Hugh is a huge Abyssal lord, whom does nothing more than
train tanar'ri to fight in the Blood War. Hugh is an expert
weaponsmaster and is considered a master in all weapons. He
is 12' tall, has a pair od gossamar wings, a fanged canine
mouth, and a large scar running down his right cheek. Hugh
can speak any language.
Combat: Hugh
is a terror in battle. Even physically he is considered a
grand master in all weapons (+3 to hit +3 dmg, +2 to
Speedrank (or -5 to initiative), and the weapon uses one
higher die for damage, knockdown, ect.) (ie. a normal long
sword in Hugh's hands does 1d10+3/1d20+3 dmg, sf: 0, sr:
VFa, KD: d10). Hugh is also said to be one of the strongest
non-divine creatures in the Planes; he has a strength of 25.
He can also bite for 1d12 damage. Hugh, however, does not
need to draw a weapon. He casts spells as a 13th-level
Necromancer, and as a 10th-level cleric -- he has access to
the All, Combet, War, Necromantic and Elemental Fire
spheres. He is also 70% immune to psionics. Hugh usually
walks into battle weilding Hunter (a long sword +4, +6 vs.
Celestials) and Heart Piercer (a Spear +6). Both Weapons
were enchanted in the abyss.
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Habitat/Society:
Hugh lives in a large palace on the 295th layer of
the Abyss. His palace is known as the Army Training
Camp (if you have the Hellbound boxed set this is the
area marked as the target for the Baatezu attack found in
the first adventure). Hugh is not just a walking training
camp, but he's also highly intelligent. According to the
chant, he has destroyed a sigle baatezu army
singlehandedly...in Baator. Many upstart Balors have tried
to bob Hugh, or put him in the dead-book. No one knows what
happens to those Balors, but they're never seen again...
"Hugh you Say?? Trains all the
Tanar'ri Troops?? Yer comin with me berk!"
--Grundle Axebeard, Harmonium
Officer
Ecology:
Hugh destroys any local ecology there is. He does not
eat, and does not care what his minions eat. Hugh has
single-handedly destroyed the ecology of his layer of the
Abyss.
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