RANDOM ENCOUNTER TABLES OF GREYHAWK

Missing from the new supplements on the World of Greyhawk were any random encounter tables.  I always liked encounter tables myself either to use to make up an adventure on the spur of the moment or to get a feel of what kinds of creatures were likely to be lurking around a particular area.   The encounter tables for the various nine regions listed in the Adventure Begins and the Players Guide to Greyhawk are listed below.  Just click on the name of a region to see encounter tables for the various countries and geographical features it contains.

Western Nyr Dyv:  Part one

11-26-99.  Celene, Highfolk, Dyvers, Verobonc, Furyondy, and Veluna.  12-07-99:  Greyhawk. Wild Coast Plains and Buffer Zone.

Western Nyr Dyv: Part Two

12-07-99  Gnarley Forest, Welkwood West, Vesve West, Cairn Hills, Kron Hills, and Mistmarsh.

Western Nyr Dyv: Part Three

12-07-99 Nyr Dyv, Woolly Bay, Midbay, and Along the Selitan added.  12-10-99:  Added Bright Desert

The Sheldomar Valley: Part one

11-30-99.  Bissel, Geoff, Gran March, Keoland, Sterich, and Yeomanry.
12-03-99.  Orcish Empire, Ulek States, and Valley of the Mage added.

Part Two:Geographical features of the Sheldomar Valley

12-06-99 Drachensgrab Hills,Good Hills, Little Hills, Lorridges, Stark Mounds, Tors     12-07-99:  Added Jeklea Bay, Azure Sea, Barrier Peaks, Crystalmists, Jotens, Lortils, Hool Marshes, Rushmoor, Axewood, Dim Forest, Dreadwood, Hornwood, Oytwood, Silverwood, Suss Forest, and Welkwood East

The Baklunish West: 

11-30-99: Dry Steppes, Ekbir, Tusmit, Zeif, Ket, Plains of the Paynims, and Ull.   12-05-99: Dramidj Ocean, Tusman Hills, Yatil Mountains, Sulhaut Mountains, Ullsprue, Bramblewood, Udguru Forest

The Bitter North:

12-01-99: Blackmoor, Wolf and Tiger Nomads, and Perrenland. 12-05-99:  Lands of Black Ice, Lake Quag, Yecha Hills, Sepia Uplands, Clatspur Mountains, Cold Marsh, Burneal Forest

The Empire of Iuz.

12-01-99: Bandit Kingdoms, Lands of Iuz, Horned Society, Barrens, Occupied Shield Lands, Occupied Tenh. 12-05-99:  Whyestil Lake, Rift Canyon, Bluff Hills, Howling Hills, Western Verse Forest, Fellreev Forest, Forlorn Forest, Tangles

Trillonrian Penisula:

11-30-99:  Frost, Snow, Ice Barbarians, and Stonehold.  12-10-99:  Grendep Bay, Icy Sea, Solnor Ocean, White Fang Bay, Corusk and Griff Mountains, Hraak, Sablewood, Spikey and Timberway Forests.

Old Aerdy West:

12-03-99:  Nyrond, Urnst States, and the Theocracy of the Pale.  12-10-99  Added Rakers, Flinty Hills, Abbor-Alz, Gnatmarsh and Troll Fens

Old Aerdy West:Part Two

12-10-99 Celadon, Gamboge, Nutherwood, Phostwood forests anf Relmor Bay.  3-15-00 fixed battlemoon jpg

Old Aerdy East:

12-03-99:  UK of Ahlissa, GK of Northern Aerdy, Idee, Onwall, Irongate, Ratik, Sunndi, Bone March, and Other Territories within the former Great Kingdom.

Old Aerdy East: Part Two:

12-11-99 added Blemu Hills, Gull Cliffs, Headlands, Hestmark-Glorioles, Hollow Hills, Iron Hills, Adri Froest, Grandwood, Loftwood, Menowood, Rieuwood, and Lone Heath

Isolated Realms:

12-03-99:  Scarlet Brotherhood, Sea Barons, Occupied Sea Princes, Lendore Isle,and the Lordship of the Isles.  12-11-99: Added Aedri Sea, Densac Gulf, Oljatt Sea, Spindrift Sound, Tilva Strait, Amedio Jungle, Hepmonoland, Hellfurnaces, Spine Ridge, Vast Swamp and Sea of Dust 

Notes on encounter tables:(1)  Most of the tables apply to open teritories within the borders of the various countries.  Border encounters are 25% likely to be with a patrol in civilized lands.  These patrols will 60% be ordinary patrols, 15% Superior, 20% levies, and 5% warbands travelling to the borders.  (2)  Humanoids:  Several tables include a general humanoid entry:  To determine type of humanoid roll 1d20: 1=gnolls or flinds, 2=goblins, 3=hobgoblins, 4-20=orcs/orogs.

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