnels: The Hi-ν Gundam is
    equipped with a set of funnels, these large remote weapons not only sport
    powerful tachyon cannons that can fire a 350 MJ discharge every five
    seconds, but can also generate a mini-omni-directional barrier for up to
    sixty seconds.  Each of these funnels are controlled both by the
    pilot's thoughts and by remote control.  Every funnel contains a
    mini-fusion reactor for power and can perform for up to 10 minutes without
    recharging which, thanks to a redesigned backpack unit is now possible by 
  the Hi-ν Gundam's reactor.  It takes 5 minutes 
  to fully charge a single funnel, more funnels take longer with all six taking 
  15 minutes to recharge at once.
VIII. Armor
The armor on the  RGX-93 is a low-mass lunarium titanium composite plating,
however this armor differs from pervious mobile suits and is dubbed Gundarium Gamma.
Aside from the superb protection provided against projectiles, missiles, and
other kinetic weapons, this armor is also very resistant to plasma globes
(annihilation discs), lasers, and particle guns too, owing to the fact that the
armor can flake off and evaporate in layers under fire from such high-energy
weapons, taking much of the weapon's energy and converting it into the latent
heat of sublimation in the armor. The armor stops all small arms fire, and has
good resistance to all weapons commonly mounted on combat mecha. This new armor
is also much lighter than most armors weighing a full two thirds less than the
traditional armor's mounted on mecha but is almost ten times as expensive to
make.
The ν Gundam provides full protection from
nuclear, biological, and chemical hazards, using an overpressure cockpit
environment activated by radiation and hazardous chemical sensors, or manually
when biological warfare conditions are anticipated. The internal consumables
supplies can provide atmosphere for three days maximum.
IX. Development


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Robotech (R) is the property of Harmony Gold. This document is in no way
intended to infringe upon their rights.
Layout adapted from Robotech
Reference Guide
Content by Jeffrey R. Spillner 
and
Ron Ferrara
Copyright © 2000, 1999, 1998 Jeffrey R. Spillner and Ron 
Ferrara
Page Last Updated on December 18, 2001 @ 00:00 GMT