Dragon Gates
Dragons
Ashdar
Ord Rakkir
Seven Scythes
Other Gods
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Made with AutoREALM a free mapping program
Mountainous country with thick forests inhabited by humans who wear furs and thick woolen garments. Men average 5'6" dark skin, straight black or dark brown hair & brown or gray eyes and the men oil their hair and beards. They are mostly hunters, warriors, and fishermen and live in small tight knit communities. Deer, foxes, rabbits, and crows are common throughout Limnos and are hunted using spears and traps. War ships belong to the community, one per coastal village and are used for defense and to raid the Sekyon coasts during the summer.
Limnos
Population: 70,000 humans, 5,000 genasi
(earth and water)
Goverment: Independent villages
Religions: Worship of the neutral mermaid goddess Airam (water, earth and luck domains)
Alignment: Neutral, Neutral Evil, Chaotic
Neutral
Languages: Common, Aquan and Terran
Classes Available: Barbarian, Ranger, Fighter,
Cleric, Druid, Bard
Favored Weapons: Battle Axe and Throwing
Axe
Armor: Hide
Cultural Skills: Wilderness Lore, Balance,
and Climb
Cultural Feats: Axe Proficiency
Additional Gear: Hide Armor, A pair of throwing axes and a pendant dipicting a mermaid (Airam, the sea goddess of luck)
Most foreigners who are spell casters are killed but local shamans tolerate good aligned rangers and druids who are discreet and properly respectful. They worship the neutral mermaid goddess Airam who manifests her displeasure with violent storms and ignoring the pleas and prayers of her priests.
Coast- walled villages of two to three hundred people ruled by a council of the eldest member of each family.
Hills- forested foothills home to large herds of deer and very aggressive dire boars. Also the location of two walled mining villages (one iron & one tin) considered sacred and unlike the other communties are ruled by wisest shaman.
Forests- The wilder parts of the forest are prowled by dire bears & dire wolves
Mountains- a race of white giant owls dwell
in high valley forests, they hunt the lower forests during the harsh winters and are on good terms with the tribal shamans. Higher up are herds of dire goats and snow leopards.
Sekyon
Between two mountain ranges on a coastal plain are many city states who alternately war and trade with each other. Males average 5'8", white or silver hair, dark skin & eyes, minor drow features evident (the eyes & pointed ears). They consider themselves to be the most advanced civilization in the world. Each city-state mints their own silver and copper coins, one side bears the current rulers profile the other shows a balance (scale). City-State soldiers use half-plate and halberds, nobles and their servants use swords, and they employ many mercenaries.
The people are descendants of half-drow refugees from another world (the
dran) and the primitive humans they first encountered here. The common
folk have more human in them now (only 30' darkvision) but the nobles are
still mainly dran.
Coast- large city-states and small fishing
villages.
Plains- fortified farm villas & herdsmen
(goats, sheep, cattle), numerous fortified road houses and small keeps.
Large herds of wild cattle roam these plains as well.
Mountains- home to many bandit strongholds
and goblin lairs, some do limited mining for silver with slaves. Home to
dire snow leopards as well.
Hills- forest covered foothills, known
to harbor dire weasels & wolves. Several heavily guarded silver, iron
and copper mines.
AskraCapitol: City of the Sun
Kingdom of war like humans known for their short temper.
The people are usually farmers, hunters, miners, herdsmen (goats, cattle
and horses). They mint gold coins with bull on one side and lion on other.
Men average 5'8" dark skin, & eyes, straight black hair. They use light
calvary and chariots with bows, scimitars & spears, footmen use studded
leather, spear & shield, slave soldiers use shortswords & flails, archers use bows & scimitars.
Swamp- infested with dire rats, serpents, crocodiles, and carnivorous plants.
Plains- home to dire bulls & dire lions as well as large herds of wild cattle, horses and antelopes.
River valley- walled villages and towns
Hills- four walled mining towns(gold, tin, copper & iron) and one walled city, the home to the king
Kotan
A primitive peolple of hunter/gatherers, men average 5', light brown skin, blue or green colored eyes, wavy black hair, muscular builds and the men grow heavy beards. Housing is thacthed huts heated by an open fire. Clothing is made from weaving strips of the inner bark of trees and winter outer wear from animal furs. Villages of 50 to 150 people are built along rivers and the coast. At age 12 girls have tattoos started on their lips, hands and arms and by age 15 the tattoos are complete and women are considered old enough for marriage. Bear is their main god and is also the god of mountains, Killer Whale is their god of the sea, and Owl is the protector of villages. They hunt deer, birds, squirells & rabbits with dogs, and poison tipped spears and bows, coastal tribes add stingray poison to the usual herbal poison mixture. They also hunt hibernating bears, any cubs found are taken to the village and kept until spring and the shaman (druid or cleric of Owl) performs the rite of renewal which ends with the release of the cubs several days journey away from the village. Fish and wild plants gathered in the spring and summer round out their diet, coastal tribes hunt seals and whales as well. Foxes, ravens and dolphins are considered bad luck to kill and are sometimes given offerings of food. Druids of Kotan must be neutral or neutral good and they gain a familiar as a sorceror, but they are always owls if neutral good or a crow if neutral, they also can freely cross class as rangers.
KenzokuCapitol: City of Dragon Bane
Kenzoku is an ancient kingdom with four classes, the priesthood (including monks and paladins), warriors, craftsmen and farmers. The men average 5'4", and have fair skin, grey or brown eyes and straight black hair, facial hair is very rare. Each village has a monastery which supports one paladin, monks are responsible for the safety and well being of the village, the paladins travel the kingdom searching for evil and dispensing justice. Paladins of Kenzoku cross class as monks every two levels (2 levels of paladin for every level of monk). Monks and Clerics of Kenzoku alternate between the two classes freely. The gnomes and halflings of Kenzoku are fully integrated into the society and can be found in any human settlement as well as villages composed mainly of their own race.
Pharia, Lixos, & SimekliCapitol: No longer unified nations
Three once mighty countries now sparsely populated regions of a few scattered farming villas, and ruins of great cities and towns inhabited by undead. Visitors are captured and sacrificed to gods. The people worship The Three Brothers. The male humans of these ruined countries average 6', have fair skin, brown wavy hair, and brown or gold colored eyes.
Sun Spire MountainsPopulation: 2 million goblins, 10,000 fiendish goblins, 5,000 mountain elves(grugach), 1,000 hobgoblins, 500 bugbears.
Goblins infest the caverns beneath these mountains, long ago a barghest united the warring goblin tribes and sacked a dwarven city. The tribes with barghest blood are fiendish goblins and tend to dominate the non fiendish tribes. The elves who dwell in the forested mountain valleys are primitive and xenophobic (use grugach) and worship a giant fiendish dire bear, a pet left behind by the barghest that doesn't seem to age.
Dwarves, Elves, and other freaksDwarves once lived in the Sun Spire Mountains but were driven out by the goblin hordes long ago, there are around 1,000 left. They now travel in bands of 100 or so and hire out as mercenaries and craftsmen in Kenzoku, Askra, and Sekyon.
The Three BrothersThree demi-god brothers, the eldest, Dok the Plague Bringer, the second, Klyll the Red Moon of Fear, and the youngest, Mik-tol Eater of Souls have come to the world.
Roll 1d6 for the gift of Mik-Tol
1: Skin turns jet black and hardens (Natural
AC of 18)
2: Eyes turn blood red (can see in absolute
darkness 100', and charm person once per night)
3: Grows large bat wings (30' wingspan,
and can fly at twice normal move)
4: Fingertips turn into long claws (2d6
damage and paralyze as a ghoul)
5: Can turn one dead person into a vampire
with a touch
6: Goat horns sprout from head and legs
turn into goat legs (-2 to all stats)
If someone rolls the same result twice they lose
the first gift.
Learn about the Dragons of the Dragon Gates
Learn about the Dragon Gates and the first world
See the World Dragon and my Links page
Explore the Dragon Gate Worlds of Ashdar and learn about the reputed magical properties of Dragon's Blood and HP Lovecraft's Gods converted to D20
4th edition Mourningstar Campaign
A partially converted list of Gods for D20, some of which I'll use for each Dragon Gate World
If you would like to help flesh this world out or have any comments or questions join my egroup
I'm also working on a GURPS world, which might just be converted to D20 for another Dragon Gate World, if you would like to check it out, I'm still working on a name but for now I'm calling it
GURPS fantasy world number 12