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RANDOM ENCOUNTER TABLES OF GREYHAWK |
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Missing from the new supplements on the World of Greyhawk were any random encounter tables. I always liked encounter tables myself either to use to make up an adventure on the spur of the moment or to get a feel of what kinds of creatures were likely to be lurking around a particular area. The encounter tables for the various nine regions listed in the Adventure Begins and the Players Guide to Greyhawk are listed below. Just click on the name of a region to see encounter tables for the various countries and geographical features it contains. |
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Western Nyr Dyv: Part one |
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11-26-99. Celene, Highfolk, Dyvers, Verobonc, Furyondy, and Veluna. 12-07-99: Greyhawk. Wild Coast Plains and Buffer Zone. |
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Western Nyr Dyv: Part Two |
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12-07-99 Gnarley Forest, Welkwood West, Vesve West, Cairn Hills, Kron Hills, and Mistmarsh. |
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Western Nyr Dyv: Part Three |
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12-07-99 Nyr Dyv, Woolly Bay, Midbay, and Along the Selitan added. 12-10-99: Added Bright Desert |
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The Sheldomar Valley: Part one |
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11-30-99. Bissel, Geoff, Gran March, Keoland, Sterich, and Yeomanry. 12-03-99. Orcish Empire, Ulek States, and Valley of the Mage added. |
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Part Two:Geographical features of the Sheldomar Valley |
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12-06-99 Drachensgrab Hills,Good Hills, Little Hills, Lorridges, Stark Mounds, Tors 12-07-99: Added Jeklea Bay, Azure Sea, Barrier Peaks, Crystalmists, Jotens, Lortils, Hool Marshes, Rushmoor, Axewood, Dim Forest, Dreadwood, Hornwood, Oytwood, Silverwood, Suss Forest, and Welkwood East |
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The Baklunish West: |
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11-30-99: Dry Steppes, Ekbir, Tusmit, Zeif, Ket, Plains of the Paynims, and Ull. 12-05-99: Dramidj Ocean, Tusman Hills, Yatil Mountains, Sulhaut Mountains, Ullsprue, Bramblewood, Udguru Forest |
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The Bitter North: |
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12-01-99: Blackmoor, Wolf and Tiger Nomads, and Perrenland. 12-05-99: Lands of Black Ice, Lake Quag, Yecha Hills, Sepia Uplands, Clatspur Mountains, Cold Marsh, Burneal Forest |
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The Empire of Iuz. |
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12-01-99: Bandit Kingdoms, Lands of Iuz, Horned Society, Barrens, Occupied Shield Lands, Occupied Tenh. 12-05-99: Whyestil Lake, Rift Canyon, Bluff Hills, Howling Hills, Western Verse Forest, Fellreev Forest, Forlorn Forest, Tangles |
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Trillonrian Penisula: |
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11-30-99: Frost, Snow, Ice Barbarians, and Stonehold. 12-10-99: Grendep Bay, Icy Sea, Solnor Ocean, White Fang Bay, Corusk and Griff Mountains, Hraak, Sablewood, Spikey and Timberway Forests. |
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Old Aerdy West: |
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12-03-99: Nyrond, Urnst States, and the Theocracy of the Pale. 12-10-99 Added Rakers, Flinty Hills, Abbor-Alz, Gnatmarsh and Troll Fens |
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Old Aerdy West:Part Two |
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12-10-99 Celadon, Gamboge, Nutherwood, Phostwood forests anf Relmor Bay. 3-15-00 fixed battlemoon jpg |
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Old Aerdy East: |
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12-03-99: UK of Ahlissa, GK of Northern Aerdy, Idee, Onwall, Irongate, Ratik, Sunndi, Bone March, and Other Territories within the former Great Kingdom. |
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Old Aerdy East: Part Two: |
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12-11-99 added Blemu Hills, Gull Cliffs, Headlands, Hestmark-Glorioles, Hollow Hills, Iron Hills, Adri Froest, Grandwood, Loftwood, Menowood, Rieuwood, and Lone Heath |
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Isolated Realms: |
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12-03-99: Scarlet Brotherhood, Sea Barons, Occupied Sea Princes, Lendore Isle,and the Lordship of the Isles. 12-11-99: Added Aedri Sea, Densac Gulf, Oljatt Sea, Spindrift Sound, Tilva Strait, Amedio Jungle, Hepmonoland, Hellfurnaces, Spine Ridge, Vast Swamp and Sea of Dust |
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Notes on encounter tables:(1) Most of the tables apply to open teritories within the borders of the various countries. Border encounters are 25% likely to be with a patrol in civilized lands. These patrols will 60% be ordinary patrols, 15% Superior, 20% levies, and 5% warbands travelling to the borders. (2) Humanoids: Several tables include a general humanoid entry: To determine type of humanoid roll 1d20: 1=gnolls or flinds, 2=goblins, 3=hobgoblins, 4-20=orcs/orogs. |
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Return to main page. |
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If you have any questions or comments feel free to use the link below to email me. Thanks. |
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