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Gorthor
the Beastlord
Gorthor..... 510 points
Chariot..... 110 points
Gorthor will be accompanied by a retinue worth 400 or
more points chosen from the Beastmen Retinue list. If you
decide to include Gorthor he will always be your General.
Profile |
M |
WS |
BS |
S |
T |
W |
I |
A |
LD |
Gorthor |
4 |
6 |
5 |
5 |
5 |
3 |
5 |
3 |
8 |
Chariot |
- |
- |
- |
7 |
7 |
3 |
1 |
- |
- |
Bagrar |
4 |
4 |
3 |
3 |
4 |
2 |
3 |
1 |
7 |
Tuskgor |
7 |
3 |
0 |
4 |
4 |
2 |
2 |
1 |
3 |
Weapons/Armour: Gorthor carries a gigantic spear,
the Impaler, and wears the Cloak of the
Beastlord. he rides in a chariot, equipped with
scythed wheels, pulled by two Tuskgors. His Beastman
charioteer, Bagrar, carries a whip that counts as a hand
weapon.
Magic Spells: As a Master Shaman Gorthor can have
three spells from the Chaos spells or Dark Magic deck.
Special Rules
Beastlord: Any regiment of Beastmen within 12"
of Gorthor will be immune to the effects of infighting.
When Gorthor is present the Beastmen simply don't dare to
squabble amongst themselves.
Bagrar the Tamer: Gorthor's chariot is driven by
Bagrar, his loyal charioteer. As long as Bagrar is alive,
Gorthor's chariot is allowed to add D6" to its
pursuit move. Note that Bagrar is not a character, and no
rules that apply to character apply to Bagrar.
Magic Items
Gorthor carries three magic items, and these have already
been included in his points cost. These magic items are
unique to Gorthor and only he may have them.
The Impaler:
Magic Weapon 60points
The Impaler gives a +2 bonus to Gorthor's Strength while
charging. If all of Gorthor's 4 attacks with the Impaler
score 4 or more on their 'to hit' rolls against a model,
that model is killed outright with no need to roll to
wound. This applies every turn, not just when charging.
No saves of any kind apply.
The Skull of Mugrar: Enchanted
Item 50 points
The curse of the Skull of Mugrar affects all enemy models
in base contact with Gorthor or his chariot. Any enemies
fighting against him or his chariot will suffer a -1
penalty to their rolls to hit and to
wound.
The Cloak of the Beastlord:
Enchanted Item 50 points
The Cloak of the Beastlord lies under a powerful
enchantment which will absorb the first D6 wounds that
are caused against Gorthor in a battle. Note that this
applies both to Gorthor, his chariot, the Tuskgors
pulling it and Bagrar, his charioteer. Roll a D6 at the
beginning of the battle to determine how many wounds will
be absorbed.
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