BACKGROUND

There are two moons orbiting this planet but the smaller moon is invisible to the naked eye. The calander consist of four seasons each 360 days long, divided into 30 day months (48 months in a year, 12 per season). Mana levels fluxuate in 90 day cycles, the first three months of the season are times of low mana, then it rises to normal for the next 90 days, then tops off with a high mana cycle of 90 days before dropping back to normal again for the last 90 days of the season. The weather also follows the mana patterns with the worst storms during the high mana periods. Due to the length of the seasons the human civilizations are closer to the equator with the polar extremes being inhabited during the warm season by nomadic elf tribes and hunters. Many of the creatures that dwell in deep caverns beneath the poles also come to the surface during the winter darkness to hunt hibernating animals or those foolish enough to try and winter there.
3,000 years ago nine tribes of TL1 humans came to this world through gates fleeing a war on another world. Each tribe is led by a sorceror king who marries the matriarch of each family band. These semi-nomadic people rode sure-footed shaggy ponies and would settle in river valleys during the spring and summer to let their ponies run loose and fatten up and breed while they gathered wild food and fish. Then they would separate into family bands led by the kings wife during the autumn to hunt surrounding mountain forests before building longhouses to winter in, these were long pits lined with stones with a roof built of logs 2-3 feet above the surface. During the winter was the time of story telling and learning the oral traditions of tribe and family. One of the sorceror kings main jobs was the ceremony of the dead held in the spring, the mummified remains put in their caerns had two purposes, to guard against tomb raiders and against tresspassers into the valley. The first full year here was harsh and many ponies and men died during the long winter, afterwards most tribes journeyed towards warmer lands, some stayed near the old gates but changed their ways. Those that stayed began using caves during the winter and learned to hunt during the winter and took the great snow owl as their totem. Those that journeyed to warmer climes settled in river valleys in the plains and hunt the herds during the autumn but returned to the rivers for water and built permanent villages and took the cave lion as their totem, others became completely nomadic following the herds year round and took the prairie cat as their totem.

STATUS

5 OverKing
4 Sorceror King
3 King's Wife or OverKings Children
2 Tribal Champion or Eldest Family Member or Kings Children
1 Warrior or Sorceror
0 Tribe Member
-1 Slave
-2 Outsider
-3 Outcast, Criminal

The Snow Tribes ponies could not endure the long winters and dire wolf cubs were raised as hunting animals and mounts, they eventually met wild elves (TL0) during their winter hunts and traded bronze arrowheads for better bows and leather armor for snow shoes. The Prairie Tribes eventually befriended the prairie cats and abandoned their ponies and came to the great jungles and encountered the fringes of the reptilian empire. The Valley Tribes captured and enslaved some exhaulted horses and after great difficulty and much sorcery mixed the blood with that of their mountain ponies, they also begin domesticating plants and building larger structures out of river mud bricks.

TIMELINE

(one year equals approximately four earth years)

  • 0 Tribes Arrival through the gates
  • 1 Year of the Ice Dragon (the first full winter kills 1/3 of the people and 1/2 of the ponies)
  • 2 The Sundering (seven tribes leave for warmer lands)
  • 5 Year of the Lion (tribes settle in the river valleys in the plains)
  • 10 Year of the Wolf (Snow Tribes begin raising dire wolves)
  • 13 Year of the Cat (three tribes leave the valleys to follow the herds)
  • 17 The Pact (Prairie Tribes and prairie cats form a pact as equals and allow warriors to ride them)
  • 22 Year of the Stone (Valley Tribes begin using pictograms to record grain storage, flood cycles, and their history, they also begin using mud bricks to build larger and larger buildings and tombs and flood walls and start the domestication of plants.)
  • 28 Brothers Blood (Prairie Tribes first raid on Valley Tribes)
  • 52 Year of the Snow Owl (Snow Tribes encounter the wild elves)
  • 70 Year of the Horse (Valley Tribes successfully mix exhaulted horses with their ponies)
  • 100 Year of the Crocodile (Prairie tribes encounter the reptilian empire)
  • 125 The Lion Crowned (Valley Tribes achieve TL2 and the use of stirrups, they also appoint an OverKing claiming soverignty over all Sorceror Kings.)
  • 200 thru 400 Age of OverKings (Valley Tribes prosper and spread founding city-states throughout surrounding plains and down river, only halted by the reptilian empire and the colder climes. Snow Tribes trade with and pay tribute to the OverKing in the form of ivory, furs, and wood in exchange they learn TL2 armory and writing.)
  • 900 The Iron Throne (Valley Tribes achieve TL3)
  • 1000 thru 1600 Age of Night (The OverKing Carnifex of Nine Flails through his lifetime of study and communing with dark spirits achieves lichdom, slays his heirs, turns the four valley sorceror kings into dusk lords and holds the Iron Throne for almost two and a half milleniums. During this time they wage war on the reptilian empire and raid the Snow Tribes for slaves during the warm seasons, human sacrifice to the LichKing becomes a public weekly event and temples to dark powers from the reptilian empire are founded. The LichKings Capitol becomes a necropolis populated by undead, only visited by the living bringing slaves, or those on official business.)
  • 1610 thru 1650 Age of Mourning (The reptilian empire with the aid of were-snake infiltrators steadily gains ground against the LichKings armies which are 90% undead, the remaining humans flee the city-states to the Snow Tribes, the Prairie Tribes, or establish small villages far from the LichKings lands. In 1648 the LichKings capitol is razed, and soon after the reptilian empire abandons the haunted valley for their warmer homeland.)
  • 1675 Year of the Sea Dragon (Valley Tribe refugees establish a city-state on the coastal plains far to the east and elect a new OverKing)
  • 1680 thru 1800 Age of Pearls (The Horse People as they now call themselves build sea worthy vessels and settle nearby islands, they encounter gnomes, the undersea dolphin civilzation, and the island kingdoms of the Baki)

    For 3.5 Dungeons and Dragons I've been working on a few worlds

    Falx

    Dragon Worlds

    Celtic Campaign

    Arctic Dwarf Campaign

    4th edition Mourningstar Campaign

    Karrick

    Ice Queen