Pre-History (December 1995 – October 1997)
Subspace itself began as a project by programmers Jeff
Paterson and Rod Humble. They were attempting to create a
demonstration product for their employer, Virgin Interactive
Entertainment (VIE) to show the viability of Internet gaming. With a
somewhat working program in the form of online asteroids, the alpha test for
Subspace (then called Sniper) began for selected people in December of 1995.
After a few months, on March 1996, the beta test began for the game. With the
only advertisement for the game as a few messages on a games newsgroup, the
early community rapidly expanded.
Originally with only one zone (Warzone, later
renamed Running Zone when a new Warzone was created), four
ships, and no squads Subspace became a hit among it’s small but loyal
community. In those days, players would give suggestions directly to the
programmers themselves and many even made friends with the programmers. In
fact the idea of repels was a player suggestion. Soon it was time for the test
to end. As word of the impending end of the VIE test was spreading, the
players who loved the game so much begged and pleaded for it to continue.
Happily the programmers complied.
Soon squads were added, and names such as Armageddon,
Doomsday, Harvester of Sorrow and ReDS soon became the
squads to strive for. Whereas ReDS eventually became the squad that
everyone had been part of at one time or another, and was also the squad that
won almost 40 resets in a row in Warzone, squads such as Harvester of
Sorrow became a melting pot for only the best of the best. As summer 1996
rolled by, the game expanded to four zones with the additions of what is now
called Warzone (SVS) and Alpha Zone. Pro League, which
began as a weekend tournament was added as a permanent fixture to the game.
Chaos Zone was added in the winter, along with such places as Turf Zone
and Philosophy Zone (a private zone for special events). All the time
more and more ships were added to the Subspace list. March 1997 saw the
introduction of Dueling Zone and the first great dueling tournament in
Subspace. As the sheep Dolly was cloned in real life, a new command ?sheep was
added, and a new zone Sheep Cloning Facility was added (aka
Philosophy Zone 2). Eventually this would be the original birthplace of TW.
From the original four, ships were continuously added. There was even a
special ship called the Nightwasp that the player with the most points
in the zone would fly. Although not an actual ship, the Nightwasp
graphic would cover up whatever real ship you were using and would ensure the
guy who flew it bragging rights. In May 1997, the new graphical launcher for
Subspace was made (still seen in SS 1.35) replacing the old very cheap
version.
At this time, many rumours spread that Subspace was going
pay. The general agreement was $10/month with a small initial fee for the
software itself. The players were getting scared, but month after month,
nothing happened. During the summer of 1997 the greatest days of the beta test
(and even all of Subspace for the next three years) were happening. The
population tripled in mere months, and now there were easily 1500+ people
playing during peak times. Pro League made history by changing from a
pyramid league, into a football-type league with seasons and schedules. That
summer, 40 teams participated in Pro League Season 1. Subspace was
saved from going pay during that time by Pepsi, which gave a bunch of money to
sponsor Subspace.
Next: 2. Early History (October 1997 – November 1998)