My website is moving!
GeoCities will close on 26th October 2009, so I will be moving this page to my new website (when I have thoroughly checked and edited it):
Please update your links and bookmarks ASAP, because there will be no redirection after 26th October.
Quick links: MM | JSW48 | JSW128 | JSW64 | Merged | Others
This page contains links to copyright software, some of which is hosted on this site. If you're thinking of complaining about this, or redistributing it yourself, please read my Notice on Copyright first!
"The Compressed (zipped) Folder is invalid or corrupted": If you experience this error when downloading a file, try right-clicking the link through which you tried to download it, and selecting "Save Target As..." from the pop-up menu. This works for me in Internet Explorer but not Netscape.
Latest update - 28th May 2009:
I released v1.1 of JSW64 Manic Miner: James Bond on 28th May 2009.
I have updated Future JSW64 Games and Other Future Games.
This document covers only Spectrum games. Non-Spectrum games are outside the scope of this list - if you're interested in MM/JSW games for other computers, see my MM/JSW index-page.
The list is organised into six categories:
- games based on Matthew Smith's original Manic Miner game-engine for the 48K Spectrum;
- games based on Matthew Smith's original Jet Set Willy game-engine for the 48K Spectrum;
- games based on John Elliott's extended JSW128 game-engine for the 128K Spectrum;
- games based on John Elliott's extended JSW64 family of game-engines for the 128K Spectrum;
- a Merged List combining all Released Games from Categories 1 to 4 into a single chronology;
- other Spectrum games of MM/JSW interest.
Each category has three sections based on the following principles:
- Released Games:
- Each entry corresponds to a single product (containing one game-file, or more than one if it is a box-set), which I consider the author to have gamma-released (made the finished product available to the general public).
- Each entry has a Single Black Link which points to the most appropriate location on the Internet where you can download and/or get information about that product.
- The products are listed in the order that they were first gamma-released. In the case that a product is reissued (as in a bug-fix or a special edition), it retains its position in the list, and I append a grey revision-descriptor that also states the year in which the product was last reissued (if different from the year it was first gamma-released).
- A product may appear in more than one category if it contains game-files which belong to different categories. However, each category is only appropriate if the product contains a game-file which, if released separately instead, would warrant an entry in Released Games as opposed to Titbits (see 2. below).
- No product shall have more than one entry in the same category. When a product has two or more versions, none of which make the others redundant, the Single Black Link shall point to a location where all such versions can be downloaded, and the grey revision-descriptor (if appropriate) shall indicate the latest revision.
- When a product is not publicly available for download elsewhere, I host it on this site. I do not edit the files within the .zip files for other authors' games as a matter of principle; however, I reserve the rights to:
- rename a .zip file to any filename I see fit;
- package another author's game as a .zip file (without editing any of the files I include in the .zip file);
- merge multiple .zip files into a single .zip file to comply with the single-link principle (1.b).
- Each entry in the Merged List shall have a green type-descriptor consisting of one (or more if the product belongs to different categories) of the following symbols: MM, JSW48 (denoting any 48K JSW game), JSW128 or JSW64. Multiple categories shall be separated with a comma followed by a space, e.g. {MM, JSW48}.
- Type-descriptors may be elaborated with the following symbols (preceded by MM:, JSW48:, JSW128: or JSW64: for entries in the Merged List, or used alone for entries in other categories):
- JSW48:Geoff-mode1: based on the game-engine introduced by Geoff Eddy's J4 (The Fourth Remix);
- JSW48:Geoff-mode2: based on the game-engine introduced by Geoff Eddy's ZX Willy the Bug Slayer;
- JSW48:Erix1-mode: based on the game-engine introduced by Vidar Eriksen's Maria vs. Some Bastards;
- JSW128:HLn: based on JSW128 Hacklevel n;
- JSW64:HLn;v where v is a subset of {V,W,X,Y,Z,[}: based on JSW64 Hacklevel n, Variant v (where n and v are independent of each other);
- Multiple hacklevels or multiple variants shall be separated by commas without spaces, which bind tighter than the semicolon that separates the hacklevel(s) from the variant(s); but the colon and semicolon bind tighter than the commas with spaces that separate multiple categories. For example, {JSW128:HL8,HL9, JSW64:HL11,HL12;W,Z} would denote a product with two or more JSW128 games (some of which are based on Hacklevel 8, the others on Hacklevel 9), and two or more JSW64 games (some of which are based on Hacklevel 11, the others on Hacklevel 12; some of which are based on Variant W, the others on Variant Z).
- The Others category is exempt from the chronological-ordering principle (1.c). Instead it clusters like-themed games together, in decreasing order of relevance, with a brief description of each game.
- Where a game is based significantly on another author's work, that author shall be listed explicitly as a co-author (secondary to the author who released the game), with the following exceptions:
- Matthew Smith is an implicit co-author of every released game except some in the Others category; this is explicitly stated only for the original Manic Miner and Jet Set Willy, and where appropriate in the Others category.
- John Elliott is an implicit co-author of every JSW128 or JSW64 game.
- Geoff Eddy and Vidar Eriksen are implicit co-authors of games bearing their respective type-descriptors: Geoff-mode and Erix1-mode.
- Games that reuse just a few rooms, graphics or patches by another author do not merit co-authorship (the game's documentation should, of course, give credit where credit is due, though I cannot take responsibility for the failure of authors other than myself to do so). I reserve the right to use my own discretion in adding co-authors to this list if I deem that their contributions are significant enough to merit co-authorship.
- In the case that a game is edited and rereleased by an author other than the original author (e.g. to fix bugs), with the intention that the new revision should supersede the original author's latest revision, then it may do so - provided that the original author gives permission.
- If the original author gives permission, then the Single Black Link shall point to a location where both the new revision and the original author's latest revision can be downloaded. The original author shall retain sole authorship of the game, but the new author shall be credited in the grey revision-descriptor.
- If the original author does not give permission, then the game's entry in Released Games shall remain unchanged, and the new revision shall be listed under Titbits (unless its distribution is explicitly denied by either author).
- Titbits:
- This section lists minor variants of the original MM/JSW which do not, to my discretion, count as whole new games.
- Minor variants of games other than the first entry in Released Games are not included in Titbits, but shall be accessible via the Single Black Link for that game's entry in Released Games.
- An exception to b. may be made in the case that a minor variant of a game is released by someone other than the original author of that game (cf. 1.k).
- In other words, every entry in Titbits is a minor variant of somebody's game by someone else. In particular, most Titbits are minor variants of the original MM/JSW by someone other than Matthew Smith.
- Future Games:
- This section contains all news of forthcoming games that I'm aware of (and allowed to divulge), regardless of their states of development. These may include demos (public beta-revisions), although in most cases I'm not at liberty to make these publicly available.
- I only remove a game from Future Games when it is gamma-released by the original author (or the original author specifically requests me to remove it). Even cancelled projects are included in Future Games - even if someone else adopts a cancelled project and gamma-releases their effort.
- There's no clear order for a Future Games list, though I try to order them according to when and whether I expect them to be gamma-released (games that I perceive will be released soon tend towards the top of the list, while cancelled projects tend towards the bottom).
I do try to keep this list complete to the best of my knowledge. Please tell the MM/JSW community (or tell me directly) as soon as you release a new MM/JSW game, or if you discover a Spectrum MM/JSW game that isn't listed here.
Please let us know of any plans to write new MM/JSW games in the future, too (when you announce a forthcoming JSW game, please indicate whether it is a 48K JSW game, a JSW64 game or a JSW128 game, so that I put it on the right list).
If you are harbouring any old but unreleased MM/JSW games, do please consider releasing them on the Internet - there must be loads of forgotten games out there, stashed away on old audio cassettes at the bottom of drawers! :-) I also appeal to those with access to alt.binaries.comp.sinclair to keep me posted about any more MM/JSW developments that arise there.
Released 48K MM Games
- Manic Miner [Matthew Smith, Bug-Byte, 1983] (Second Edition, Software Projects, 1983)
- Manic Miner #2 [R.D. Foord Software, 1985]
- Manic Miner 2 [Schultze, 1985?]
- Manic Miner 3: Tales from a Parallel Universe [Lee Tonks (aka Blood), Cheese Freak Software, 1996]
- Manic Miner 4 [Andrew Broad, Broadsoft, 1997] (Special Edition, 2003)
- Manic Miner 5: Los Peligros del LSD [Ignacio Pérez Gil, 1998]
- Manic Miner: The Buddha of Suburbia [Andrew Broad, Broadsoft, 1998] (Special Edition, 2003)
- Manic Miner 7 [Craig Rothwell, 1998]
- Manic Miner Mythologies: Eugene - Lord of the Bathroom [Vidar Eriksen (aka Erix1), Manic Miner Technologies, 1999]
- Manic Miner: The Hobbit [Andrew Broad, Broadsoft, 2000] (reissued in 2005)
- Manic Miner - 2000 [FELL, alt.binaries.comp.sinclair, 2000]
- Manic Miner: comp.sys.sinclair [Nigel Fishwick (aka Fishyfish), 2002]
- Ma jolie [Andrew Broad, Broadsoft, 2003] (Special Edition 2009)
- Manic Miner: Neighbours - Allana Truman [Andrew Broad, Broadsoft, 2004] (reissued in 2005)
- Manic Scribbler [Darth Melkor, 2005]
- Two editions of the original Manic Miner were released: the first by Bug-Byte, the second by Software Projects. There are some subtle differences between the two:
- The game-engine code is slightly different, with not all of the addresses between 32768 and 45055 being the same (in particular, the in-game tune resides at different addresses in the two editions, and the cheat pokes for the Bug-Byte edition will not work for the Software Projects edition unless the addresses are adjusted);
- The scrolly message is different in the Bug-Byte and Software Projects editions;
- To enable teleportation, type 6031769 (Bug-Byte edition) or TYPEWRITER (Software Projects edition) during play and a boot appears next to your remaining lives. Then hold down a combination of keys `1' through `5' (together with `6' (Bug-Byte edition) or `9' (Software Projects edition)) to form a binary index to a room to teleport to;
- Room 5 ("Processing Plant") has different 8x8 pixel patterns for Nasty 1 and Item, and Rooms 16 ("The Warehouse") and 17 ("Amoebatrons' Revenge") have different 16x16 graphics for vertical guardians. I included the Software Projects versions of these three rooms in Manic Miner 4, the rationale being that room-completists only need Manic Miner 4 and the Bug-Byte edition of Manic Miner 1 to cover all rooms in the Bug-Byte and Software Projects editions of Manic Miner 1.
John Elliott has written up technical details of the differences between the Bug-Byte and Software Projects game-engines.
- John Elliott's Manic Miner Patch allows any room to have vertical guardians, Eugene, Kong Beasts, Skylabs or Solar Power.
- Mark Woodmass posted "marginally faster" versions of Manic Miner and Jet Set Willy to alt.binaries.comp.sinclair on 27th January 2002, which speed up the frame-rate by replacing the slow LDIR instructions with a stack method to copy the screen-data to the Spectrum's video-RAM. You can download them here. Thanks to Philip Bee for finding them and sending me a copy.
- Darkman (aka Nigel Bland) has compiled a set of eight JSW & MM Variants including Italian variants of Manic Miner 1 called Miniera Magica and La Miniera, and an Italian variant of Manic Miner 2 called La Miniera 2.
- Derek Jolly entered a game called Manic Miner - Super Pre-School Edition in the comp.sys.sinclair Crap Games Competition 1999. It's just the original Manic Miner hacked so that you can walk straight into the portal in each cavern.
- There is a Spanish-language variant of the original MM called Minero Loco (Load'N'Run 1985), which you can download here. Thanks to Philip Bee for finding it and sending me the TAP file.
- Carl Murray has translated the room-titles in Manic Miner 2 from German to English, and you can now download his variant here. However, as one who took German to `A' Level, I don't consider it a pristine job (click here to see my detailed comments).
- I released a conversion of Jet Set Willy to Manic Miner called MM:JSW as part of the Party Willy box-set. It's in three volumes (Rooms 0-19, 20-39 and 40-60), written by hand between 1993 and 1996. I plan to write a Java program called JSWtoMM, to be released as part of SPECSAISIE 1.3.
- I released a laterally-inverted variant of Manic Miner called reniM cinaM as part of the Party Willy box-set. It was generated by a Java program called MirrorMM, which will be released as part of SPECSAISIE 1.3.
- Darth Melkor released Perpetual Motion - Manic Miner as part of the Manic Scribbler box-set - a variant that uses POKE 35976,0 with Rooms [10,15,19] edited to make the game completable.
- www.speccy.cz has a minor variant of Manic Miner with a compressed loader that features an additional intro sequence and offers "Training" (infinite lives).
- On 1st April 2004, Jim I. Langmead released a three-room demo of a game billed as Manic Miner 3D (not the name under which it would have been released). Although this was an April Fools joke, it looked like the start of a brilliant 2D MM game! :-) As of 24th September 2004, it had five rooms written but hadn't been touched for months. Sadly, Jim Langmead died on 11th April 2007.
- Woody entered Dumb Miner in the comp.sys.sinclair Crap Games Competition 2008. It's a variant of Manic Miner in which Willy falls endlessly through the platforms in "Central Cavern".
- Woody posted a double-width variant of Manic Miner - with stretched graphics and horizontal scrolling - to comp.sys.sinclair on 3rd December 2008. It's available for download in SZX format or SNA format (right-click the links to download the files).
- Mr. Anonymous posted a double-width variant of Manic Miner to World of Spectrum Forums on 13th December 2008. Instead of stretched graphics and horizontal scrolling, this one presents the caverns in left/right pairs with a double air-supply; you can move between the caverns within each pair by going right or left ŕ la Jet Set Willy, and you have to collect all the items in both caverns to activate the portal for that pair.
- I released Manic Miner: Matthew Smith 2008 Remix as a bonus-game to JSW64: Flash Manic Miner. It's a minor variant of Manic Miner inspired by the interview with Matthew Smith in Retro Gamer magazine (Load 48, February 2008).
- I was working on Advanced MM/JSW Trainer in 2006. It's a JSW64:V game with a JSW48 annex, a MM annex and a JSW II annex. As of 28th May 2008, I plan to resume work on it in 2009, beta-releasing it after each day of work: the latest revision is v0.1.0 (22nd May 2006), but the JSW48 annex hasn't been edited since v0.0.5 (6th May 2006), but the MM annex hasn't been edited since v0.0.5 (6th May 2006).
- I plan to convert the rooms in Jet Set Willy II to a 7-volume MM game called MM: JSW II (page added 16th March 2006), possibly to be released as part of the Toy box-set.
- See my Other Future Projects page for my MM game-ideas (page updated 8th April 2007).
- Sendy has redesigned MM using my Manic Miner Screen Editor and John Elliott's JSWED. The game is called Manic Person - beyond the mines. As of 20th June 2004, all rooms and graphics are finished, and the game should be released any day now. Manic Person will have an easy variant with alternate colours and a bonus-room to replace one of the hard rooms - this variant is now finished. On 1st January 2006, she announced that Manic Person would be released later that day, but later retracted that announcement, and on 3rd January 2006 said that non-JSW-related distractions were delaying the release. As of 18th March 2006, she was "thinking of doing another version of it with 40 caverns in JSW64, and to release it as a bumper pack with the Easy, Hard and JSW64 versions all in one release." On 8th March 2007, she wrote, "I would like to release RR [Role Reversal] before Manic Person if possible" (because MP references RR in one of its rooms). On 8th September 2007, she wrote that she wanted to release it "for real over the weekend", but obviously that didn't happen; on 4th October 2007, she reaffirmed her plans to release it, and on 16th April 2008, she implied that she still might.
- sparkstercito is writing a game called Manic Miner: SPARKS.Russell´s Nightmare. The room-titles are songs by Sparks. There are 3 screenshots in the Files section of the Manic Miner and Jet Set Willy Yahoo! Group (26th July 2005).
- Vidar Eriksen (Erix1) is working on a MM engine-hack entitled 'Attack of the mutant telephones' (14th March 2004).
- Philip Bee is working on a game called Yet Another Manic Miner Sequel: Eighties Revival, which has over ten finished caverns. I don't think he's worked on it since 2000, but on 2nd March 2006, he said that this was the game he'd most like to complete if he were ever to get back into MM/JSW editing. :-) But on 15th March 2006, he said it was "very unlikely to happen for the foreseeable future."
- The DrUnKeN mAsTeR has started work on a MM game, currently untitled, which may be a prequel to either The Drunken Master!!! or the Down and Out trilogy. The game has 2.5 rooms written as of 8th April 2005 - which, as of 12th October 2005, may be added to Super Manic Miner instead of developing this as a separate game.
- miner_willy has an idea for a game called manic miner-metrocolor, "a celebration of movies,television and books" (20th December 2004).
- jet_visy (Visa-Valtteri Pimiä) is co-ordinating a Manic Miner Mass Collaboration project. The aim is to get as many MM authors as possible to contribute. Those who are `firmly committed' are jet_visy himself, Sendy, Edward Martland, Gary Pearce (Gawp), Philip Bee and scottigeuk. Each author works on the game for a while, and then passes it on. jet_visy has founded a Yahoo! Group called the manic mass collaboration - you should join this group if you want to be in on this project.
- jet_visy is doing another MM game, as yet untitled. He last mentioned he was working on it on 15th November 2004, when it was "slowly progressing".
- Vidar Eriksen (Erix1) was working on a game called Manic Miner - The Streets of Kung-Fu 4 (fka Never mind the Bollocks here's Manic Miner). He only did a couple of rooms before he retired from MM/JSW. He was working on a Spectrum conversion of the VIC-20 game The Perils of Willy, as a single 48K MM game with 33 rooms (to be achieved using a heavily-modified variant of the MM game-engine), but stopped working on it because doing a conversion was not his style and bored him. However, on 13th March 2003, he said "Maybe" to resuming work on these games...
- Adban de Corcy has plans for a MM game. "Its beta name is something like The Visconti-Sforza Manic Miner Game or Madama Zora goes Arcana Hunting. As it's planned, each screen will be one of the Major Arcana from the Tarot, and the main character will be Madam Zora (instead of Willy), a fortune-teller in Madam Blavskja's Carnival Macabre. Problem is, MM has 20 screens, and the Tarot has 22 Major Arcana, so I should take off two of them." This game is currently frozen (23rd June 2001), and work may or may not continue in the future. "Sadly, I'm no longer interested in creating new MM/JSW games" (4th October 2006).
- Lee Tonks is six screens into a new, as-yet-untitled MM game which promises to be better than Tales from a Parallel Universe now that he's got my Manic Miner Room-Format! Originally planned for a 1998 release, he does intend to finish it one day, when he's less than 220% busy! :-)
- Russell Dodd is halfway through writing his own Manic Miner game (as of 5th September 2000).
- Eric Scott is writing a MM game called Red Dwarf.
- Jaramago (Jose Antonio Martin) from Seville, Spain is very interested in writing a MM game. It was going to be called Manic Miner'02.
- Matthew Wilson is thinking of writing a MM game.
- Igor Makovsky is planning a game "called MANIC MINER: MAK with me in the main hero. I ask my fiends to make rooms for it. But the most graphics I make myself" (11th September 2004).
- jet_visy cancelled his MM game The Epitaph of the Manic Mining Robot due to lack of time, but he released a demo, and the rooms he had written for it would appear in the MM Mass Collaboration.
- jet_visy was doing a new MM game called Willy Wonka - based on Roald Dahl's Charlie and the Chocolate Factory and Charlie and the Great Glass Elevator. However, the game is now "scrapped". On 7th December 2005, he said he planned to contribute rooms from this game to the JSW64 Mass Collaboration.
- Philip Bee told me about a reprogrammed MM game called Miner On The Moon, by Duncan Sinclair and a friend (and his brother who helped out on graphics and level-design), which is not available on the Internet to the best of our knowledge. On 2nd August 2003, Duncan Sinclair posted a message to the Manic Miner and Jet Set Willy Yahoo! Group, claiming co-authorship "with a friend" and saying he might be able to rescue it from a microdrive-cartridge! "It is a re-written Manic Miner game engine, slightly faster and with a more compact level format. It was incomplete and lacks things like the "solar power" feature, but they shouldn't be too difficult for somebody to add, I guess."
Released 48K JSW Games
- Jet Set Willy [Matthew Smith, Software Projects, 1984]
- Jet Set Willy: Spectrum Computing [Mark Jeffries, Spectrum Computing, 1984]
- Jet Set Willy III [Michael Blanke and Arno Gitz, MBG/APG Software, 1985]
- Join The Jet-Set! [Richard G. Hallas, Halsoft, 1985] (reissued in 1997)
- The Continuing Adventures [Adam Britton, 1985] (Special Edition, 1998)
- The Deadly Mission [Adam Britton, 1985]
- Willy's Holiday [Adam Britton, 1985]
- Spaceman Willy [Leslie Marwick, 1985]
- Jet Set Willy IV: Willy's New Hat [unknown author, 1985?]
- Dr. Jet Set Willy [R.D. Foord Software, 1986]
- Jet-Set Willy in Space [Richard G. Hallas, Halsoft, 1997]
- Jet-Set Willy Ivy [Philip Bee, Filsoft, 1998]
- J4 (The Fourth Remix) [Geoff Eddy, Iain Eddy and Alasdair Swanson, 1999] {Geoff-mode1}
- Willy the Hacker [Geoff Eddy, 1999] {Geoff-mode1}
- We Pretty [Andrew Broad, Broadsoft, 1999] (reissued in 2004)
- Jet Set Willy: The Lord of the Rings [Andrew Broad, Broadsoft, 2000] (reissued in 2005)
- Willy Takes a Trip [Geoff Eddy, 2000] {Geoff-mode1}
- Willy's Afterlife [Fabián Álvarez (aka Adban de Corcy), 2000] (version 2.00)
- willy to the rescue [Sendy (Alex Cornhill), 2000]
- Utility Cubicles [Stuart J. Hill, 2000]
- Jet Set Willy meets Colossal Cave [James Wyatt, 2000]
- Monstrum! [Stuart J. Hill, 2000]
- A Bulgarian Requiem [Fabián Álvarez (aka Adban de Corcy), 2000]
- JSW 1-1 [Nick Aldridge, 2000]
- Willy's Flashback [Visa-Valtteri Pimiä (jet_visy), 2001]
- Willy vs The Vampire Lord [Lee Tatlock (el_tatus), 2001] (Special Edition by Daniel Gromann, 2006)
- JSW Stupid [Nick Aldridge, 2001]
- JSW dup moor en t' panat [Nick Aldridge, 2002]
- The DrUnKeN mAsTeR!!! [the DrUnKeN mAsTeR, BaSe1 PrOdUcTiOnZ, 2002] (Special Edition, 2006; Final Bugfix, 2007)
- JSW - The Sun Is No Longer Producing Heat [Nick Aldridge, 2002]
- Fantasy World WillY [the DrUnKeN mAsTeR, BaSe1 PrOdUcTiOnZ, 2002] (Bugfix, 2007)
- ZX Willy the Bug Slayer [Geoff Eddy, 2002] {Geoff-mode2}
- Jet Set Emily: Baby On The Go [Steve Worek (aka Doctor Thomas B. Who), 2002] (Final Edition by Daniel Gromann, bug-fix 2007)
- Goodnite Luddite [Andrew Broad, Broadsoft, 2002] (reissued in 2003)
- Mr Top Hat [Nick Aldridge, 2003]
- Maria vs. Some Bastards [Vidar Eriksen (aka Erix1), Manic Miner Technologies, 2003] (Revision E) {Erix1-mode}
- Maria's Revenge [Mat Doughty, 2004]
- Party Willy [Andrew Broad, Broadsoft, 2004] (Special Edition, 2007)
- The F***ed Internet Trilogy [the DrUnKeN mAsTeR, BaSe1 PrOdUcTiOnZ, 2004] (Bugfix, 2007) {standard JSW, Geoff-mode1}
- Willy's New Mansion [Daniel Gromann, 2004]
- Jet-Set Willy (again) [Philip Bee, Filsoft, 2005]
- Willy's Hoard [Daniel Gromann, Martyn Brown and Andy Bigos, 2006]
- Escape of the Snails [Hervé Ast, 2006] (v.1 reissued with German translation, 2007)
- It's Wet Jelly [Paul Equinox Collins, 2008]
- The original Jet Set Willy had four bugs in it, which can be fixed by the official Software Projects pokes [first published (with errors) in Your Spectrum Issue 6 (August 1984)]:
- POKE 42183,11 moves the unreachable, invisible item in "First Landing" [28] to the top ledge in "The Hall" [11];
- POKE 56876,4 substitutes floor for the block of wall which blocks your way up the right-hand side of "The Banyan Tree" [30];
- POKE 59901,82 cures the faulty guardian in "The Attic" [41], which corrupts other rooms in the game (the Attic Bug);
- POKE 60231,0 removes the rightmost static nasty from "Conservatory Roof" [43], allowing you to collect the rightmost item.
Click here for a version of Jet Set Willy 1 with these four pokes applied, plus the three pokes to bypass the colour-code protection [POKE 34480,195: POKE 34481,202: POKE 34482,135] (courtesy of Ed Duffy).
- A variant of Jet Set Willy was released on a compilation called They Sold a Million, featuring a SpeedLock loader, the in-game music from Manic Miner (i.e. "In the Hall of the Mountain King" rather than "If I Were a Rich Man") and the official pokes as given above. This has lead to rumours of a very rare version of Jet Set Willy which would be a pre-release version featuring "In the Hall of the Mountain King" - presumably it was this version that was hacked with the official pokes and saved as SpeedLock rather than the version that Software Projects originally released. Though it seemed doubtful that it would ever be tracked down, Paul Cantrell claims to have this very copy! However, Matthew Smith himself said that the copyright-owners of "If I Were a Rich Man" demanded payment for the use of their tune, so he replaced it with "In the Hall of the Mountain King", the copyright of which has expired.
- John Elliott has grafted the rooms from the Atari ST conversion of Jet Set Willy (written by Paul Taylor and Carl Whitwell in 1989, but never released by Software Projects) onto the original Spectrum version, the result of which is downloadable from the Files section of the Manic Miner and Jet Set Willy Yahoo! Group. This variant has two new but unreachable rooms: "Buried treasure >>>>>>" [47] and "Zaphod says: DON'T PANIC" [61].
The 18th December 2005 revision maps the items and the sprites from the Atari ST version, as well as the room-data.
- Mark Woodmass posted "marginally faster" versions of Manic Miner and Jet Set Willy to alt.binaries.comp.sinclair on 27th January 2002, which speed up the frame-rate by replacing the slow LDIR instructions with a stack method to copy the screen-data to the Spectrum's video-RAM. You can download them here. Thanks to Philip Bee for finding them and sending me a copy. Unfortunately the ropes in Jet Set Willy are, quite literally, all over the place (because the stack-copying code overwrites the rope-trajectory data at 33536). John Elliott has released a patch to fix this bug.
- Paul Rhodes released two sample rooms with his JetSet Editor (Spectrum Electonics, 1984): "The Space Station" [47] and an untitled one [61]. I included these rooms in Party Willy. Richard Hallas included slightly modified versions of them in his brilliant but underrated Jet-Set Willy in Space. He named Room 61 "Suit up! Shooting Stars...".
- There are also two sample rooms in JSW Editor MkII (Softricks, 1984): "The Moat" [47] and "The Vault" [61]. I included these rooms in Party Willy. Daniel Gromann included them in Jet Set Willy: The 2005 Megamix.
The Softricks game-engine is different from standard JSW - it has a double-length Guardian-Class Table (with consequent relocation of the Item-Table and toilet-sprite), a demo-mode after the title-screen scrolly, and shows the title-screen each time you lose a life. See John Elliott's analysis of the Softricks engine for technical details of these changes.
- A Spanish variant of Jet Set Willy called La Casa de Jack is now available for downloading (thanks to Vidar Eriksen (Erix1) for making it available!). It was written by Juancho Martínez Cubero, apparently in 1983!
- There's another Spanish variant of Jet Set Willy, released by Ventamatic. It's identical to the original JSW except that the colour-code text, the title-screen text and the scrolly are in Spanish. The room-names are the English originals, and the four official bugs are not fixed.
- There's a German JSW editor with 60 redefined rooms, which Vidar Eriksen (Erix1) uploaded to his Manic Miner & Jet Set Willy Development Page. They're basically just hacked-up variants of the original JSW rooms, with connections all over the place, and German room-titles.
- There's also a German translation of JSW which is not the same as the above.
- Dave Nichols wrote a JSW room called "April Showers" (as Room 47 in Jet Set Willy: April the 1st Edition), which Your Spectrum (Issue 18, April 1984) published and ran a competition to find (it was above "The Beach" [58]). I included this room in Party Willy, and Daniel Gromann included it in Jet Set Willy: The 2005 Megamix.
- Russ Juckes and Darren Salt cleaned up the April Showers variant of JSW in 1999, removing infinite lives and adding the official Software Projects pokes to produce the purified Storm Warning Mix.
- J.G. Harston has extended the 48K JSW game-engine to allow up to 72 rooms, and has released his variant of Jet Set Willy with slight modifications to the original rooms, the "April Showers" [47] room added, new rooms "The Cave Mouth" [62] and "The Cave" [63] (written by Greg Heslington in 1985 with J.G. Harston's JSW Room Editor), and several mainly blank, untitled rooms.
Daniel Gromann included "The Cave Mouth" and "The Cave" in Jet Set Willy: The 2005 Megamix.
- There is also a variant of Jet Set Willy 1 called The Gaping Pit, which has four new rooms: "Where the Chapel should be" [47], "Behind the bar" [61], "The Playroom" [62] and "The room without a name" [63]. It was not written by Russ Juckes (as stated incorrectly at JSW Remakes) - he merely hosted it on his Quirkafleeg page. In fact these four rooms appear to have originated from Ian Collier's JSW hack, "a Z80-version with megatrainer".
Daniel Gromann included these four rooms in Jet Set Willy: The 2005 Megamix.
- JODI (Joan Heemskirk and Dirk Paesmans) entered six weird variations of the original JSW in an art-exhibition called Seeing Double: Emulation in Theory and Practice (Solomon R. Guggenheim Museum, New York City, 19th March - 16th May 2004). See also their website, which has a different set of SNA files from those hosted here!
- Darkman (aka Nigel Bland) has compiled a set of eight JSW & MM Variants including JSW April++ (speedload) that he "stitched together" himself, an Italian variant of La Casa di Jack, and an Italian variant of Jet Set Willy III.
- I entered a game called Jet Set Willy - Super Pre-School Edition in the comp.sys.sinclair Crap Games Competition 2000. It's just Jet Set Willy 1 hacked so that you only have to collect one item (in "The Bathroom"), and walk straight into the bed in "Master Bedroom", which sends you to see the Porcelain God. You play as Minor Willy from Philip Bee's Jet-Set Willy Ivy.
- Lee Prince entered a game called The Invisible Man in the comp.sys.sinclair Crap Games Competition 2002. It's just Jet Set Willy 1 hacked so that you play as an invisible sprite, and guardians cannot therefore collide with you.
- Darren McCowan has done a remix of JSW called JSW (Sunday Afternoon Graphical Remix), which plays almost identically to the original JSW, but with modified colours and some very good new graphics. "If people would like to use the graphics then that would be fine as long as they don't try and pass them off as there own work."
- I released a conversion of Manic Miner to Jet Set Willy called JSW:MM as part of the Party Willy box-set. The old JSW:MM was written by hand in 1993; the new MM:JSW was generated by a Java program called MMtoJSW, which will be released as part of SPECSAISIE 1.3.
- I released a laterally-inverted variant of Jet Set Willy called ylliW teS teJ as part of the Party Willy box-set. An improved revision of ylliW teS teJ features in the Special Edition 2007 of Party Willy. ylliW teS teJ was generated by a Java program called MirrorJSW, which will be released as part of SPECSAISIE 1.3.
- John Elliott has done an upside-down variant of Jet Set Willy called Jet Set Wibble (by tweaking the game-engine rather than converting the room-data). You can find the patch here, or download a TAP file from the Files section of the Manic Miner and Jet Set Willy Yahoo! Group.
- John Elliott has done a black-and-white variant of Jet Set Willy called Mono (by tweaking the game-engine rather than converting the room-data). To make the items easier to spot, he has also written patches called Wobble and Jiggle to make the items move right and back left by one pixel-column (Wobble), or up and back down by one pixel-row (Jiggle). You can find these three patches here, or download TAP files from the Files section of the Manic Miner and Jet Set Willy Yahoo! Group.
- Darth Melkor released Perpetual Motion - Jet Set Willy as part of the Manic Scribbler box-set - a variant that uses POKE 36801,0 with Rooms [2,4,24,26,55,57] edited to make the game completable, and Rooms [47,61,62,63] massaged into a playable form.
- Jet Set Willy: Spectrum Computing came from Mark Jeffries's Jet Set Willy Editor in Issue 12 of the Spectrum Computing cassette-magazine in 1984. The game and the editor were discovered by Philip Bee in 2002 - it was he who christened the game Spectrum Computing.
- The R.D. Foord Software variant of Jet Set Willy from 1985 is a 3-room test for their Jet Set Willy Room Designer: "The staircase." [28], "The little room." [33] and "Top staircase." [34] - Rooms 28 and 34 are early revisions of their counterparts in Dr. Jet Set Willy. Thanks to Steve Brown for acquiring the R.D. Foord Software tapes and transferring them to emulator-format!
- Paul Equinox Collins (the author formerly known as Paul Howard and Equinox Tetrachloride) has partially written a game called JSW '96 Remix. It was meant to encompass everyone on the Spectrum scene in 1996. Unfortunately, his source disk became corrupted and he never finished it. Sadly, he has no interest in finishing it. Luckily, however, he had sent Carl Murray a beta copy about a fortnight before, and you can download this very version by clicking here! Special thanks to Carl Murray for sending me the snapshot, and to the author himself for permission to distribute it. "I know for a fact Paul would not object to any of his work being reused, provided he was credited." [Carl Murray]
Daniel Gromann included the rooms from JSW '96 Remix in Jet Set Willy: The 2005 Megamix.
- www.speccy.cz has minor variants of Jet Set Willy and Jet Set Willy III with compressed loaders that feature additional intro sequences - the Jet Set Willy loader offers "Training" (infinite lives).
- Daniel Gromann has uploaded some experimental demos to his folder in the Files section of the Manic Miner and Jet Set Willy Yahoo! Group: experiments with conveyors during the toilet-run (ConvEx1.z80 and ConvEx1.z80), and using ropes to pass through Earth-cells (Rope-Wall-demo.sna).
- Vidar Eriksen (aka Erix1) released a 6-room playable demo of Maria vs. Some Bastards in October 2000, from which a significant enough amount of data had been removed by the final gamma-release to make the demo a collector's item IMO.
- Woody posted Dumb Jet Set Willy (right-click the link to download the file) to comp.sys.sinclair on 16th January 2009. It's a variant of Jet Set Willy in which Willy starts on the toilet-run from "Master Bedroom" and passes through some unexpected rooms, some of which have been adjusted.
- My Broadsoft Lifts patch comes with an edited variant of Jet Set Willy to demonstrate the horizontal and vertical lifts that the patch implements. The latest revision of Broadsoft Lifts (v0.2, 16th October 2007) can be downloaded from the Files section of the Manic Miner and Jet Set Willy Yahoo! Group. It's only a beta-version, so please don't distribute it elsewhere - but feel free to use the patch in games, as I do in JSW64 Manic Miner: James Bond.
- I have written a patch to allow JSW guardians to pass through 'inkful' cells without killing you. It comes with a quick-and-dirty variant of Jet Set Willy to demonstrate guardians passing through 'inkful' cells. The latest revision (v0.0, 14th December 2008) can be downloaded from the Files section of the Manic Miner and Jet Set Willy Yahoo! Group. Please don't distribute the game elsewhere - but feel free to use the patch in games, although I don't recommend it because it slows the game down terribly.
- I was working on Advanced MM/JSW Trainer in 2006. It's a JSW64:V game with a JSW48 annex, a MM annex and a JSW II annex. As of 28th May 2008, I plan to resume work on it in 2009, beta-releasing it after each day of work: the latest revision is v0.1.0 (22nd May 2006), but the JSW48 annex hasn't been edited since v0.0.5 (6th May 2006).
- I plan to release a sequel to Goodnite Luddite, whose current working title is Afrikaan (page updated 27th May 2008).
- Another game in my pipeline is Toy (page updated 8th April 2007). To tide you over, I have released a public beta-version of its ancestor, an incomplete game called Jet Set Dizzy which I wrote in 1992 (it's in the Files section of the Manic Miner and Jet Set Willy Yahoo! Group).
- I plan to convert the rooms in Jet Set Willy II to a 3-volume JSW48 game called JSW: JSW II (page added 16th March 2006), possibly to be released as part of the Toy box-set.
- I'm planning a seven-game JSW tribute to C.S. Lewis's The Chronicles of Narnia (page updated 8th April 2007) - a game a year for seven consecutive years (I haven't decided which years yet). However, I might just do one JSW64 or JSW128 game instead.
- See my Other Future Projects page for my other JSW game-ideas (page updated 8th April 2007).
- Sendy has announced a new project called JSW: Role Reversal, in which you play Maria, who is made to tidy the house by a demonic Willy! It's based on the game-engine from Vidar Eriksen's Maria vs. Some Bastards. All the rooms are written as of 4th June 2003, leaving just the finer points to be tweaked - it's 99% complete as of 13th March 2004. But, as of 25th March 2005, "RR needs more stuff doing to it, because it's planned to have a special feature and a loading program." As of 12th May 2005, she's "waiting on [Vidar Eriksen (Erix1)] for the special routine for this program" - a loader that allows you to select an alternate colour-scheme (12th October 2005). The other sticking-points (as of 28th November 2005) are a need to add Erix1's loading-graphics, and to write the Readme (see Message 5137 of the Group). On 8th March 2007, she reaffirmed her intention to release Role Reversal, and posted some technical questions (which I answered). On 8th September 2007, she wrote that she wanted to release it "for real over the weekend", but obviously that didn't happen; on 3rd October 2007, she reaffirmed her plans to release it, and on 16th April 2008, she implied that she still might.
- Daniel Gromann plans (as of 4th November 2008) to release a Deluxe Edition of Willy's Hoard to add a loading-screen.
- Daniel Gromann has decided to create a Special Edition of Willy's New Mansion. It will eliminate bugs such as some vertical guardians starting above their top boundaries, introduce 'new' music (probably copied from an existing game, such as the original MM), and introduce quirky features (the SE will come in two variants: "quirky-featured" and "non-quirky-featured"). On 12th August 2006, he wrote, "The Special Editions of Willy's New Mansion and Jet Set Willy: The 2005 Megamix continue to be my firm commitments, but I hope that I will be able to start doing them some time next year." He mentioned that the WNM SE was still in the pipeline on 9th March 2007.
- Daniel Gromann has started a new game with a room called "Computer Room" (as of 29th March 2006), a screenshot of which can be found in the Files section of the Manic Miner and Jet Set Willy Yahoo! Group (Daniel Gromann/Nowa.jpg). "It will be a JSW48 game, snapshot-type, very hard, targeted at experts, and it will seek to apply all of the known QF within interesting and difficult design patterns (in combination with guardian movements limiting the time for manoeuvre, etc.). I do not want to give any details of this game or time perspective at this point; I will probably just add to it slowly whenever I feel a need to try new design patterns, QF or other challenges."
- The DrUnKeN mAsTeR is planning a seven-part JSW series called 7 Days in the Sun, each game representing one of the seven days.
"7 Days starts in Willys' Mansion and he ends up on an island after a heated argument with an excentric pilot strands him and his
family on a desert island. I've probably mentioned this about 2
million years ago, but the name 7 Days in the Sun points to a family
holiday that went horribly wrong. Also the aim of 7 Days is to rescue
trapped members of Willys' family (spread over a few days) and then
get him back to his mansion (day 7)."
As of 22nd December 2004, Day 1 {JSW48} is finished (last modified 17th December 2004), "but it'll be a while until you all see it because I'm releasing all 7 parts at once." It's now official that this would be a mixed-format release: A couple of these games may be in JSW64 format, and one may even be MM. He does plan to release Day 1 eventually, even if the other 6 are abandoned (12th October 2005). Day 2 {JSW64} is "1 screen deep" as of 25th November 2005, and "all 7 day are once again a strong possibilty" as of 13th December 2005. On 18th September 2007, he mentioned his plans for Days 3 and 4 - both set in "The Dark Temple" - and said that Day 1 just had to be tidied slightly before it could be gamma-released. On 25th December 2007, he wrote: "Expect it in about 2015 hahaha (well maybe not that long)!!!" He mentioned it again on 14th March 2008.
- Dan Richardson announced his retirement from JSW editing and from surfing the Internet on 17th February 2003. He left an unfinished demo of Demons in the Files section of the Manic Miner and Jet Set Willy Yahoo! Group. He said others could finish it, and Sendy said she might take this on as a side-project. However, Dan Richardson said on 1st June 2003 that he had some spare time on his hands and wants to continue with his MM/JSW projects; on 20th October 2004 he said he's now finishing Demons off after putting it on hold for months, and it's "very near completion"! :-) On 15th November 2006, he wrote: "I really
ought to finish it. And now that I have some free time over Xmas I may just do that! Been getting some fresh ideas for some new rooms ;-)".
- Geoff Eddy has (according to Daniel Gromann on 12th August 2006) been "working sporadically" on Willy does the Great Pyramid, which "may appear for real sometime in the next year or so..." On 9th October 2006, Geoff himself told me: "At the moment all 64 rooms have been designed, complete with items, and I started placing the guardians. That was a few months ago, and due to my lack of both CFT and inspiration, I haven't done anything else since. I was wondering if anyone might want to have a look at it and finish it off, or
suggest patch vectors and the like."
- Sendy is planning Strangel II (not to be confused with Strangel2 from The Unlucky Seven), based on the game-engine from Maria vs. Some Bastards. See Messages 4443 and 5328 of the Manic Miner and Jet Set Willy Yahoo! Group for details (19th December 2005). On 2nd July 2006, she wrote, "I've been getting loads of ideas for Strangel II (the music-themed one) but I'd probably be a fool to start it with this hellish backlog of releases to sort out!"
- Jaramago (Jose Antonio Martin) from Málaga, Spain is writing a JSW game called Jet Set Ylliw. "YLLIW means the name of the star of the game and he is an alien from the planet Htims. His UFO lost the energy cells(the items) and the computer of his UFO broke down so he lands in a planet called Renim." It has 6 rooms complete as of 25th December 2003; there's a demo (v1.5 - 28th December 2003) in the Files section of the Manic Miner and Jet Set Willy Yahoo! Group.
- dick_daggers has started a "JSW meets the cthulu mythos" game called A Very Lovecraftian Willy (6th April 2005). "It's only gonna have 60 odd screens but will be quite intense." See Message 4879 (26th August 2005) for more details.
- Nigel Fishwick (aka Fishyfish) is writing a JSW game called Willy Works. "The game documents Willy's purchase of a large factory and the terrible state of affairs the previous owners have left for him to sort out..." About six rooms done as of 28th January 2004; screenshots added on 29th January 2004.
- Mat Doughty is thinking of doing a JSW game called 'in the crystal maze'. "Basically, the player will have to collect 100 crystals in four zones which will be easy, medium, hard and expert. the game could start in a central screen and the four zones will consist of 15 screens per zone. (one zone could be a straight upward climb, one a straight descent, and the others straight left and straight right.)
each zone will have its own theme" (12th September 2004).
- There are screenshots of a game called Willy's Tri-Journey (Darkmatt) in the Photos section of the Manic Miner and Jet Set Willy Yahoo! Group.
- In 1999, Rob Moseley was six new rooms into a JSW Remix. He doesn't know if or when he'll finish the game, but he told me to offer it as a download (I converted the SP file to an SNA file on 28th November 2002). The new rooms are between "The Wine Cellar" and "The Forgotten Abbey". There are also minor changes to some of the original JSW rooms. He said anyone is free to add to it.
Daniel Gromann included the rooms from JSW Remix in Jet Set Willy: The 2005 Megamix.
- Sendy announced, on 9th November 2002, plans for a game based on Lewis Carroll's Alice in Wonderland (and possibly also Through the Looking Glass). It might be a Geoff-Mode game or, then again, a JSW128 game.
- The Lone Magpie posted the following intriguing message on the World of Spectrum Games Forum on 5th September 2002: `Having shared many, many hours with my friends playing the fantastic "Jet Set Willy: Lord of the Rings", they have approached me and asked if I could make a JSW game based on their band, "aether flux"'. To read more, copy & paste the following link into your browser (WoS does not permit deep linking): http://www.worldofspectrum.org/forums/viewtopic.php?topic=1385&forum=2&4.
- Richard Burton started a JSW edit in about 1989. He had it transferred to emulator-format in 2004 so he can edit it again (7th May 2004).
- Adban de Corcy is doing a game called JSW: Jet Set Manor (as in "lord of the manor"). "Willy, after scaping from the Carnival Macabre, returns to his mansion to discover that his house was sold by misterious parties and has been bought and reformed by a bunch of hot hunks. Where is Maria? Where is Esmerelda? Hey, why is that blond guy looking at me making such funny faces?" This game has been put on hold for now (20th March 2002). "Sadly, I'm no longer interested in creating new MM/JSW games" (4th October 2006).
- 'Psycho' Steve Halfpenny was messing around with JSW editing too, and came up with a rather odd game called Jet Set Maria: you play Maria and have to find Willy. It's unfinished, but on 8th December 2002, Dan Richardson made available a demo which you can download here. More progress has been made since the demo (3rd June 2003), but the Spectrum-version is unlikely to be finished because he prefers PC-remakes (29th December 2003).
- Lee Tatlock (el_tatus) is working on a new game called Willy: Lost in Games, featuring scenes from various (non-Willy) games. See Message 2362 of the Manic Miner and Jet Set Willy Yahoo! Group for details. It was due in October/November 2001.
- Geoff Eddy was thinking of writing a new game called Wet Set Jelly, but has run out of round tuits and would happily leave it to someone else. He also mentioned a game called Willy and the Round Tuits, but does not himself have enough round tuits to design it. ;-)
- platform_jumper announced willy vs mewtoo on 15th August 2001: "A game around the pokemon theme with each room themed around a particular pokemon."
- Adam Britton is supposed to be doing special editions of The Deadly Mission and Willy's Holiday to go with the 1998 special edition of The Continuing Adventures. I emailed him with a list of suggestions, and on 9th November 2004 he replied to say he might "implement them in a special edition"! On 23rd September 2008, he told me he was "still interested in getting them done out of service to the JSW community. Plus, it would be fun." :-)
- Maybe Richard Hallas will write more JSW games (and perhaps some MM ones too, now that my excellent Manic Miner Screen Editor is out). "And do I have plans to create a third JSW game? No serious plans, no; but, for the sake of nostalgia, I do let the possibility run through my mind from time to time. I still have a few good ideas for rooms, and I sometimes think it might be quite fun to create another game. So, in the 'unofficial' words of James Bond: never say never again!" Go on, you know you want to! ;-)
- Vidar Eriksen (Erix1) is working on a JSW engine-hack entitled 'Resident Willy' (14th March 2004).
- Vidar Eriksen (Erix1) said on 8th July 2003 that he would do a game called Harry Potter vs. some assholes.
- Igor Makovsky plans to write a simple 48K JSW game as of 28th February 2006: "I want to experiment with room design more, then with the sprite graphics in it. Probably, it will contain rooms, dedicated to the history of the art graphical design. To begin with early soviet design and finish with design of late 70. Using of quirky features and quirky abilities of JSW - are promised."
- Igor Makovsky was going to make a JSW remake called Training - "a game for beginners with a lot of jokes... It has 3 levels. 1st level - teaches player about Willy`s movements and else what he can do. (Including ropes and etc). Second level - editing and features and the third one - everything else. I will include a doc for this game that will describe every room - How to build it and how I made it. Soon!!! This game (48K) will have a lot of secret rooms with err... scenes". He no longer plans to release it.
- Sendy has started a Geoff-Mode game called space doubt. As of 22nd June 2001, it's currently frozen at two rooms - she'd like at least 40, but needs help writing patch-vectors, and could do with a collaborator who can program in Z80 machine-code. This game is now cancelled, but a demo can be found in The Unlucky Seven.
- Edward Martland was thinking of knocking out a JSW version of Creepy Dungeons with "slight modifications" (11 rooms done as of 8th November 2003, out of a minimum of 35). It might have been done as a JSW64 game (14th August 2004), but on 8th October 2005 he declared it "clinically dead".
- Edward Martland also mentioned a conversion of JSW for the C16 (2nd May 2004), but on 8th October 2005 he declared it "clinically dead".
- The DrUnKeN mAsTeR has started work on a game called JSW for Geordies - a comedy project which he doesn't know if he'll "ever finish or even release" (4th January 2005). As of 12th October 2005, it's "Dead and buried", and he left it behind when he went to America (as of 21st December 2006).
- jet_visy (Visa-Valtteri Pimiä) was doing a Geoff-Mode game called Jet Set Willy: Neuromancer, based on William Gibson's novel Neuromancer. On 15th August 2001, he announced that he had scrapped this project. On 7th December 2005, he said he planned to implement room-ideas from this game for the JSW64 Mass Collaboration.
- Nick Smith mentioned a game called Jet Set Matey on comp.sys.sinclair in 1993. "It was based around a boat - probably not as good as JSW/JSWII, but I'd be real interested to know if it ever escaped outside my old school! I don't have a copy anymore :-(" Thanks to Philip Bee for letting me know.
- On 15th December 2005, Edward Martland mentioned that he had scrapped "the idea of an anonymously released game written entirely in an improvised artificial language (a real one, not like Dup Moor En T' Panat), and the game to be made by dropping random data over all the room, item, guardian and (most of the) sprite tables and then massaging the chaos into something playable." It's certainly an approach to room- and sprite-design that deserves exploration...
Released JSW128 Games
- Jet Set Willy 128k [John Elliott and Richard G. Hallas, 1996] (Version 0.04 Hacklevel 7, 2000) {HL7}
- Willy Comes Home [Gary Pearce (aka Gawp), 2000] {HL6}
- The Time Hole [Edward Martland, 2000] (Special Edition, 2002) {HL6}
- where's woody [Sendy (Alex Cornhill), Arcane Design, 2000] {HL7}
- strangel [Sendy (Alex Cornhill), Arcane Design, 2001] {HL8}
- Madam Blavskja's Carnival Macabre [Fabián Álvarez (aka Adban de Corcy), 2002] {HL8}
- Frosya the Cat [Igor Makovsky, 2002] (Jet Cat Frosya, 2004) {HL8,HL9}
- Skint Willy [the DrUnKeN mAsTeR, BaSe1 PrOdUcTiOnZ, 2002] (v0.7) {HL8}
- Soul Miner [Edward Martland, 2002] {HL8}
- Willy the Rogue [the DrUnKeN mAsTeR, BaSe1 PrOdUcTiOnZ, 2002] (v1.2) {HL8}
- Still Stealin' [the DrUnKeN mAsTeR, BaSe1 PrOdUcTiOnZ, 2002] {HL8}
- Jet Set Willy 5: ZX Heroes [Igor Makovsky, 2002] {HL8}
- JSW:FTB [Edward Martland, 2003] (reissued in 2004) {HL8}
- Party Willy 128 [Andrew Broad, Broadsoft, 2004] (Special Edition, 2007) {HL8}
- Jet Set Willy: The 2005 Megamix [Daniel Gromann, Paul Equinox Collins et al., 2005] {HL9}
- Jet Set Willy in Paris [Hervé Ast, 2005] (v.4 reissued in 2006) {HL9}
- Bizarre [the DrUnKeN mAsTeR, BaSe1 PrOdUcTiOnZ, 2005] (fixed version, 2006) {HL9}
- Jet Set Willy: Mind Control [Daniel Gromann and Sendy (Alex Cornhill), 2005] {HL9}
- Several revisions of John Elliott's original Jet Set Willy 128k exist (Version refers to the room-data, Hacklevel to the game-engine).
- The first was Version 0.00 Hacklevel 1 (1996), a 128-room JSW game featuring the rooms from the original Jet Set Willy and Richard Hallas's Join The Jet-Set!
- Hacklevel 2 introduced 128K music, multiple guardian-class tables (each room specifies the address of the guardian-class table it uses in Offset 223), a user-defined font, three sets of colour-attributes for the title-screen, and a new cheat-mode.
- Hacklevel 3 allows a long scrolling message to be stored in Bank 7.
- Version 0.01 Hacklevel 4: HL4 added support for teleporters, and allows each room to specify the player's sprite-page in Offset 237 (as in Geoff-mode and Jet Set Willy: The Lord of the Rings)
- Version 0.02 Hacklevel 5 (1997): HL5 introduced the ability to turn superjump (POKE 36404,44) on/off for each room according to the most significant bit of Offset 222.
- Version 0.03 Hacklevel 6 (1998): HL6 can have 256 rooms, diagonal guardians and colour-cycling guardians. Version 0.03 features some new rooms: "Macaroni Ted" [61], "The Central Cavern" [62], "The CGA Room" [63] and "Reach for the skies" [128].
- Version 0.04 Hacklevel 7 (2000) is the latest gamma-release of JSW128 the game: HL7 fixes a bug in the diagonal guardians, and Version 0.04 adds a new room: "The other CGA room" [129].
- Hacklevel 8 (2001) tidies up the superjump so that Willy doesn't become misaligned and fall through stand-onable cells so often.
- Hacklevel 9 (2004) adds stopped ropes, half-speed and double-speed horizontal guardians, and tidies up some of the code (e.g. by replacing inline code with subroutines), leaving 3K extra for sprites or guardian-class tables.
- Whenever you load a JSW128 game in JSWED, it automatically upgrades it to the highest Hacklevel (HL9 as of JSWED v2.1.0 and later).
- Darkman (aka Nigel Bland) has compiled a set of eight JSW & MM Variants including JetSetWilly 128k April that he "stitched together" himself.
- Sendy (Arcane Design) has compiled a set of abandoned JSW games called The Unlucky Seven, including JSW128 edits called JSWRevisited, Whatever, New (the "whimsical, Geoff-esque game with an abstract feel" previously listed in Future JSW128 Games), Strangel2 (not to be confused with Strangel II) and JSW: Mind Control. Daniel Gromann included the rooms from The Unlucky Seven in his finished game Jet Set Willy: Mind Control - and included The Unlucky Seven itself in the release.
- jet_visy (Visa-Valtteri Pimiä)'s original Finnish translation of Hervé Ast's Jet Set Willy in Paris is still available from his website (jet_visy translated the words in the screen-layouts of "ONNEKSI OLKOON!" [195], "PELI" [196], "L/PI!" [197], "Mukana..." [201], "Hei hei" [229] and "17.6.2005" [231] to Finnish, but Hervé decided to revert these screen-layouts back to English for when Jet Set Willy in Paris was uploaded to Daniel Gromann's site in January 2006).
- R. D. Foord's JSW Sprite Library (a 48K program, but not a game - playable or otherwise) contains various sprites from Manic Miner, Jet Set Willy, Technician Ted, Jet Set Willy II, Dr. Jet Set Willy, and even adds some sprites of its own! Daniel Gromann has made all these sprites accessible to JSWED by transferring them into a non-playable JSW128 game (v1.1, of 21st June 2007, adds sprites from Technician Ted and Dr. Jet Set Willy that do not appear in the original JSW Sprite Library).
- I plan to convert the rooms in Jet Set Willy II to a JSW128 game called JSW128: JSW II (page added 16th March 2006), possibly to be released as part of the Toy box-set.
- I'm planning a JSW tribute to C.S. Lewis's The Chronicles of Narnia (page updated 8th April 2007), which now looks like being a JSW64 or JSW128 game instead of seven 48K JSW games.
- Daniel Gromann has decided to prepare a Special Edition of Jet Set Willy: The 2005 Megamix. It will have over 70 new rooms, including some from John Elliott's JSW64 backport of the BBC Micro version of Jet Set Willy II, bringing the total to 256 rooms. It will come in two variants: Hard (relying heavily on quirky features) and Easy (no quirky features). As of 19th August 2008, it will be called JSW: The 2009 Megamix, and should be released by the end of 2009.
- Daniel Gromann also plans (as of 4th November 2008) to release a Deluxe Edition of his and Sendy's Jet Set Willy: Mind Control to add a loading-screen.
- jet_visy (Visa-Valtteri Pimiä) is working on a game called JSW: The Alternative Polls - a political drama (formerly known as Willy in Finland). "In the 1920's America... Something went wrong in the presidential election. Willy, the tive-travelling and metagalactic hero, travels into a world of black & white colors, to fix the time-continuum, and, to BECOME PRESIDENT." As of 15th November 2004, it's "still under production, now writing a diary-style story in Andrew's spirit". He plans to use John Elliott's Mono patch to give it a 1920s black-and-white atmosphere. On 2nd (and 7th) December 2005 he confirmed that he was still working on it, and that it had been upgraded to JSW128; on 3rd January 2006 he said he had restarted writing the game from scratch. As of 13th January 2006 there are screenshots in the Photos section of the Manic Miner and Jet Set Willy Yahoo! Group ("jet_visy" album). The game will be presented like a story - see Message 5393 of the Group for details. On 30th August 2008, he wrote, "I may well yet release a JSW game this year," immediately before mentioning Alternative Polls.
- The DrUnKeN mAsTeR plans to release a box-set of JSW64 Special Editions of the Down and Out trilogy (Skint Willy, Willy the Rogue and Still Stealin'). As of 7th October 2005, all three games are "fully prepped", and as of 20th March 2006 he plans to make this his main priority again, having finally fixed a nasty technical problem with the Skint Willy SE. On 4th May 2006, he wrote that he had "added a little to Skint Willy SE". He has taken The Down and Out Trilogy SEs with him to America, reaffirmed them as a priority on 18th February 2007, and mentioned them again on 14th March 2008.
The box-set will contain the following games:
- Skint Willy (original, with bugs fixed) {JSW128}
- Willy the Rogue (original, with bugs fixed) {JSW128}
- Still Stealin' (original) {JSW128}
- Skint Willy (SE) {JSW64}
- Willy the Rogue (SE) {JSW64}
- Still Stealin' (SE) {JSW64}
- "A minigame spin off starring my drunk crackhead of uncertain title and format at present (working titles are Drunky Junkies quest for keys drugs and booze, Crackheads Quest, or Teleporter Tramps Bad Day)"
- Skint Willy SE (2002 original BETA/Demo) {JSW128}
- Sendy is planning to release a special edition of Strangel, with some new rooms added and old rooms deleted (6th November 2002). As of 28th November 2005, the SE is complete and is expected to be released any day now (she was going to release it on 6th December 2005, but then "still [had] some problems to sort out"), and will be accompanied by "a little experimental companion game" in JSW64 (which may be released later than the game itself, as of 6th December 2005 it was not yet finished). On 24th April 2006, she said she didn't expect to work on her JSW projects for "about a month", after which time "I guess the first thing I'll do is try and get my
finished projects out the door."
- S.D. Lee (aka Ryoga Hibiki) is doing a JSW128 game called Vampire Hunter Willy. As of 2nd November 2004, it's "nearing completion", as of 16th November it would be finished by January 2005 at the earliest, but as of 4th December 2004, he has "no idea when it will be finished".
- Daniel Gromann wrote, on 23rd July 2006, "Some time ago I had an idea of creating a JSW128 game called Jet Set Willy: The Early Years, combining the rooms from Willy's New Hat, JSW: Spectrum Computing and Dr. Jet Set Willy, adding guardians in the rooms from Willy's New Hat and maybe some of the rooms from the other two games. I thought of using sprites from R. D. Foord's JSW Sprite Library so that they come from the same period. However, afterwards I decided to devote my time and energy to other JSW projects, and so The Early Years has only existed in my head, up till now :-)". He mentioned this again on 2nd April 2007: "...which I might still pick up one day, depending on how my life develops and how much time I will have for JSW."
- Sendy is co-ordinating a JSW Mass Collaboration project, which she started by converting Stuart Hill's Utility Cubicles to JSW128. The aim is to get as many JSW authors as possible to contribute. Those who are `firmly committed' are Sendy herself, Philip Bee, Edward Martland, Gary Pearce (Gawp), Igor Makovsky, The DrUnKeN mAsTeR, Visa-Valtteri Pimiä (jet_visy), scottigeuk, frightening monkey and el_tatus (Dan Richardson and activ8.geo have also expressed interests in participating). Each author works on the game for a while, and then passes it on. The game will also contain rooms from Nick Aldridge's JSW 1-1, Rob Moseley's JSW1 Remix, Paul Equinox Collins's JSW '96 Remix, the best rooms from Willy's New Hat, and outtakes from the predecessors of J4 (by Geoff Eddy, Iain Eddy and Alasdair Swanson). It now has about 160 rooms (as of 5th February 2001), but is currently on hold (12th December 2001). The latest beta-revision is available to members of the Manic Miner and Jet Set Willy Yahoo! Group (Files section).
On 1st May 2005, Sendy wrote: "The reality is that I've pretty much abandoned it. People seemed to lose interest (myself included) and it just fell by the wayside. I have thought of tying up the loose ends but there are simply so many of them.... I haven't ruled out the possibility of it being finished one day, I'm just not sure how it would be finished. Anyone who doesn't have JSW employment can feel free to take up the gauntlet and finish it, I may get round to it in the year 3005 or so..."
As of 30th November 2005, Daniel Gromann and Sendy have decided to finish off the JSW128 Mass Collaboration, possibly some time in 2006. Sendy wrote: "Chances are we'll be fixing any 'hyperspace' business going on with the map and force it into a 2D grid, make a map, and either delete or finish up the many skeleton rooms near the end." They would welcome new rooms to be included in the game if anyone else still wants to contribute.
- Gary Pearce (Gawp) is working on another JSW128 game, JSW Voyager, which will be set in our solar system. See Messages 96 and 97 of the Manic Miner and Jet Set Willy Yahoo! Group for more information. It has 100 rooms done (including Mercury, Venus and Earth) as of 3rd September 2002 - about 60% complete as of 26th April 2004, when he uploaded a demo to the Manic Miner and Jet Set Willy Yahoo! Group. As of 6th August 2004, he "might release Voyager as a part one, then do the rest as JSW64."
- Gary Pearce (Gawp) is working on a JSW game called Ants Invasion. "Will gets 'shrunk' to ant-size and has to escape from an ant-hill. It'll be better than it sounds..." (15th March 2002). 15 rooms done as of 3rd September 2002. He reaffirmed he is working on it on 28th April 2004.
- Gary Pearce (Gawp) is also working on a JSW game called Phantasmagoria. It has 40 rooms written as of 19th May 2004, with seven screenshots in the Photos section of the Manic Miner and Jet Set Willy Yahoo! Group.
- Gary Pearce (Gawp) is planning to do a game (or possibly series of games) based on Stephen King novels (see Message 1710 of the Manic Miner and Jet Set Willy Yahoo! Group). He'll be basing it initially on Pet Semetary, The Dark Half, Needful Things, Tommyknockers, Insomnia, and Bag of Bones. The game is provisionally titled King Willy, and is only at the design stage as of 3rd September 2002. It may be implemented as a JSW PC game (in which case it will have no place on this page).
- Philip Bee has started work on what will eventually be a JSW128 game. The game is currently untitled, but the nutshell-encased plot is "Willy joins a religious cult, sees the error of his ways and tries to escape". He has completed a few rooms, locations and plot details.
- The DrUnKeN mAsTeR may rerelease Bizarre once more, so that you don't have to sacrifice a life in "Romantic Hallucinations" [73], and to fix the infinite-death scenario in "The Obligatory Milk Bottle" [94] (4th May 2006).
- The DrUnKeN mAsTeR is planning to write a JSW game called Jet Set Monkey!!!, based on the Channel 4 programme Monkey. It will be a huge game, possibly in two 128K parts! See Message 3375 of the Manic Miner and Jet Set Willy Yahoo! Group for more details. Work had started on this game by 7th March 2003. "I'm still working out the best way to fit the character selection into Monkey!" (6th May 2004). But he left it behind when he went to America (as of 21st December 2006).
- Dan Richardson announced his retirement from JSW editing and from surfing the Internet on 17th February 2003. He left unfinished demos of The Journey Home - Chapter One: New York and The Megatree (not to be confused with Matthew Smith's aborted game The MegaTree) in the Files section of the Manic Miner and Jet Set Willy Yahoo! Group. He said others could finish them, and Sendy said she might take this on as a side-project. However, Dan Richardson said on 1st June 2003 that he had some spare time on his hands and wants to continue with his MM/JSW projects! :-)
- Jim McNally (aka JudyMoon) is doing a JSW128 game called A Lovecraftian Willy, based on HP Lovecraft's "classic Cthulhu Mythos stuff". It has 22 rooms written (as of 20th March 2001), and is planned to have at least 100.
- Steven Kirby (aka Prophet) is working on a JSW remake entitled DreamScape. It had 87 rooms complete as of 24th March 2002, but on 28th March 2003 he announced he had decided to remake it from scratch.
- Daniel Gromann mentioned a game-idea called Miner Willy in the Castle of Doom on 1st August 2005, which is "meant for a non-too-imminent future".
- Scott Watson (scottigeuk) has worked on two JSW128 games, Willy's Time Machine and Willy Goes To The Moon, of which he released public beta-revisions. He abandoned them in 2000, but started Willy Goes To The Moon again in February 2001. It has 18 rooms (as of 11th February 2001), with a planned total of 60-80.
- Scott Watson (scottigeuk) also mentioned a game called Arctic Willy on 27th January 2001: "Willys private jet has crashed on his round the world trip. He has crash landed in antarctica and must reach the helipad to get out. Although maria is being a bitch and wont let him in untill he has collected all of the duty frees :)".
- Steve Farrell is working on a JSW128 game, which may be based on a fantasy TV series or a book.
- Janne Vieri (suomipeikko) was/is doing a JSW clone using JSWED - 6 rooms done as of 20th August 2001.
- Igor Makovsky "will rerelease JSW 5: ZXHEROES with new addition, Maria as a hero in the next few days also" (11th September 2004). "Probably in the few next days I'll have a close look into the long-forgotten ZX Heroes" (23rd February 2006).
- Edward Martland's next game (as of 18th January 2003) will be JSW Apocalypse, which will complete a conceptual trilogy with The Time Hole and Soul Miner, rather like Marilyn Manson's trilogy of Antichrist Superstar, Mechanical Animals and Holy Wood. However, on 8th October 2005 he declared it "clinically dead". There is some interesting information about this game in Message 5406 of the Manic Miner and Jet Set Willy Yahoo! Group.
- Robert Montgomery was making a JSW128 game called Jet Set Steve, based on Steve Worek's Jet Set Emily: Baby On The Go (comp.sys.sinclair, 27th February 2003). But Jet Set Steve is now officially cancelled according to Steve Worek on 21st February 2006.
- Robert Montgomery was making a JSW128 game called Jet Set Willy Wonka (comp.sys.sinclair, 27th February 2003). But the game is now officially cancelled according to Steve Worek on 21st February 2006.
- Sendy started another JSW128 game called jet set willy: mind control, set in a dream where Willy has to escape from aliens who are trying to implant a chip in his brain that will give him the personality of Margaret Thatcher. Each screen must be negotiated within a time limit, dictated by an alien approaching a static Willy at the corner of the screen. So you have to get all the objects and move out of the screen before the 'collision' otherwise the chip will be implanted and Willy will awake from his dream with the consciousness of Margaret Thatcher. You can't move back a screen, so you must keep hurrying forwards. Sendy cancelled mind control, but a 13-room demo can be found in The Unlucky Seven, and Daniel Gromann made a finished game out of those rooms (and many others) to produce Jet Set Willy: Mind Control.
Released JSW64 Games
- JSW64 [John Elliott, 2005] (Version 0.01 Hacklevel 11a) {HL11;V,W,X,Y,Z,[}
- Maria on Tour [the DrUnKeN mAsTeR, BaSe1 PrOdUcTiOnZ, 2005] (fixed version, 2006) {HL11;V}
- JSW64:Dragon [John Elliott and Roy Coates, 2006] {HL12;W}
- The DrUnKeN mAsTeR!!! Special Edition [the DrUnKeN mAsTeR, BaSe1 PrOdUcTiOnZ, 2006] {HL11;V}
- Ultimate Manic Miner [Igor Makovsky, 2006] {HL12;[}
- Willy on a Transatlantic Cruise [Hervé Ast, 2006] (v.2 reissued with Spanish, Polish and German translations, 2007) {HL12;W}
- Lena vs Margo [Igor Makovsky, 2006] {HL12;[}
- Holy S***!!! [the DrUnKeN mAsTeR, BaSe1 PrOdUcTiOnZ, 2007] {HL12;[}
- Willy in the Islands of Mystery (Part 1: Exploration) [Hervé Ast, 2007] {HL12;[}
- JSW64 Manic Miner: James Bond [Andrew Broad, Broadsoft, 2007] (v1.1, 2009) {HL12;Z}
- Willy - The Man Who Sold the World [the DrUnKeN mAsTeR, BaSe1 PrOdUcTiOnZ, 2008] {HL12;[}
- Willy and the Dodecahedron [Stuart J. Hill, 2008] {HL12;V}
- JSW64: Flash Manic Miner [Matthew Gordon and Andrew Broad, Broadsoft, 2008] (v1.0) {HL12;Z}
- There are six variants of the JSW64 game-engine (and of the original JSW64): V, W, X, Y, Z and [. Variants V and W have 128 rooms, while X, Y, Z and [ have 64 rooms. The variants also differ in the number of guardians per room, the number of cell-classes per room, and whether the cell-type of each cell-class is set globally or on a room-by-room basis - see John Elliott's JSW64 Room Formats for technical details.
- A few revisions of John Elliott's original JSW64 exist (Version refers to the room-data, Hacklevel to the game-engine):
- Version 0.01 Hacklevel 11 (2005) was the first gamma-release.
- Version 0.01 Hacklevel 11a is the latest gamma-release of JSW64 the game: it fixes a bug in the DOS installer.
- Hacklevel 12 (2006) adds traps as a new cell-type, and fixes a bug in the memory-map.
- Whenever you load a JSW64 game in JSWED, it automatically upgrades it to the highest Hacklevel (HL12 as of JSWED v2.2.9 and later).
- John Elliott released a conversion of Manic Miner to JSW64 called JSW64: Manic Miner as part of the original JSW64. JSW64:MM is released in Variants W and Z. In fact the installer-program will convert any Spectrum 48K MM game to JSW64 - it does not require MANICMIN.SNA to be a snapshot of the original MM!
- JSW64:Dragon is John Elliott's backport of the Dragon 32 conversions of Manic Miner [Roy Coates, Software Projects, 1984] and Jet Set Willy [Roy Coates, Software Projects, 1985]. The only gamma-released revision is Version 0.04 Hacklevel 12.
- Sendy has written a JSW64:W demo called JETSETEST, which can be found in The Unlucky Seven.
- Igor Makovsky has written a JSW64:[ demo called February snowfalls, which can be downloaded from the Files section of the Manic Miner and Jet Set Willy Yahoo! Group. "The chasing ring" [33] (a variant of The Bathroom), demonstrates how triggers and opening walls can be used to create complex guardian-paths, while "Febraury snowfalls with rainbow" [47] is a secret room that can be reached by...
- On 16th February 2007, Igor Makovsky beta-released a 6-room JSW64:[ "quickie" called Marina: The Fire Quest. Initially only available to members of the Manic Miner and Jet Set Willy Yahoo! Group, he has since given permission to make it available for download.
- The DrUnKeN mAsTeR entered a JSW64:[ game called Jet Set Bulimic in the comp.sys.sinclair Crap Games Competition 2007, featuring minor variants of "The Bathroom" and "Master Bedroom" either side of a third room with 256 items.
- Since JSW64 Manic Miner: James Bond has a room for each of the official James Bond 007 films produced by EON Productions, I will be extending the game as more Bond-films are released. I plan to release v1.2 following the release of Bond 23 in 2011, and to finally edit the music in time for v1.2.
- As of 13th April 2009, I am planning to write a MM/JSW game called H***** - even the title is a secret for now! It will be one of the 64-room variants of JSW64 (X, Y, Z or [), as I want to use as many of the features from both MM and JSW as possible. I plan to start implementing in the second half of 2009 at the earliest, although I don't believe it would be a realistic goal to release it by the end of the year.
- I was working on Advanced MM/JSW Trainer in 2006. It's a JSW64:V game with a JSW48 annex, a MM annex and a JSW II annex. As of 28th May 2008, I plan to resume work on it in 2009, beta-releasing it after each day of work: the latest revision is v0.1.0 (22nd May 2006).
- I plan to convert the rooms in Jet Set Willy II to a 2-volume JSW64 game called JSW64: JSW II (page added 16th March 2006), possibly to be released as part of the Toy box-set.
- I'm planning to write Manic Miner: Outside as a JSW64 game (page updated 27th November 2005).
- I'm planning a JSW tribute to C.S. Lewis's The Chronicles of Narnia (page updated 8th April 2007), which now looks like being a JSW64 or JSW128 game instead of seven 48K JSW games.
- See my Other Future Projects page for my other JSW64 game-ideas (page updated 28th May 2009).
- John Elliott has beta-released JSW64:BBC - a box-set of JSW64 backports of the BBC Micro conversions of Manic Miner [D.J. Coathupe, Software Projects, 1984] {JSW64:Y}, Jet Set Willy [Chris Robson, Tynesoft under licence from Software Projects, 198?] {JSW64:X} and the 'cassette' version of Jet Set Willy II [Chris Robson, Tynesoft under licence from Software Projects, 198?] {JSW64:V}. The latest beta-revision is Version 0.01 Hacklevel 12 (6th February 2006 revision) - available from the Files section of the Manic Miner and Jet Set Willy Yahoo! Group. It needs support for lifts, Rocket Room and special-case code before it can be gamma-released, "(and there's still BBC Disk-JSW2, which doesn't have the same map as Spectrum/CPC JSW2)" (20th February 2006).
- Hervé Ast's next game will be Willy in the Islands of Mystery (Part 2: The Temple) (JSW64:[). As of 29th April 2008, four of the 64 rooms have been written, and on 24th August 2008, he hoped to release it by the end of 2008.
- The DrUnKeN mAsTeR is working on a JSW64:[ game called Miles Mad Mission: a tribute to various members of the World of Spectrum Forums. He first mentioned it on 9th June 2008, then created a big thread for the game, which he continues to update. On 29th November 2008, he uploaded a 14-room demo to the Files section of the Manic Miner and Jet Set Willy Yahoo! Group. On 21st May 2009, it had 40/64 rooms written, and he planned to finish it "by the end of the summer".
- The DrUnKeN mAsTeR is working on a series of four JSW64 games called Willy Junior: The Dark Quadrology:
- Willy - The Man Who Sold the World.
- The Overfiend (JSW64:V): "this game deals with Willy Juniors witnessing of the destruction of the entire world as we know it" (9th February 2006). As of 20th August 2008, this game has 13 rooms written, but is on hold as he works on Miles Mad Mission.
- Willy Junior: The Boy Who Destroyed the World: "Rebirth of a new world, with Willy jnr maybe feeling he was
slightly responsible for the destruction of the old one hahahaha" (9th February 2006).
- You Robot! "I base this game on Phillip Bees "You Robot!" room from JSW:Ivy, Erix 1s mini game "Manic Mining Robots Day out", and I wouldn't use this as a basis but more for making fun the actual film "I-Robot"." As of 5th February 2006, "I intend to make it my absolute finest. So it'll be a while until I finally release it." The game will be in two parts (two JSW64:[ files); as of 24th January 2006, he's working on the common sprites before splitting it into two files. There are five screenshots (four rooms plus the title-screen) in the Photos section of the Manic Miner and Jet Set Willy Yahoo! Group; the game is "5 and a half rooms finished" as of 21st February 2006.
As of 5th February 2006, Willy: The Man Who Sold the World and You Robot! were "relatively sharing priority". As of 9th February 2006, You Robot! might have been the first to be finished, but he might not release it until the first three games are finished.
- Adban de Corcy's new JSW project is a JSW64:W game with the working title Jet Set Jason in Roddënwald. "Roddënwald School is a private, most exclusive boarding school for the sons of filthy-rich parents that want to put their children out of their sight, out of their minds for a looong time. The main character won't be Willy but his nephew (and only known 'normal' relative; the Willovsky vampires don't count), 'Jet Set' Jason. Jason has wrote his uncle lots of letters that never has been answered (because a) his uncle was lost in Bulgaria at that time and b) Maria burnt them all). Now we, players of JSW/MM, will discovered what's happening behind the walls of this most exquisite school." Roddënwald is slowly being built, with 40 rooms written as of 23rd September 2007, with a planned total of over 100.
- Stuart J. Hill said on 17th October 2008 that he would like to do a sequel to Willy and the Dodecahedron called Willy Meets the Lemonade Man. "I'd reckon it would be a smaller game with (ideally) more sophisticated rooms."
- Igor Makovsky is constructing a new JSW64:[ game to be released between January and February 2007 (as of 24th November 2006). It will have 64 rooms, and will be dedicated to the JSW series in the same way that Ultimate Manic Miner was dedicated to MM. For further information, see Message 5969 of the Manic Miner and Jet Set Willy Yahoo! Group.
- Igor Makovsky is planning a second release of Ultimate Manic Miner with new 128K tunes and an easy variant with no quirky features (as of 25th February 2006).
- Igor Makovsky is creating a game called Jet Set Willy 6: Back in the USSR. "1984 year. Willy has to find lost tourists in Moscow. They are Andrew Broad, Adban de
Corcy, Jet Visy, Edward Martland, Philip Bee, Sendy, Matthew Smith (who is this?) and me (I`m not a tourist). There will be no items in the game. When you touch one of these lead programmers, you will collect 1 point. After the rescuing, Willy will be able to get home. Large sprites and a lot of fun. No nationalizm and Soviet agitation! ))) Only soft humour." As of 9th November 2003 work is in progress, though there's no target release-date. As of 11th September 2004, it will be a JSW64 game, and he has "promised" to release it.
- Igor Makovsky is making a JSW game called Frosya the Cat 2: The opposing force (aka Uzor the Dog) - the second game in his "Frosya trilogy" (which may never be completed - 13th October 2002). It is expected to have 136 rooms (our home and the garden near it; burning beatbogs (underground); town park; the town Taldom; undertown pipe system; the future; underwater alien base; unknown place between unknown places, where the puppet can be thrown into while travelling through time). It has 35 rooms written as of 27th April 2003, but is on hold right now, and will not be released any time soon. As of 11th September 2004, it will be a JSW64 game.
- Igor Makovsky might create a sequel to ZX Heroes in JSW64 (as of 28th February 2006).
- Sendy is thinking of doing a JSW64 version of Manic Person with 40 caverns, to be released "as a bumper pack with the Easy, Hard and JSW64 versions all in one release" (18th March 2006).
- Sendy is co-ordinating a JSW64 Mass Collaboration project, possibly based on her idea for a game called Willy Goes Down The Bog (which was a working title for strangel). The aim is to get as many JSW authors as possible to contribute. Authors include Sendy herself, Edward Martland, the DrUnKeN mAsTeR, Igor Makovsky and jet_visy (Visa-Valtteri Pimiä). Each author works on the game for a while, and then passes it on. The DrUnKeN mAsTeR has made two attempts to start the project - both of which can be downloaded from the Files section of the JSW64masscollab Yahoo! Group, as can the latest beta-revision (dated 22nd February 2006 - early birds should note that two revisions of Masscollab.tap were uploaded that day), which has 6 rooms written.
- Sendy's first expected JSW64 game is Death TV. Willy is in an evil futuristic gameshow where he has to collect items from various themed deathtrap arenas, to win the prize and escape with his life. Death TV is set in several `worlds': Water World (finished - 29 rooms), Miner World (complete), Slime World (12 rooms written as of 7th January 2004), Nightmare World (20 rooms written as of 20th June 2004), Space World, Shadow World, Pyramid World (aka Egypt World), Cold World (5 rooms written as of 20th June 2004), Machine World (6 rooms written as of 20th June 2004), Toy World, Pretty World (scrapped) and Hunchback World (scrapped). Death TV has quirky features, like strangel, but is less surreal. From the Photos on the Manic Miner and Jet Set Willy Yahoo! Group ("Arcane Design" album) it's looking marvellous, and it's nice to see some sprites from We Pretty making an appearance! :-) Due to shortage of guardian-classes [when it was a JSW128 game], some worlds will not make it into Death TV, but Death TV II is a distinct possibility! :-)
As of 1st November 2004, Sendy has "moved the best bits from DTV I into the DTV II file", which is "pretty much halfway finished as a JSW64 game" (it will have 127 rooms, Variant V), which will be released as Death TV I. "A 'museum' version of the original DTV will be released probably sooner rather than later, which will show what I had with DTV in it's JSW128 state. I will not convert this to JSW64. It will contain every playable room, and some extra 'joiner' rooms with no purpose other than to make everywhere accessible." On 22nd February 2006, she mentioned that she was improving the graphics of Death TV 64. "I may upload future versions of DTV regularly on my webspace to keep a kind of museum of the progress as my ideas for it change over time." The game is "about a third finished" as of 26th March 2006, with 93 rooms in various states of development. On 8th September 2007, she wrote: "I am determined to release [Manic Person and JSW: Role Reversal] ASAP and then devote some of my spare time to Death TV."
- Sendy is planning to do a sequel to the Commodore 64 game Dark Tower called Dark Tower 2: Return to Terror Tower in JSW64. See Message 4443 of the Manic Miner and Jet Set Willy Yahoo! Group for details (7th September 2004).
- Sendy "was thinking of making an 'augmented version' of the original JSW
using the JSW64 engine, adding extra rooms and making the existing ones more attractive, and maybe throwing in some rooms from other variants such as the Dragon version" (8th February 2005). She has subsequently referred to this game as JSW Revisited.
- Sendy was making an easier variant of where's woody, with a vastly reduced playing field (27th February 2003). Work on the special edition was seriously underway as of 1st June 2004, deleting some rooms and "adding retrospective improvements to some of the existing rooms, mainly of an aesthetic nature."
But, as of 24th November 2005, "Where's Woody Lite is no more. It has obviously been replaced with WW64 ;). It's still on backburner status pretty much, since I have urgent imminent releases, but this is just to say the potential has been spotted, and it will happen eventually. Feel free to offer suggestions for your favorite and least favorite rooms - a room you think would ruin the special edition if
included because of it's utter redundancy, or one you think must make
the final cut."
- Sendy is "also going to make another JSW64 game to bide my time, which will use the current features in '64 to their fullest potential. This won't be a Willy game either, I'm going to try and develop my own character and atmosphere" (12th May 2005).
- Sendy has a long-term ambition to write a JSW game with an extended game-engine where "the player has to collect powerups to 'unlock' different 'skills'." See Message 4758 of the Manic Miner and Jet Set Willy Yahoo! Group for more details.
- The DrUnKeN mAsTeR's box-set of the Down and Out trilogy Special Editions will now include three JSW64 games.
- The DrUnKeN mAsTeR's seven-part JSW series called 7 Days in the Sun will be a mixed-format release, including a couple of JSW64 games.
- The DrUnKeN mAsTeR has "an idea for a moderately amusing side project called
JET SET WILLY ALPHA it borrows the principles of the Streetfighter
Alpha series and that is it's set between 1 and 2. I may as well make it JSW
64 not sure which variant at present possibly V or W" (15th January 2006). As of 19th February 2006, he has started JSW:Alpha and "could finish it in days if I really wanted to, but I won't." As of 8th March 2006, it might possibly be a JSW II game.
- Hervé Ast's second-next game will be Welcome to Willy's Fun Park! (JSW64:Z), formerly known as Jet Set Willy in Park Attraction. "A walk in a park with Maria...into the phantom train, big wheel, roller coaster, and full other attractions". On 2nd November 2006, he said he had finished the map, the room-names, the Water- and Earth-cells, and had created some new sprites and guardians. On 18th September 2007, he wrote that he was continuing to work on this game, "which should be finished the next year". There is a screenshot in the Photos section of the Manic Miner and Jet Set Willy Yahoo! Group.
- Hervé Ast's third-next game will be Willy in the Land of the Cathars (JSW64:Y or [), formerly known as Jet Set Willy in the Land of Free. "Willy visits a castle cathars in the Pyrenean mountains, suddenly he's transported towards the past at the time of the crusades...that will be very difficult for him..." As of 14th March 2006, he has "much advanced" this project, but it currently exists only on paper.
- Hervé Ast's fourth-next game will be Willy Saves Maria (JSW64). "Maria is very sick, the only means to save it's to make operate a
microscopic person in her body to destroy the viruses. of course Willy love Maria and he's voluntary to do it!" (27th February 2006).
- Hervé Ast's fifth-next game will be Willy in the Great Pyramid (JSW64). "Willy will discover a secret way in the Great Pyramid. The rooms discovered will be traps difficult to pass." (27th February 2006).
- Hervé Ast's sixth-next game will be JSW:The Legend of the Pied Piper (JSW64:[): "a medieval adventure in a castle, if you don't like rats it's not a game for you..." As of 2nd November 2006, he has "finished the plan on paper".
- Hervé Ast's seventh-next game will be JSW:The Labyrinth (JSW64:W) (29th June 2006).
- Steve Brown (of TZX Vault fame) is planning to write a JSW64 game called Jet Set Willy - Redux (28th February 2006).
- The DrUnKeN mAsTeR has started another JSW game called The Thing. It has about seven rooms written as of 12th October 2005, and is one of his lower priorities - especially as he left it behind when he went to America (as of 21st December 2006).
- The DrUnKeN mAsTeR is doing a JSW game called Futurama: Benders Cheez it game!, based on the cartoon Futurama and starring Bender as the main character (30th January 2003). Work has started on this game as of 7th March 2003, but it is now on hold. As of 12th October 2005, he's decided to upgrade it to JSW64:[. As of 9th February 2006, "I will get round to it one day for sure." He left it behind when he went to America (as of 21st December 2006), but reaffirmed it as a relatively low priority on 18th February 2007.
- The DrUnKeN mAsTeR has started his own version of Sendy's JSW: Mind Control called Mind Control 2: The Second Brain Drain. In contrast to Daniel Gromann's Mind Control, he's decided to "keep the alien at the bottom of the screen and use the varied speed sprites of JSW64 to set the time limit with the alien walking to the left first should a room require a longer time limit" (7th August 2005). As of 20th November 2005, "This project may or may not get released as like a lot of authors covering someone elses idea isn't really my thing. But who knows maybe I'll finish it sometime soon (but not too soon hahahaha!)."
- The DrUnKeN mAsTeR is making a large Manic Miner game using JSW64, called Super Manic Miner:
Back Down the Mine (a sequel to Jet Set Willy), which has about 23 rooms written as of 26th September 2005, but is "literally on ongoing project that may also never see the light of day" (12th October 2005). He has taken Super Manic Miner with him to America, and reaffirmed it as a relatively low priority on 18th February 2007.
He has also started a JSW64:Z Manic Miner game under the working title of Manic Miner special. "It basically contains the original 20 caverns possibly with graphical touch ups, but maybe not I may make the unconfirmed Super Manic Miner into this game instead, depending on how I feel. No matter what I decide both names will probably be changed in future if I make either of these games" (13th March 2006).
- The DrUnKeN mAsTeR may do a JSW64 special edition of Fantasy World WillY, which "will probably only see the light of day if I
get desperate for ideas now" (12th October 2005).
- The DrUnKeN mAsTeR is thinking of basing a JSW on the Castlevania: Harmony of Dissonance series of games for the Game Boy Advance (8th March 2006).
- Skarpo has started work on a JSW64:W game called Name the game (The one with Mel the Bell in it): see the Photos section of the Manic Miner and Jet Set Willy Yahoo! Group (SkarpoMatique > WIP N.t.g. (T.o.w.M.t.B.i.i.)). On 16th September 2007, he wrote: "I had started a few JSW projects a few years back and am hoping to be able to get them going again."
"The "hero" of the game, Mel the Bell faces yet another Friday after work. He has to get from his
workplace to his home. On his way he can pick up such items as PK's FAQs*, beer bottles**, records, cassettes, and other things tba. Mel the Bell starts off inside the building he works at. He has to find his way out into town and eventually home. Locations will include a huge asteroid, underground caverns and many more locations. I am actually working on
this game with Mel the Bell (of the WoS forums).
*What PK actually stands for will never be verbalised by me but I believe many will get the hint ;-)
** Empty ... our hero just likes to clean up after others I guess."
- Skarpo has started work on a JSW64:W game called Just a Bunch of Pixels (The amazing mazegame). "A mazegame using only black and white. Locations include mountains, ponds, caverns ... mainly nature scenery. No monsters are encountered (if possible), few key-items can be picked up." On 16th September 2007, he wrote: "I had started a few JSW projects a few years back and am hoping to be able to get them going again."
- Skarpo has started work on a JSW64:W game called Quiddity (of no importance). "What dreams may come. Travel through dreamscapes where the only logic is how the rooms are connected (i.e. fairly logical warp space used galore)." On 16th September 2007, he wrote: "I had started a few JSW projects a few years back and am hoping to be able to get them going again."
- Skarpo wrote on 16th September 2007 that he wanted to "use JSWED to make a game as a tribute to my kittycat who passed away from cancer".
- S.D. Lee (aka Ryoga Hibiki) is planning a JSW64 game - possibly a Manic Miner hack - while he's writing Vampire Hunter Willy (17th October 2004).
- Edward Martland has suggested that someone other than himself should write a JSW game called Manic Mansion - based on Maniac Mansion. "You could maybe throw in bits from Day Of The Tentacle [the sequel] were you so
inclined, since I don't think you could replicate Maniac Mansion's
gameplay precisely anyway."
Released 48K MM + 48K JSW + JSW128 + JSW64 Games
- Manic Miner [Matthew Smith, Bug-Byte, 1983] (Second Edition, Software Projects, 1983) {MM}
- Jet Set Willy [Matthew Smith, Software Projects, 1984] {JSW48}
- Jet Set Willy: Spectrum Computing [Mark Jeffries, Spectrum Computing, 1984] {JSW48}
- Manic Miner #2 [R.D. Foord Software, 1985] {MM}
- Jet Set Willy III [Michael Blanke and Arno Gitz, MBG/APG Software, 1985] {JSW48}
- Join The Jet-Set! [Richard G. Hallas, Halsoft, 1985] (reissued in 1997) {JSW48}
- The Continuing Adventures [Adam Britton, 1985] (Special Edition, 1998) {JSW48}
- The Deadly Mission [Adam Britton, 1985] {JSW48}
- Willy's Holiday [Adam Britton, 1985] {JSW48}
- Spaceman Willy [Leslie Marwick, 1985] {JSW48}
- Manic Miner 2 [Schultze, 1985?] {MM}
- Jet Set Willy IV: Willy's New Hat [unknown author, 1985?] {JSW48}
- Dr. Jet Set Willy [R.D. Foord Software, 1986] {JSW48}
- Jet Set Willy 128k [John Elliott and Richard G. Hallas, 1996] (Version 0.04 Hacklevel 7, 2000) {JSW128:HL7}
- Manic Miner 3: Tales from a Parallel Universe [Lee Tonks (aka Blood), Cheese Freak Software, 1996] {MM}
- Manic Miner 4 [Andrew Broad, Broadsoft, 1997] (Special Edition, 2003) {MM}
- Jet-Set Willy in Space [Richard G. Hallas, Halsoft, 1997] {JSW48}
- Manic Miner 5: Los Peligros del LSD [Ignacio Pérez Gil, 1998] {MM}
- Manic Miner: The Buddha of Suburbia [Andrew Broad, Broadsoft, 1998] (Special Edition, 2003) {MM}
- Manic Miner 7 [Craig Rothwell, 1998] {MM}
- Jet-Set Willy Ivy [Philip Bee, Filsoft, 1998] {JSW48}
- J4 (The Fourth Remix) [Geoff Eddy, Iain Eddy and Alasdair Swanson, 1999] {JSW48:Geoff-mode1}
- Manic Miner Mythologies: Eugene - Lord of the Bathroom [Vidar Eriksen (aka Erix1), Manic Miner Technologies, 1999] {MM}
- Willy the Hacker [Geoff Eddy, 1999] {JSW48:Geoff-mode1}
- We Pretty [Andrew Broad, Broadsoft, 1999] (reissued in 2004) {JSW48}
- Manic Miner: The Hobbit / Jet Set Willy: The Lord of the Rings [Andrew Broad, Broadsoft, 2000] (reissued in 2005) {MM, JSW}
- Willy Takes a Trip [Geoff Eddy, 2000] {JSW48:Geoff-mode1}
- Manic Miner - 2000 [FELL, alt.binaries.comp.sinclair, 2000] {MM}
- Willy's Afterlife [Fabián Álvarez (aka Adban de Corcy), 2000] (version 2.00) {JSW48}
- Willy Comes Home [Gary Pearce (aka Gawp), 2000] {JSW128:HL6}
- willy to the rescue [Sendy (Alex Cornhill), 2000] {JSW48}
- Utility Cubicles [Stuart J. Hill, 2000] {JSW48}
- Jet Set Willy meets Colossal Cave [James Wyatt, 2000] {JSW48}
- The Time Hole [Edward Martland, 2000] (Special Edition, 2002) {JSW128:HL6}
- Monstrum! [Stuart J. Hill, 2000] {JSW48}
- A Bulgarian Requiem [Fabián Álvarez (aka Adban de Corcy), 2000] {JSW48}
- JSW 1-1 [Nick Aldridge, 2000] {JSW48}
- where's woody [Sendy (Alex Cornhill), Arcane Design, 2000] {JSW128:HL7}
- Willy's Flashback [Visa-Valtteri Pimiä (jet_visy), 2001] {JSW48}
- strangel [Sendy (Alex Cornhill), Arcane Design, 2001] {JSW128:HL8}
- Willy vs The Vampire Lord [Lee Tatlock (el_tatus), 2001] (Special Edition by Daniel Gromann, 2006)
{JSW48}
- JSW Stupid [Nick Aldridge, 2001] {JSW48}
- JSW dup moor en t' panat [Nick Aldridge, 2002] {JSW48}
- Madam Blavskja's Carnival Macabre [Fabián Álvarez (aka Adban de Corcy), 2002] {JSW128:HL8}
- Frosya the Cat [Igor Makovsky, 2002] (Jet Cat Frosya, 2004) {JSW128:HL8,HL9}
- The DrUnKeN mAsTeR!!! [the DrUnKeN mAsTeR, BaSe1 PrOdUcTiOnZ, 2002] (Special Edition, 2006) {JSW48, JSW64:HL11;V}
- Skint Willy [the DrUnKeN mAsTeR, BaSe1 PrOdUcTiOnZ, 2002] (v0.7) {JSW128:HL8}
- JSW - The Sun Is No Longer Producing Heat [Nick Aldridge, 2002] {JSW48}
- Fantasy World WillY [the DrUnKeN mAsTeR, BaSe1 PrOdUcTiOnZ, 2002] (v0.3, 2003) {JSW48}
- Manic Miner: comp.sys.sinclair [Nigel Fishwick (aka Fishyfish), 2002] {MM}
- Soul Miner [Edward Martland, 2002] {JSW128:HL8}
- Willy the Rogue [the DrUnKeN mAsTeR, BaSe1 PrOdUcTiOnZ, 2002] (v1.2) {JSW128:HL8}
- ZX Willy the Bug Slayer [Geoff Eddy, 2002] {JSW48:Geoff-mode2}
- Jet Set Emily: Baby On The Go [Steve Worek (aka Doctor Thomas B. Who), 2002] (Final Edition by Daniel Gromann, bug-fix 2007) {JSW48}
- Goodnite Luddite [Andrew Broad, Broadsoft, 2002] (reissued in 2003) {JSW48}
- Still Stealin' [the DrUnKeN mAsTeR, BaSe1 PrOdUcTiOnZ, 2002] {JSW128:HL8}
- Jet Set Willy 5: ZX Heroes [Igor Makovsky, 2002] {JSW128:HL8}
- JSW:FTB [Edward Martland, 2003] (reissued in 2004) {JSW128:HL8}
- Mr Top Hat [Nick Aldridge, 2003] {JSW48}
- Maria vs. Some Bastards [Vidar Eriksen (aka Erix1), Manic Miner Technologies, 2003] (Revision E) {JSW48:Erix1-mode}
- Ma jolie [Andrew Broad, Broadsoft, 2003] (Special Edition 2009) {MM}
- Maria's Revenge [Mat Doughty, 2004] {JSW48}
- Party Willy [Andrew Broad, Broadsoft, 2004] (Special Edition, 2007) {JSW48, JSW128:HL8}
- The F***ed Internet Trilogy [the DrUnKeN mAsTeR, BaSe1 PrOdUcTiOnZ, 2004] (reissued in 2005) {JSW48, JSW48:Geoff-mode1}
- Willy's New Mansion [Daniel Gromann, 2004] {JSW48}
- Manic Miner: Neighbours - Allana Truman [Andrew Broad, Broadsoft, 2004] (reissued in 2005) {MM}
- Jet-Set Willy (again) [Philip Bee, Filsoft, 2005] {JSW48}
- JSW64 [John Elliott, 2005] (Version 0.01 Hacklevel 11a) {JSW64:HL11;V,W,X,Y,Z,[}
- Jet Set Willy: The 2005 Megamix [Daniel Gromann, Paul Equinox Collins et al., 2005] {JSW128:HL9}
- Jet Set Willy in Paris [Hervé Ast, 2005] (v.4 reissued in 2006) {JSW128:HL9}
- Maria on Tour [the DrUnKeN mAsTeR, BaSe1 PrOdUcTiOnZ, 2005] (fixed version, 2006) {JSW64:HL11;V}
- Bizarre [the DrUnKeN mAsTeR, BaSe1 PrOdUcTiOnZ, 2005] (fixed version, 2006) {JSW128:HL9}
- Manic Scribbler [Darth Melkor, 2005] {MM}
- Jet Set Willy: Mind Control [Daniel Gromann and Sendy (Alex Cornhill), 2005] {JSW128:HL9}
- JSW64:Dragon [John Elliott and Roy Coates, 2006] {JSW64:HL12;W}
- Ultimate Manic Miner [Igor Makovsky, 2006] {JSW64:HL12;[}
- Willy on a Transatlantic Cruise [Hervé Ast, 2006] (v.2 reissued with Spanish, Polish and German translations, 2007) {JSW64:HL12;W}
- Lena vs Margo [Igor Makovsky, 2006] {JSW64:HL12;[}
- Willy's Hoard [Daniel Gromann, Martyn Brown and Andy Bigos, 2006] {JSW48}
- Escape of the Snails [Hervé Ast, 2006] (v.1 reissued with German translation, 2007) {JSW48}
- Holy S***!!! [the DrUnKeN mAsTeR, BaSe1 PrOdUcTiOnZ, 2007] {JSW64:HL12;[}
- Willy in the Islands of Mystery (Part 1: Exploration) [Hervé Ast, 2007] {JSW64:HL12;[}
- JSW64 Manic Miner: James Bond [Andrew Broad, Broadsoft, 2007] (v1.1, 2009) {JSW64:HL12;Z}
- Willy - The Man Who Sold the World [the DrUnKeN mAsTeR, BaSe1 PrOdUcTiOnZ, 2008] {JSW64:HL12;[}
- It's Wet Jelly [Paul Equinox Collins, 2008] {JSW48}
- Willy and the Dodecahedron [Stuart J. Hill, 2008] {JSW64:HL12;V}
- JSW64: Flash Manic Miner [Matthew Gordon and Andrew Broad, Broadsoft, 2008] (v1.0) {JSW64:HL12;Z}
Other Released Games
- Jet Set Willy II: The Final Frontier [Derrick P. Rowson and Matthew Smith, Software Projects, 1985]
The official sequel to Jet Set Willy, completely recoded with faster action and 134 rooms (including minor variants of the original 60 JSW rooms) in a new variable-length compressed room-format which can now be edited using JSWED v2.3.0 and higher!
- Henry's Hoard [Martyn Brown, Andy Bigos and Matthew Smith, Alternative Software Ltd, 1985]
This game plagiarises Jet Set Willy (it plays just like JSW, and the rooms conform to the JSW room-format), but no one noticed, and this contribution to the JSW community had been buried away for fifteen years, until Philip Bee discovered the `hoard' in April 2000! John Elliott has published an analysis of the Henry's Hoard game-engine, focusing on the differences from the JSW game-engine.
At least three different versions of Henry's Hoard exist:
- the 1985 edition;
- the 1986 edition: John Elliott's analysis highlights the differences between the 1985 and 1986 versions;
- the version that appeared on Side A of MicroHobby issue 188: Tape 7: three scrolling messages have been edited (#99F2-9AB5, #9F00-9FFF and #FF34-FFFD), "CUBBY HOLE" [43] has been renamed "HOOVER'S HOLLOW", and "FOREST CLEARING" [49] has been renamed "PADDY'S PATCH".
- Cheekah's Exploits [Julian R.E. Wood, Your Computer, 1985]
A machine-code type-in game from the January 1986 issue of Your Computer, based heavily on the code for Manic Miner, and featuring a built-in room-editor.
- The Steelyard Blues [Harry Price, Tynesoft, 1987]
A rip-off of Cheekah's Exploits.
- ZX81 Manic Miner [Russell Marks, Ales Martinik and Matthew Smith, 2003]
This is Russell Marks's 128K Spectrum backport of Ales Martinik's ZX81 conversion of Manic Miner.
- André's Night Off [Matthew Smith, Computer And Video Games, 1984]
A BASIC game set in Willy's kitchen on the chef André's night off, and the kitchen has been invaded by technicolour pizzas and lobsters! Your goal is simply to stay alive for as long as possible.
- Jet Set Willy X [Karel 'Clock' Kulhavý, Twibright Labs, 2006]
A JSW game with a completely rewritten game-engine, whose game-mechanics differ from JSW as described on the website.
- Willy Tournament 2004 [Mark Woodmass, 2004]
A scrolling platform-game starring Jet Set Willy, completely recoded with faster action, up & down keys for ladders, more sophisticated guardians and an energy-bar, but without the flairsome MM/JSW game-mechanics.
- Winer Milly [William Hart, Bug Bitten, ?]
A pastiche of Manic Miner, written in BASIC, consisting of five caverns. Thanks to Philip Bee for the Z80 file. At the end it says "go forth to Jet Set Milly".
- Jet Set Basic [Iván Armada aka IceVAN, Purples Studios, 2007]
A little remake of Jet Set Willy in BASIC for the Concurso de juegos en BASIC 2006. Has 8 rooms (all new). Click here for an English translation of jetsetbasic.txt.
- Pyramania [N. Murray, 16/48 Tape Magazine, 1984]
This game bears a striking resemblance to Jet Set Willy, albeit with a completely different game-engine.
- Odd Job Eddie [Harry Price, Strobe, 1985]
A rip-off of Pyramania.
- Area 51 [Jonathan Cauldwell, 2004] (16K version, 2005)
A Manic Miner clone originally entered as a 4K game in the 2004 Minigame Competition. Click here for the source-code of the 16K version.
- Non ethnic specific citizen of differing but no less valid psychological attitude [Chaosmongers, Böniösoft, 2005]
A Manic Miner clone written using Platform Game Designer and entered in the 2005 comp.sys.sinclair Crap Game Competition. Click here to understand why I refrain from using the original title on my website.
- Rebelstar - Search for the I.O.N Gun [Paul Johns (psj3809), 2005]
Another MM-style game written using Platform Game Designer.
- MPThrilla: The Metal Miner [Michal Vrbnák (de Vandemar Croup), Cronosoft, 2006]
Another MM-style game written using Platform Game Designer, and featuring a hidden bonus-game by Mark Sprue called rEdIvIvUs after the main game on "Mpthrilla - hard.tzx".
- Elvin The Elf [Jack Woodcock and Colin Woodcock, ZXF, 2006]
Another MM-style game written using Platform Game Designer.
- Manic Climber [Hugh Dereli, Your Computer, 1984]
A type-in for the 16K Spectrum (or higher), this crude platform-game is a cross between Manic Miner (collect all the items in each room, then go to the exit before time runs out) and Donkey Kong (with barrels that roll to the bottom of the screen, and climbable ladders).
- Creepy Dungeons [Ian Howlett, Automata Software, 1985]
A crude JSW-lookalike (the player-sprite is based on Willy, and many of the 25 rooms were obviously inspired by JSW rooms) in which you play a brave knight who has decided to rescue Lady Sinclive from Creepy Castle by collecting 14 keys before dawn. Click here for a map of screenshots.
- Roller Coaster [S. Brockelhurst, Elite Systems Ltd, 1985]
This platform-game has been described as "Jet Set Willy in the Amusement Park", due to perceived similarties both in gameplay and in the looks of the anonymous protagonist.
- Styx [Matthew Smith, Bug-Byte, 1983]
Matthew's first game: a shoot-'em-up set in a 2D maze.
- The Birds and the Bees [Adrian Sherwin and Matthew Smith, Bug-Byte, 1983]
Boris Bee must fly around a field, gathering nectar from the flowers and returning it to his hive, whilst avoiding birds and other guardians. Adrian wrote the game, Matthew the graphics.
- Super Crap Invaders [Mark Woodmass, 2004]
A vertical shoot-'em-up starring Jet Set Willy, who has to shoot wave after wave of aliens while jumping over horizontal arrows.
- Manic Mower [Sinclair User, 1992]
In which you have to mow a lawn while avoiding obstacles such as rocks and running over the dog. A tenuous link, I know...
- Manic Bugs [Andrew Davis, 1987]
A BASIC game inspired by machine-code programming, in which you have to collect 12 registers while avoiding fast bugs that home in on you, but can be dashed against interrupt-flags that look suspiciously like the unused item-graphic in JSW's "The Attic" [41].
- Jet Set Gertie [Pete Cooke and Rusell Rawlingson, 1985]
In which you play a housewife who has to jump around some platform levels.
- Jet-Man Silly [Jirí Brabec, Jousoft HKK, 1993]
A straightforward horizontal shoot-`em-up game. Nothing to do with Jet Set Willy beyond the obvious titular nod.
- Manic Badger [Andrey John Remic, 1991]
A text-adventure. Thanks to Philip Bee for telling me about it and for converting it to SNA format.
- Jet Set Spidery [Spidersoft, 1986]
Missing in action - if anyone could provide a copy in emulator-format, it would be much appreciated!
- Jet Set Teddy [Roy Stead, ?]
Missing in action - if anyone could provide a copy in emulator-format, it would be much appreciated!
- James McKay (of X128 fame) has fixed Jet Set Willy II to disable collision-detection for three seconds after losing a life, thus avoiding the nasty infinite-death scenario that results when you reappear at a guardian's start-position. He has also done a 128K version that also brings up a cheat-mode/teleport menu when you press 't'. Both versions are available here. Special thanks to Carl Murray for asking James McKay to do these fixes, and for passing them on.
- www.speccy.cz has a minor variant of James McKay's 128K version of Jet Set Willy II with a compressed loader that features an additional intro sequence.
- There is an "improved" JSW II 128K game which Philip Bee converted to native Spectrum emulator format, with AY music and a double-height extended scrolling message in a new font. Additional coding by Omega; original music by Rob Hubbard, converted by Chrysagon of N.C.
- John Elliott entered a game called Jet Set Willy 2 - Super Pre-School Edition in the comp.sys.sinclair Crap Games Competition 2004. It's just Jet Set Willy II hacked so that you only have to collect one item (in "The Bathroom"), and walk straight into the bed in "Master Bedroom" to trigger the end-game sequence. There's also a new room called "Shouldn't this be the Attic?". You play Minor Willy from Philip Bee's Jet-Set Willy Ivy.
- Darkman (aka Nigel Bland) has compiled a set of eight JSW & MM Variants including an Italian variant of Jet Set Willy II.
- Mihai Novitchi has done a modified 128K version of Manic Miner with AY music (this is the "Manic Miner 128" that can be edited with JSWED v2.3.0 and higher).
- At Retrospec TRDos ReCracks are 128K minor variants of Manic Miner, Manic Miner Mythologies: Eugene - Lord of the Bathroom (listed as "Eugene") and Maria vs Some Bastards, with their own intros featuring AY music. The Manic Miner variant is particularly interesting, as it features information in Russian and a cheat-menu. There's also a minor variant of the MicroHobby version of Henry's Hoard.
- In 2004, Jim I. Langmead released a "Harry Price" tribute to Super Crap Invaders called Hyper Poo Creatures (Harry Price ripped off Spectrum games, altered them slightly and sold them as his own work).
- Rickard Berglind entered Advanced Jet Set Willy Guardian Simulator in the comp.sys.sinclair Crap Games Competition 2007. It's a BASIC game in which you play the Swiss-Army knife in "Top Landing" trying to kill Willy.
- In July 1984, Matthew Smith started work on a sequel to Jet Set Willy called The MegaTree, together with Stuart Fotheringham and Marc Dawson (now Wilding), but it was abandoned in September 1984 due to an apparent lack of progress - the ideas were all in place, but all they had to show for them were some graphics and a one-screen prototype. Development began on the Commodore 64, as their strategy was to crack the American market before doing a Spectrum conversion. In April 2004, Stuart Fotheringham auctioned (on eBay) eighteen old Commodore and BBC disks containing data from the development of The MegaTree before it was axed. The auction was won by Retro Gamer magazine, who ran a feature on The MegaTree in Issue 5, and released the data from the development-disks on the cover-CD of Issue 7.
Software Projects were starting rumours deliberately to try to get Matthew to work, as he was doing nothing after Jet Set Willy (thanks to John Darnell, who worked for Software Projects, for this information). Attack of the Mutant Zombie Flesh Eating Chickens From Mars was also a rumour started by Software Projects - they even produced a cassette cover, which would explain Keith Ainsworth's adventure in a Wallasey charity shop!
Matthew's side of the story is that he stopped working after Software Projects pocketed the money from Jet Set Willy. As an executive director and shareholder of Software Projects, he owned a percentage of the company that received the revenue from sales, but he might have made much more money if he'd been an independent author as he was with Bug-Byte (thanks to Stuart Fotheringham, who worked on graphics for The MegaTree, for this information).
- Legend has it that Matthew Smith started work on what he planned to be the third game in the Miner Willy saga, Miner Willy Meets The Taxman apparently set around a banyan tree. Playing from a bird's eye view, you had to collect all the gold coins and then climb the banyan tree to meet the taxman. The irony is that it was Matthew who wound up `meeting the taxman' because of the huge financial success of Manic Miner and Jet Set Willy! The game was never finished. The "Rumbles" section of Your Spectrum Issue 6 (August 1984) also mentions the rumour that Matthew was writing a game called Jet Set Willy Meets The Taxman, and another called Miner Willy And Dr Jones.
Until late 2004, Miner Willy Meets The Taxman was thought to be just another working title for The MegaTree. However, Matthew was quoted in Retro Gamer Anthology - a special issue of Retro Gamer magazine - as saying: "Nah, Taxman was totally different. It was a scrolling Spectrum game with platforms. Still no shooting. The screen scrolled horizontally, with levels that were more than one screen wide. They were stacked on top of each other, like each tax office had been built over a previous one, starting in the 20th century and going back through the ages to the Romans who were the first taxmen."
- Matthew Smith has "started coding the engine for a new Spectrum game", which "won't be starring Miner Willy except by agreement with the new publishers." Source: redkeyreddoor pp. 75, 76 (26th February 2005).
- In Issue 4 of Your Sinclair magazine (April 1986), there was an article about a games-designer package called Arcade Dream by a software-house called Generation 4 - both of which turned out to be April Fools hoaxes. The article claimed that Arcade Dream came with "a set of pre-formatted routines that mimic the style of many current chart-toppers" - and even claimed that the reviewers had written a game of type "JSW III" called Jet-Set ET. You can read the article here - complete with a screenshot of a clone of "The Bathroom" called "Up The Creek".
- I was working on Advanced MM/JSW Trainer in 2006. It's a JSW64 game with a JSW48 annex, a MM annex and a JSW II annex. As of 28th May 2008, I plan to resume work on it in 2009, beta-releasing it after each day of work: the latest revision is v0.1.0 (22nd May 2006), but I haven't started the JSW II annex yet.
- I plan to convert the rooms in Manic Miner and Jet Set Willy to a pair of JSW II games called JSW II: MM and JSW II: JSW (page added 16th March 2006), possibly to be released as part of the Toy box-set.
- Stuart Brady is writing a Manic Miner 128k, which will have a room-format flexible enough for his forthcoming game Manic Miner: The Deeper Caverns - a conversion of the SAM Coupé version of Manic Miner back to the Spectrum.
- The DrUnKeN mAsTeR has started an experimental JSW II game called "THE MYSTIC CHICKEN" (a "working title which is likely to be changed if I take it any further"), just to try out JSWED's new JSW II editor - "nothing too serious and I may not release it at all" (13th March 2006). He left it behind when he went to America (as of 21st December 2006).
- The 1986 edition of Henry's Hoard says "WATCH OUT FOR HENRY'S HOARD II" in the scrolly, but presumably nothing ever came of this.
- The DrUnKeN mAsTeR announced on 8th October 2005 that he started a Henry's Hoard game called Bobs Booze. "Based around an angry little dwarf who's had his cheap cider stash swiped."
- Scott Watson (scottigeuk) has begun editing a Henry's Hoard game called Willys Hoard (27th January 2001) - not to be confused with the Daniel Gromann JSW game Willy's Hoard. However, Scott isn't working on Willys Hoard any longer according to Daniel on 18th July 2006.
- Lee Tonks is working on 'The Project', a MM-like game written from scratch.
- Chris Walsh (aka BloodBaz) is working on a game called Manic Panic that he started in 1991. "It's JSW style and I've implemented the move logic, monster logic, collision detection and room drawing but I am struggling on Sprite bitmap development at the moment. I want to build in stairs, teleports, coloured access keys (atic atac style) which are next." (3rd July 2007)
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