Final Fantasy Tactics Walkthrough
By: T. Chin
******Characters****** |
Ramza Beoulve |
Ramza is the youngest of the Beoulve brothers. He just graduated from the Gariland Officer Academy. He is the 'missing Lion War hero'. |
Prince Goltana |
Goltana is the younger cousin of the dead king. He is the ruler of the Zeltennia family. The Black Lion is his symbol. |
Delita Hyral |
Delita is the best friend of Ramza. He too is a graduate of the Gariland Officer Academy. According to the books, he is the Lion War hero who brought peace to Ivalice. |
Prince Larg |
Larg is the older brother of Ovelia. He is the ruler of the Gallione family. The White Lion is his symbol. |
Princess Ovelia |
Ovelia is the princess of Ivalice. When she was abducted, the Lion War broke out. |
******Walkthrough****** |
Location |
Orbornne Monastery |
Party |
---- |
Enemy Party |
Lezales the Knight, 3 Archers, and a Chemist |
Goal |
Destroy the enemies. |
Difficulty Rating |
1 |
Tactics |
All NP characters, except Ramza are computer controlled. Move Ramza to attack any of the enemies. After the battle, a he sees a familiar person that had abducted the princess. |
Location |
Magic City Gariland |
Party |
1 squad of 5 |
Enemy Party |
4 Squires and a Chemist |
Goal |
Destroy the enemies. |
Difficulty Rating |
1 |
Tactics |
You will now get to select 4 characters and Delita will be a guest character. Give Ramza and one other attack one side of the river while the remaining members attack the other. |
Location |
Mandalia Plains |
Party |
1 squad of 4 |
Enemy Party |
4 Squires, a Red Panther, and a Thief |
Goal |
Save Algus or destroy the enemies. |
Difficulty Rating |
1 |
Tactics |
Algus will survive as a guest character if you chose option 1 and then you can attack the enemies. If you chose option 2, make sure he survives or its game over. |
Location |
Sweegy Woods |
Party |
1 squad of 4 |
Enemy Party |
2 Bombs, 2 Goblins, a Black Goblin, and a Red Panther |
Goal |
Destroy the enemies. |
Difficulty Rating |
2 |
Info |
Becareful of the Black Goblin’s Spin Punch which hits 4 way and the Explosion by the Bomb. |
Tactics |
Try to attack one enemy at a time to finish the battle quickly. You can also use Monster Skill to learn some new skills from the enemies. |
Location |
Slums in Dorter |
Party |
1 squad of 4 |
Enemy Party |
3 Archers, 2 Wizards, and a Knight |
Goal |
Destroy the enemies. |
Difficulty Rating |
2 |
Info |
This is the first hard battle you will fight. The Archer on the roof can hit from long range, while the Wizards may use spells some characters may take more damage because of higher faith, and the Knight can randomly block attacks. |
Tactics |
Let Ramza and Algus take care of the Archer. Move Ramza and then 1 other to attack the Knight. Then concentrate on the Wizards. Make sure your Chemist has a Potion ability and a Phoenix Down ability just in case a character dies or is weakened badly. |
Location |
Sand Rat Cellar |
Party |
2 squads of 2 |
Enemy Party |
3 Knights, 2 Monks, and a Archer |
Goal |
Destroy the enemies. |
Difficulty Rating |
2 |
Info |
The Archer will use a bow (not a crossbow) and can hit from over the roof. The Knights may pin down and kill your guest characters quickly. |
Tactics |
The battle begins with Algus in the second group and Delita in the first. Try to use each group to draw out the enemy before attacking inside. |
Location |
Thieves Fort |
Party |
1 squad of 4 |
Enemy Party |
3 Thieves, 2 Priests, and Miluda the Knight |
Goal |
Defeat of Miluda. |
Difficulty Rating |
2 |
Info |
The priests may use spells to damage your characters or heal their party members. The thief on the western side may charm one of your characters. Miluda may break your weapons and armors. |
Tactics |
Attack the closest enemy first. Then attack any others who come from the side. If one of you characters get charmed, use a weak attack to make them normal again. |
Location |
Lenalia Plateau |
Party |
1 squad of 5 |
Enemy Party |
2 Knights, 2 Wizards, a Time Mage, and Miluda the Knight |
Goal |
Destroy the enemies. |
Difficulty Rating |
3 |
Info |
The terrain here is up hill and the sides make everyone clumped together. The Knights may kill your weakened characters, while the Wizards will damage many with Fire and Bolt spells and the Time Mage may Stop or stun a character. |
Tactics |
Have one or two characters attack the left side while the other three make a frontal assault. |
Location |
Wind Mill Shed |
Party |
1 squad of 4 |
Enemy Party |
2 Monks, a Knight, a Yellow Chocobo, and Wiegraf the White Knight |
Goal |
Defeat of Wiegraf. |
Difficulty Rating |
3 |
Info |
This battle is hard, but not too hard. The Holy Sword Wiegraf uses can cause a lot of damage |
Tactics |
You can carefully pick off the enemies. Target Wiegraf with Charge attack, Throwing stone, magic, or physical attacks. He will warp away when he has low health. |
Location |
Fort Zeakden |
Party |
2 squads of 2 |
Enemy Party |
3 Knights, 2 Wizards, and Algus the Knight |
Goal |
Defeat of Algus. |
Difficulty Rating |
3 |
Info |
Your divided party makes this battle hard. His Wizards will use their spells to hurt you along the way. His crossbow has the Night Killer arrow, which causes blindness. |
Tactics |
Have Ramza and a Wizard in the first group to attack Algus. Have the second group attack from the side or help out the first group. |
Location |
Dorter Trade City |
Party |
1 squad of 4 |
Enemy Party |
2 Archers, 2 Thieves, and 2 Wizards |
Goal |
Destroy the enemies. |
Difficulty Rating |
2 |
Tactics |
Take out the two wizards. The battle is easy because Gafgarion and Agrias uses their sword attacks to weaken enemies. Then you can finish them off. |
Location |
Araguay Woods |
Party |
1 squad of 4 |
Enemy Party |
5 Goblins, and a Black Goblin |
Goal |
Destroy all enemies or save the Yellow Chocobo. |
Difficulty Rating |
1 |
Tactics |
Help out the Yellow Chocobo and then clean out the enemies. |
Location |
Zirekile Falls |
Party |
1 squad of 4 |
Enemy Party |
5 Knights and Gafgarion the Dark Knight |
Goal |
Save the Princess. |
Difficulty Rating |
2.5 |
Tactics |
Have Ramza and the Yellow Chocobo attack Gafgarion. Then move them near the Princess. Have the remaining two characters move to the other side from the bottom to help out Delita. |
Location |
Zaland Fort City |
Party |
1 squad of 4 |
Enemy Party |
2 Archers, 2 Knights, and 2 Wizards |
Goal |
Destroy the enemies and save Mustadio. |
Difficulty Rating |
3 |
Info |
The entrance can only fit one character and the Wizards may kill Mustadio. |
Tactics |
Have one character and the Yellow Chocobo climb the lower end of the wall to attack the Wizards. At the same time have Ramza and one other to move through the main entrance. |
Location |
Barius Hill |
Party |
1 squad of 4 |
Enemy Party |
2 Archers, 2 Knights, and 2 Summoners |
Goal |
Destroy the enemies. |
Difficulty Rating |
1 |
Info |
There are two Summoners on each side and the Knights and Archers are on the hill. The Summoners have a long range for their call spells. |
Tactics |
Take out the Summoners and then you will have enough Hp to finish off the incoming enemy. Two or one Chocobos should be helpful as well. |
Location |
Zigolis Swamp |
Party |
1 squad of 4 |
Enemy Party |
2 Gouls, 2 Skeletons, a Bone Snatcher, and a Flotiball or a Morbol |
Goal |
Destroy the enemies. |
Difficulty Rating |
2 |
Info |
Do not stop in the water or you will get poisoned. Every enemy is not living except for the Flotiball and Morbol. They may reanimate if you do not finish the battle quickly. |
Tactics |
You can do different things to hurt the undead. You can cast a healing (Cure type) spell right next to the enemy, use Musatadio's Seal Evil to paralyze, and counter attacks from Chocobos are helpful. Standard attacks work well too. |
Location |
Slums in Goug |
Party |
2 Squads where one can have up to |
Enemy Party |
2 Archers, 2 Summoners, and 2 Thieves |
Goal |
Destroy the enemies. |
Difficulty Rating |
2.5 |
Info |
Summoners and Archers will slow you down since you have to go over the roof. |
Tactics |
Change a couple of characters to Chemists and equip the gun bought here. Now you can hit from long range too. Chocbos can move farther to attack the enemies. |
Location |
Barius Valley |
Party |
2 squads can hold a combined total of 5 |
Enemy Party |
2 Archers, 2 Knights, and 2 Wizards |
Goal |
Destroy the enemies. |
Difficulty Rating |
3 |
Info |
The Archer may hit with poison in its arrows. |
Tactics |
Have the second group take out the Archers and Wizards. Then help out the first. Agrias' Stasis Sword and Mustadio's Leg Aim can help paralyze the enemies. |
Location |
Golgorand Execution Site |
Party |
2 squads can hold a combined total of 5 |
Enemy Party |
3 Knights, 2 archers, 2 Time Mages, and Gafgarion the Dark Knight |
Goal |
Destroy the enemies. |
Difficulty Rating |
4 |
Info |
Time Mages on the high wall will slow you down and Gafgarion's Blood Sword may me too damaging. |
Tactics |
Knight's Weapon Break to break Gafgarion's Blood and Mustadio's Arm Aim to paralyze him. Take him out and his Knights and Archers before the Time Mages. |
Location |
At the Lionel Castle Gate |
Party |
1 squad will be Ramza and the other can hold 4 other characters |
Enemy Party |
3 Knights, 2 Archers, a Summoner, and Gafgarion the Dark Knight. |
Goal |
Destroy the enemies. |
Difficulty Rating |
5 |
Info |
Ramza will be alone to fight Gafgarion. |
Tactics |
Have Ramza use Weapon Break or activate the switch to open the gates. This will make the battle easier. Agrias and Mustadio double team can take out the Summoners while the other characters can take out the Knights and Archers. |
Location |
Inside Lionel Castle |
Party |
1 squad of 5 |
Enemy Party |
Queklain |
Goal |
Defeat of Queklain. |
Difficulty Rating |
4 |
Info |
His Zodiac spells may cause, sleep, death, etc. |
Tactics |
By using a Chemist with a gun, Wizard at level 8 using Flare, and constant attacks work well. |
Location |
Goland Coal City |
Party |
1 squad of 5 |
Enemy Party |
3 Thieves, 2 Chemists, and a Mediator |
Goal |
Save Olan. |
Difficulty Rating |
2 |
Info |
The thieves are female and may charm any male members. |
Tactics |
Try to get to the top with Chocobos while Ramza and the others take out the Thieves and then the Mediator. |
Location |
Back Gate of Lesalia Castle |
Party |
2 squads with a total of 4 |
Enemy Party |
3 Knights, 2 Monks, and Zalmo the Holy Priest |
Goal |
Defeat of Zalmo. |
Difficulty Rating |
3 |
Info |
Zalmo has dual long-range attacks and may heal his allies. |
Tactics |
Get past the Monks and the Knights and attack Zalmo. Do not worry if Alma dies after casting the Mbarrier. Zalmo will then teleport when he has low health. |
Location |
Underground Book Storage 2nd Floor |
Party |
1 squad of 5 |
Enemy Party |
3 Lancers, 2 Time Mages, and a Chemist |
Goal |
Destroy the enemies. |
Difficulty Rating |
3 |
Info |
Becareful of the Lancer's jump since it can be very damaging and the Time Mages will do the usual Haste, Stop, etc. |
Tactics |
You can move of the Lancer's landing zone of two squares of his position. Take out the Lancers and the Chemist so they can not heal. Mustadio's Leg and Arm Aim and Knight's Speed Break should be useful attacking the Time Mages. |
Location |
Underground Book Storage 3rd Floor |
Party |
1 squad of 5 |
Enemy Party |
2 Archers, 2 Knights, a Summoner, and Izlude the Knight Blade |
Goal |
Defeat of Izlude |
Difficulty Rating |
3 |
Info |
Izlude has the Jump for long range attack and Maintinence to protect from break abilities. Archers and Summoners can attack from long range too. The Knights may trap a character in a corner due to difficult movement in the maze. |
Tactics |
Jump ability and any range movements help in here. Use the Chocobos to move farther to attack and counter attack. You can take out any long-range enemies before the short range ones or take on Izlude. |
Location |
Underground Book Storage 4th Floor |
Party |
1 squad of 5 |
Enemy Party |
2 Archers, 2 Knights, Wiegraf the White Knight, and a Wizard |
Goal |
Defeat of Izlude. |
Difficulty Rating |
4 |
Info |
Units clumped together will all be damaged by the Wizard and Wiegraf may stun with the Stasis Sword attack. |
Tactics |
This will be a two-room battle. You can have a character stand in the entrance to fight off enemies one by one. The other characters should target Wiegraf. Agrias' and Mustadio's stun attacks can help so you can. Wiegraf will teleport like Izlude when he is low in health. |
Location |
Yuguo Woods |
Party |
1 squad of 5 |
Enemy Party |
2 Time Mages, 2 Wizards, a Ghoul, a Gust, and a Revenant |
Goal |
Destroy the enemies. |
Difficulty Rating |
3 |
Info |
Ghosts will revive when death count is up and will use sleep attacks, the Revenant can drain HP, and the Time Mages will do their usual stop and slow attacks. |
Tactics |
Attack the undead enemies so you can concentrate on the ghost enemies. |
Location |
Gate of Riovanes Castle |
Party |
1 squad of 5 |
Enemy Party |
2 Time Mages, 2 Wizards, a Ghoul, a Gust, and a Revenant |
Goal |
Destroy the enemies. |
Difficulty Rating |
3 |
Info |
The Archers will attack from long range and Malak plus the Knights will block your way to them. |
Tactics |
Concentrate on Malak and the Knights and becareful of the Archers by moving out of their attack range |
Location |
Inside of Riovanes Castle |
Party |
1 squad of 5 |
Enemy Party |
Wiegraf the White Knight (1st part), 3 Archaic Demons and Velius the Warlock (2nd part) |
Goal |
Defeat of Wiegraf and then Velius |
Difficulty Rating |
5 |
Info 1 |
This is part is very hard. Wiegraf can do plenty of damage during the battle with Ramza. He may use sword attacks which changes your status. |
Tactics 1 |
Use Chemist's Auto Potion for automatic healing when fighting and the Ninja class allows double weapons for more damage |
Info 2 |
This part is harder than the lone battle with Wiegraf. The Archaic Demon will use damaging spells while Velius may petrify a character. Also, he may move to a ledge out of range. |
Tactics |
To make the battle a lot easier, use long-range attacks, concentrate on Velius with high strength characters, and maybe a Chocobo or two. |
Location |
Roof of Riovanes Castle |
Party |
2 squads with a total of 4 |
Enemy Party |
Cecilia the Assassin, Elmdor the Arc Knight, and Lede the Assassin |
Goal |
Save Rafa. |
Difficulty Rating |
5 |
Info |
This battle is very difficult in several ways. One is that, a bug in the game will cause Rafa to walk close to Elmdor, in which he will attack to weaken her with his attacks and she maybe killed afterwards by Cecilia or Lede (very quick defeat). Elmdor uses strong Samurai attacks while Cecilia and Lede will use stop or death attacks. |
Tactics |
I discover in my new game, I won in one turn. By maneuvering the Chocobos to the front to attack Cecilia or Lede will act as a diversion. Move the other Chocobo moves in front of Elmdor. If any of the enemies have low health, the battle ends. So prepare well in advance. |
Location |
Doguola Pass |
Party |
1 squad of 5 |
Enemy Party |
2 Lancers, 2 Wizards, an Archer, and a Knight |
Goal |
Destroy the enemies. |
Difficulty Rating |
3 |
Info 1 |
This is part is very hard. Wiegraf can do plenty of damage during the battle with Ramza. He may use sword attacks which changes your status. |
Info 2 |
The Lancers can jump your characters while the Wizards will now use high level spells. |
Tactics |
The battle should not be too hard. Just take care of the Wizards and Lancers. |
Location |
Bervenia Free City |
Party |
2 squads with a total of 5 |
Enemy Party |
2 Archers, 2 Summoners, Meliadoul the Divine Knight, and a Ninja |
Goal |
Defeat of Meliadoul. |
Difficulty Rating |
3.5 |
Info |
This is part is difficult due to the terrain layout. Both the Archers will shoot arrows and Summoners summon magic from long range. |
Tactics |
Use Ignore Height learned from the Lancer class to override the terrain difficulty. Chocobo's have excellent movement when it comes to higher terrain. |
Location |
Finath River |
Party |
2 squads with a total of 5 |
Enemy Party |
You may get various combinations of Black Chocobos, Yellow Chocobos, Red Chocobos, and a Uribo. |
Goal |
Destroy the enemies. |
Difficulty Rating |
3 |
Info |
The Black and Red Chocobo will use such attacks like Choco Ball and Choco Meteor. The Yellow Chocobo will heal their weaken comrades quickly, thus the battle will last longer. |
Tactics |
Take out the Yellow Chocobos or overwhelm the other Black or Red Chocobos first. An alternative, would be to talk to them so you can get a Red or Black Chocobo to your party. |
Location |
Church Outside of Town |
Party |
1 squad of 5 |
Enemy Party |
3 Knights, 2 Oracles, and Zalmo the Holy Priest |
Goal |
Defeat of Zalmo. |
Difficulty Rating |
3.5 |
Info |
All the enemies will be on the roof making this another terrain type battle. |
Tactics |
Use Ignore Height skill for easier movement. Take out Zalmo's allies before taking him out. |
Location |
Bed Desert |
Party |
1 squad of 5 |
Enemy Party |
2 Archers, 2 Knights, Balk the Engineer, and a Wizard |
Goal |
Defeat of Balk |
Difficulty Rating |
3 |
Info |
Balk will first poison everyone, use snipe attacks, and his Blast Gun can use Ice attack. The Archers and Wizards will do their usual attacks to jeep your characters afar. |
Tactics |
Use anything to heal from the poison. Next, take out the Archers and Wizards. Then the Balk and the Knights should be no problem. |
Location |
South Wall Bethla Garrison (1st Path) |
Party |
1 squad of 5 |
Enemy Party |
3 Knights, 2 Archers, a Ninja, and a Thief |
Goal |
Destroy the enemies. |
Difficulty Rating |
3 |
Info |
The Archers, Ninja, and the Thief are placed on higher parts. |
Tactics |
This battle is not that hard because there are no enemies that can cast spells. |
Location |
North Wall of Bethla Garrison (2nd Path) |
Party |
1 squad of 5 |
Enemy Party |
2 Archers, a Lancer, a Monk, and a Summoner |
Goal |
Destroy the enemies. |
Difficulty Rating |
3 |
Info |
The Archers will attack with their arrows and Summoners with their summon spells attack from a distance. |
Tactics |
Location |
In Front of Bethla Garrison's Sluice |
Party |
2 squads with a total of 5 |
Enemy Party |
2 Archers, 2 Knights, and 2 Wizards |
Goal |
Destroy the enemies. |
Difficulty Rating |
3 |
Tactics |
Attacks the Wizards, then take out the Archers and the Knights. If a body of an enemy is in the way of the switch, wait until it disappears to step on it. |
Location |
Germinas Peak |
Party |
2 squads with a total of 5 |
Enemy Party |
3 Archers, 2 Thieves, and a Ninja |
Goal |
Destroy the enemies. |
Difficulty Rating |
3.5 |
Info |
This terrain is very steep. The enemy Archers are positioned well on top. |
Tactics |
Attack in separate groups to draw attention or attack as one. Chocobo's of any type can climb hilly terrain effectively. |
Location |
Poeskas Lake |
Party |
1 squad of 5 |
Enemy Party |
2 Archers, 2 Revenants, an Oracle, and a Summoner |
Goal |
Destroy the enemies. |
Difficulty Rating |
4 |
Info |
This battle is only hard since the enemies here will revive after the count. The Oracle and Summoners have the strong attacks here. |
Tactics |
You can take out the Oracle and Summoner to make the battle easier. |
Location |
At the Gate of Limberry Castle |
Party |
1 squad of 5 |
Enemy Party |
4 Apandas, Celia the Assassin, and Lede the Assassin |
Goal |
Destroy all enemies (weaken Celia or Lede will end the battle). |
Difficulty Rating |
5 |
Info |
Apandas here will poison your characters. Lede and Celia can stop you with their Switch Stick to Stop a character or kill you with Switch Stick. This battle can end very quickly like at the Roof of Riovanes. |
Tactics |
Take away some of the Apandas. Ramza can use Ultima to weaken every enemy. Then Chocobo's of any time can rush in to weaken or eliminate the enemy. |
Location |
Inside of Limberry Castle |
Party |
1 squad of 5 |
Enemy Party |
Celia the Assassin, Lede the Assassin, and Elmdor the Arc Knight |
Goal |
Destroy the enemies. |
Difficulty Rating |
5 |
Info |
This battle is very hard due to each enemy’s special attack. Lede and Celia will do their usual stop or kill a character. Elmdor can do Blood Suck to turn a character into a vampire. He's extra powerful with Genji Armor, Masamune Sword, Blade Grasp skill, and Martial Arts skill. |
Tactics |
Take out Celia and Lede with Ultima spell like you did before and the battle will become much easier. To heal from Elmdor's Blood Suck ability, you can have 108 Gems Armlet equipped or Holy Water readily available, or just have the vampired character keep on sucking life out of Elmdor. Also, lowering his Brave Points down to 01 will reduce his Blade Grasp attack and Speed Break skill until speed is 00 will make him wait many, many turns before he can respond. |
Location |
Underground Cemetery of Limberry Castle |
Party |
1 squad of 5 |
Enemy Party |
2 Knights, a Bone Snatch, a Living Bone, a Skeleton, and Zalera the Angel of Death |
Goal |
Defeat of Zalera. |
Difficulty Rating |
3 |
Info |
Elmdor will transform into Zalera will use Sleep and Confusion attacks. |
Tactics |
Meliadoul will help take care of some of the enemies. Orlandu will be best in here because of his strong sword attacks. |
Location |
Inside of Igros Castle |
Party |
1 squad of 5 |
Enemy Party |
5 Knights and Dycedarg the Lune Knight |
Goal |
Defeat of Dycedarg. |
Difficulty Rating |
4 |
Info |
Dycedarg will transform into Adramelk and uses status changing spells, Leviathan, and Bahamut. |
Tactics |
Make sure do not clump your units, but kill Adramelk fast. Orlandu will be best in here because of his strong sword attacks. |
Location |
St. Murond Temple |
Party |
2 squads with a total of 5 |
Enemy Party |
2 Geomancers, 2 Mediator's, a Priest, and a Summoner |
Goal |
Destroy the enemies. |
Difficulty Rating |
3 |
Info |
The Priest's raising status and Math skills will cause problems since it will help the enemies. |
Tactics |
Take out the Priest, the Summoner, the Mediators, and then the Geomancers. |
Location |
Hall of St. Murond Temple |
Party |
1 squad of 5 |
Enemy Party |
Kletian the Sorcerer, Rofel the Divine Knight, and Vormav the Divine Knight |
Goal |
Destroy the enemies. |
Difficulty Rating |
4 |
Info |
Rofel and Vormav have powerful attacking power with their swords as Kletian with his spells. |
Tactics |
Take out Kletian since he has lower Hp and defense. Then the battle will be over as all of them teleport away. |
Location |
Chapel of St. Murond Temple |
Party |
1 squad of 5 |
Enemy Party |
2 Archaic Demons, 1 Ultima Demon, and Zalbg the Arc Knight |
Goal |
Defeat of Zalbag. |
Difficulty Rating |
4 |
Info |
The Ultima spell cast by the Ultima Demon and Zalbag's Blood Suck skill will be damaging on the party. |
Tactics |
Ramza can learn Ultima if he did not get the spell yet. Again, the 108 Gems Armlet will counter Zalbag's Blood Suck skill |
Location |
Underground Book Storage 4th Floor |
Party |
2 squads with a total of 5 |
Enemy Party |
3 Knights, 2 Monks, and a Archer |
Goal |
Destroy the enemies. |
Difficulty Rating |
1 |
Tactics |
Old enemies return here, but they are not too difficult. |
Location |
Underground Book Storage 5th Floor |
Party |
1 squad of 5 |
Enemy Party |
2 Summoners. 2 Wizards, Rofel the Divine Knight, and a Time Mage |
Goal |
Defeat of Rofel. |
Difficulty Rating |
3 |
Info |
Rofel and all the mages here can use strong attack spells. |
Tactics |
You can disable Rofel by stealing or breaking the sword. Higher faith characters will take less damage by spells. |
Location |
Murond Death City |
Party |
2 squads with a total of 5 |
Enemy Party |
2 Ninjas, 2 Samurais, 2 Time Mages, and Kletian the Sorcerer |
Goal |
Defeat of Kletain. |
Difficulty Rating |
3 |
Tactics |
Kletain made himself an easy target by standing in the front lines. Take him out as fast as possible. |
Location |
Lost Sacred Precincts |
Party |
2 squads with a total of 5 |
Enemy Party |
Balk the Engineer, a Chemist, a Dark Behemoth, a Hydra, a Hydra, and a Tiamat. |
Goal |
Defeat of Balk. |
Difficulty Rating |
5 |
Info |
The enemies are quite strong. Balk and the Chemist uses strong guns to attack from the distance. |
Tactics |
The best way to win is to take out some of the enemies to get to Balk. If Balk moves to the front, you can easily weaken him. |
Location |
Graveyard of Airships |
Party |
1 squad of 5 |
Enemy Party |
Hashmalum |
Goal |
Defeat of Hashmalum. |
Difficulty Rating |
5 |
Info |
Hashmalum can use status-changing spells and his damaging spells can hit from long range. |
Tactics |
Agrias and Orlandu team up with their can use their sword attacks to take him out |
Location |
Graveyard of Airships |
Party |
1 squad of 5 |
Enemy Party |
4 Ultima Demons and Altima |
Goal |
Defeat of Altima |
Difficulty Rating |
5 |
Info |
This battle will be similar to the first Graveyard of Airship battle, but this time Ultima Demons will be there. |
Tactics |
You can attack the Ultima Demons or just Altima. Have Agrias, Mustadio, and Orlandu since they can hit from long range. |
******Character Classes****** |
Squire |
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Job Levels |
Weapons |
Armors |
Job Point for Master Class |
||
---- |
Axes, hammers, knives, and swords |
Clothes and hats |
1615 |
||
Action Skills |
|||||
Name |
Magic Points |
Speed |
Range |
Job Points |
Effect |
Accumulate |
---- |
---- |
---- |
A/1 |
Attack +1. |
Dash |
---- |
---- |
---- |
1/1 |
Weak attack by ramming into the enemy. |
Throw Stone |
---- |
---- |
---- |
4/1 |
Weak attack by throwing a stone at the enemy. |
Heal |
---- |
---- |
---- |
1/1 |
Recovers from the conditions of Dark, Poison, and Silence. |
Reaction Skills |
|||||
Name |
Magic Points |
Speed |
Range |
Job Points |
Effect |
Counter Tackle |
---- |
---- |
---- |
180 |
Counter attacks with Dash. |
Support Skills |
|||||
Name |
Magic Points |
Speed |
Range |
Job Points |
Effect |
Equip Ax |
---- |
---- |
---- |
170 |
Axe equipping enabled. |
Monster Skill |
---- |
---- |
---- |
200 |
Gain a skill of nearby enemy. |
Defend |
---- |
---- |
---- |
50 |
Increase defense against damage. |
Gain JP Up |
---- |
---- |
---- |
200 |
The amount of JP received increases. |
Movement Skills |
|||||
Name |
Magic Points |
Speed |
Range |
Job Points |
Effect |
Move +1 |
---- |
---- |
---- |
200 |
Gains an additional +1 movement. |
Chemist |
|||||
Job Levels |
Weapons |
Armors |
Job Point for Master Class |
||
---- |
Guns and knives |
Clothes and hats |
5110 |
||
Action Skills |
|||||
Name |
Magic Points |
Speed |
Range |
Job Points |
Effect |
Potion |
---- |
---- |
---- |
---- |
Using Potions enabled. |
Hi Potion |
---- |
---- |
---- |
200 |
Using Hi Potions enabled. |
X Potion |
---- |
---- |
---- |
300 |
Using X Potions enabled. |
Ether |
---- |
---- |
---- |
300 |
Using Ethers enabled. |
Hi Ether |
---- |
---- |
---- |
400 |
Using Hi Ethers enabled. |
Elixir |
---- |
---- |
---- |
900 |
Using Elixirs enabled. |
Antidote |
---- |
---- |
---- |
70 |
Using Antidote enabled. |
Eye Drop |
---- |
---- |
---- |
80 |
Using Eye Drop enabled. |
Echo Grass |
---- |
---- |
---- |
120 |
Using Echo Grass enabled. |
Maiden’s Kiss |
---- |
---- |
---- |
200 |
Using Maiden’s Kiss enabled. |
Soft |
---- |
---- |
---- |
250 |
Using Soft enabled. |
Holy Water |
---- |
---- |
---- |
400 |
Using Holy Water enabled. |
Remedy |
---- |
---- |
---- |
700 |
Using Remedy enabled. |
Phoenix Down |
---- |
---- |
---- |
90 |
Using Phoenix Down enabled. |
Reaction Skills |
|||||
Name |
Magic Points |
Speed |
Range |
Job Points |
Effect |
Auto Potion |
---- |
---- |
---- |
400 |
When damage, the lowest potion available is used. |
Support Skills |
|||||
Name |
Magic Points |
Speed |
Range |
Job Points |
Effect |
Throw Item |
---- |
---- |
---- |
350 |
Increases range of items. |
Maintenance |
---- |
---- |
---- |
250 |
Protects equipment from being brokened. |
Equip Change |
---- |
---- |
---- |
---- |
Equipment Changing enabled during battles. |
Movement Skills |
|||||
Name |
Magic Points |
Speed |
Range |
Job Points |
Effect |
Move Find Item |
---- |
---- |
---- |
100 |
Move around to find items. |
Knight |
|||||
Job Levels |
Weapons |
Armors |
Job Point for Master Class |
||
Squire 2 |
Knight swords |
Armors, helmets, and swords. |
3750 |
||
Action Skills |
|||||
Name |
Magic Points |
Speed |
Range |
Job Points |
Effect |
Head Break |
---- |
---- |
---- |
300 |
Enemy’s helmet is destroyed. |
Armor Break |
---- |
---- |
---- |
400 |
Enemy’s armor is destroyed. |
Shield Break |
---- |
---- |
---- |
300 |
Enemy’s shield is destroyed. |
Weapon Break |
---- |
---- |
---- |
400 |
Enemy’s weapon is destroyed. |
Magic Break |
---- |
---- |
---- |
250 |
Reduces enemy’s MP. |
Power Break |
---- |
---- |
---- |
250 |
Reduces enemy’s attack power. |
Mind Break |
---- |
---- |
---- |
250 |
Reduces enemy’s magic power. |
Speed Break |
---- |
---- |
---- |
250 |
Reduces an enemy’s speed. |
Reaction Skills |
|||||
Name |
Magic Points |
Speed |
Range |
Job Points |
Effect |
Weapon Guard |
---- |
---- |
---- |
200 |
Guards from weapon attack. |
Support Skills |
|||||
Name |
Magic Points |
Speed |
Range |
Job Points |
Effect |
Equip Armor |
---- |
---- |
---- |
500 |
Armor equipping enabled. |
Equip Shield |
---- |
---- |
---- |
250 |
Shield equipping enabled. |
Equip Sword |
---- |
---- |
---- |
400 |
Sword equipping enabled. |
Archer |
|||||
Job Levels |
Weapons |
Armors |
Job Point for Master Class |
||
Squire 2 |
Bows and crossbows |
Clothes, hats, and shields |
5200 |
||
Action Skills |
|||||
Name |
Magic Points |
Speed |
Range |
Job Points |
Effect |
Charge +1 |
---- |
---- |
---- |
100 |
Charges attack by 1. |
Charge +2 |
---- |
---- |
---- |
150 |
Charges attack by 2. |
Charge +3 |
---- |
---- |
---- |
200 |
Charges attack by 3. |
Charge +4 |
---- |
---- |
---- |
250 |
Charges attack by 4. |
Charge +5 |
---- |
---- |
---- |
300 |
Charges attack by 5. |
Charge +7 |
---- |
---- |
---- |
400 |
Charges attack by 7. |
Charge +10 |
---- |
---- |
---- |
600 |
Charges attack by 10. |
Charge +20 |
---- |
---- |
---- |
1000 |
Charges attack by 20. |
Reaction Skills |
|||||
Name |
Magic Points |
Speed |
Range |
Job Points |
Effect |
Speed Save |
---- |
---- |
---- |
800 |
Character’s speed increases when damaged. |
Arrow Guard |
---- |
---- |
---- |
450 |
Dodge arrow attacks. |
Support Skills |
|||||
Name |
Magic Points |
Speed |
Range |
Job Points |
Effect |
Equip Crossbow |
---- |
---- |
---- |
350 |
Crossbow equipping enabled. |
Concentrate |
---- |
---- |
---- |
400 |
Can not miss when attacking. |
Movement Skills |
|||||
Name |
Magic Points |
Speed |
Range |
Job Points |
Effect |
Jump +1 |
---- |
---- |
---- |
200 |
Jumps an additional +1. |
Monk |
|||||
Job Levels |
Weapons |
Armors |
Job Point for Master Class |
||
Knight 2 |
None |
None |
5200 |
||
Action Skills |
|||||
Name |
Magic Points |
Speed |
Range |
Job Points |
Effect |
Spin Fist |
---- |
---- |
A/2 |
150 |
Spin punching attack that hits all sides. |
Repeating Fist |
---- |
---- |
1/1 |
300 |
Multiple punch attack. |
Wave Fist |
---- |
---- |
3/1 |
300 |
Magic attack. |
Earth Slash |
---- |
---- |
4/8 |
600 |
Four directions earth attack. |
Secret Fist |
---- |
---- |
1/1 |
300 |
Enemy gets Death Sentence condition. |
Stigma Magic |
---- |
---- |
A/2 |
200 |
Cancels majority of abnormal conditions. |
Chakra |
---- |
---- |
A/2 |
350 |
Restores HP/ MP. |
Revive |
---- |
---- |
1/1 |
500 |
Revives downed character. |
Reaction Skills |
|||||
Name |
Magic Points |
Speed |
Range |
Job Points |
Effect |
HP Restore |
---- |
---- |
---- |
500 |
Restores HP when at low HP. |
Counter |
---- |
---- |
---- |
300 |
Automatically attack when enemy attacks. |
Harnedo |
---- |
---- |
---- |
1200 |
Uses enemy’s attack as yours. |
Support Skills |
|||||
Name |
Magic Points |
Speed |
Range |
Job Points |
Effect |
Martial Arts |
---- |
---- |
---- |
200 |
Unarmed strength increases. |
Movement Skills |
|||||
Name |
Magic Points |
Speed |
Range |
Job Points |
Effect |
Move HP Up |
---- |
---- |
---- |
300 |
HP increases as character moves around. |
Priest |
|||||
Job Levels |
Weapons |
Armors |
Job Point for Master Class |
||
Chemist 2 |
Staffs |
Clothes, hats, and robes |
6310 |
||
Action Skills |
|||||
Name |
Magic Points |
Speed |
Range |
Job Points |
Effect |
Cure |
6 |
25 |
4/2 |
50 |
Heals some HP. |
Cure 2 |
10 |
20 |
4/2 |
180 |
Heals medium HP. |
Cure 3 |
16 |
15 |
4/2 |
400 |
Heals more HP. |
Cure 4 |
20 |
10 |
4/2 |
700 |
Heals most HP. |
Raise |
10 |
25 |
4/1 |
180 |
Revives with some HP. |
Raise 2 |
20 |
10 |
4/1 |
500 |
Revives with some more HP. |
Reraise |
16 |
15 |
3/1 |
800 |
Character is revived is swooned again. |
Regen |
8 |
25 |
3/2 |
300 |
Character gains the condition of Regen. |
Protect |
6 |
25 |
3/2 |
70 |
Character gains the condition of Protect. |
Protect 2 |
24 |
15 |
3/2 |
500 |
Character gains the stronger condition of Protect. |
Shell |
6 |
25 |
3/2 |
70 |
Character gains the condition of Shell. |
Shell 2 |
20 |
15 |
3/2 |
500 |
Character gains the stronger condition of Shell. |
Wall |
24 |
25 |
3/1 |
380 |
Character gains the condition of Shell and Protect. |
Esuna |
18 |
34 |
3/2 |
280 |
Character is healed. |
Holy |
56 |
17 |
5/1 |
600 |
The ultimate white magic. |
Reaction Skills |
|||||
Name |
Magic Points |
Speed |
Range |
Job Points |
Effect |
Regenerator |
---- |
---- |
---- |
400 |
Character gains the condition of Regen. |
Support Skills |
|||||
Name |
Magic Points |
Speed |
Range |
Job Points |
Effect |
Magic Defense Up |
---- |
---- |
---- |
400 |
Magic damage is reduced. |
Wizard |
|||||
Job Levels |
Weapons |
Armors |
Job Point for Master Class |
||
Chemist 2 |
Rods |
Clothes, hats, and robes |
8090 |
||
Action Skills |
|||||
Name |
Magic Points |
Speed |
Range |
Job Points |
Effect |
Fire |
6 |
25 |
4/2 |
50 |
Weak fire attack. |
Fire 2 |
12 |
20 |
4/2 |
200 |
Medium fire attack. |
Fire 3 |
24 |
15 |
4/2 |
480 |
Strong fire attack. |
Fire 4 |
48 |
10 |
4/3 |
850 |
Extra strong fire attack. |
Bolt |
6 |
25 |
4/2 |
50 |
Weak bolt attack. |
Bolt 2 |
10 |
20 |
4/2 |
200 |
Medium bolt attack. |
Bolt 3 |
24 |
15 |
4/2 |
480 |
Strong bolt attack. |
Bolt 4 |
48 |
10 |
4/3 |
850 |
Extra strong bolt attacks. |
Ice |
6 |
25 |
4/2 |
50 |
Weak ice attack. |
Ice 2 |
12 |
20 |
4/2 |
200 |
Medium ice attack. |
Ice 3 |
24 |
15 |
4/2 |
480 |
Strong ice attack. |
Ice 4 |
48 |
10 |
4/3 |
850 |
Extra strong ice attack. |
Poison |
6 |
34 |
4/2 |
150 |
Enemy gets the condition of Poison. |
Frog |
12 |
20 |
3/1 |
500 |
Enemy gets the condition of Frog. |
Death |
24 |
10 |
4/1 |
600 |
Instantly swoons an enemy. |
Flare |
60 |
15 |
5/1 |
900 |
Ultimate black magic. |
Reaction Skills |
|||||
Name |
Magic Points |
Speed |
Range |
Job Points |
Effect |
Counter Magic |
---- |
---- |
---- |
800 |
Counter attack with the same spell. |
Support Skills |
|||||
Name |
Magic Points |
Speed |
Range |
Job Points |
Effect |
Magic Attack Up |
---- |
---- |
---- |
400 |
Increases magic damage. |
Time Mage |
|||||
Job Levels |
Weapons |
Armors |
Job Point for Master Class |
||
Wizard 2 |
Rods |
Clothes, hats, and robes |
8320 |
||
Action Skills |
|||||
Name |
Magic Points |
Speed |
Range |
Job Points |
Effect |
Haste |
8 |
50 |
3/2 |
100 |
Character’s speed increases. |
Haste 2 |
30 |
15 |
3/2 |
550 |
Character’s speed increases even more. |
Slow |
8 |
50 |
3/2 |
80 |
Enemy’s speed is reduced. |
Slow 2 |
30 |
15 |
3/2 |
520 |
Enemy’s speed is reduced even more. |
Stop |
14 |
15 |
3/2 |
330 |
Enemy is stopped. |
Don’t Move |
10 |
34 |
3/2 |
100 |
Enemy gets the condition of Don’t Move. |
Float |
8 |
50 |
4/2 |
200 |
Character gets the condition of Float. |
Reflect |
12 |
50 |
4/1 |
300 |
Character gets the condition of Reflect. |
Quick |
24 |
25 |
4/1 |
800 |
Character gets an extra turn. |
Demi |
24 |
17 |
4/2 |
250 |
Enemy loses ½ HP. |
Demi 2 |
50 |
12 |
4/2 |
550 |
Enemy loses ¾ HP. |
Meteor |
70 |
8 |
4/4 |
1500 |
Ultimate time magic. |
Reaction Skills |
|||||
Name |
Magic Points |
Speed |
Range |
Job Points |
Effect |
Critical Quick |
---- |
---- |
---- |
700 |
Character gets an extra turn when low on HP. |
MP Switch |
---- |
---- |
---- |
400 |
Lose MP instead of HP. |
Support Skills |
|||||
Name |
Magic Points |
Speed |
Range |
Job Points |
Effect |
Short Charge |
---- |
---- |
---- |
800 |
Increases CT. |
Movement Skills |
|||||
Name |
Magic Points |
Speed |
Range |
Job Points |
Effect |
Teleport |
---- |
---- |
---- |
600 |
Teleportation enabled. |
Float |
---- |
---- |
---- |
540 |
Floating enabled. |
Summoner |
|||||
Job Levels |
Weapons |
Armors |
Job Point for Master Class |
||
Time Mage 2 |
Staffs and rods |
Clothes, hats, and robes |
9250 |
||
Action Skills |
|||||
Name |
Magic Points |
Speed |
Range |
Job Points |
Effect |
Moogle |
8 |
50 |
4/3 |
110 |
Restores some HP. |
Shiva |
24 |
25 |
4/3 |
200 |
Attacks with ice. |
Ramuh |
24 |
25 |
4/3 |
200 |
Attacks with lightning. |
Ifrit |
24 |
25 |
4/3 |
200 |
Attacks with fire. |
Titan |
30 |
20 |
4/3 |
220 |
Attacks with earth. |
Golem |
40 |
34 |
All |
500 |
Protects character from physical attacks. |
Carbunkle |
30 |
34 |
All |
350 |
Character gets Reflect condition. |
Bahamut |
60 |
10 |
4/4 |
1200 |
Stronger magic attack. |
Odin |
50 |
12 |
4/4 |
900 |
Damages by slashing at the enemies. |
Leviathan |
48 |
12 |
4/4 |
850 |
Attacks with water. |
Salamander |
48 |
12 |
4/3 |
820 |
Attacks with fire that is stronger than Ifrit’s. |
Sylph |
26 |
20 |
4/3 |
400 |
Uses Silence condition attack. |
Fairy |
28 |
25 |
4/3 |
400 |
Restores some more HP than that of the Moogle summon. |
Lich |
40 |
12 |
4/3 |
600 |
Attacks with darkness. |
Cyclops |
62 |
12 |
4/3 |
1000 |
Strong magic attack. |
Zodiac |
99 |
10 |
4/4 |
---- |
Uses condition changing attack. |
Reaction Skills |
|||||
Name |
Magic Points |
Speed |
Range |
Job Points |
Effect |
MP Restore |
---- |
---- |
---- |
400 |
Gain MP when low on HP. |
Support Skills |
|||||
Name |
Magic Points |
Speed |
Range |
Job Points |
Effect |
Half of MP |
---- |
---- |
---- |
900 |
Spell cost is reduced by ½. |
Thief |
|||||
Job Levels |
Weapons |
Armors |
Job Point for Master Class |
||
Archer 2 |
Knives |
Clothes and hats |
4460 |
||
Action Skills |
|||||
Name |
Magic Points |
Speed |
Range |
Job Points |
Effect |
Gil Taking |
---- |
---- |
1/1 |
10 |
Steal Gil from enemy. |
Steal Heart |
---- |
---- |
3/1 |
150 |
Charms opposite sex. |
Steal Helmet |
---- |
---- |
1/1 |
350 |
Take enemy’s helmet. |
Steal Armor |
---- |
---- |
1/1 |
450 |
Take enemy’s armor. |
Steal Shield |
---- |
---- |
1/1 |
350 |
Take enemy’s shield. |
Steal Weapon |
---- |
---- |
1/1 |
600 |
Take enemy’s weapon. |
Steal Accessory |
---- |
---- |
1/1 |
500 |
Take enemy’s accessory. |
Steal Exp. |
---- |
---- |
1/1 |
250 |
Take enemy’s experience. |
Reaction Skills |
|||||
Name |
Magic Points |
Speed |
Range |
Job Points |
Effect |
Caution |
---- |
---- |
---- |
200 |
Character automatically defends when attacked. |
Gilgame Heart |
---- |
---- |
---- |
200 |
Gain Gil equal to damage. |
Catch |
---- |
---- |
---- |
200 |
Gain items tossed at you. |
Support Skills |
|||||
Name |
Magic Points |
Speed |
Range |
Job Points |
Effect |
Secret Hunt |
---- |
---- |
---- |
200 |
Catch dead monsters. |
Movement Skills |
|||||
Name |
Magic Points |
Speed |
Range |
Job Points |
Effect |
Move +2 |
---- |
---- |
---- |
520 |
Allows +2 additional movement. |
Jump +2 |
---- |
---- |
---- |
480 |
Allows +2 additional jump. |
Mediator |
|||||
Job Levels |
Weapons |
Armors |
Job Point for Master Class |
||
Oracle 2 |
Guns and knives |
Clothes, hats, and robes |
3800 |
||
Action Skills |
|||||
Name |
Magic Points |
Speed |
Range |
Job Points |
Effect |
Invitation |
---- |
---- |
3/1 |
100 |
Enemy will join your party. |
Persuade |
---- |
---- |
3/1 |
100 |
Increase CT of character. |
Praise |
---- |
---- |
3/1 |
200 |
Raises Brave points. |
Threaten |
---- |
---- |
3/1 |
200 |
Lowers Brave points. |
Preach |
---- |
---- |
3/1 |
200 |
Raises Faith points. |
Solution |
---- |
---- |
3/1 |
200 |
Lowers Faith points. |
Death Sentence |
---- |
---- |
3/1 |
500 |
Enemy gets Death Sentence condition. |
Negotiate |
---- |
---- |
3/1 |
100 |
Gets Gil from enemy. |
Insult |
---- |
---- |
3/1 |
300 |
Target gets Berserk condition. |
Mimic |
---- |
---- |
3/2 |
300 |
Target gets Sleep condition. |
Reaction Skills |
|||||
Name |
Magic Points |
Speed |
Range |
Job Points |
Effect |
Finger Guard |
---- |
---- |
---- |
200 |
Maximum damage whenever critical hit. |
Support Skills |
|||||
Name |
Magic Points |
Speed |
Range |
Job Points |
Effect |
Equip Gun |
---- |
---- |
---- |
750 |
Gun quipping enabled. |
Train |
---- |
---- |
---- |
450 |
Weak enemy joins. |
Monster Talk |
---- |
---- |
---- |
100 |
Enemy talking enabled. |
Oracle |
|||||
Job Levels |
Weapons |
Armors |
Job Point for Master Class |
||
Priest 2 |
Dictionaries, rods, staffs, and sticks |
Clothes, hats, and robes |
5850 |
||
Action Skills |
|||||
Name |
Magic Points |
Speed |
Range |
Job Points |
Effect |
Blind |
4 |
50 |
4/2 |
100 |
Enemy is blinded. |
Spell Absorb |
2 |
50 |
4/1 |
200 |
Drains enemy’s MP. |
Life Drain |
16 |
50 |
4/1 |
350 |
Drain’s enemy’s HP. |
Pray Faith |
6 |
25 |
4/1 |
400 |
Adds Faith condition. |
Doubt Faith |
6 |
25 |
4/1 |
400 |
Adds Innocent condition. |
Zombie |
20 |
20 |
4/1 |
300 |
Adds Undead condition. |
Silence Song |
16 |
34 |
4/2 |
170 |
Adds Silence condition. |
Blind Rage |
16 |
20 |
4/1 |
400 |
Adds Berserk condition. |
Foxbird |
20 |
25 |
4/1 |
200 |
Decreases enemy’s Brave. |
Confusion Song |
20 |
20 |
4/1 |
400 |
Adds Confusion condition. |
Dispel Magic |
34 |
34 |
4/1 |
700 |
Removes positive condition. |
Paralyze |
10 |
20 |
4/2 |
100 |
Adds Don’t Act condition. |
Sleep |
24 |
17 |
4/2 |
350 |
Adds Sleep condition. |
Petrify |
16 |
12 |
4/1 |
580 |
Adds Petrify condition. |
Reaction Skills |
|||||
Name |
Magic Points |
Speed |
Range |
Job Points |
Effect |
Absorb Used MP |
---- |
---- |
---- |
250 |
Gains MP to cast a spell. |
Support Skills |
|||||
Name |
Magic Points |
Speed |
Range |
Job Points |
Effect |
Defense Up |
---- |
---- |
---- |
400 |
Reduces physical attack damage. |
Movement Skills |
|||||
Name |
Magic Points |
Speed |
Range |
Job Points |
Effect |
Any Weather |
---- |
---- |
---- |
200 |
Same movement on uneven terrain. |
Move MP Up |
---- |
---- |
---- |
350 |
Character gains MP as they move around. |
Geomancer |
|||||
Job Levels |
Weapons |
Armors |
Job Point for Master Class |
||
Monk 3 |
Axes and swords |
Clothes, hats, robes, and shields |
2870 |
||
Action Skills |
|||||
Name |
Magic Points |
Speed |
Range |
Job Points |
Effect |
Pitfall |
---- |
---- |
5/2 |
150 |
Damages and adds Don’t Move condition. |
Water Ball |
---- |
---- |
5/2 |
150 |
Damages with water and adds Frog condition. |
Hell Ivy |
---- |
---- |
5/2 |
150 |
Damages and adds Stop condition. |
Carve Model |
---- |
---- |
5/2 |
150 |
Damages and adds Petrify condition. |
Local Quake |
---- |
---- |
5/2 |
150 |
Damages with earth and adds Confusion condition. |
Kamaitachi |
---- |
---- |
5/2 |
150 |
Damages with wind and adds Don’t Act condition. |
Demon Fire |
---- |
---- |
5/2 |
150 |
Damages with fire and adds Sleep condition. |
Quick Sand |
---- |
---- |
5/2 |
150 |
Damages with water and adds Death Sentence condition. |
Sand Storm |
---- |
---- |
5/2 |
150 |
Damages with wind and adds Darkness status. |
Blizzard |
---- |
---- |
5/2 |
150 |
Damages with ice and adds Silence condition. |
Gusty Wind |
---- |
---- |
5/2 |
150 |
Damages with wind and adds Slow condition. |
Lava Ball |
---- |
---- |
5/2 |
150 |
Damages with fire and instantly swoons enemy. |
Reaction Skills |
|||||
Name |
Magic Points |
Speed |
Range |
Job Points |
Effect |
Counter Flood |
---- |
---- |
---- |
300 |
Whenever attacked by a physical attack, character counters with elemental. |
Support Skills |
|||||
Name |
Magic Points |
Speed |
Range |
Job Points |
Effect |
Attack Up |
---- |
---- |
---- |
400 |
Attack power is increased. |
Movement Skills |
|||||
Name |
Magic Points |
Speed |
Range |
Job Points |
Effect |
Any Ground |
---- |
---- |
---- |
220 |
Walk on any terrain as normal. |
Move on Lava |
---- |
---- |
---- |
150 |
Lava walking enabled. |
Lancer |
|||||
Job Levels |
Weapons |
Armors |
Job Point for Master Class |
||
Thief 3 |
Spears |
Armors, helmets, shields, and robes |
7060 |
||
Action Skills |
|||||
Name |
Magic Points |
Speed |
Range |
Job Points |
Effect |
Level 2 Jump |
---- |
---- |
---- |
150 |
Level 2 jump attack. |
Level 3 Jump |
---- |
---- |
---- |
300 |
Level 3 jump attack. |
Level 4 Jump |
---- |
---- |
---- |
450 |
Level 4 jump attack. |
Level 5 Jump |
---- |
---- |
---- |
600 |
Level 5 jump attack. |
Level 8 Jump |
---- |
---- |
---- |
900 |
Level 8 jump attack. |
Vertical Jump 2 |
---- |
---- |
---- |
100 |
Level 2 vertical jump. |
Vertical Jump 3 |
---- |
---- |
---- |
200 |
Level 3 vertical jump. |
Vertical Jump 4 |
---- |
---- |
---- |
300 |
Level 4 vertical jump. |
Vertical Jump 5 |
---- |
---- |
---- |
400 |
Level 5 vertical jump. |
Vertical Jump 6 |
---- |
---- |
---- |
500 |
Level 6 vertical jump. |
Vertical Jump 7 |
---- |
---- |
---- |
600 |
Level 7 vertical jump. |
Vertical Jump 8 |
---- |
---- |
---- |
900 |
Level 8 vertical jump. |
Reaction Skills |
|||||
Name |
Magic Points |
Speed |
Range |
Job Points |
Effect |
Dragon Spirit |
---- |
---- |
---- |
560 |
Character casts reraise when attacked. |
Support Skills |
|||||
Name |
Magic Points |
Speed |
Range |
Job Points |
Effect |
Equip Spear |
---- |
---- |
---- |
400 |
Equipping spears enabled. |
Movement Skills |
|||||
Name |
Magic Points |
Speed |
Range |
Job Points |
Effect |
Ignore Height |
---- |
---- |
---- |
700 |
Infinite jumping heights. |
Samurai |
|||||
Job Levels |
Weapons |
Armors |
Job Point for Master Class |
||
Monk 4, Knight 3, and Lancer 2 |
Katana |
Armors, helmets, and robes |
7100 |
||
Action Skills |
|||||
Name |
Magic Points |
Speed |
Range |
Job Points |
Effect |
Asura |
---- |
---- |
A/3 |
100 |
Special magic attack. |
Koutetsu |
---- |
---- |
A/3 |
180 |
Special magic attack. |
Bizen Boat |
---- |
---- |
A/3 |
260 |
Enemy MP is lowered. |
Murasame |
---- |
---- |
A/3 |
340 |
Party gets healed. |
Heavens Cloud |
---- |
---- |
A/3 |
420 |
Special magic attack and adds slow status. |
Kiyomori |
---- |
---- |
A/3 |
500 |
Character gains the conditions of Shell and Protect. |
Muramasa |
---- |
---- |
A/3 |
580 |
Special magic attack that adds the conditions of Confusion and Death Sentence. |
Kikiuchimoji |
---- |
---- |
4/8 |
660 |
Special magic attack. |
Masamune |
---- |
---- |
A/3 |
740 |
Character gains the conditions of Haste and Regen. |
Chirijiraden |
---- |
---- |
A/3 |
820 |
Special magic attack. |
Reaction Skills |
|||||
Name |
Magic Points |
Speed |
Range |
Job Points |
Effect |
Meatbone Slash |
---- |
---- |
---- |
200 |
Maximum damage whenever critical hit. |
Blade Grasp |
---- |
---- |
---- |
700 |
Evade physical attacks by blocking the weapon. |
Support Skills |
|||||
Name |
Magic Points |
Speed |
Range |
Job Points |
Effect |
Equip Knife |
---- |
---- |
---- |
400 |
Katanas equipping enabled. |
Two Hands |
---- |
---- |
---- |
900 |
Use both hands to swing the sword. |
Movement Skills |
|||||
Name |
Magic Points |
Speed |
Range |
Job Points |
Effect |
Walk on Water |
---- |
---- |
---- |
300 |
Walking on water enabled. |
Ninja |
|||||
Job Levels |
Weapons |
Armors |
Job Point for Master Class |
||
Thief 4, Archer 3, and Geomancer 2 |
Hammer, knives, and ninja swords |
Clothes and hats |
3840 |
||
Action Skills |
|||||
Name |
Magic Points |
Speed |
Range |
Job Points |
Effect |
Shruiken |
---- |
---- |
5/1 |
50 |
Throws ninja stars. |
Ball |
---- |
---- |
5/1 |
70 |
Throw magical balls. |
Knife |
---- |
---- |
5/1 |
100 |
Throws knives. |
Sword |
---- |
---- |
5/1 |
100 |
Throws long swords. |
Hammer |
---- |
---- |
5/1 |
100 |
Throws hammers. |
Katana |
---- |
---- |
5/1 |
100 |
Throws samurai swords. |
Ninja Sword |
---- |
---- |
5/1 |
100 |
Throws ninja swords. |
Axe |
---- |
---- |
5/1 |
100 |
Throws axes. |
Spear |
---- |
---- |
5/1 |
100 |
Throws spears. |
Stick |
---- |
---- |
5/1 |
100 |
Throws rods. |
Knight Sword |
---- |
---- |
5/1 |
100 |
Throws knight swords. |
Dictionary |
---- |
---- |
5/1 |
100 |
Throws dictionaries. |
Reaction Skills |
|||||
Name |
Magic Points |
Speed |
Range |
Job Points |
Effect |
Sunken State |
---- |
---- |
---- |
900 |
After being hit, character becomes invisible. |
Abandon |
---- |
---- |
---- |
400 |
Character’s evade rate is increased. |
Support Skills |
|||||
Name |
Magic Points |
Speed |
Range |
Job Points |
Effect |
Two Sword |
---- |
---- |
---- |
900 |
Equipping two swords enabled. |
Movement Skills |
|||||
Name |
Magic Points |
Speed |
Range |
Job Points |
Effect |
Move in Water |
---- |
---- |
---- |
420 |
Walking on water enabled without lose of movement points. |
Calculator |
|||||
Job Levels |
Weapons |
Armors |
Job Point for Master Class |
||
Priest 4, Wizard 4, Oracle 3, Time Mage 3 |
Dictionaries and sticks |
Clothes, hats, and robes |
4510 |
||
Action Skills |
|||||
Name |
Magic Points |
Speed |
Range |
Job Points |
Effect |
CT |
---- |
---- |
---- |
250 |
Equations based on CT. |
Level |
---- |
---- |
---- |
350 |
Equations based on level. |
EXP |
---- |
---- |
---- |
200 |
Equations are based on EXP. |
Height |
---- |
---- |
---- |
250 |
Equations are based on height. |
Prime Number |
---- |
---- |
---- |
300 |
Determined by prime number. |
5 |
---- |
---- |
---- |
200 |
Determined by 5. |
4 |
---- |
---- |
---- |
400 |
Determined by 4. |
3 |
---- |
---- |
---- |
600 |
Determined 3. |
Reaction Skills |
|||||
Name |
Magic Points |
Speed |
Range |
Job Points |
Effect |
Distribute |
---- |
---- |
---- |
200 |
Distribute HP to heal. |
Damage Split |
---- |
---- |
---- |
300 |
Target enemy takes ½ damage. |
Support Skills |
|||||
Name |
Magic Points |
Speed |
Range |
Job Points |
Effect |
Gain EXP Up |
---- |
---- |
---- |
350 |
EXP gained is increased. |
Movement Skills |
|||||
Name |
Magic Points |
Speed |
Range |
Job Points |
Effect |
Move Get EXP |
---- |
---- |
---- |
400 |
As character moves, they gain EXP. |
Move Get JP |
---- |
---- |
---- |
360 |
As character moves, they gain JP. |
Bard |
|||||
Job Levels |
Weapons |
Armors |
Job Point for Master Class |
||
Mediator 4 and Summoner 4 |
Musical instruments |
Clothes and hats |
3850 |
||
Action Skills |
|||||
Name |
Magic Points |
Speed |
Range |
Job Points |
Effect |
Angel Song |
---- |
17 |
All |
100 |
Gains MP. |
Life Song |
---- |
17 |
All |
100 |
Gains HP. |
Cheer Song |
---- |
13 |
All |
100 |
Speed is increased. |
Battle Song |
---- |
13 |
All |
100 |
Physical attack strength is increased. |
Magic Song |
---- |
10 |
All |
100 |
Character gains the conditions of Protect, Regen, Reraise, and Wall. |
Last Song |
---- |
5 |
All |
100 |
CT is filled. |
Reaction Skills |
|||||
Name |
Magic Points |
Speed |
Range |
Job Points |
Effect |
MA Save |
---- |
---- |
---- |
450 |
Magic power is increased when damaged. |
Face Up |
---- |
---- |
---- |
500 |
Faith is increased. |
Movement Skills |
|||||
Name |
Magic Points |
Speed |
Range |
Job Points |
Effect |
Move +3 |
---- |
---- |
---- |
1000 |
+3 movement. |
Fly |
---- |
---- |
---- |
1200 |
Flying over terrain enabled. |
Dancer |
|||||
Job Levels |
Weapons |
Armors |
Job Point for Master Class |
||
Geomancer 4 and Lancer 4 |
Knives |
Clothes |
3950 |
||
Action Skills |
|||||
Name |
Magic Points |
Speed |
Range |
Job Points |
Effect |
Witch Hunt |
---- |
17 |
All |
100 |
Enemy’s MP is reduced. |
Wiznaibus |
---- |
17 |
All |
100 |
Enemy’s HP is reduced. |
Slow Dance |
---- |
13 |
All |
100 |
Enemy’s Speed is reduced. |
Polka Polka |
---- |
13 |
All |
100 |
Enemy’s physical attack is reduced. |
Disillusion |
---- |
10 |
All |
100 |
Enemy’s magic attack is reduced. |
Nameless Dance |
---- |
10 |
All |
100 |
Enemy gets various conditions. |
Last Dance |
---- |
5 |
All |
100 |
Enemy’s CT is now empty. |
Reaction Skills |
|||||
Name |
Magic Points |
Speed |
Range |
Job Points |
Effect |
A Save |
---- |
---- |
---- |
550 |
Whenever damaged, character’s attack power up. |
Brave Up |
---- |
---- |
---- |
500 |
Whenever attacked, character’s brave increases. |
Movement Skills |
|||||
Name |
Magic Points |
Speed |
Range |
Job Points |
Effect |
Jump +3 |
---- |
---- |
---- |
1000 |
+3 to jump range. |
Fly |
---- |
---- |
---- |
1200 |
Flying over terrain enabled. |
Mime |
|||||
Job Levels |
Weapons |
Armors |
Job Points for Master Class |
||
Chemist 8, Squire 8, Geomancer 4, Lancer 4, Mediator 4, and Summoner 4. |
---- |
---- |
---- |
Main Character Classes |
Squire Ramza |
|||||
Weapons |
Armors |
Job Points for Master Class |
|||
Hammers, knight swords, swords, and knives. |
Armors, clothes, hats, robes, and shields |
---- |
|||
Action Skills |
|||||
Name |
Magic Points |
Speed |
Range |
Job Points |
Effect |
Accumulate |
---- |
---- |
A/1 |
300 |
Attack +1. |
Dash |
---- |
---- |
1/1 |
75 |
A weak attack by ramming into an enemy. |
Throw Stone |
---- |
---- |
4/1 |
90 |
A weak attack by throwing a stone at the enemy. |
Heal |
---- |
---- |
1/1 |
150 |
Recovers from the conditions of Dark, Poison, and Silence. |
Yell |
---- |
---- |
3/1 |
---- |
Speed +1. |
Wish |
---- |
---- |
1/1 |
---- |
Lose some HP and heals another character X2 the lost HP. |
Cheer Up |
---- |
---- |
3/1 |
---- |
Brave increases. |
Scream |
---- |
---- |
A/1 |
500 |
Attack, Brave, and Speed increases. |
Ultima |
---- |
---- |
4/2 |
---- |
Strong magic attack. |
Squire Delita |
|||||
Weapons |
Armors |
Job Points for Master Class |
|||
Hammers and swords |
Clothes, hats, and robes |
---- |
|||
Action Skills |
|||||
Name |
Magic Points |
Speed |
Range |
Job Points |
Effect |
Accumulate |
---- |
---- |
A/1 |
300 |
Attack +1. |
Dash |
---- |
---- |
1/1 |
75 |
A weak attack by ramming into an enemy. |
Throw Stone |
---- |
---- |
4/1 |
90 |
A weak attack by throwing a stone at the enemy. |
Heal |
---- |
---- |
1/1 |
150 |
Recovers from the conditions of Dark, Poison, and Silence. |
Wish |
---- |
---- |
1/1 |
---- |
Lose some HP and heals another character X2 of the lost HP. |
Squire Algus |
|||||
Weapons |
Armors |
Job Points for Master Class |
|||
Axes, hammers, and swords |
Clothes and hats |
2315 |
|||
Action Skills |
|||||
Name |
Magic Points |
Speed |
Range |
Job Points |
Effect |
Accumulate |
---- |
---- |
A/1 |
300 |
Attack +1. |
Dash |
---- |
---- |
1/1 |
75 |
A weak attack by ramming into an enemy. |
Throw Stone |
---- |
---- |
4/1 |
90 |
A weak attack by throwing a stone at the enemy. |
Head Break |
---- |
---- |
---- |
300 |
Enemy’s helmet is destroyed. |
Armor Break |
---- |
---- |
--- |
400 |
Enemy’s armor is destroyed. |
Holy Swordsman Orlandu |
|||||
Weapons |
Armors |
Job Points for Master Class |
|||
Knight swords and swords |
Armors, helmets, robes, and shields |
1500 |
|||
Action Skills |
|||||
Name |
Magic Points |
Speed |
Range |
Job Points |
Effect |
Night Sword |
---- |
---- |
3/1 |
---- |
Dark sword attack which can drain HP. |
Dark Sword |
---- |
---- |
3/1 |
500 |
Dark sword attack which can drain MP. |
Holy Knight Agrias and Delita |
|||||
Weapons |
Armors |
Job Points for Master Class |
|||
Knight swords and swords |
Armors, clothes, hats, helmets, robs, and shields |
5800 |
|||
Action Skills |
|||||
Name |
Magic Points |
Speed |
Range |
Job Points |
Effect |
Stasis Sword |
---- |
---- |
2/2 |
---- |
Holy sword attack that damages and may cause Stop condition. |
Split Punch |
---- |
---- |
3/1 |
400 |
Holy sword attack that damages and may cause Death Sentence condition. |
Crush Punch |
---- |
---- |
3/1 |
500 |
Holy sword attack that damages and randomly swoons. |
Lightning Stab |
---- |
---- |
3/1 |
700 |
Lightning sword attack that damages and may cause Silence condition. |
Holy Explosion |
---- |
---- |
4/5 |
800 |
Holy sword attack that damages and may cause Confusion condition. |
Wish |
---- |
---- |
---- |
---- |
(see Squire Delita as he is the only Holy Knight that has it.) |
Princess Ovelia |
|||||
Weapons |
Armors |
Job Points for Master Class |
|||
Staffs |
Clothes, hats, and robes |
1000 |
|||
Action Skills |
|||||
Name |
Magic Points |
Speed |
Range |
Job Points |
Effect |
Mbarrier |
30 |
25 |
3/1 |
---- |
Target character gets the conditions of Haste, Protect, Regen, Reraise, and Shell Status. |
Death Spell 2 |
20 |
25 |
4/1 |
---- |
Undoes any negative conditions. |
Engineer Mustadio |
|||||
Weapons |
Armors |
Job Points for Master Class |
|||
Guns and knives |
Clothes and hats |
---- |
|||
Action Skills |
|||||
Name |
Magic Points |
Speed |
Range |
Job Points |
Effect |
Leg Aim |
---- |
---- |
---- |
200 |
Enemy gets the Don’t Move condition. |
Arm Aim |
---- |
---- |
---- |
300 |
Enemy gets Don’t Act condition. |
Seal Evil |
---- |
---- |
---- |
---- |
Undead get Petrified condition. |
Astrologist Olan |
|||||
Weapons |
Armors |
Job Points for Master Class |
|||
Dictionary |
Clothes and hats |
1815 |
|||
Action Skills |
|||||
Name |
Magic Points |
Speed |
Range |
Job Points |
Effect |
Galaxy Stop |
---- |
20 |
All |
---- |
All enemies will get various conditions of Don’t Act, Don’t Move, or Stop. |
Accumulate |
---- |
---- |
A/1 |
300 |
Attack +1. |
Dash |
---- |
---- |
1/1 |
75 |
A weak attack by ramming into an enemy. |
Throw Stone |
---- |
---- |
4/1 |
90 |
A weak attack by throwing a stone at the enemy. |
Heal |
---- |
---- |
1/1 |
150 |
Recovers from the conditions of Dark, Poison, and Silence effects. |
Cleric Alma |
|||||
Weapons |
Armors |
Job Points for Master Class |
|||
Staffs |
Clothes, hats, and robes |
1000 |
|||
Action Skills |
|||||
Name |
Magic Points |
Speed |
Range |
Job Points |
Effect |
Mbarrier |
30 |
25 |
3/1 |
---- |
Target character gets Haste, Protect, Regen, Reraise, and Shell conditions. |
Death Spell 2 |
20 |
25 |
4/1 |
---- |
Any negative condition (s) will be undone. |
Wish |
---- |
---- |
1/1 |
---- |
Main character loses some HP, while the full Hp is used to heal another. |
Ultima |
---- |
---- |
4/2 |
---- |
Most powerful magic attack. |
Heaven Knight Rafa |
|||||
Weapons |
Armors |
Job Points for Master Class |
|||
Knives |
Clothes, hats, and robes |
3100 |
|||
Action Skills |
|||||
Name |
Magic Points |
Speed |
Range |
Job Points |
Effect |
Heaven Thunder |
---- |
34 |
4/2 |
100 |
Lightning attack randomly targets. |
Asura |
---- |
25 |
4/2 |
200 |
Fire attack randomly targets. |
Diamond Sword |
---- |
20 |
4/2 |
300 |
Wind attack randomly targets. |
Hydragon Pit |
---- |
17 |
4/2 |
400 |
Water attack randomly targets. |
Space Storage |
---- |
20 |
4/2 |
500 |
Attack damage is random and may cause various status conditions. |
Sky Demon |
---- |
15 |
4/2 |
600 |
Earth attack randomly targets. |
Hell Knight Malak |
|||||
Weapons |
Armors |
Job Points for Master Class |
|||
Rods and sticks |
Clothes, hats, and robes |
3800 |
|||
Action Skills |
|||||
Name |
Magic Points |
Speed |
Range |
Job Points |
Effect |
Heaven Boltback |
---- |
34 |
4/2 |
100 |
Lightning attack randomly targets. |
Asura Back |
---- |
25 |
4/2 |
200 |
Fire attack randomly targets. |
Dia Sword Back |
---- |
20 |
4/2 |
300 |
Wind attack randomly targets. |
Dragon Pit Back |
---- |
17 |
4/2 |
400 |
Water attack randomly targets. |
Space Storage Back |
---- |
20 |
4/2 |
500 |
Attack damage is random and may cause various status conditions. |
Sky Demon Back |
---- |
15 |
4/2 |
600 |
Earth attack randomly targets. |
Holy Swordsman Orlandu |
|||||
Weapons |
Armors |
Job Points for Master Class |
|||
Katanas, knight swords, ninja swords, and swords |
Armors, clothes, hats, helmets, robs, and shields |
5800 |
|||
Action Skills |
|||||
Name |
Magic Points |
Speed |
Range |
Job Points |
Effect |
Stasis Sword |
---- |
---- |
2/2 |
---- |
Holy sword attack that damages and may cause Stop condition. |
Split Punch |
---- |
---- |
3/1 |
400 |
Holy sword attack that damages and may cause Death Sentence condition. |
Crush Punch |
---- |
---- |
3/1 |
500 |
Holy sword attack that damages and randomly swoons. |
Lightning Stab |
---- |
---- |
3/1 |
700 |
Lightning sword attack that damages and may cause Silence condition. |
Holy Explosion |
---- |
---- |
4/5 |
800 |
Holy sword attack that damages and may cause Confusion condition. |
Shellbust Stab |
---- |
---- |
3/1 |
200 |
Breaks armor wearing enemies. |
Blastar Punch |
---- |
---- |
3/1 |
400 |
Breaks armor wearing enemies. |
Hellcry Punch |
---- |
---- |
3/1 |
500 |
Breaks weapon using enemies. |
Icewolf Bite |
---- |
---- |
3/1 |
800 |
Breaks accessory using enemy. |
Night Sword |
---- |
---- |
3/1 |
---- |
Dark sword attack which can drain HP. |
Dark Sword |
---- |
---- |
3/1 |
500 |
Dark sword attack which can drain MP. |
Divine Knight Meliadoul |
|||||
Weapons |
Armors |
Job Points for Master Class |
|||
Crossbows, knight swords, spears, swords |
Armors, clothes, hats, helmets, robes, and shields |
2900 |
|||
Action Skills |
|||||
Name |
Magic Points |
Speed |
Range |
Job Points |
Effect |
Shellbust Stab |
---- |
---- |
3/1 |
200 |
Breaks enemy’s armors. |
Blastar Punch |
---- |
---- |
3/1 |
400 |
Breaks enemy’s helmets. |
Hellcry Stab |
---- |
---- |
3/1 |
500 |
Breaks enemy’s weapons. |
Icewolf Bite |
---- |
---- |
3/1 |
800 |
Breaks enemy’s accessories. |
Night Sword |
---- |
---- |
3/1 |
---- |
Dark magic that drain HP. |
Arc Knight Zalbag |
|||||
Weapons |
Armors |
Job Points for Master Class |
|||
Knight swords and swords |
Armors, helmets, and shields |
2130 |
|||
Action Skills |
|||||
Name |
Magic Points |
Speed |
Range |
Job Points |
Effect |
Magic Ruin |
20 |
34 |
4/2 |
---- |
The enemy’s MP is reduced. |
Speed Ruin |
20 |
34 |
4/2 |
---- |
The enemy’s is reduced. |
Power Ruin |
20 |
34 |
4/2 |
---- |
The enemy’s attack power is reduced. |
Mind Ruin |
20 |
34 |
4/2 |
---- |
Enemy’s magic power is reduced. |
Counter Skills |
|||||
Name |
Magic Points |
Speed |
Range |
Job Points |
Effect |
Counter |
---- |
---- |
---- |
300 |
Attacks after being attacked by an enemy. |
Counter Tackle |
---- |
---- |
---- |
180 |
Attacks by dashing after being attacked by an enemy. |
Support Skills |
|||||
Name |
Magic Points |
Speed |
Range |
Job Points |
Effect |
Concentrate |
---- |
---- |
---- |
400 |
Cannot miss during attack. |
Maintenance |
---- |
---- |
---- |
250 |
Enemies cannot break any of your equipment. |
Short Charge |
---- |
---- |
---- |
800 |
Any charge time is lowered. |
Movement Skills |
|||||
Name |
Magic Points |
Speed |
Range |
Job Points |
Effect |
Move + 1 |
---- |
---- |
---- |
200 |
Add +1 to move. |
Temple Knight Beowulf |
|||||
Weapons |
Armors |
Job Points for Master Class |
|||
Knight's swords, knives, and swords |
Armors, helmets, robes, and shields |
4190 |
|||
Action Skills |
|||||
Name |
Magic Points |
Speed |
Range |
Job Points |
Effect |
Blind |
6 |
---- |
4/1 |
50 |
Enemy has Darkness on them. |
Aspen |
2 |
---- |
4/1 |
---- |
Drains MP from enemy. |
Drain |
12 |
---- |
4/1 |
180 |
Drains HP from an enemy. |
Faith |
10 |
---- |
4/1 |
200 |
Faith condition is added. |
Innocent |
10 |
---- |
4/5 |
200 |
Innocent condition is added. |
Zombie |
14 |
---- |
4/1 |
150 |
Undead condition is added. |
Silence |
16 |
---- |
4/1 |
90 |
Silence condition is added. |
Berserk |
16 |
---- |
4/1 |
200 |
Berserk condition is added. |
Chicken |
12 |
---- |
4/1 |
500 |
Enemy’s brave is lowered. |
Confuse |
14 |
---- |
4/1 |
200 |
Confusion condition is added. |
Despair |
20 |
---- |
4/1 |
300 |
Undoes positive status. |
Don’t Act |
14 |
---- |
4/1 |
50 |
Don’t Act condition is added. |
Sleep |
20 |
---- |
4/1 |
170 |
Sleep condition is added. |
Break |
24 |
---- |
4/1 |
300 |
Petrify condition is added. |
Shock |
20 |
---- |
8/1 |
600 |
The lower the HP, the more damage is dealt. |
Steel Giant Worker 8 |
|||||
Weapons |
Armors |
Job Points for Master Class |
|||
---- |
---- |
---- |
|||
Action Skills |
|||||
Name |
Magic Points |
Speed |
Range |
Job Points |
Effect |
Destroy |
---- |
---- |
1/1 |
---- |
A type of physical attack. |
Compress |
---- |
---- |
1/1 |
---- |
Attack that causes swoon. |
Dispose |
---- |
---- |
8/1 |
---- |
A type of physical attack. |
Crush |
---- |
---- |
1/1 |
---- |
A type of physical attack. |
Reaction Skills |
|||||
Name |
Magic Points |
Speed |
Range |
Job Points |
Effect |
Counter |
---- |
---- |
---- |
---- |
Attacks after being attacked by an enemy. |
Support Skills |
|||||
Name |
Magic Points |
Speed |
Range |
Job Points |
Effect |
Defense Up |
---- |
---- |
---- |
---- |
Increases defense. |
Holy Dragon Rese |
|||||
Weapons |
Armors |
Job Points for Master Class |
|||
---- |
---- |
---- |
|||
Action Skills |
|||||
Name |
Magic Points |
Speed |
Range |
Job Points |
Effect |
Ice Bracelet |
---- |
---- |
2/1 |
---- |
Attacks with ice. |
Fire Bracelet |
---- |
---- |
2/1 |
---- |
Attacks with fire. |
Thunder Bracelet |
---- |
---- |
2/1 |
---- |
Attacks with thunder. |
Dragoon Rese |
|||||
Weapons |
Armors |
Job Points for Master Class |
|||
---- |
Ribbons |
2300 |
|||
Action Skills |
|||||
Name |
Magic Points |
Speed |
Range |
Job Points |
Effect |
Ice Bracelet |
---- |
---- |
2/1 |
---- |
Attacks with ice. |
Fire Bracelet |
---- |
---- |
2/1 |
---- |
Attacks with fire. |
Thunder Bracelet |
---- |
---- |
2/1 |
---- |
Attacks with thunder. |
Dragon Tame |
---- |
---- |
2/1 |
300 |
Makes any type of dragon join your party. |
Dragon Care |
---- |
---- |
2/1 |
300 |
Cures and heals dragons |
Dragon Power Up |
---- |
---- |
2/1 |
400 |
A dragon’s status is increased. |
Dragon Level Up |
---- |
---- |
2/1 |
400 |
A dragon’s CT is increased. |
Holy Bracelet |
---- |
---- |
4/3 |
900 |
A Holy damage is random. |
Soldier Cloud |
|||||
Weapons |
Armors |
Job Points for Master Class |
|||
Swords |
Clothes, hats, and ribbons |
4380 |
|||
Action Skills |
|||||
Name |
Magic Points |
Speed |
Range |
Job Points |
Effect |
Braver |
---- |
34 |
2/1 |
150 |
A regular sword attack. |
Cross Slash |
---- |
25 |
2/2 |
200 |
A magical attack. |
Blade Beam |
---- |
20 |
2/1 |
250 |
The lower the HP, the more damage is dealt. |
Climbhazzard |
---- |
15 |
2/1 |
450 |
The target gets the damage based on lower HP. |
Meteorain |
---- |
10 |
3/3 |
560 |
A magical attack. |
Finishing Touch |
---- |
20 |
3/2 |
670 |
Attacks with Dead, Petrify, and/ or Stop condition. |
Omnislash |
---- |
7 |
3/3 |
900 |
A magical attack. |
Cherry Blossom |
---- |
5 |
3/3 |
1200 |
A magical attack. |
Byblos |
|||||
Weapons |
Armors |
||||
None |
None |
||||
Action Skills |
|||||
Name |
Magic Points |
Speed |
Range |
Job Points |
Effect |
Energy |
---- |
---- |
4/1 |
---- |
Byblos HP is healed 2X. |
Shock |
---- |
---- |
5/1 |
---- |
The lower the HP, the more damage is dealt. |
Difference |
---- |
---- |
5/1 |
---- |
MP of enemy does the damage to it. |
******How to get Cloud****** |
Cloud |
Go to the bar at Zeltennia Castle and inquire about the cursed island. |
Buy the flower at Zarghidas Trade City. |
At Goug Machine City, Mustadio (if alive) will chat with his father. |
Go to the bar at Goland Coal City and inquire about Ghost of Colliery". |
Convince Beowulf at Lesalia Imperial Castle to join you. |
At Goland Coal City again, fight 4xbattles, save Reis the Dragon, and get her to join you. |
Return to Goug Machine City, so the Steel Giant will appear from the ball |
Defeat the giant at Nelveska Temple for a Zodiac stone. |
Bring the Zodiac stone to Goug Machine City to bring in Cloud with the time machine. |
Fight the battle at Igros Castle against Dycedarg. |
Then go to Zarghidas Trade City to defend Cloud from the enemies. |
Locate his Materia Blade with move-Find Item at Bervenia during a fight. |