Lliira
Portfolios: Joy, Happiness, Dance, Festivals, Trade, Money, Wealth
Ability Requirements: Wisdom 13, Charisma 13
Prime Requisite: Wisdom, Charisma
Alignment: Chaotic Good

Lliira, Our Lady of Joy, is the goddess of content-ment, release, joy, happiness, dance, and freedom, and is the patroness of festivals. Lliira has recently taken on the portfolio of the dead goddess Waukeen, the goddess of trade, money, and wealth. Therefore she has two types of specialty priest, one of Joy, happiness and dance and one of Trade, wealth and money. Lliira makes her home on the outer plane of Arvandor. Her symbol is three stars: one orange, one yellow, and one red.

Lliira's followers are believers in the ability, potential, and talent of the individual, and the celebration of life and its diversity. Often this to hedonism that would make a Sunite blush (briefly). With the absorption of the church of Waukeen, Lliira's church has become wealthier, but taken on a more responsible air, as it attracts more of the merchant class.

Lliira's priest are known as joybringers, and dress in a mixture of orange and yellow. Since the Time of Troubles, the church has attracted many of the former followers and clergy of Waukeen, and many of that faith's old temples have now been reconsecrated to Lliira. With the infusion of new blood, the church has become mildly more responsible and mildly more mercantile. It has also developed a stronger feeling towards personal freedoms. With Lliira's rapid growth it is quite possible she will soon become an intermediate power, as was Waukeen.

Both types of Lliira's priest are allowed to wear any type of armor and use bludgeoning weapons, plus the lasso and net. If a priest of Joy uses a weapon which inflicts damage on another, all the priest powers are revoked. This does not apply to undead or non humanoid monsters. The penalty exist until the Lliiran priest spends a full day engaged in meditation and absolution, followed by a big party all night. Priest of Trade do not have this restriction, but are expected to act appropriately.

The standard spell selection for both types of Lliiran priest consist of major access to the spheres of All, Animal, Charm, Creation, Healing, Guardian, Necromantic, Protection, Sun, Travelers, Wards, and Weather. Minor access is given to Divination, Elemental, Plant, and Summoning.

Priest of Lliira receive 135 character points to spend on skills and abilities from the following list. Skills cost 2 to 10 points. Any unspent points can be used to acquire nonweapon proficiencies or saved for use during the game. The standard priest of Lliira spends her character points to acquire the abilities of combat bonus, dancing, followers, soothing word, turn undead, and access to spheres. Priest worshipping Lliira as Waukeen's godly regent spends their character points on appraising, gem cutting, disern true metal, followers, turn undead, and access to spheres.

Access to spheres: The standard spell selection cost 100 character points or he can purchase spheres individually just as clerics do (see page 57 of the Skills and Powers book).
Appraising proficiency (2): The priest automatically has the appraising proficiency.
Combat bonus (5): The priest gains a +2 to hit when engaged in wrestling or other nonlethal forms of combat.
Dancing proficiency (2): Priest of Lliira automatically have the dancing proficiency.
Detect evil (10): A priest with this ability can see emanations of evil from creatures and objects within a path 10 feet wide by 60 feet long. It takes one round to scan a direction, and the priest cannot be attempting other actions.
Detect undead (10): A priest with this ability can detect undead creatures within a path 10 feet wide by 60 feet long. It takes one round to scan a direction, and the priest cannot be attempting other actions. Priest cannot detect undead through stone or other thick materials.
Discern true metal (10): The priest has the ability to discern true metal from false. They cannot identify metal per se, but can determine if a supposedly gold coin is truly gold of a gold-plated lead fake, or even if it was created magically (say, by a djinn).
Followers (5/10): By purchasing this skill, a priest can gain followers as described in the Players Handbook if he establishes a stronghold and is at least 8th level. If this is purchased as a 10-point ability, the priest can attract followers whenever he establishes a stronghold, regardless of level. Refer to the priest section of the Players Handbook for more details on followers.
Gem cutting proficiency (3): The priest automatically has the gem cutting proficiency.
Hit point bonus (10): Priests with this ability use 1d10 to determine their hit points rather than 1d8.
Soothing word (10): Priest may utter a soothing word once per day. The soothing word may remove fear or other harmful emotion-affecting magic from all within 20 feet of the priest. The priest has a 50% chance per individual affected to remove the magic, plus 2% per level. The soothing word may also be used to add a +2 to initial reactions with others.
Turn undead (10): The priest is granted power over undead, such as zombies, skeletons, vampires, and liches. The priest can drive away these creatures, and as they advance in faith and experience levels, they can destroy some forms of undead. The chart for turning undead can be found in the Players Handbook on page 103, and in the Skills and Powers book on page 58.