Vision Edges
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Visionary | ![]() |
Level One: Forsee - Roll: Intelligence+Vision, Difficulty of 7. Every success is a chance to re-roll an action, but you must announce before hand that you will devoting two (because this only gives one re-roll per action) rolls to the action. Forsee is an instant, and reflexive, action. Basically you declare, roll twice and pick the best...and in character you had a flash of the two possible outcomes and chose the best. Level Two: Pinpoint - Roll: Perception+Vision, Difficulty of 6. Got a success? Your character learns a weakness about the creature (Stake? Sunlight? Silver?). Get three or more success and you not only know that the creature is tied to a place/thing (Relic? Haven?) but have an idea of where it is. Oh, and once you find out some weakness about a creature, you get another weakness if you use the power on them again. It works once a scene and not on regular old mortals. Level Three: Delve - Roll: Perception+Vision, Difficulty of 6. Every success equals five minutes of a "vision" of a past action in a specific area. If the action was a year ago the Diff is up one, and it's at 10 if it was more than 5 years ago. If you spend 2 extra Conviction or raise the Difficulty by 2 you can hear as well as see, but only if Vision is your Primary Creed. Once per scene, and it's usually used in detective-like ways ("Let me see what really happened."). Level Four: Restore - Roll: Stamina+Vision, Difficulty of 6, spend 3 Conviction points. The difficulty is up one per every health level the target has suffered at a max of 10. Even one success turns all lethal damage to bashing. Yes, lost arms/eyes/etc. all grow back in seconds if that's what the damage was. Once per scene. Level Five: Augur - Roll: Intelligence+Vision, Difficulty of 8, and spend 3 Conviction points. Every success eguals a minute of vision into the future in a specific area. Stuff up to a year or so ahead comes in clear, although further than that is kind of blurry. No sound is possible. |