Mystara

D&D Modules Set In TSR's
Known World & Hollow World Settings

Last Updated: 28th February 2004

I have written a number of modules for use with TSR's D&D Fantasy Role Playing System. Many of the early adventures I created were written longhand and the manuscripts have vanished. Those that I have found I am in the process of typing up and these will appear on this web site. More recent ones have already been written in MS Word 7 format with maps produced using Pro Fantasy's Campaign Cartographer. Those adventures with hand drawn maps will eventually have the maps redrawn and posted here.

Most of the adventures are set in TSR's Known World or Mystara setting. Mystara is unusual in that it is a hollow sphere. Inside this sphere the Immortals have placed the remenants of ancient civilisations. The Hollow World is a place for strange adventures to take place and some of my adventures are set there.

These adventures are listed in order of total levels, linked adventures are listed together.

In the adventure text particular PCs are mentioned by name. This is the current make-up of the adventuring party:

Those adventures marked WEB EXCLUSIVE! have not been playtested and have been created as part of my Mystaran Map Archive which contains maps, NPCs and now adventures.

Adventure Modules
Location Title Levels Notes Files
Ylaruam The Reluctant Bride 4-6 PCs of Level 4-6
(25 Total Levels)
The PCs are escorting the daughter of an important personage to her wedding.
She disappears during one of the long desert nights and the PCs have to find her.
Adventure - Word Format (43Kb)
Adventure - Text Format(19kb)
Adventure - RTF Format(37kb)
Maps - CC2 Format(623kb)
Maps - GIF Format(75kb)
Ylaruam Rescue From The Scarlet Mark 4-6 Pcs of Levels 5 -7
(25 Total Levels)
PC's are hired to rescue the hirer's husband from the slaver vessel 'The Scarlet Mark'.
The adventure is set entirely aboard the ship.
It can be set in any large seaport in any campaign setting.
Strategy and tactics are needed if the PC's are to avoid capture or death.
Adventure - Word Format (14kb)
Adventure - TXT Format (7kb)
Adventure - RTF Format (14kb)
NPCs - Word Format (23kb)
Map - CC2 Format (179kb)
Map - GIF Format (24kb)
Ylaruam The Kings Tomb 4-6 Pcs of Levels 5 -7
(25 Total Levels)
This adventure is set in Nithia one of the Emirates Of Ylaruam but it can be set in any Egyptian style campaign.
The PCs are hired by Haroon, a sage from Cinsa-Men-Noo to investigate a possible ancient tomb reported to him by some caravan guides.
A number of medium level undead occupy the tomb and protect it's treasures.
Adventure - Word Format (16kb)
Adventure - TXT Format (9kb)
Adventure - RTF Format (16kb)
Map - CC2 Format (145kb)
Map - GIF Format (27kb)
Norvik
(Northern Reaches)
The Temple Of Tyaa 4-6 PCs of Levels 4-6
(30 Total Levels)
Jewlery is being stolen and people are being attacked by giant birds.
The PC's are hired to find the cause of this disturbance.
Coming Soon
The Northern Reaches The Fog 4-6 PCs of Levels 5-7
(30 Total Levels)
Travelling aboard a ship from the Northlands to the mysterious island of Haven
in seach of a fragment of Madura's Bane the party encounter a ship thought lost many years before.
Adventure - Word Format (7Kb)
Adventure - Text Format (5kb)
Adventure - RTF Format (6kb)
Pearl's Peril - RTF Format(3kb)
Haven (Northern Reaches) Tower Of Refuge 6-7 PCs of Level 4-6
(36 Total levels)
The PC's hear of a tower in a city that accomodates many wizards.
The wizard in the party is VERY interested in finding out what information they may hold.
Encounters with lots of fire related creatures including a strange elven character called Rufus who is not all that he seems.
Adventure - Word Format (26kb)
Adventure - Text Format(15kb)
Adventure - RTF Format(27kb)
Maps - CC2 Format(436kb)
Maps - Gif Format(175kb)
Haven (Northern Reaches) Dhowin's Rest 6-7 PCs of Level 4-6
(36 Total levels)
The PC's finally find Shep's tomb.
However since that burial, another burial mound has been built on top, that of the evil fighter Dhowin who was also a hunter of the fabled treasure that was kept in the ancient tomb.
So avid was he that he even searched for it after death.
Shep also sets the PC three tests, one of the spirit, one of the mind and one of the body to see if they are worthy.
(Requires Dungeon #58 or #69 for the test of the mind).
Adventure - Word Format (43Kb)
Adventure - Text Format(19kb)
Adventure - RTF Format(37kb)
Maps - CC2 Format(623kb)
Maps - Gif Format(75kb)
Azcan Empire (Hollow World) Let's Play Ball 6-7 Pcs of Levels 7-8
(50 Total Levels)
The PC's are ordered by Lt. Stolander to follow some crawler tracks found on the edge of the jungle leading south-west.
They are to bring back any of the people who stole the crawler alive, if possible. The tracks eventually lead to a small temple.
Here they discover the remains of the crawler and its crew also some bloody remains at the top of the temple.
If they enter the temple they find it leads down into a Tlachtli court and its players.
Adventure - Word Format (17Kb)
Adventure - Text Format (9Kb)
Adventure - RTF Format (16kb)
Maps - CC2 Format (115Kb)
Maps - Gif Format (34Kb)
Azcan Empire (Hollow World) In Search Of A Cure 6-7 Pcs of Levels 7-8
(50 Total Levels)
The native shaman Jafidor does know of a cure for the disease that is affecting the camp but it is some way away and it will take some time to get there.
Jafidor leads the PC's through the jungle to a cave. Unbeknownst to Jafidor a beholder has taken up residence there.
This along with encounters with Malpheggi Lizardmen, Azcan warriors, the normal beasts and dangers of the jungle test the heroes to the limit.
Adventure - Word Format (26Kb)
Adventure - Text Format (15Kb)
Adventure - RTF Format (25kb)
Maps - CC2 Format (160Kb)
Maps - Gif Format (26Kb)
Azcan Empire (Hollow World) The End Of All Hope 6-7 Pcs of Levels 7-8
(50 Total Levels)
Having returned to the site of Haldemar and found it destroyed the PC's discover that the Azcans have taken
the survivors to their capital city to act as sacrifices to their god. Jafidor is incensed as some of his tribespeople have been taken as well.
The PC's will have to travel first across land then across Lake Chitaloc to get to Chitaloc itself.
Here they could be captured or turn up in front of the King voluntarily.
Either way they will be taken to the pyramid on the Festival Of Atzanteotl and sacrificed.
At the moment when a PC's heart is about to be removed Mt. Kotlati erupts darkening the sky.
Adventure - Word Format (26Kb)
Adventure - Text Format (15Kb)
Adventure - RTF Format (25kb)
No Maps Available.
Thyatis Return Of The Prodigal Son 6 PCs of Levels 7-9
(50 Total Levels)
The PC's return to Thyatis after thier foray into the Hollow World.
They find a city and nation at war.
An elderly politician asks them to find his son who has gone missing since he returned from the front line.
The Return Of The Prodigal Son (99Kb)
Other Formats & Maps To Follow.
Thyatis The Last Resting Place 6 PCs of levels 7-9
(50 Total Levels)
This adventure follows on from The Return Of The Prodigal Son.
The PC's follow leads that take them to a small abbey north of Thyatis.
What they find is not what they seek.
(This adventure is based on a Side Trek by Chris Hind published in Dragon issue #51).
The Last Resting Place (12Kb)
Other Formats & Maps To Follow.
Thyatis The Final Journey 6 PCs of levels 7-9
(50 Total Levels)
The PC's are hired as an honour guard to escort the body of a famous gladiator to his home town some few days away.
They don't know that the coffin contains more than a body.
Unfortunately for them someone else does know and they want the gladiators goodies.
The Final Journey (20Kb)
Other Formats & Maps To Follow.
Thyatis Stonelife 6 PCs of Levels 8 - 10
(56 Total Levels)
A young stonemason is given a commission beyond his means and goes to a mage for assistance. The result are statues that are more than lifelike.
Adventure - Word Format (28Kb)
Adventure - Text Format (18Kb)
Adventure - RTF Format (27kb)
Maps - CC2 Format (194Kb)
Maps - Gif Format (248Kb)
Thyatis Dr. Quilto's Secret 6 PCs Of Levels 8-10
(56 Total Levels)
The PC's stumble on a strange experiment.
Adventure - Word Format (20Kb)
Adventure - Text Format (10Kb)
Adventure - RTF Format (19kb)
Maps - CC2 Format (189Kb)
Maps - Gif Format (58Kb)
Thyatis & Below! The Caves Of Zyvanna 6 PCs Of Levels 8-10
(56 Total Levels)
A wizard is searching for an unusual wood from which to create a powerful wand. His seraches lead him to an underground cave system which in turn leads to an encounter with the mysterious Shadow Elves. Not all are pleased to have visitors from the lands above.
Maps of the Thyatian town of Greenheight and the Shadow Elf town "Dream of Forgotten Stars".
Adventure - Word Format (45Kb)
Adventure - Text Format (28Kb)
Adventure - RTF Format (40kb)
Maps - CC2 Format (446Kb)
Maps - Gif Format (290Kb)
Western Thyatis Ransom! 6 PCs Of levels 8-10 One of the party is kidnapped by servents of the evil goddess Nyx. Harrassed by bandits, beset by spellcasters and attacked by hordes of undead this is a tough test for good alligned PCs Adventure - Word Format (42Kb)
Adventure - Text Format (25Kb)
Adventure - RTF Format (37kb)
Maps - CC2 Format (643Kb)
Maps - JPEG Format (200Kb)
Mystara Map Adventures
The adventures below are an accompaning series to go with the CC2 format maps I have been producing of the Mystara Gazatteers and Modules.
Karameikos
WEB EXCLUSIVE!
Broken Ground 5-6 PCs of level 9-10 (54 Total Levels) This adventure is based on the entry for Flaurmont 1, AC1010 in the "Poor Wizard's Almanac".
'Ground is broken for the Karameikan School Of Magecraft in Krakatos. King Stefan has ordered the place to be cleaned, fallen walls repaired and an additional wall to be built.'
The PCs, as honoured citizens are invited to the opening. The PCs be of a level to have a stronghold/tower of their own and will have carried out at least one quest for the King in the past. At least one of the PCs should be a magic user. Useful resources include The Orcs Of Thar and The Grand Duchy Of Karameikos.
Adventure - Word Format (34Kb)
Adventure - Text Format (29Kb)
Adventure - RTF Format (19kb)
Maps - CC2 Format (198Kb)
Maps - GIF Format (72Kb)
Ylaruam
WEB EXCLUSIVE!
The Sparkling Spear 5-6 PCs of level 9-10 (54 Total Levels) This adventure is based on the entry for Sviftmont 18, 1012 in 'The Poor Wizard's Almanac.
"The Sparkling Spear, a fabled weapon stolen from the Archives of the University of Ylaruam several decades ago, is returned by adventures who found it in the southwestern highlands of Ylaruam".
Useful resources include The Poor Wizard's Almanac for 1012 and The Emirates of Ylaruam gazetteer.
It is suggested that the characters are of Ylari extraction, of good or neutral alignment and the party should contain at least one mage.
Adventure - Word Format (63Kb)
Adventure - Text Format (53Kb)
Adventure - RTF Format (37kb)
Maps - CC2 Format (1889Kb)
Maps - PNG Format (222Kb)
Glantri
WEB EXCLUSIVE!
Ferdynand's Gargantoid
NEW!
5-7 PCs of level 2-4 (18 Total Levels) This adventure is based upon the entry for Ambyrmont 20, 1011 in 'The Poor Wizard's Almanac. 'Ferdynand Lillipot, a Glantrian mage, has spent the last six years slaving over a design for a war machine to defeat Alphatia. He has flown the 50' tall man shaped war machine to Glantri City to show to the Council of Princes. On arrival he is devastated to hear that the war has been over for more than a year. Leaving the gargantoid in the plaza he decides to drown his sorrows in a tavern'.
The adventure is scaled for 5-7 players of levels 2-4 (18 total levels). It is recommended that at least one of the players is a mage anxious to gain favour with the magic users in Glantri. They have been invited to meet a representative of the guild in the Feathered Serpent Inn as he wants to hire them for a mission.
Adventure - PDF Format (140Kb)
New Rulers Of A Troubled Land
The next series of adventures were used as 'quickies' for the PCs as they were clearing an area of NW Wendar.
They had been granted a series of small dominions as a reward for defeating the Shadow Lord (TSR Adventure X11 - Saga Of The Shadow Lord). There were a series of problems in each of the dominions and they quickly noticed that there was a common factor, a shadowy force known as the 'Chaos Alliance'.
I will be using this as an adventure hook for the next few adventures.
Wendar The Ruined Shrine 6 PCs of levels 8-11 In the Barony of Bordyn there is an old shrine sat at the foot of a steep, rocky cliff. The shrine has long been disused and all but forgotten. The people of the nearby village of Bordyn however tell tails of strange lights and sounds emanating from the shrine and keep away from it as much as they can. Adventure - Word Format (17Kb)
Adventure - Text Format (7Kb)
Adventure - RTF Format (11kb)
Maps - CC2 Format (211Kb)
Maps - GIF Format (141Kb)
Wendar Deserted Settlements 6 PCs of levels 8 - 11 In several of the baronies there are deserted settlements. The inhabitants of nearby hamlets tell of a savage plague that ravaged the villages. Victims slowed down till they nearly stopped, eventually they even stooped eating and breathing. None will go near them now in fear that whatever destroyed the people will spread to them. The source of the problem is a pair of Bargda who live in a small underground cave complex along with a handful of trolls. Adventure - Word Format (14Kb)
Adventure - Text Format (7Kb)
Adventure - RTF Format (10kb)
Maps - CC2 Format (196Kb)
Maps - GIF Format (104Kb)
Wendar Glencombe Castle
6 PCs of Levels 8-11 The castle is home to a guild of thieves, led by a 9th level vampire disguised as a thief. The thieves have been involved in the recent war against the lawful ruler of the realm and are now keeping a low profile. To a casual glance the place is deserted and partly ruined. Dwarves and gnomes may notice that it is in better repair than first appearances suggest. The main hideout is below ground. Adventure - Word Format (15Kb)
Adventure - Text Format (8Kb)
Adventure - RTF Format (11kb)
Maps - CC2 Format (454Kb)
Maps - PNG Format (269Kb)


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© 1997-2003 Alan Jones
Player Characters © Robert Vance & Philip Keable


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