Welcome to EAGHQ.com: EAG Combat Simulations' Headquarters on the Internet. Administrative Details Airsoft Operational Details Combat Simulation Operational Details Combat Simulation Operational Details  INTELLIGENCE COMMUNICATIONS EAG "Helping forge the warrior spirit."  SIT REP Previous Sit Reps available. 22-01-04 12:00 -- The EAG Combat Simulations Website is Now LIVE!! Welcome to EAGHQ.com, EAG Combat Simulations' Headquarters on the Internet.  Here you will find the latest and most accurate information regarding EAG operations.  Be certain to check back often as we will continually make new information available. ABOUT US HISTORY EAG’s objective has always been to provide realistic combat simulation.  EAG Combat Simulations originated back in 1995 as Extreme Adventure Games, a Paintball field established by best friends, Graham Dunkle and Joshua Cunningham.  Around that time, the Paintball Industry was starting to distance itself with its war game roots and beginning to promote Paintball as a sport in an effort to increase the appeal of the activity to a larger market.  This trend was not consistent with the concept of realistic combat simulation that Extreme Adventure Games had been founded on, but unaware of an alternative, EAG continued to employ Paintball equipment as the hardware for their combat simulations. Then in the 1999, EAG was introduced to the emerging activity of Airsoft.  Graham and Josh found the realism of Airsoft equipment and the activity’s focus on military and tactical simulations very appealing.  Airsoft seemed like the next step in the logical progression of their lifelong pursuit of realistic combat simulation.  Four years after its inception, Extreme Adventure Games was transformed into an Airsoft field.  After a little over a year of active participation and interaction within the eastern coast Airsoft community, EAG's founders came to realize that the “Airsoft experience” had left them with many hopes and expectations unfulfilled.  Although the discovery of Airsoft had led them out of the elemental Paintball period and helped them move closer towards their ultimate goal of realistic combat simulation, Airsoft alone was clearly not the final destination.  After many months of careful consideration and reflection, Graham and Josh agreed that while Airsoft had provided the right “hardware” for realistic combat simulation, the culture of the Airsoft community was not consistent with their vision.  After some discussion of these realizations with some other seemingly like-minded individuals within their local Airsoft community, they found their general dissatisfaction with the current state of affairs to be shared and decided to take action.  Graham and Josh began to focus on what exactly was missing and began to develop the framework for an organization devoted to the promotion of accurate military and tactical combat simulation.  Early in the days of January of

 

 

EAG Combat Simulations' New Headquarters on the Internet:  EAGHQ.com

 

 

2001, they introduced this framework to a scrupulously chosen few.  These individuals concurred and EAG Combat Simulations was established. STAFF Graham Dunkle  graham@eaghq.com Command Graham established Extreme Adventure Games in 1995.  His leadership, proficiency in planning and logistics, and his dedication and vision are the core of the EAG Combat Simulation experience. Joshua Cunningham Co-founder Josh facilitated the establishment of Extreme Adventure Games in 1995 and was key in its transformation into EAG Combat Simulations in 2001.  His diligence, selflessness and vision helped form the foundation of what EAG is today. Spencer Cryder  Spence@eaghq.com Operations Spence serves as EAG’s Director of Operations and is fundamental in the design and implementation of the majority of missions, operations, exercises and scenarios hosted at EAG.  Spence’s commitment and vision has facilitated and sustained the development of realistic combat simulation at EAG. Tom Cryder  tom@eaghq.com Staff Jason Dunbar  Jason@eaghq.com Staff Brad Fox  brad@eaghq.com Staff Colby Grenninger  Colby@eaghq.com Staff Terry Herman  terry@eaghq.com Field Development and Maintenance Terry is in charge of EAG’s Field Development and Maintenance.  Terry leads all projects involving the construction, repair and utilities of EAG’s field fortifications.  A skilled carpenter, Terry’s credits include: phases two and three of EAG’s

infamous 18-building compound, the headquarters buildings and the in-ground fighting positions, as well as other field modifications. Ryan Warner  Ryan@eaghq.com Weapons Ryan is a recent and much needed addition to the EAG team.  Ryan serves as EAG’s Small Arms Repairer.  Ryan possesses an extensive knowledge of the mechanics of AEGs and is primarily responsible for performing maintenance and repairs on EAG’s small arms and other similar weapons.  ARSENAL We currently have available 10 equipment packages, featuring the Airsoft version of the Colt M4A1 Carbine made by Tokyo Mauri and JT USA’s Spectra Flex-7 Thermal Goggles/Facemask System. Skirmish 5 on 5, have your 10 troops take on our home team; EAG Combat Simulations' Special Operation Group (ESOG), or organize your larger group into smaller teams and rotate them into battle tournament style. The M4A1 Carbine The “real steel” M4A1 Carbine is a lightweight, gas operated, air cooled, magazine fed, selective rate, shoulder fired weapon with a collapsible stock. A shortened variant of the M16A2 rifle, the M4A1 provides the individual soldier operating in close quarters the capability to engage targets at extended range with accurate, lethal fire. The M4/M4A1 carbines serves with American Special Operations Forces (SOF), most notably the U.S. Army Rangers, Navy SEAL's and Army Special Forces (Green Berets). The U.S. Army has begun general issue of the M4/M4A1 to rapid deployment (main force) units, like the 82nd Airborne and 101st Airborne (Air Assault). The M4/M4A1 carbine is replacing the M16A2 and sometimes the M9 Beretta pistol in the troops' hands because the rifle gives up little to its larger parent in terms of range and lethality while being much handier and more compact. Spectra™ Flex-7™ Thermal Goggles/Facemask System The state-of-the-art Spectra Flex-7 Thermal Goggles/Facemask System is the most advanced goggle/facemask system made today. The Flex-7 mask provides superior face protection using JT¹s unique insert molding technology. This gives the troops a rigid upper mask for ultimate protection with a soft lower to conform and move. The Spectra thermal goggles are the perfect choice for those who fog and sweat heavily.  These systems combined offer the ultimate in anti-fog performance, comfort and versatility.  PRICING EAG Package Colt M4A1 Full/Semi-Automatic Weapon Unlimited Batteries JT Spectra Flex 7 Goggle/Facemask 2 High Capacity Magazines Field Fee Field Fee Full/Semi-Automatic Weapon JT Spectra Flex 7 Wetex Thermal Goggle/Facemask 200 rounds of ammunition 2200 rounds of ammunition Battery UNLIMITED Batteries Camouflage Jumpsuits X-Wind Goggle Fan Smoke Grenades (40K) Smoke Grenades (90K)  Bring Your Own Biodegradable BBs Customers who rent weapons may not BYOBBBs We accept cash and checks.  We no longer accept credit cards at the field or offer charge accounts.  We accept credit cards and online funds transfers through Paypal.  The e-mail address to use is: payments@eaghq.com PRIVATE RENTALS / OPEN PLAY PRIVATE RENTALS You can reserve a private session at EAG with a group of 4 or more participants.  Private rentals are ideal for those who like to play Airsoft and/or those who like to do their own thing.  Private sessions can be scheduled for any day and time.  Reservations and deposits are required to schedule a private session.  More information on Airsoft can be found here.  More Information on reservations can be found here. OPEN PLAY EAG holds open play every other Sunday afternoon for those who desire a more intelligent, challenging and realistic level of participation and interaction and are interested in objective driven combat simulation.  Open play is also a great opportunity for individuals or smaller groups to operate with and/or against a larger group -- We generally have between 15 to 20 troops attend open play.  Troops are in-processed between 1200 and 1300.  Operations are scheduled to begin shortly thereafter and run into the evening.  Reservations and deposits are not required to attend open play but are often a good idea if you require rental equipment -- Our rentals go quickly.  More information on Combat Simulation can be found here.  More Information on reservations can be found here.  Our open play schedule can be found here. RESERVATIONS When you reserve a session for your group. EAG Combat Simulations will require a minimum advance deposit of $10.00 per person and a completed reservation roster (including names, addresses and phone numbers of each participant) due at least   1-week prior to your session. If your deposit is not received, your session may be canceled. Deposits and reservation rosters will be accepted: · hand delivered (cash, check, money order & roster) -- at the field on open play dates · mailed (check, money order & roster) -- to EAG Combat Simulations, 7221 Jacksonville Road, Mill Hall, PA  17751 · e-mailed (Paypal online payment & roster) -- to payments@eaghq.com Deposits are Non-Refundable and are Non-Transferable to another participant or date.  Most sessions are booked 4-6 weeks in advance to allow enough time for the group organizers to collect deposits from participants.10 through 17 year-olds can participate but must have an underage waiver, furnished by us, signed by parent or guardian. This form must be completed each visit even if accompanied by parent or guardian.  Our waiver can be found here. SCHEDULE Open play is scheduled for the following dates: Troops are in-processed between 1200 and 1300.  Operations are scheduled to begin shortly thereafter. MAP AND DIRECTIONS From Lock Haven:· Take Route 64 South.· Turn right onto Browns Hill Road at Tressler's Midway Gulf Gas Station (across from the Lamar McDonald's).· Travel 1.7 miles to stop sign (you will have passed the Comfort Inn and Travelers' Delite on your right).· Turn left onto Jacksonville Road.· We're 1 mile out on the left. From State College:· Take Route 64 North.· Turn left onto Browns Hill Road at Tressler's Midway Gulf Gas Station (across from the Lamar McDonald's).· Travel 1.7 miles to stop sign (you will have passed the Comfort Inn and Travelers' Delite on your right).· Turn left onto Jacksonville Road.· We're 1 mile out on the left. From Williamsport:· Take Route 220 South to the Salona Exit.· Turn right at stop sign at top of off ramp.· Travel short distance to next  stop sign (across from Mann's Garage).· Turn left onto Route 64 South.· Turn right onto Browns Hill Road at Tressler's Midway Gulf Gas Station (across from the Lamar McDonald's).· Travel 1.7 miles to stop sign (you will have passed the Comfort Inn and Travelers' Delite on your right).· Turn left onto Jacksonville Road.· We're 1 mile out on the left.  From I-80: · Take Lamar Exit 173 (old Exit 25).· Turn onto Route 64 North.· Turn left onto Browns Hill Road at Tressler's Midway Gulf Gas Station (across from the Lamar McDonald's).· Travel 1.7 miles to stop sign (you will have passed the Comfort Inn and Travelers' Delite on your right).· Turn left onto Jacksonville Road.· We're 1 mile out on the left. The address to use for MapQuest or similar online services is: 6946 Jacksonville Road, Mill Hall, PA  17751 WAIVER THIS IS A RELEASE OF LIABILITY -- READ BEFORE SIGNING NOTE: THIS FORM MUST BE READ AND SIGNED BEFORE THE PARTICIPANT IS ALLOWED TO TAKE PART IN ANY EAG EVENT. PARTICIPANT'S NAME DATE OF BIRTH (Please Print)  IN CONSIDERATION of being permitted to participate in any way in the sport and activities of Airsoft and/or combat simulation under the auspices of EAG COMBAT SIMULATIONS, I acknowledge, appreciate, and agree that:1. The risk of injury from the activity and weaponry involved in Airsoft and/or combat simulation is significant, including the potential for permanent disability and death, and while particular protective equipment and personal discipline will minimize this risk, the risk of serious injury does exist;2. I KNOWINGLY AND FREELY ASSUME ALL SUCH RISKS, both known and unknown, EVEN IF ARISING FROM THE NEGLIGENCE of those persons released from liability below, and assume full responsibility for my participation; and,3. I understand that the activities of Airsoft and/or combat simulation are physically and mentally intense. I understand the rules of play and will comply with all rules and regulations. If I observe any unusual or unnecessary hazard during my participation, I will bring such to the attention of the nearest official as soon as practical; and,4. I, for myself and on behalf of my heirs, assigns, personal representatives and next of kin, HEREBY RELEASE AND HOLD HARMLESS EAG COMBAT SIMULATIONS (EAG), the owners and lessors of premises used to conduct the Airsoft and/or combat simulation activities, their officers, officials, agents and/or employees ("Releasees"), WITH RESPECT TO ANY AND ALL INJURY, DISABILITY, DEATH, or loss or damage to person or property, WHETHER CAUSED BY THE NEGLIGENCE OF THE RELEASEES OR OTHERWISE, except that which is the result of gross negligence and/or wanton misconduct.5. I understand and agree that this Release of Liability Agreement covers each and every Airsoft and/or combat simulation activity and event in which I participate hereafter. I HAVE READ THIS RELEASE OF LIABILITY AND ASSUMPTION OF RISK AGREEMENT, FULLY UNDERSTAND ITS TERMS, UNDERSTAND THAT I HAVE GIVEN UP SUBSTANTIAL RIGHTS BY SIGNING IT, AND SIGN IT FREELY AND VOLUNTARILY WITHOUT ANY INDUCEMENT. XDate Signed: Phone #: PARTICIPANT'S SIGNATURE ADDRESS (Please Print) City, State, Zip Code E-MAIL ADDRESS (Please Print) FOR PARTICIPANTS OF MINORITY AGE: (UNDER AGE 18 AT TIME OF IN-PROCESSING) This is to certify that I, as parent/guardian with legal responsibility for this participant, do consent and agree not only to his/her release of EAG COMBAT SIMULATIONS (EAG) and all other Releasees but also to release and indemnify the Releasees from any and all liabilities incident to his/her involvement in these programs for myself, my heirs, assigns, and next of kin. X Date Signed: PARENT/GUARDIAN'S SIGNATURE EMERGENCY PHONE #(S) LINKS MISSION PLANNING RESOURCES Terrain One of the world's largest online databases, providing free public access to a vast data store of maps and aerial photographs of the United States. The complete source for Web maps of all kinds - it's not just for topos any more. Weather   "The Best Weather on the Web™. The most comprehensive and timely local weather information available online. Sun and Moon rise and set times, Moon phases, eclipses, seasons, positions of solar system objects, and other data Troops and Support ESOG EAG Combat Simulations' Special Operations Group Hotel Sierra Local Unit that frequents EAG Combat Simulations' battlefields Green Mountain Rangers (GMR) Premier milsim team out of New England that frequents EAG Combat Simulations' major operations Virginia Rangers (VAR) Premier milsim team out of Virginia that frequents EAG Combat Simulations' major operations Time Military - Universal Time Conversion Terminology DOD Dictionary and the Joint Acronyms and Abbreviations master data base of Military and Associated Terms TECHNICAL INFORMATION FPS - An Article Energy, muzzle velocity and effective range calculators Systema vs. PDI Spring Comparison Chart Spring upgrade information. ARMAMENTS AND ASSOCIATED PROVISIONS One of EAG Combat Simulations' main suppliers One of EAG Combat Simulations' main suppliers One of EAG Combat Simulations' main suppliers The world's finest tactical nylon INTELLIGENCE The best Airsoft magazine Outstanding source of intelligence regarding Airsoft manufacturer developments Airsoft News, Reviews and Information from the UK Airsoft News, Reviews and Information  The Airsoft Network is made up four websites: AirsoftPlayers  AirsoftNetwork  Airsoft Guide  Airsoft-Links  Airsoft News, Reviews and Information Airsoft News, Reviews and Information Airsoft News, Reviews and Information from Canada Airsoft News, Reviews and Information New Airsoft Information and News Site ORGANIZATIONS Organization dedicated to safe and positive skirmishing in the North Eastern US Ohio's Airsoft community forums FAST is a not for profit organization that helps United States Airsoft enthusiasts collectively influence the development and implementation of national policy and apply creative leadership to Airsoft related issues. ABOUT AIRSOFT Airsoft originated in Japan in the early 1980’s as the Japanese answer to the American craze of Paintball. Within the past 20 years, the activity of Airsoft has become recognized as one of Asia and Europe’s most exciting adventure activities. More recently, Airsoft has made its way to the United States and continues to gain increased popularity. Just like Paintball, Airsoft can be enjoyed by anybody regardless of size, age or gender. The only requirement is a desire for adventure and a good competitive spirit! CAPTURE THE FLAG Airsoft, like Paintball, is a combination of the childhood games “tag” and “hide & seek,” but is much more challenging and sophisticated. Although there are many different game formats, typically a group of players will divide into two teams to play “capture the flag.” The object of the game is to go out and capture the other team’s flag while protecting your own. While you are trying to capture a flag, you also try to eliminate opposing players by tagging them with an Airsoft BB expelled from a special airgun called an "Airsoft Gun." Games run from 15 to 30 minutes, depending on the size of the field and the number of players.  Between games, players take a break to check their equipment, get more BBs and have a snack or soda while they share stories about the thrills of victory and the usually funny agonies of defeat. Win or lose, everyone has a good time and there's usually the next game waiting for you. AIRSOFT GUNS AND BBS Airsoft Guns are low powered airguns that are 1:1 scale models of modern weapons. The most popular models are the electric ones known as “Automatic Electric Guns.” These guns are powered by special re-chargeable batteries which last between 800-1000 shots. Most AEGs fire in both semi-automatic and full-automatic modes. Stock AEGs will shoot accurately up to 50 yards. There are also Airsoft Guns available that are gas powered or spring powered. An Airsoft BB is an extremely lightweight 6mm pellet made of plastic or biodegradable material. These BBs weigh in at an average of .20 to .25 grams and are fired from Airsoft Guns at low speeds ranging from 100-300 feet per second. This is fast enough to feel, yet slow enough not to hurt. Airsoft BBs leave no mark, so honesty is key to the game. SAFETY For safety, Airsoft players must always wear goggles specifically designed for Airsoft or Paintball to protect their eyes. Goggles must be worn during the game and at all times when a person is in an area where shooting is permitted, such as the target range. Airsoft is a very safe activity as long as safety rules are followed.  Referees on the field enforce safety and game rules. No physical contact is permitted in the game, and players are ejected from the game or the play site for breaking safety or playing rules. Fields have  boundaries, and a player who steps outside a field’s boundary is eliminated from that game. BETTER THAN PAINTBALL? Airsoft has many advantages over Paintball. They include: BB hits are less painful and aren’t messy. BBs cost less than paintballs. No messy weapon jams or air leaks More realistic looking weapons More accurate weapons Weapons are magazine fed, so no hoppers in the way of sights. Weapons have both semi & full-auto firing modes. Weapons are battery powered, so no bulky air tanks and no air to pay for. THE GAME Airsoft is a activity that can be enjoyed by people from all professions and lifestyles. It is an activity where females and males compete equally, and where age is not dominated by youth. Like a game of chess, being able to think quickly and decisively is what makes you a star in Airsoft. Intelligence and determination, not merely strength, speed or agility, are key to success in the game.  Airsoft is a character-building activity. Players learn about teamwork, gain self-confidence and develop leadership abilities while having fun and getting welcome stress-relief. Many organizations are finding the benefits of having their members participate in Airsoft games.  Airsoft is an exciting activity, and above all Airsoft is fun! It's a chance to shake off your day-to-day responsibilities and rekindle your spirit of adventure. When the adrenaline starts pumping, you can't help but love the thrill of the game! AIRSOFT ROE All directives outlined in the Airsoft Rules of Engagement are provided to give the participants involved a safe, fun and honorable experience. The 3 most essential rules to remember are:1. KEEP YOUR EYE PROTECTION ON Approved eye protection must be worn at all times while in the chronograph & target range and while on the playing field. If you take your eye protection off in these areas you are risking the lose of an eye. Any participant that is found not wearing eye protection in these areas will be immediately removed from the game. If this happens twice the participant will be removed permanently for the day without refund. While on the playing field, if you must clean your eye protection, do not remove it. Wipe the outside off with your gloves, shirtsleeve, a handkerchief or a clean soft rag. Never lift the eye protection and wipe the inside. If they can't be wiped and/or your vision is impaired, then leave the playing field or call for assistance in leaving the playing field. If your eye protection comes off, comes loose from the frame, comes loose at the strap or lens cracks on the playing field, place your hands over your eyes, drop to the ground, call out: "EMERGENCY!" and yell for assistance. Do not look up. Anyone assisting must hover over the participant until he gets the eye protection on and/or is escorted off the playing field. Never shoot at anyone who is not wearing approved eye protection. 2. REMOVE THE MAGAZINE FROM THE WEAPON, DISCHARGE ANY CHAMBERED ROUNDS, TURN THE SELECTOR TO SAFE AND PUT IN PLACE THE BARREL BLOCKING DEVICE. Magazines should be removed, selectors should be on safe and barrel blocking devices should be in place while in the staging and parking areas, before and after chronographing and target shooting in the chronograph & target range and before and after the game on the playing field. If you leave your magazine engaged, the weapon in fire mode and fail to put in place the barrel-blocking device in these areas and/or at these times you are risking accidental discharge of your weapon. Any participant found with a magazine engaged, a weapon not selected to safe and/or a weapon without a barrel-blocking device in place in these areas and/or at these times will be warned. If this happens twice the participant will be removed permanently for the day without refund. 3. NO DISCHARGING OF WEAPONS EXCEPT INSIDE THE CHRONOGRAPH AND TARGET RANGE AND ON THE PLAYING FIELD. Weapons should not be discharged in the staging or parking areas. This also means no discharging blank shots. If you discharge your weapon in these areas you are risking accidentally shooting a participant who is not wearing eye protection. Any participant found discharging his weapon in these areas will be warned. If this happens twice the participant will be removed permanently for the day without refund. Other important rules and procedures of play: Any participant not abiding by or abusing these rules will be dismissed by EAG Combat Simulations staff without refund. ADMINISTRATIVE EAG reserves the right to decline or accept any person as a participant in any game at any time, including prior to initiation or during a game. All participants must sign a waiver and read/watch/listen to all rules and procedures of play before games can begin. All participants must be 18 years of age or older. Participants under 18 must have guardian consent. The use of alcohol and drugs is prohibited. Intoxicated persons will be dismissed for the day without refund. Props and identification devices may not be altered in any way. EQUIPMENT Only EAG approved equipment is allowed. Firearms, knives, and explosives are strictly forbidden. Observe all safety rules applicable to firearms when handling Airsoft weapons or other devices capable of launching projectiles. EYE PROTECTION Facemasks are not required and eye protection must meet the following requirements: Polycarbonate lens construction that meets or exceeds ANSI Z87.1 or ANSI Z80.3 standards.  Eye protection must set securely against the face. No gaps that a 6mm pellet could pass through may be present. WEAPON VELOCITY All participants intending to use their own equipment must report to the chronograph & target range after signing in. Velocities and corresponding engagement distances are as follows: Three shot average of 0-300 with.25g: Targets may be engaged on full or semi auto at any distance (except point blank). Three shot average of 301-350 with.25g: Targets that are farther than 25' may be engaged on full or semi auto. Targets that are within 25' may be engaged with a single shot, below the shoulders. Three shot average of 351-400 with.25g: Targets that are farther than 50' may be engaged on full or semi auto. Targets that are within 50' may be engaged with a single shot, below the shoulders. Three shot average of 401-450 with.25g: Targets that are farther than 75' may be engaged on full or semi auto. Targets that are within 75' may not be engaged. Three shot average of 451-500 with.25g: Targets that are farther than 100' may be engaged only on semi auto. Targets that are within 100' may not be engaged. Any participant found not abiding by or abusing these standards will be warned. If this happens twice the participant will be removed permanently for the day without refund. BOUNDARY The active playing field is the area that lies inside the yellow rope. Please inform us if you see a break in the boundary rope. No participant may move outside the perimeter of the active playing field. Participants that travel out of bounds during play are automatically eliminated. Participants may shoot through the boundaries into other areas of play. STRUCTURES Participants who use any structures such as the sniper tower, compound buildings and in-ground fighting positions, do so at their own risk. No more than one participant may occupy each of the three levels of the sniper tower at one time. Participants that do so will be warned. If this happens twice, those participants will be removed permanently for the day without refund. No participants may ascend or descend the sniper tower or compound buildings in any way other than the ladders provided. INITIATION AND CESSATION Games start and stop with a horn or whistle blow. Participants can stop the game in a case of emergency. Participants can call out: "EMERGENCY!" if there is an injury or someone's eye protection is off. During an EMERGENCY, all participants must stop play. No faking of injuries. This is not an acceptable tactic. COVER No rearranging the playing field in any way or building of barricades. No participant may take with him into the playing field or fashion while there, an object designed to function as a shield against being hit. ELIMINATING THE OPPONENT Blind shooting at close range is disallowed. Deliberate point blank shots are not allowed. Point blank shots are cause for immediate removal from the game. If this happens twice the participant will be removed permanently for the day without refund. Headshots count. However we discourage shooting at the head, neck and groin areas. No participant may intentionally shoot at any other participant's head or face.

Repeats will be removed permanently for the day without refund. GETTING HIT Rounds that ricochet and hit do not count. If a participant's weapon is hit, it is considered useless. A participant that shoots himself or is shot by his own teammate is eliminated. If two participants hit each other simultaneously, both participants are eliminated. Any participant caught ignoring a hit during play will be considered eliminated and will be warned. If this happens twice the participant will be removed permanently for the day without refund. ELIMINATION If a participant is hit anywhere, excluding the weapon, he is eliminated. An eliminated participant must raise his arms and call out that he's been hit. An eliminated participant should rise, remove his magazine, discharge any chambered rounds, turn the selector to safe, put in place his barrel blocking device, hold his weapon above his head and report to the staging area. An eliminated participant must remain at the staging area until the next game. Participants can be knife killed from a touch anywhere from the neck up. No "liberating" of weapons and/or equipment from eliminated participants unless consent is verbally expressed beforehand. Eliminated participants are not allowed to communicate in any way with other active participants. Eliminated participants should leave their eye protection on. Never assume that everyone knows the game is over or hears the whistle. Active participants that walk with eliminated participants automatically become eliminated participants. This unacceptable tactic has been used to trick participants in the past. Eliminated participants should not shoot on the way to and from the staging area, as this will distract and confuse active participants. This also means no discharging blank shots. NEUTRALITY A neutrality symbol would be a weapon, without a magazine, with a barrel-blocking device in place, held above the head. A participant is emphatically disallowed from shooting at any other participant showing a neutrality symbol, any non-participant, any staff member or any animal or bird. No one may deliberately shoot an eliminated participant, staff member or spectator. Participants who do so will be immediately removed from the game. If this happens twice the participant will be removed permanently for the day without refund. Active participants that fire upon eliminated participants who do not clearly display the elimination signals and procedures cannot be held accountable. Eliminated participants, staff members, or spectators cannot be used as cover or shields. SURRENDER Participants may ask opponents to surrender, but they are not required to respond. If they do respond that they surrender, it is the same as being eliminated. HONOR Participants with tempers should leave them at home. Participants may not contact or grab anyone in an aggressive manner. Participants may not aggressively touch anyone or cause anyone to fall. Violation of this rule is cause for immediate and permanent removal without refund. No unsportsmanlike conduct, arguments, threats, racial or personal derogatories, abusive or foul language, taunting, provoking, obscene gestures, or verbal aggression is allowed. Participants reported to be shouting “YOU'RE HIT!” or similar phrases at other participants will be considered to be displaying aggressive behavior and will be warned. If this happens twice the participants will be removed permanently for the day without refund. Always give your opponent the benefit of the doubt. PHYSICAL If a participant is out of shape or get too hot, he should pace himself. Take up a defensive position and rest. The action will eventually come to the participant. The game can be more physically demanding than participants may be used to. Participants with heart conditions or other ailments should have a physician's OK to play. Airsoft is an inherently dangerous activity, requiring significant physical exertion. Participation carries inherent risks that cannot be eliminated. Risks include, but are not limited to, minor injuries (such as scratches, bruised or strained muscles and ligaments), major injuries (such as loss of eyesight, joint or back injuries, heart attacks and concussions), and catastrophic injuries (such as paralysis or death).   All participation is voluntary. Participants knowingly assume all such risks. GENERAL Trash must not be left on the playing field, on the chronograph & target range or in the staging or parking areas. Please place all trash in the appropriate trashcans located in the staging area. National, regional and local laws apply. AIRSOFT EVENTS Organizing five successful Airsoft events over the past four years, EAG Combat Simulations has established itself as a leader in hosting larger scale scenario games within the Northeastern Airsoft Community.  Check back periodically for announcements of and details on upcoming events. OPERATION: SAFE PASSAGE 07-08 APRIL 2000 OPERATION: MASS INUNDATION 26-27 AUGUST 2000 OPERATION: equal force 21-22 APRIL 2001 Division o7-08 September 2002 Betrayal 23 August 2002 ABOUT COMBAT SIMULATION EAG's class of combat simulation is for those who desire a more intelligent, challenging and realistic level of participation and interaction than the standard game of Airsoft provides. HIGH SPEED, LOW DRAG Our combat simulations are objective driven and missions often focus on special operations forces type capabilities including unconventional warfare, direct action, surveillance and reconnaissance and combat search and rescue.  Participants frequently experience intense action as they navigate challenges in teamwork-based force vs. force operations.  A THINKING MAN'S GAME Listening responsively, following directions, analyzing situations, problem solving and planning are key skills necessary for success in our combat simulations and achieving the objectives through critical thinking, teamwork, mindful decision-making and determination is the ultimate goal, not merely body count.  MISSION ACCOMPLISHED Mission accomplishment standings are evaluated on objective achievement and survival status and participants have the opportunity to be recognized for marked achievement within the scope of realistic combat simulation through our Battle Honor Corps program. COMBAT SIMULATION ROE The following Combat Simulation Rules of Engagement (ROE) are supplemental to the Airsoft ROE found here.  Both sets of directives should be carefully read and understood prior to participation.  The Combat Simulation ROE supersede any conflicting Airsoft ROE in the context of open play date operations.  An asterisk ( * ) indicates this rule applies directly to BHC members. However, non-BHC troops should be aware of the rule as well as it may affect them indirectly. WEAPONS SAFE Make weapons safe in staging area.  Remove the magazine, discharge the remaining round, switch the weapon’s selector to “safe” and keep the weapon pointed in a safe direction at all times. GOGGLES ON Goggles on when outside of staging area.  Approved goggles must be worn at ALL TIMES when outside of the staging area. HITS Standard Force: Non-Battle Honor Corps troops are killed by any hit on their person or their equipment. *Battle Honor Corps (BHC) Force: BHC troops have earned the privilege of using a health point system. The BHC member starts an operation with 10 health points.  Health points are deducted as hits are taken. Headshot: automatic 10 health points deduction Shoot: no Move: no Communicate: no Torso shot: 8 health points deduction Shoot: handgun in non-dominate hand only Move: slow crawl only Communicate: quietly only All other hits: 4 health points deduction Shoot: with non-wounded hand/arm only Move: with non-wounded foot/leg only Communicate: yes Bursts of fire are not considered individual hits. BODY ARMOR Troops wearing replica ballistic vests modified to weigh 16 lbs. or more may ignore hits to the vest. Troops wearing replica ballistic helmets may ignore one hit to the helmet.  A second hit is considered fatal. Bursts of fire are not considered individual hits. *MEDICS Each team including two or more BHC troops will have the option to designate one individual as the medic for each operation.  The medic will carry a medical kit containing wound dressings and apply them to wounded BHC troops. Only the designated medic may carry the medical kit and administer medical attention.  Wounds that are dressed by the medic regain their health points but do not regain their use.  Head wounds are not treatable.  Both treated and untreated chest wounded troops die from their wounds if they are not evacuated from the battlefield before the end of the operation. WEAPON HITS The weapon is considered destroyed if it is hit and may not be used for the duration of the operation. CLOSE QUARTERS COMBAT (CQC) Troops may “CQC kill” other troops with replica knives or with their bare hands. CQC kill with replica knife: gently touch the knife to the victim’s head, neck or torso region.  One touch kills any victim instantly. CQC kill with bare hands: gently touch both hands to the victim’s head or neck region.  One touch kills any victim instantly. PYROTECHNIC KILLS If an unintentional explosion occurs on the battlefield, troops within 10 feet of the detonation are considered killed. DYING To more realistically simulate dying on the battlefield, troops should fall prone where they are and remain there for either the duration of the operation or at the least, until the fighting moves away from them.  Dead men should not raise their arms and call out that they’ve been hit.  Dead men may not shoot, move or communicate in any way.  Any who do might be mistaken for living adversaries and fired upon. SURRENDER Troops are not required to offer the option of surrender to their adversary.  Correspondingly, troops who are offered the option of surrender by their adversary are not required to accept it. Captured enemy troops are worth points. In the event of a capture, captors should deliver the POW to the staging area at the end of the operation. Weapons and/or equipment may be taken from POWs but may not be tampered with and must be returned upon release. SNIPERS Generally, each team will be permitted to deploy a sniper element onto the battlefield before the day’s operations begin. The size of the sniper element will be based on turnout and/or the nature of the day’s operations. Teams may not communicate with sniper elements until the team has entered the battlefield. The sniper element may not leave the battlefield until the day’s operations have ended. *If a BHC member of the sniper element is wounded, he remains wounded until the day’s operations have ended. If a member of the sniper element is killed, he is no longer considered a member of the sniper element. Once a team’s sniper element is completely eliminated, that team no longer has a sniper element for the remaindered of the day’s operations. SNIPER WEAPONS Weapons firing a three shot average of 401 fps or higher with.25g will be considered sniper weapons. CAUTION: Sniper weapons can be dangerous if fired at close range. Due to this danger, only troops that are safety conscious and disciplined will be permitted the privilege of using such a weapon.  Those using sniper weapons must agree to adhere to the following strict engagement guidelines: Three shot average of 401-450 fps with.25g: Targets that are farther than 75' may be engaged on full or semi auto. Targets that are within 75' may not be engaged. Three shot average of 451-500 fps with.25g: Targets that are farther than 100' may be engaged only on semi auto. Targets that are within 100' may not be engaged. SAFE WORDS Combat simulation sometimes involves interaction that, when portrayed realistically, may cause discomfort.  Troops that are involved in physical confrontation during operations (i.e. taken prisoner/hostage) may use safe words to adjust or end the interaction. Safe word “RED” – All interaction must cease immediately. Safe word ”YELLOW” – Intensity of the interaction needs to decrease. Safe word ”GREEN” – Interaction is acceptable. VEHICLES Vehicles may be used in certain operations. Only by troops holding a valid driver’s license may operate vehicles used on the battlefield. The vehicle may not travel any faster than 5 mph. The driver and passenger side windows must remain rolled up only high enough to protect the exterior mirrors (which should always be turned in). All other windows must be rolled down completely at all times. If an unintentional explosion occurs within 10 feet of the vehicle, it is considered immobilized. *INTELLIGENCE Generally, an intelligence packet will be issued to one of the teams before the day’s operations begin.  Whichever team has the intelligence packet at the end of the day’s operations, will gain extra battle honors. The intelligence packet must be on the person of one of the team members. Troops who are not members of the BHC may carry the intelligence packet. The intelligence packet may not leave the battlefield until the end of each operation. MEDICIAL EVACUATION -- RESPAWN Occasionally, medivacs will be used during operations to respawn dead or wounded troops. *Wounded troops whose wounds allow them to move to the hospital on their own may do so, after which, they may respawn.  Wounded troops whose wounds do not allow them to move to the hospital on their own (chest wounds, both feet/legs wounded) must be carried into the hospital, after which, they may respawn. Dead troops must be carried into the hospital.  Dead troops must not assist their rescuer in any way.  Once dead troops are carried into the hospital, they may respawn. Troops that are not comfortable with being moved should inform their squad leader. Squad leaders should not call for these individuals to be moved when they are eliminated. REALISM FIRST, SAFETY ALWAYS. The preceding rules are designed to provide safe and more realistic combat simulation.  If at any point during the day’s operations you encounter a situation not covered by these rules, remember:  “Realism First, Safety Always” and use the following criterion to assist in your decision how to react: What is the most realistic response?  What would happen in real life? Is this response safe? What is the most realistic response that is still safe? Do unto others, as you would have them do unto you. Keep in mind, these combat simulations are planned for those of us who desire a more intelligent, challenging and realistic level of participation and interaction than the standard game of “Airsoft” provides.  This is a thinking man’s game. Take into account that listening responsively, following directions, analyzing situations, problem solving and planning are key skills.  Battles are won well before they are fought. Remember, achieving the objectives through critical thinking, teamwork, mindful decision-making and determination is the ultimate goal, not merely body count.  Your mind is your weapon; your rifle is just a tool. NAME The official name of this organization shall be “The Battle Honor Corps” hereafter referred to as the “corps”. PURPOSE The purpose of The Battle Honor Corps is to advance realistic combat simulation, promote honorable participation in realistic combat simulation, and recognize and acknowledge marked achievement within the scope of realistic combat simulation. MEMBERSHIP All persons interested in participating in realistic combat simulation with a “realism focused” mindset, promoting honorable participation by example, and both bestow and accept recognition and acknowledgment for marked achievement within the scope of realistic combat simulation shall be eligible for membership in The Battle Honor Corps. MEMBERSHIP REQUIREMENTS Potential members must read all policies of The Battle Honor Corps and associated rules of engagement. Potential members must pass a written test about the policies of The Battle Honor Corps and associated rules of engagement. Potential members who pass the test must pay a one-time fee of $10. Once the test has been passed and the fee has been collected, 10 battle honor beads will be loaned to the individual as a symbol of membership. MEMBERSHIP PRIVILEGES Battle Honor Corps members are due the following privileges: Wearable battle honor beads to display for recognition of achievement via the Battle Honor Achievement System Utilization of the “Ultra-Realistic Health Point System” – see attached Eligibility to become Battle Honor Warrior of the Year and honors and awards associated with the title Various other benefits to be determined as the corps grows THE BATTLE HONOR ACHIEVEMENT SYSTEM Each “objective driven” exercise presented by EAG Combat Simulations will be an opportunity to gain, or lose, battle honors. Successfully achieving the objective is worth 4 battle honors. If the objective is achieved, these battle honors are awarded to all corps members on the victorious team regardless of whether the members survived the mission or not. Surviving a mission is worth 1 battle honor. If a corps member survives the mission, this battle honor is awarded regardless of whether the objective is achieved or not. Dying during a mission is worth a 3 battle honors deduction. If a corps member is killed during the mission, these battle honors are deducted regardless of whether the objective is achieved or not. Failing to achieve the objective is worth a 4 battle honors deduction. If the objective is not achieved, these battle honors are deducted to all corps members on the defeated team regardless of whether the members survived the mission or not. Battle Honor Corps members will report their successes, failures, survivals and deaths at the end of each “objective driven” exercise.  The appropriate amount of battle honor beads will be awarded or turned in at the end of the “objective driven” exercises phase of the day. All accumulated battle honor beads must be brought to the field to be eligible to gain or lose beads as a result of that day’s activities. There are no negatives in the battle honor achievement system.  If a corps member’s team repeatedly fails objectives and/or he is repeatedly killed during missions, the member should not be concerned that he will attain a negative battle honor achievement “score.”  Zero is as low as the system allows for. BATTLE HONOR BEAD KEY White beads represent 1 battle honor. Black beads represent 10 battle honors. Silver beads represent 50 battle honors. Gold beads represent 100 battle honors. Corps members must reach 110 battle honors to obtain their first gold bead.  This signifies the paying off of the “debt” of the 10 battle honors originally loaned to the member as an initial symbol of membership and renders the gold bead more commendable, as all 100 battle honors were earned and well deserved. Corps members are encouraged to take pride in their achievements and display their battle honor beads. MEMBERSHIP REVOCATION Dishonorable actions are cause for immediate and permanent revocation of membership. Examples of dishonorable behavior including, but are not limited to: Ignoring hits Disregarding a teammate’s dishonorable behavior Failing to inform fellow teammates when they have been hit and do not realize it Conducting oneself in a way that is not realistically in accordance with wounds received “Calling out” troops that you feel you have hit – always assume that you missed or they did not feel it Implying that troops have not taken their hits Functioning in any way that is not in keeping with the realism of the exercise, regardless of whether it’s within the bound of the rules set forth Communicating in any way with active troops once you’ve been killed Lying about anything, especially your performance during an exercise Breaking any rules. Using a weapon that has been hit Ignoring a “pyrotechnics kill” Using body armor that does not meet or exceed weight standards ALWAYS REMEMBER, REALISTIC AND HONORABLE COMBAT SIMULATION IS THE GOAL. Realism First, Safety Always. BHC STANDINGS Congratulations to Ethan Hering and Terry Herman, Battle Honor Corps Warriors of the Year 2003. Ethan was awarded the Battle Honor Corps Warrior of the Year 2003 by The Battle Honor Corps Command, EAG Combat Simulations on January 11th, 2004 in recognition of outstanding attendance/achievement during combat operations resulting in a year end total of 95 battle honors. Ethan had attended all but two dates. Terry was awarded the Battle Honor Corps ESOG Warrior of the Year 2003 by The Battle Honor Corps Command, EAG Combat Simulations on January 10th, 2004 in recognition of outstanding attendance/achievement during combat operations resulting in a year end total of 342 battle honors. Terry had attended all but one date. CURRENT BHC STANDINGS - ESOG here Updated 12 JAN 2004Beach Boffenmyer Brodbeck Campbell Chavez Tyler Cox Freed Haines Hawkins E. Hering J. Hering Keller Mancini Marr McGinnis Menapace Neff Parks Pauley Poorman Rockwell Santonico D. Scott K. Scott A. Strohl D. Strohl Tanaka Toner Tsamis Vallely Verdensky Workman S. Warner Williamson Cryder, S Cryder, T Dunbar Dunkle Fox Grenninger Herman Warner COMBAT SIMULATION EVENTS We are in the process of developing larger scale events that are at the level of our vision of realistic combat simulation.  These events will be much more mentally challenging and physically demanding  than standard Airsoft events provide and will offer a much more elaborate level of participation and interaction.  Check back periodically for announcements and more details.  Until these events are offered, interested parties should attend our open play dates held every other Sunday afternoon.  These open play dates are intended for those who are interested in objective driven combat simulation and desire a more intelligent, challenging and realistic level of participation and interaction. Our open play schedule can be found here. IMAGERY INTELLIGENCE TACTICAL MAPS Tactical map of the AO Tactical map of compound  AERIAL PHOTOS Aerial photo of the AO 1 Aerial photo of the AO 2 Aerial photo of the AO 3 - with contour lines COMPOUND PHOTOS Compound photo 1 Compound photo 2 Compound photo 3 Compound photo 4 Compound photo 5  Compound photo 6 COMMS DISCUSSION BOARDS EAG Combat Simulations' Discussion Board CONTACT EAG Combat Simulations Command Contact Information CONTACT EAG Combat Simulations Mailing Address: 7221 Jacksonville Road, Mill Hall, PA  17751 Shipping Address: 15 Corning Street, Lock Haven, PA  17745 Telephone Number:  570.726.6902 Facsimile Number:  570.748.3768 Mobile Telephone Number:  570.660.2147 Electronic Mail Address: info@eaghq.com SIT REP Previous Sit Reps available here. 22-01-04 12:00 -- The ESOG Website is Now LIVE!! Welcome to EAG Combat Simulations' Special Operations Group Headquarters on the Internet.  Here you will find the latest and most accurate information regarding ESOG.  Be certain to check back often as we will continually make new information available. 13-01-04 17:00 -- ESOG Adopts New Shoulder Sleeve Insignia On 13 January 2004, ESOG's 3rd Birthday, EAG Combat Simulations' Special Operations Group Command formally retired the team's original shoulder sleeve insignia (SSI) and introduced the new SSI shown left.  The shield is symbolic of confidence, boldness and protection. The five points of the shield represent the five original members of the team that remain at the time of the adoption of the new insignia. The black border of the shield symbolizes constancy and power, the green field of the shield symbolizes loyalty and faithfulness. The lightening bolt is a symbol of strength, battle, and victory and represents ESOG’s willingness to visit violence on those who would do them harm. The symbolism of the three segments of the lightening bolt is fourfold; the three segments represent the three years of ESOG’s existence that had passed at the time of the adoption of the new insignia as well as the three newest team members belonging at that time. The three segments of the lightening bolt also allude to both the three basic skills of shooting, moving and communicating in which ESOG members are trained to a high degree and the three principles of surprise, speed and violence of action — the manner in which these skills are implemented.  The shoulder sleeve insignia was designed by ESOG’s Commanding Officer, Graham Dunkle. The insignia is authorized to be worn by members of the EAG Combat Simulations’ Special Operations Group. 10-01-04 17:00 -- ESOG Members Recognized for Heroism In a ceremony on 10 January 2004, ESOG team members Brad Fox, Colby Grenninger and Terry Herman were presented the "Leave No Man Behind" award by EAG Combat Simulations’ Special Operations Group Command in recognition of their selfless heroism on multiple occasions during combat operations.  Time after time, these men put themselves in harm's way to rescue/recover fallen comrades -- physically carrying  them to safety. 10-01-04 17:00 -- ESOG Member Recognized for Never-Quit Attitude In a ceremony on 10 January 2004, ESOG team member Ryan Warner was presented the "Mission First" award by EAG Combat Simulations’ Special Operations Group Command in recognition of his never-quit attitude; placing mission accomplishment and the team ahead of self both on and off the battlefield.  During the ceremony, Team leader Graham Dunkle related one occasion, when Ryan voluntarily deployed on a mission after having dislocated his shoulder on an early mission.  Ryan also has been responsible for the continuous and painstaking upgrade and repair of the better part of the team's arsenal. 10-01-04 17:00 -- ESOG Member Recognized for Outstanding Attendance/Achievement In a ceremony on 10 January 2004, ESOG team member Terry Herman was presented the "Battle Honor Corps ESOG Warrior of the Year 2003" award by EAG Combat Simulations’ Special Operations Group Command in recognition of his Outstanding Attendance/Achievement During Combat Operations.  Terry had accumulated a year end total of 342 battle honors and had attended all but one date. ROSTER EAG Combat Simulations' Special Operations Group currently consists of eight (8) team members. CRYDER, SPENCE Informal Executive Officer, EAG Combat Simulations' Special Operations Group Founding Team Member Support -- Operation: Equal Force VA Ranger Challenge Force Commanding Officer -- Division Operation: Broken Arrow Battle Honor Corps ESOG Warrior of the Year 2002 Operation: Pegasus Reborn Operation: Rescue Cranky Organizer, Director and Participant -- Operation: BHC Joint Task Force Exercise 2003 Force Commanding Officer -- Betrayal Team Leader -- Operation: Hero Rescue BHC Standing  CRYDER, TOM Founding Team Member Support -- Operation: Equal Force VA Ranger Challenge Force Executive Officer -- Division Operation: Broken Arrow Operation: Rescue Cranky Operation: BHC Joint Task Force Exercise 2003 Force Commanding Officer -- Betrayal BHC Standing DUNBAR, JASON Joint Task Force Exercise 2003 Support -- Betrayal BHC Standing DUNKLE, GRAHAM Commanding Officer, EAG Combat Simulations' Special Operations Group Founding Team Member Organizer and Director -- Operation: Equal Force VA Ranger Challenge Organizer, Director and Force Commanding Officer -- Division Operation: Broken Arrow Operation: Pegasus Reborn Organizer, Director and Participant -- Operation: Rescue Cranky Support and Participant -- Operation: BHC Joint Task Force Exercise 2003 Organizer and Director -- Betrayal Organizer, Director and Participant -- Operation: Hero Rescue BHC Standing FOX, BRAD Support -- Division Operation: Rescue Cranky Operation: BHC Joint Task Force Exercise 2003 Support -- Betrayal Recipient -- "Leave No Man Behind" Award 2003 BHC Standing GRENNINGER, COLBY Founding Team Member Support -- Operation: Equal Force VA Ranger Challenge Support -- Division Operation: Broken Arrow Operation: Pegasus Reborn Operation: Rescue Cranky Operation: BHC Joint Task Force Exercise 2003 Support -- Betrayal Assistant Team Leader -- Operation: Hero Rescue Recipient -- "Leave No Man Behind" Award 2003 BHC Standing HERMAN, TERRY Founding Team Member Support -- Operation: Equal Force Force Executive Officer -- Division Operation: Broken Arrow Operation: Pegasus Reborn Operation: Rescue Cranky Operation: BHC Joint Task Force Exercise 2003 Support -- Betrayal Recipient -- "Leave No Man Behind" Award 2003 Battle Honor Corps ESOG Warrior of the Year 2003 BHC Standing WARNER, RYAN Operation: Pegasus Reborn Operation: BHC Joint Task Force Exercise 2003 Support -- Betrayal Recipient -- "Mission First" Award 2003 BHC Standing RECRUITING EAG Combat Simulations’ Special Operations Group candidates must be mature, self-motivated, open and humble.  Candidates must be interested in learning and improving simulated combat skills and in participating in accurate military and tactical combat simulations.  Candidates must have reliable transportation and consistent funding.  Candidates must be committed to the greater part of the team activity schedule and be willing to work in a team that uses US military equipment exclusively. THINK YOU'VE GOT WHAT IT TAKES? Visit the links at left for more information about ESOG and/or contact ESOG Recruiting with any questions or concerns ADMINISTRATIVE GUIDE Revised 25 November 2002 CHANGES IN POLICY This manual supersedes all previous manuals and doctrines that may have been issued from time to time on subjects covered in this manual.  However, since our objectives and our organization are subject to change, we reserve the right to interpret, change, suspend, cancel, or dispute with or without notice all or any part of our policies, procedures, and standards at any time.  We will notify all team members of these changes.  Changes will be effective on the dates determined by the team’s leader, and after those dates all superseded policies will be null.  If you are uncertain about any policy or procedure, speak with the team leader. MESSAGE FROM THE TEAM LEADER Fellow Teammates, As I took command of EAG Combat Simulations’ Special Operations Group almost two years ago, I felt an overwhelming sense of honor and pride. It is a great privilege to be able to serve with such a fine group of uniquely qualified professionals. 13 January will officially mark the second anniversary of our Team’s existence and I look forward to the opportunity to celebrate another great year of progress and thank you all for this past year of participation and commitment.  I value deeply your continued contributions to our Team, and am confident that those contributions will continue to drive ESOG onward, in our pursuit of excellence. Graham E. Dunkle Team Leader, EAG Combat Simulations’ Special Operations Group 25 November 2002 HISTORY "There is no hunting like the hunting of man…" After a little over a year of active participation and interaction within the eastern coast Airsoft community, EAG Combat Simulations’ operators Graham Dunkle and Joshua Cunningham came to realize that the “Airsoft experience” had left them with many hopes and expectations unfulfilled.  Although the discovery of Airsoft had led them out of the elemental Paintball period and helped them move closer towards their lifelong pursuit for realistic combat simulation, Airsoft alone was clearly not the final destination.  After many months of careful consideration and reflection, Joshua and Graham agreed that while Airsoft had provided the right “hardware” for realistic combat simulation, the culture of the Airsoft community was not consistent with their vision.  After some discussion of these realizations with some other seemingly like-minded individuals within their local Airsoft community, they found their general dissatisfaction with the current state of affairs to be shared and decided to take action.  Graham and Joshua began to build the framework for an organization devoted to the promotion of military and tactical combat simulation, a group dedicated to the concept of teamwork and the principles of excellence, potential, integrity, and humility.  Early in the days of January of 2001, they introduced this framework to a scrupulously chosen few.  These individuals concurred and the EAG Combat Simulations’ Special Operations Group was established. MISSION All team members must share a common purpose and vision.  We must have the same goals.  To function as one cohesive unit, every ESOG member must believe in and abide by the following code: OPERATE  centered around the principles of excellence, potential, integrity, and humility. REMEMBER  what is important is the effort, the sense of accomplishment, and camaraderie. We will not forget the extreme importance of hard work and learning. REVERE  the admirable characteristics in other elite units such as being committed, dependable, and enthusiastic, and; attempt to implement those and other similar characteristics such as being loyal, organized, and principle-centered into our own existence. RECOGNIZE  our strengths and develop our capacity as a team that is adaptable, confident, diligent, reliable, skillful, and trustworthy. HUMBLE  ourselves by acknowledging that we can be disorganized, unreliable, and uncommitted and by constantly striving to transform our weaknesses into strengths. ENVISION ourselves becoming a team that is organized, skilled, and honest. One that is recognized as such by others in the combat simulation community. NAME The name of this organization shall be “EAG Combat Simulations’ Special Operations Group” (ESOG). PURPOSE The purpose of EAG Combat Simulations’ Special Operations Group is to provide opportunities to learn and improve realistic simulated combat skills and to provide opportunities to participate in accurate military and tactical combat simulations. MEMBERSHIP All persons interested in learning and improving realistic simulated combat skills and participating in accurate military and tactical combat simulations shall be eligible for membership in EAG Combat Simulations’ Special Operations Group.  Membership shall be by application and election upon such terms as the team shall provide herein. The probationary period for recruits lasts at least 90 days from date of application.  During this time, recruits have the opportunity to evaluate our team and the team has its first opportunity to evaluate the recruit.  During this introductory period, both the recruit and the team have the right to terminate membership without advance notice. Upon satisfactory completion of the probationary period, all active EAG Combat Simulations’ Special Operations Group members present will cast and anonymous vote in favor of or against awarding the recruit active membership.  Membership beyond any initially stated period does not in any way imply a change in membership status.  Recruits retain that status until they are notified of a change. Active members are required to regularly and punctually attend and participate in official team activities, keep current on membership dues and fees, participate enthusiastically in the improvement of team and actively support team projects. Membership may be revoked by a majority vote of the active members if actions are deemed inappropriate by the membership. MEMBERSHIP DUES A regular monthly assessment of $20.00 per member is hereby assessed for the purpose of providing funds for team expenses. Team membership dues are to be paid to the team treasurer at the first team function of each month. Any increase in the monthly dues shall be approved by a majority vote of the active members present at any regularly scheduled official team activity. Team membership dues are used for assorted expenditures including, but not limited to: Travel expenses   Any expenses incurred anytime team members travel anywhere on team business. Funds may be used for entry fees, fuel, lodging, miscellaneous transportation expenses, etc. Team equipment   Any expenses incurred in the acquisition and maintenance of team equipment. Miscellaneous team items.  Any other items not mentioned above that the team deems necessary. OTHER FINANCIAL RESPONSIBILITIES Membership dues will not be used to purchase ammunition for the team.  Ammunition will be purchased at wholesale from EAG Combat Simulations (EAG) and the cost will be divided equally among all team members and recruits. SPONSORSHIP EAG Combat Simulations’ Special Operations Group was formed with the agreement that EAG Combat Simulations (EAG) would sponsor the team. As per this team sponsorship agreement, the team is obligated the following: Active participation in EAG Combat Simulations’ commercial activities Active participation in EAG Combat Simulations’ field construction Active participation in EAG Combat Simulations’ equipment and field maintenance As per the team sponsorship agreement, the team is due the following: Free usage of EAG Combat Simulations’ facilities for team activities Free usage of EAG Combat Simulations’ equipment for team activities Free participation in EAG Combat Simulations’ commercial activities Wholesale pricing for equipment and gear purchases for team and individual team members Wholesale pricing for ammunition purchases for team and individual team members Interest free credit line for team and individual team members TEAM FUNCTION SCHEDULE Team members’ personal schedules are taken into account when the team function schedule is determined.  Team meetings/training sessions will be held bi-weekly, except in cases of holidays, emergencies, etc.  Events and challenges against other teams will take the place of selected team training sessions as necessary. TEAM ADMINISTRATIVE MEETINGS Team administrative meetings will be held bi-weekly before training sessions.  These informative meetings allow team members to be informed about current developments regarding the team and also provide team members an opportunity to share their thoughts on current issues and offer new ideas. TEAM TRAINING Team training will be held bi-weekly after team administrative meetings.  These training sessions allow operators to develop individual/team strengths, eliminate individual/team weaknesses, and learn new skills while increasing team cohesiveness, efficiency and effectiveness.  Training objectives will be discussed in a “classroom” manner, reinforced through direct action drills and then finally applied directly through inter-team or opposing force scrimmaging. INCLEMENT WEATHER/EMERGENCY CLOSINGS At times, emergencies such as severe weather or power failures might disrupt team operations.  The decision to postpone or cancel a team function will be made by the team leader. When the decision is made to postpone or cancel a team function, team members will receive official notification from the team’s leadership. ATTENDANCE/PUNCTUALITY The team expects that every team member will be regular and punctual in attendance.  This means being on-site, ready to operate, at the starting time each team function.  Absenteeism and tardiness places a burden on other team members and on the team.  If you are unable to report for a team function for any reason, notify the team leader before regular starting time.  The team leader’s phone numbers are: Team Leader, Graham Dunkle     570.660.2147 Mobile If the team leader cannot be contacted, notify another team member listed on your team contact sheet. DRESS CODE A dress code presents a professional appearance, provides team cohesiveness, and causes confusion to the opposing force.  The following items are considered appropriate operating attire for EAG Combat Simulations’ Special Operations Group: Military Simulations Standard Uniform: Eye protection meeting or exceeding the following requirements: Polycarbonate lens construction that meets ANSI Z87.1 or ANSI Z80.3 standards Frames that leave no gaps that a bb could pass through BDUs; woodland camouflage, rip stop poly cotton. Head Cover; olive drab or woodland camouflage. Boots: olive drab or black. Any visible undergarment must be olive drab or army brown. All belts, packs, and tactical gear used in the field must be olive drab or woodland   camouflage. Use of gloves is encouraged, and must be olive drab or black. Use of face paint is required for all appropriate team functions. Team members should strive to ensure that their uniform and associated gear is always clean and neat and that their boots are clean and presentable.  This dress code should be adhered to for all appropriate team functions.  Consult the team’s leadership if you have any questions about appropriate team attire. PERSONAL EQUIPMENT Within the team’s dress code, EAG Combat Simulations’ Special Operations Group has established regulations for personal equipment.  All personal equipment not meeting the criteria of the dress code must be approved for use by the team leadership before it may be used.  If a team member has equipment that does not meet the requirements of the dress code, but he considers necessary; he should request an assessment of the equipment by the team leader.  Approval will be granted if the request is deemed legitimate. TOBACCO PRODUCTS The use of tobacco products is not permitted anywhere on EAG Combat Simulations’ premises except in authorized and designated locations.  The designated smoking areas comprise of: Parking area Staging area (except within the field building) Extinguished cigarettes should be placed in trash cans, not discarded on the ground. Operators must also follow all rules posted in designated smoking areas and adhere to all policies associated with this policy PHYSICAL FITNESS REQUIREMENTS EAG Combat Simulations’ Special Operations Group acknowledges the necessity of physical fitness for optimal performance in the field. However, EAG Combat Simulations’ Special Operations Group currently has no formal physical fitness requirements.  Team members are encouraged to eat healthily and exercise regularly.  All Team ESOG operators should strive for the following fitness standard: Perform a minimum of 42 push-ups within 2 minutes with a 2 minute rest Perform a minimum of 50 sit-ups within 2 minutes with a 2 minute rest Perform a minimum of 6 pull-ups, no time limit, with a 10 minute rest Run 1.5 miles wearing boots and long pants within 15 minutes Challenges and events will take the place of some Meeting/Training dates as necessary.