Mummy
ST 18, DX 12, IQ 12, HT 15
Move/Dodge 6/6, PD/DR 2/2
Weight: 50
Doesn't breathe, eat, drink or sleep, high pain threshold, immunity to disease and poison, imperturable, injury tolerance (no brain, blood, or vitals), temperature tolerance level 10, disturbing voice, hideous appearance, social stigma (dead), sterile, unhealing, vulnerability to fire (2d6).
Control zombie spell works if they fail a will roll, with a new roll every day unless caster knows its true name. They can be healed by substituting embalming for first aid.
These mummies spirits rest in the afterworld but return to animate their remains if their tomb is disturbed, they are buried with numerous magical items, weapons, amulets, armor, etc
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