Outdoor Games
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Outdoor games to play in the dark
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SARDINES
Played after dark (usually without any flashlights) with boundaries! Or it could be played indoors if there weren't too many people.
One person goes to hide. Then the others go out looking for her. The idea is that if someone spots who ever is hiding they do NOT SHOUT but rather discreetly join them and not necessarily the instant she spots her because hopefully she should loose whoever might have been walking near or with her. One by one the girls join - become packed like sardines (thus the title name) and inevitably giggle or say shhhhh - which leads to others locating them. The last to find them - becomes the one to hide the next time!




SEEKERS

Played after dark (usually without any flashlights) with boundaries!
Is another Hide and Seek night game - best to wear dark clothes! One person has a flashlight (on) and is at home base. She counts out loud to 25 while the others hide. She then goes out and searches. Meanwhile the others try to reach base without being seen. If "it" sees you and calls your name you're caught! I have seen girls 'switch' jackets...shoes etc. to 'fool' it.




NIGHT LINES

Category: Outdoors At night. It must be dark!
Equipment needed: Each team must have a flashlight. The person leading the game must have made up before hand, 8 cards per team, with a design on the card in light reflecting tape. Laminate the cards (or cover with clear fablon) in advance as well so as to be able to use the game again!
The designs could be three lines, 2 triangles, 4 rectangles, one circle, etc.
Ages: I'd say Guides and up.

Preparation: The cards must be hidden, in a certain area while no one else is watching.

The rules: Each team is assigned a kind of card that they are looking for. The boundaries of the game must be described to all the players. Each team sends out one member at a time, with the flashlight to find, and bring back One of their cards. (At that time they may find cards of the other teams, just leave them undisturbed.) When the first team member finds one card, they return and hand the flashlight over to the next member of their team, who hands the flashlight over to the next team member when they find one card etc. The first team to find all their cards wins.
This was a lot of fun. The Guider who set it up for us, had put all the cards at ground level on snow, so the white background of the card did not show up. Black cards would work quite well too. The cards were about 5x7, so recipe cards could be used, and you can buy the relective tape at car shops (sometimes) or get it from your local police road safety unit.




NIGHT TREK

Lay a trail during the day use duck tape, or something else reflective.  Set a number of stations along the trail and have a person to man them during the trek. To make this truly a team event, arrange group by lining up by height. Then count off 1 to the number of stations you have.

Rules:
• No flash lights to be turned on during trek....only in emergency.
• Walk only in single file (yes you will have to hang on to each other)
• You may use anything you have on you to help you complete your stations

Game:
Start by leading all groups around trail dropping off one group at each station. Game begins when a whistle is blown to start and change stations. Give enough time to complete each station and walk to next station.
1 - leader says "you are trying to escape from Alcatraz. The piece of newspaper on the ground is your boat. You have to keep part of your bodies on it at all times to escape. Newspaper is 1/2 sheet.
2 - three candles and one squirt (washing up liquid bottle) bottle of water. Task from behind the line put out the candles
3 - Tie this ribbon as high up around the trunk of the tree as you can.
4 - We arrived at this station to find no leader until we tripped over her on the ground and realised we had learnt emergency CPR earlier during the day so we went in to action
5 - The leader gave us 2- 2 X4's (Econo studs) and some rope, showed us a deep ravine marked by duck tape on the ground. Our job was to get from one side to the other/ Only one could be on the 2 X 4 at one time. The 2 -2 X 4's were not long enough to cross the ravine so person had to move them stand on one and push the other out in front of you the hop on it then pick up the one behind and move it in the front.
6 - You can add more stations as your setting and participants allow.

After the game ends you can all come together for an evaluation. Some of the things we found out were some of us were natural leaders at some of the stations. Trust was a necessary part of working together as a team and lots more besides.




TRACKING GAME
Age: Guides and Up

Equipment: Baggies with information or verses of a poem copied onto cards, string to tie the bags onto bushes, trees and grass, and ribbon or reflective tape.
Number of girls: teams of 4-6

Preparation: Each baggie must be prepared in advance with parts of something that the girls must memorise. Number the parts of the things you want them to memorise. If it is a song or poem, then only put two lines or so per baggie. (If you have a theme, your parts could be related to that theme, for instance , Outdoor cooking #1. To prepare a fire pit for cooking, you must ...) Then, and you need two people to do this easily, you put your first baggie within visual sighting distance of your starting spot, and you mark that spot with a piece of ribbon or tape and tie the baggie down with the string so that it doesn't blow away. Then, one person stays there and the other person takes the baggies and the ribbon to the next spot. Ideally the second spot should not be visible from the starting spot. Work in a large loop (an irregularly shaped loop) so that the girls are near the starting point when they have reached the end.

The teams of girls are sent out at long enough intervals that they can't just follow each other. They are to find the baggies which are numbered from 1 to whatever (usually 10 or 12) and the girls must know in advance how many they are looking for. They are to memorise the contents of the baggies in order as they go, and must leave the baggies and the marking ribbon for the next team. (You will have to go and get the things you put out for next time, if the last team picks it up, they will have an unfair advantage - or you could send someone with the last team to follow and pick up the baggies and ribbons when they have passed.) The teams must find all the baggies, and recite all the instructions to you.
The game that I played, the thing in the baggies, were the instructions for cooking dinner, including how to find all the parts, and things not to forget. It was a blast!!





STALKING GAMES 2
Rules: The players must approach a certain fowl without being seen; the observers are either the opposite team or the leader of the game.
Examples:
The games provide an opportunity of acquiring the following skills:
(1) HIDE: the players are in two groups. The first group is given five minutes in which to hide. After this, the opposite team tries to find the enemy. Points are counted and roles are reversed.
(2) CAMOUFLAGE: The players are in two groups. Each team goes to one end of the field, camouflages themselves without hiding, and then tries to locate the Guides of the other team.
(3) MOVE:

1.CAUTION: The leader of the game is in the thickets. Ties are hanging from branches. The players try to take the ties without being seen. The ones who have been seen may go to s set place and get a new "life".
2.SPEED: The leader of the game is in the midst of the players, who must all put one hand on her. The leader counts to ten aloud. During this time, the players run away and hide. The players who are still in sight after "10" are out. The game starts over again, with the leader counting to 9. Etc.
3.CAUTION AND SPEED: (Game called the "Blind Cow"). The players are lined up approximately 10 yards from the leader, who closes her eyes and counts to ten. During this time the players must get as close as possible to her. At ten the leader opens her eyes: All the players who are caught moving must go back to the starting line.
4.FREEZE: Who can stay the longest without moving in a given position?




UN-NATURE HIKE

Ahead of time, leader/adult places items on the hiking path that DO NOT belong to nature. Items such as a small sponge, bottle of glue, coat hanger, plastic soda bottle, etc. ... that not only Do Not belong but are considered litter. Girls/Patrols then have one person with a piece of paper & pencil to keep track of the items. They then begin their hike searching for these items and keeping track of them again with a set time limit. You could also give them a rough idea as to how many items their searching for such as "There are at least 30 items that do not belong". Kids love this game!!
HINT: Challenge the girls a little by placing items that would make them "think" about what is part of nature and what isn't!