GAME RULES
It may look cold, but it secures your winnings for Round 3.
ROUND 1: BIG BOARD ROUND 1

The way this worked was much different from Classic PYL. Instead of having the long boring question round, they decided to just cut to the chase. Except for the first 2 episodes, they all started with $1000, and increased their bank by taking as many spins as they wanted. The board had four Whammies to start with. The catch? Reread the last sentence. Yes,
to start with. Every time all the players still in the round had taken a spin, 3 or 4 more Whammies were added to the board, which not only made things hairier but increased their chances of Whammying. Once a player hit a Whammy in round 1, they were out of the round for good. However, a contestant could choose to "freeze". No, not go to the North Pole and freeze. This meant that they would step out of the round and secure their winnings.
How many spins can you net?
ROUND 2: THE QUESTION ROUND

This was exactly the same as the original, except 5 questions are asked instead of 4, which makes the solo maximum 15 spins and a total of 25 spins max altogether! WOW!
This won't end well...
ROUND 3: BIG BOARD ROUND 2

Again, just like the original. Less squares with an extra spin were offered, due to the extra spins that could be won in Round 2. Unlike classic PYL, there are now Double Whammies, which make a huge mess on you if you hit one. They only count as 1 Whammy, though. A commercial break midway replaces the one used after the second question round in classic PYL. There are NO champions, but in the event of a $0 tie, the tied contestants could return.