Ilmater
Portfolio: Endurance, Suffering
Ability Requirements: Constitution 14, Wisdom 12
Prime Requisite: Constitution, Wisdom
Alignment: Lawful Good

Ilmater is the Crying God, the god of endurance, suffering, martyrdom, and perseverance. It is he who offers succor and calming words to those who are in pain, oppressed, or in great need. He is the willing sufferer, the one who takes the place of another to heft the other's burden, to take the other's pain. He is the god of the oppressed and unjustly treated. In early days Ilmater's symbol was a blood stained rack, but of late a set of white hands bound by a blood red cord is used. The latter symbol has increased Ilmater's popularity in the world at large. Ilmater dwells in the Twin Paradises.

The followers of Ilmater are often perceived as being intentional sufferers, but in reality they offer a great deal along the "pure clerical" nature of healing and recovery tro those who have been hurt. They put others ahead of themselves, are sharing, and emphasize the spiritual nature of life over the gross material body. Ilmater's priest are found where they are needed, which is usually in the worst possible conditions, ministering to the needs of the opperessed, and the poor. They dress simply in gray, with gray skullcaps (blood red for the higher ranks).

Armor is not worn by Priest of Ilmater, and his priest can use all bludgeoning weapons and the scourge. Magical items are the same as those of clerics.

Spell selection for Ilmater's priest consist of major access to the spheres of All, Charm, Creation, Guardian, Healing, Necromantic, and Protection. Minor access is given to the spheres of Combat, Elemental, Summoning, Sun, Weather.

Priest of Ilmater receive 140 character points to spend on skills and abilities from the following list. Skills cost 5 to 15 points. Any unspent points can be used to acquire nonweapon proficiencies or saved for use during the game. The standard priest of Ilmater spends his character points to acquire the abilities of endurance, followers, protection from pain, remove fear, saving throw bonus, survive without food or water, and access to spheres.

Access to spheres: The standard spell selection cost 86 character points or he can purchase spheres individually just as clerics do (see page 57 of the Skills and Powers book).
Endurance proficiency (5): The priest gains the endurance proficiency at no cost.
Followers (5/10): By purchasing this skill, a priest can gain followers as described in the Players Handbook if he establishes a stronghold and is at least 8th level. If this is purchased as a 10-point ability, the priest can attract followers whenever he establishes a stronghold, regardless of level. Refer to the priest section of the Players Handbook for more details on followers.
Hit point bonus (10): Priests with this ability use 1d10 to determine their hit points rather than 1d8.
Protection from pain (10): At 12th level, a priest of Ilmater suffering under extreme punishment, torture, or suffering, may be possessed by a beneficial servant of Ilmater. This is at the request of the character. During the possession, the servant takes all the pain inflicted, but no physical damage. The servant cannot move the body and remains only until the suffering has passed. A dispel magic spell will drive out the servant.
Remove fear (10): The priest can remove fear from others and negate the effect of baneful emotion-based spells which cause pain, suffering, or hopelessness. The priest can perform this task on up to two other people per day.
Saving throw bonus (10): The priest gains a +4 bonus to saving throws that involve endurance or resisting pain and suffering. They gain a +2 bonus on all ability checks involving Constitution in such situations (such as swimming and drowning).
Survive without food or water (10): The priest can survive without food or water for a number of weeks equal to his level. He will be reduced in fighting ability by -1 to hit and damage for every three weeks without food or water, but will not perish. The priest will be wracked by hunger pangs, but that is to be expected in this faith.
Warrior-priest (10): Priests who select this ability use the warrior Strength and Constitution bonuses for exceptional scores. For example, a priest could have an 18/30 Strength, and he could gain bonus hit points for having a Constitution score greater than 16.
Weapon specialization (15): The priest can specialize in a particular weapon. The character point cost must be met in addition.