Marketing Plan

for

Human Computational Communications

by

David Ian Brager
517 Newcomer Street
Richland, WA 99354-2243173
509-946-4471
scrypnosis.com

CEO list updated 15 April 2008


Human Computational Communications (HCC) marketing

I.    EXECUTIVE SUMMARY

    Marketing media specifically for use by people to develop belief systems for entertainment purposes has long been established.  However, developing belief system applications that utilize the subconscious mind to augment visual processing on the part of the listener so as to create and enhance reality, while also maintaining an environment that allows more rapid adaptation to neural interfaces, most recently called Brain-Computer Interfaces (BCI), brings Human Computational Communications to the modern age.  Everything in this marketing plan is factual and has already taken place up to Section III Marketing Objectives.

II.    ENVIRONMENTAL ANALYSIS

    In the mid-1980's, there were two seemingly significant changes to the world.  

    ■    First, there was the neural interface market, which had been in use by the US Military for some thirty years, was finally entering the consumer market.  

    ■    Secondly, there was the computer game market that had been steadily building to extremes.  

    To bridge these two fields, there would need to be, at their ultimate convergence, a consistent method to getting people to use their subconscious minds that was both safe for the user and consistent for the programmers.  It was at this point that David Ian Brager, a computer programmer since 1973, began a most unique approach to marketing, by setting people on paths to meet at this inevitable point of convergence at some future date unknown.  

    David developed "scrypnosis," a consistent contractual method to hypnosis, and placed this work, as well as the terminology (scrypnosis), into the international public domain in February, 2003.  It was his intention that all interfaces need this process so as to obtain rapid integration with humans while maintaining a safe and disclosed environment so that nothing could be done without the expressed permission of the listener.

    David came to realize that since the processing of logic by humans represented nothing more than an advanced communications field.  Thus, he coined the phrase "Human Computational Communications" (HCC),  as a convergence of two existing fields, "Human Communications" and "Computational Communications."

    A.    The Marketing Environment
        1.    Competitive Forces

            Since the invention of the terminology, "Hypnosis," by Dr. James Esdaile, a Scottish surgeon, who adapted and used it as his sole anesthesia for painless surgery in India in 1837, there has been a lot of curious discovery and serious research into this phenomena. There are tens of thousands of hypnotists practicing universally, but as there has been no established international standard method, the results of all research are questionable and their proofs are dubious at best, for there is no consistency of gathering data.  Therefore, the establishment of a public domain method aligns programmers and practitioners alike to a common platform, and this will stimulate a genuine competitive marketplace which has not hitherto formally existed.

        2.    Economic Forces

            HCC feeds off an innate ability that has remained dormant in humans for thousands of years.  Had there been a universal method to this point, there would probably have been no more wars, for most people would have discovered that their needs were few and their abilities to generate their own tools, much greater.  Thus, the biggest issue is getting people to realize that this ability is free.  All of these tools, from which the subconscious mind of each human delivers, are free for use once someone learns how to do it.  Therefore, there is a untapped market for interchangeable tools that can work together to build this body of knowledge so humankind can finally evolve to their next stage of intellectual development.  Change like this is often resisted, but necessary.  Therefore, the economic forces that affect this process are more scarred by the process that they do not even know they exist or have such needs.

        3.    Political Forces

            There has been much concern over the use of mind control.  What makes the greatest argument is that each human being needs to be educated to the fullest comprehension that each may employ so as to maintain maximal understanding that any actions experienced or made are the responsibility of each individual.  Therefore, a universal method will aid to the freedom of the individual, and these are typically, at least in the United States, valuable assets to political forces.

        4.    Legal & Regulatory Forces

            This is the reason that a contractual method to hypnosis needed to be developed.  There has been no legal and regulatory forces by which the field has had controlling it, and subsequently, there have been many cases where hypnotists have unprofessionally abused and touched their patients.  With a contractual method, all intent in disclosed to the listener and that listener can choose to not participate in advance of any such performance.  The protection of the general public is in high order with the universal adaptation of a contractual method to HCC.

        5.    Technological Forces

            With the advances of streaming media through the internet, as HCC is nothing more than a logical use of words, the delivery of such process to the end user is being expanded to a universal market.  Technological forces in the neural interface market have reached a crescendo, leading to the First International Conference & USA-China Joint Workshop on Neural Interface and Control which is to be held  May. 26-28 , 2005, in China. Thus, the timing for the marketing of HCC applications is approaching.

        6.    Socioeconomic Forces

            Aside from the fact that most of the world is on the verge of bankruptcy, the facet that HCC development and experimentation can be generated freely so that they can be run manually, so as to allow people to test, to exist, and to experience these levels of internal logic without cost.  In one session of generally two hours on any one day, any human can retrofit their logic from every day lived against their current value system so as to alter and eliminate negative memories from their lives, permanently.  People who are happier work harder, hence the upshot will be to increase productivity while doing so for less overhead.
    

    B.    Target Markets
        1.    Profit Markets
            a.    Civilian Markets
                (1)    Digital Drugs

                    Currently, in the spectrum of the illicit drug market, we find there are only two primary options –     Don't Do Drugs or Do Drugs.  Digital Drugs offer a new middle option.  From David's research, it was discovered that anyone having any memories of euphoric states can harvest these and thus employ their own mind's abilities to utilize these sensation memories, to ever higher levels on intensity, without having to ever ingest such drugs again while, at the same time, having the ability to turn on and turn off these sensations at will.  Thus, these become a reusable, controllable option that widens the spectrum while adding new dimensions to the field of communications, for digital drugs are nothing more than streaming words.

                (2)    Fantasy Travel

                    After some experiments with belief systems pertaining to known stories, it was discovered that one can actually fully believe oneself to be on vacation in impossible locations doing impossible things to the fullest extent of what one might wish to achieve.  This concept exactly parallels concepts developed in the writings of science fiction author Philip K. Dick (PKD).  In one experiment, the actual concepts of having a fantasy vacation (as taken from the movie "Total Recall" which was based on a story written by PKD) as a secret agent on Mars, "Drinking and whoring and fighting the whole time," as quoted from the requesting party, the actual three-week trip, once the listener was deep in a self-created subconscious state, took slightly less than five Earth minutes.

                (3)    Eyes-Closed computer gaming

                    By utilizing belief systems in conjunction with neural interfaces, surround sound and HCC elements, users create visual fields in relation to sounds they hear around them.  It was discovered that if one is asked questions about a sound, and asked specifically to create, in the rationalization processing of the mind, the basis for physical constructs that do not matter to the storyline, such as what color or shape a space ship might be, the user then adapts such belief enhancements to the sound effect that is for each element of the game, and thus, by relying upon the mind's adaptation of spatial relation of said sound to the perspective point of intersection with the user, the user's mind will conjure up all the visual fields necessary without the programmers having to do any video graphic development whatsoever.

                (4)    Casino Rapid-Rest centers

                    By allowing Guests to use their imagination so as to escape reality and obtain a hibernation state in about thirty minutes, casinos can offer these entertainment venues to allow players to get more fun out of their days.  A trip to the Global Gaming Expo in Las Vegas found an untapped market that is brimming with both enthusiasm and fiscal dynamics from around the globe.  Nothing like this has ever been explored to the levels of being so blunt as to directly market subconscious escapism, yet in such places as Indian casinos, which are often on dry Reservations, the concepts of experiencing spiritual sensations without euphorics may well have a more significant aspect, though its value will oft be questioned by elder council.  Still, from experiments run by David with one journalist, who happened to be a member from a North Dakota tribe, the importance of achieving visions from this process will enable values, set down generations ago, to be implemented and shared at a most moving level of comprehension, to both visitors and tribe alike.

                (5)     Stock Market Activity in audio.

                   By assigning a unique sound to each stock, being that many firms already have one, and utilizing five channels set with four speakers at each of four corners, and then one speaker at the ceiling's center, the movements of the sound through an XYZ location in space relates to investors in the room various data without having to see the numbers.  Through changing the pitch, the tone, the vibratto, and then the XYZ location of the sound in relation to each speaker, such speakers can relate volume, activity, and other data once a standard for which symbolic sound stands for what specific value.  It will take a little training, but once adapted, will deliver streaming media that can be utilized at trading houses throughout the world.

            b.    Academic Markets
                (1)    Computer Aided Design enhancements

                    Instead of having to draft out one's ideas on a computer screen manually, one can utilize one's own dreamscape environment so as to have what is perceived as a tactile invention capacity of one's own mind, and from this process, transmit coordinate data from the envisioned creation (that is "seen" and believed to be real) to that of computer aided design software.  In this process, we move more rapidly from idea to creation.

                (2)    High-speed typing

                    By integrating HCC processes, then utilizing a short-hand multi-stroke codex, and integrating with neural transmissions by such brainwave interfaces as the Cyberlink by Brain Actuated Technologies (brainfingers.com), users can listen to text-to-speech audio from a computer and transmit text back to the computer at rates in excess of 1000 words per minute.

        2.    Non-Profit Markets
            a.    Military Markets
                (1)    Post-Traumatic/Shell-Shock recovery systems

                    Through the process of creating HCC-suggested filing systems, users create a sorting process by which one can place memories for permanent removal from their primary memory systems and thus terminate the terrors that plague their sleep and memories.  This system has been tested extensively as it was the basis for the Basic All-In-One (BAIO) script that was eventually given to the United Nations in October, 2004, so that all peoples, everywhere, could create internal peace and learn to go on living after traumatic experiences, such as by the recent Tsunami or war.

                (2)    Creating Alternative Personalities

                    Through David's discovery that the human mind creates, from birth, a personality data collection system on a three-dimensional grid, the axis of which are Known-to-Unknown, Liked-to-Disliked, and Real-to-Imaginary, finding the individual himself/herself at 0,0,0, and, furthermore, having the ability, at any time, to shift one's identity to becoming any of these pseudo-personalities at any time, it was also discovered how one could create counter-personalities which override, at will, the primary value systems of the individual.  Combining this with triggering processes, which are consistent from age-old post-hypnotic suggestion processes, one can trigger inventive change and behavior, for the alternative personality, if so believing that one's actions are not real, can induce all manner of disruptive or lethal changes to life.  A posting by David to this effect exists in the USENET newsgroup archive (go to groups.google.com and search for "How to make a Manchurian Candidate")
 
            b.    Civilian Markets
                (1)    Instant Therapy

                    When one considers that currently, good mental health is presumed to only be available to those who retain such processing since birth or those who can afford $100 a hour for one or two sessions per week, to share one's life issues with a counselor for an average of some eighteen months, the option of working out all of one's issues in one's own head without telling a single secret to anyone has some merit.  However, to do so in roughly two hours during a single session that does not necessarily need to be repeated, and with effects that appear to make permanent changes, the concepts of instant therapy place the tools of good mental health back into the hands of family and away from the gaping maw of organized therapy.  The Basic All-In-One (BAIO) script accomplishes this, and it was released to the United Nations with this element of returning such control back to the familial unit as its primary purpose.


            c.    Academic Markets
                (1)    Rapid cramming for finals.

                    It was discovered early in hypnosis study that one can accomplish rapid relearning of previously experienced knowledge.  However, by employing this on a triggered-response that is merged into HCC technology, one can cram for a college exam by triggering the internal database processing system by those parts of memory that deal exactly with the needs of the moment as defined by the testing process.  Thus, a listener can relive all lectures in one's mind as if they are happening at this moment, and thus accomplish several days worth of material in about five minutes with total recall.

                (2)    Rebuilding one's entire basis of knowledge

                    From the basis of the rebuilding of knowledge for short-term use, such as for tests, it was further discovered that one can take one's most current value systems, which David coined as the Current Age In Life State of Mind (or CAILSOM for short), and thus relive one's entire life while inserting one's CAILSOM value system into the study and structure of one's own logic.  In this way, one can thus retrain one's own mind to fix logical thinking errors and adapt to the value systems of the moment rather than employing thinking errors from the past.

    C.    Current Marketing Objectives and Performance

            In the course of creating a new market, one is forced to do a lot of cold calling.  It takes time to make a market happen and create newness in a void of peculiar dullness.  For this reason, David has spent a lot of time doing volunteer work for individuals, while, at the same time, writing to CEO's and major players around the world so that he could get a feel for what it is to do the CEO level work, to ask cue questions as only the CEO can answer in regard to a direction the company might take if HCC reached an international acceptance to these levels, and, at the same time, see how much time they would invest in such a conversation.  The investment of time these key people gave will be slightly repaid in kind once David's time is valuable enough for the recipient to recognize the value of the gift received for the gift given.

            All of the following people have responded and/or maintained email and other media conversations with David and, thus, are fully apprised of HCC logic.  They are, therefore, the ones which will be of the first contact once HCC products become available so that they can see, critique, and comment on the effectiveness of these products, as well as obtain

        1.    CEO's
            a.   Peter Brightman (Creative Entertainment Group)
            b.    Peter Lewis (Progressive)
            c.    Dave Neeleman (JetBlue)
            d.    Hal Myers (Thought Technology)
            e.    Larry D. Woolf (The Navegante Group)
            f.    Niklas Zennstrom (Skype)
            g.     Richard Branson (Virgin)
            h.    Vincent Stefanelli (Dsonic)
            i.    Jay Bush (Bush Bros. Beans)
            j.    Bob Bittman (IGT (slot machines))
            k.    Gavin DeBecker (Gavin De Becker & Associates)
            l.    Harry M. Hayes (Smart Stream Technology)
            m.    Craig Nickoloff (Claim Jumper Restaurants)
            n.    Dr. Andrew Junker (Brain Actuated Technologies)
            o.    Dr. Larry Farwell (Brainwave Science)
            p.   Richard Parsons (AOL Time Warner  2005)
            q.   Fred Durham (CafePress.com  2006)
            r.   Peter Bazalgette (Endemol Entertainment UK, 2006)
            s.   Jon Vlassopulos (Endemol Entertainment Los Angeles 2006)
            t.   Marc Lefton (Adholes)
            u.  Philippe Matthews (Shock Publishing)
            v.  Rod Mosby (Single R Records)
            w. Alan Gevins  (SAM Technology)
            x.  Dane Spotts (PSI Tech)
            y.  Jamie Hyneman (M5 Industries)
            z.  Michael Eisner (when he was at Disney, in the 1990's, I wrote him a letter to ask him to run for President)
          aa.  Steven Spielberg  (I wrote him a letter in the 1990's to ask him to bring his business to Richland, Washington)
          ab.  Donna Ecton (when she was CEO at Andies Candies & sent my wife a bag of Toasted Coconut before they were in the stores)

        2.    Teachers, Entertainers, Inventors & Writers
            a.    Sir Tim-Behrens Lee (inventor of the World Wide Web)
            b.    John McAfee (inventor of the Anti-Virus movement)
            c.    David Shepherd (Chicago Compass Theatre improvisation guru)
            d.    Chris "Shockwave" Sullivan (improv actor and rapper)
            e.    R. Kevin Doyle (improv teacher)
            f.    Thomas Knowland (sculptor)
            g.    Rodney (and Joan) Dangerfield (actor and writer)
            h.    Louis Yoelin (musician)
            i.    Steve Wozniak (inventor of the Apple Macintosh)
            j.    Emo Philips (comedian)
            k.    Fran Capo (comedian)
            l.    Dennis Miller (comedian and writer)
            m.    Al Franken (comedian and writer)
            n.    David Ignateus (writer and journalist)
            o.    Jackie Martling (comedian and writer)
            p.    Vic Dunlop (comedian)
            q.    Marty Keegan (comedian and producer)
            r.    Cathe B (comedian)
            s.     Stuart Bronstein (attorney and comedian)
            t.    Xaviera Hollander (writer and columnist)
            u.    Mark McCollum (musician and comedian)
            v.    Gary Gilman (comedian)
            w.    Gary Gygax (author & game developer)
            x.    Quint Beneditti (lyricist and composer)
            y.     Vinton Cerf (internet pioneer (helped me set my book's asking price (19.98)))
            z.      Ellen Cleghorne (comedian)
           aa.     Mikey Jukes (hip-hop promoter)
           ab.     David Brenner (comedian)
           ac.      Wendy Northcutt (darwin awards)
           ad.      David Dvorkin (author)

               
II.    SWOT ANALYSIS
    A.    Strengths
        1.    All humans have this ability.
        2.    It does not cost anything to use.
        3.    It allows someone to extract data from their brain as if from a computer.
        4.    It allows filing and elective termination of defective or painful memories.
        5.    It allows people to alter their perception of reality without drugs.
        6.    It gives all humans the opportunities to learn more from their own past.
        7.    Allows the legal profession to participate in the monitoring and control of the legitimate aspects of hypnosis, especially for use in court.
        8.    It allows college students to get more out of academia with less work.
        9.    It opens the door for belief-system entertainment applications.
    B.    Weaknesses
        1.    Most humans are afraid of the unknown.
        2.    It is still going to be categorized as hypnosis.
        3.    It requires a script to be translated into the listener's own language.
    C.    Opportunities
        1.    People who reduce their fears work harder.
        2.    One can work out all their emotional issues in one two hour session.
        3.    Users keep their most private secrets without any disclosure.
        4.    People love to learn new abilities.
        5.    When governments establish scrypnosis as the only legal approach to hypnosis in their countries, it helps protect the general public.
    D.    Threats
        1.    Religious concerns
        2.    Organized Crime
        3.    Governmental interpretations of applications, especially in totalitarian states, may include attempts to manipulate or abuse the general public

    E.    Matching Strengths to Opportunities/Converting Weaknesses and Threats

        By targeting major businesses as markets, raising the mental health of employees will grant a return in harder working people who feel better about themselves.

        By teaching these processes to the leaders of major countries and religious groups, and thus allowing them to disseminate the material themselves to their followers, the reduction of fears coupled with the realization that these processes were ingrained in the individuals by their creator should align people to strengthen their personal ties with their theological/philosophical identities as well as their governments who exist to protect such individuals.  I have begun this process by writing to various Ministries of the Consulates for the European Union, Russian Federation, Australia, New Zealand, China, Canada, Mexico, and various legislators and academic experts in the legal profession around the United States (such as Professor Richard Epstein at the University of Chicago.

III.    MARKETING OBJECTIVES
    A.    Establish scrypnosis as the only internationally legal approach to hypnosis.
    B.    Generate public acceptance of scrypnosis as a standardized platform.
    C.    Educate how existing technologies can be integrated with scrypnosis applications.
    D.    Generate and market my own titles while availing free trade competition by disseminating my tools so that anyone can compete with me.
    E.    Once others are developing titles for this market, begin lecture tours to showcase new developments, hardware, software, etc., sell tons of advertising, and perpetuate promise to answer any question no matter how tWIStEd.

IV.    MARKETING STRATEGIES
    A.    Target Markets
        1.    Academic/Collegiate music market
        2.    Casino entertainment market
        3.    Military support market
        4.    Theatrical audience enhancements
        5.    Home video entertainment
        6.    Legitimate Theatre audience participation
        7.    Airline entertainment
        8.    Streaming Media (Cellular & Modular)
        9.    Adult entertainment
    B.    Marketing Mix
        1.    Direct mail to CEO's and Innovators already contacted.
        2.    Internet
        3.    Volunteerism
        4.    Radio
        5.    Focus magazine advertising.

V.    MARKETING IMPLEMENTATION

    A.    Marketing Organization

    The marketing organization needs to be two-fold.  To bolster the user base and increase development of titles, a traveling media show of such interfaces should either be created or added to existing media showcases for colleges.  Once development of titles has begun, trade shows and internet demonstration sites will carry the technology worldwide.

    B.    Activities, Responsibility and Timetables for completion

        Activities for development of specific title content will depend upon the investors' demands.  Timetables will be set up accordingly.

VI.    EVALUATION AND CONTROL
    
        Through feedback from questionnaires that will be made available, tracking of satisfaction by consumers will be graded and registered in an ongoing basis.  These questionnaires will include suggestions for other titles, so that we can deliver what our audience most wants to experience.