Falx
click on the map
I haven't fleshed this world out yet, make this world your own. Use the blank version of the map and start completely from scratch.
Some of the dragons are from another world and crave power and worship as much as gold, these dragons often rule those within their territory.
An oligarchy of the one hundred richest merchant houses. Many of the smaller Horse Tribes have been employed as guards for generations, mainly against raids from other Horse Tribes and humanoids from Fearn.
Li Crotha Barony Ruled by the wealthiest merchant prince, this barony is covered in farms and pastures, up in the hills are silver mines. Large numbers of the poor live in boats tied together underneath docks.
01-05 Slave - road crew
06-15 Herdsman and Cattle - herd
16-37 Peasant and cart
38-41 Merchant
42-70 Patrol
71-90 Peasant and Farm
91-99 Noble and Servants
100 Ankheg - cluster
Ruled by a mad king and his vampiress queen, all of the nobles are vampire spawn under the queens control. The capitol city of Larkin has covered streets and is perpetually dark, never accept any invitations to royal functions.
A nation of ice, taiga and tundra. The folk of this harsh realm are blond-haired, blue-eyed, virile and rough hewn. A race of hunters and warriors who spend their days fighting and hunting the creatures of Ajatar and carousing by night. They trade dire arctic animal furs and ivory with the Sea Wolf Barbarians and occasionaly join their raiding parties. They live in tribal units each with its own king, who presides in timber-roofed Great Halls.
A red-haired barbarian people and a somber country, mostly a bleak tundra plain that is snow-covered through the long winters. Swampy taiga forests and mountains, crowned with a permanent ice cap. The only inhabited part is along the coasts with numerous villages where the people eke out a living by beachcombing, fishing, and hunting marine and land mammals and collecting seabird eggs from the rugged cliffs. The coast is less barren of life than the interior due to the climate moderated by the sea.
During the warmer season they venture from their homes to raid. Their raids are known to be especially brutal, famed for burning all they cannot carry away with them. They dislike intrusions into their territories and will always destroy any surface settlements which come within several days sail of their villages.
Land of the Goblin Kings This land is home to countless tribes of goblins, hobgoblins, bugbears and ogres.
01 Harpy - pair
02-03 Ruins and Crested Felldrake (MMII) - pack
04-05 Barghest - solitary
06-07 Fire Beetle - cluster
08-10 Giant Wasp - solitary
11-12 Formorian (MMII) - solitary
13-15 Green Hag - solitary
16-20 Dire Elk (MMII) - herd
21-22 Panther (use leopard stats) - solitary
23-24 Dire Badger - solitary
25-26 Goblin - tribe
27-28 Hobgoblin - warband
29-30 Ogre - pair
31-32 Medium Spider - solitary
33-35 Worker Giant Ant - gang
36-37 Raven - solitary
38-39 Large Spider - solitary
40-41 Wild Boar - solitary
42-43 Auroch (use bison) - herd
44-50 Small Game (rabbit, quail, etc)
51-60 Small Monstrous Spider - swarm
61-65 Goblin - band
66-70 Bugbear - solitary
71-72 Wolf - pack
73-74 Hobgoblin - band
75-76 Owlbear - pack
77-78 Giant Bee - swarm
79-80 Dire Toad (MMII) - solitary
81-82 Dire Wolverine - solitary
83-84 Hill Giant - pair
85-86 Dire Wolf - pack
87-88 Werewolf - pack
89-90 Medusa - solitary
91-92 Owlbear - solitary
93-95 Kobold - gang
96-97 Razor Boar (MMII) - solitary
98-99 Green Dragon - solitary
100 Manticore - solitary
Ten Dragons An oligarchy of several sea dragon families rule a population of humans, gnomes and hobgoblins. Remote areas are known to harbor ogre magi and goblins led by a pair of shadow dragons. These dragons are from another world
Orc Lands War torn land of constantly battling petty orc warchiefs.
01 Harpy - pair
02-03 Ruins and Crested Felldrake (MMII) - pack
04-05 Stirge - flock
06-07 Fire Beetle - cluster
08-10 Giant Wasp - solitary
11-12 Formorian (MMII) - solitary
13-15 Green Hag - solitary
16-20 Dire Elk (MMII) - herd
21-22 Panther (use leopard stats) - solitary
23-24 Dire Badger - solitary
25-26 Orc - tribe
27-28 Hill Giant - pair
29-30 Ogre - pair
31-32 Medium Spider - solitary
33-35 Worker Giant Ant - gang
36-37 Raven - solitary
38-39 Large Spider - solitary
40-41 Wild Boar - solitary
42-43 Auroch (use bison) - herd
44-50 Small Game (rabbit, quail, etc)
51-60 Small Monstrous Spider - swarm
61-65 Orc - band
66-70 Bugbear - solitary
71-72 Wolf - pack
73-74 Orc - gang
75-76 Owlbear - pack
77-78 Giant Bee - swarm
79-80 Dire Toad (MMII) - solitary
81-82 Dire Wolverine - solitary
83-84 Hill Giant - pair
85-86 Dire Wolf - pack
87-88 Dire Hyena (use wolf) - pack
89-90 Worg - pack
91-92 Owlbear - solitary
93-95 Kobold - gang
96-97 Razor Boar (MMII) - solitary
98-100 Manticore - solitary
Mountain Kings 15 dwarven city-states each ruled by its own king.
01-05 Huge Earth Elemental - solitary
06-10 Large Earth Elemental - solitary
11-12 Medium Earth Elemental - solitary
13-15 Wyvern - solitary
16-20 Minor Xorn - cluster
21-22 Orc - gang
23-26 Formorian (MMII) - solitary
27-28 Troll - solitary
29-32 Troglodyte - clutch
33-35 Mountain Goat - herd
36-37 Mountain Giant (MMII) - solitary
38-39 Wolf - pack
40-41 Dire Elk (MMII) - solitary
42-43 Crescent Elk (CC) - herd
44-50 Elk (use bison stats) - herd
51-55 Raven - solitary
56-60 Tiger - solitary
61-65 Owl - solitary
66-70 Grimlock - pack
71-76 Ogre - pair
77-78 Mountain Dwarf - squad
79-80 Dire Wolf - pack
81-82 Filcher (CCII) - pack
83-84 Peryton (MoF) - pair
85-88 Mountain Dwarf - clan
89-95 Giant Eagle - solitary
96-97 Orc - band
98-99 Galeb Duhr (MMII) - tumble
100 Tempest (MMII) - solitary
Asari A tropical savannah, home to vast herds of animals, wemics and hybsil. This land is considered sacred to the Horse Tribes and they can be found on religious pilgrimages or assigned to patrol here.
01-05 Fire Beetle - swarm
06-07 Tiny Centipede - colony
08-10 Giant Bee - hive
11-12 Wemic - pride
13-18 Dervish - tribe
19-20 Giant Wasp - swarm
21-22 Hybsil - full tribe
23-24 Pilgrim - pair
25-26 Blink Dog - pack
27-28 Boar - solitary
29-30 Worker Giant Ant - gang
31-32 Wild Pony - herd (6-24)
33-35 Wild Dog - pack (7-16)
36-37 Hawk - solitary
38-39 Cheetah - solitary
40-41 Lion - pride
42-43 Antelope - herd (10-100)
44-50 Bison/Wild Cattle - herd (10-100)
51-55 Rhino - herd
56-60 Eagle - solitary
61-65 Wild Light Horse - herd (6-36)
66-70 Baboon - troop
71-72 Small Viper - solitary
73-88 Patrol
89-98 Boar - solitary
99-100 Ankheg - cluster
Snake Tribes Jungle covered isle populated by carnivorous plants, giant insects, tasloi, tabaxi and fearless human tribesmen who paint themselves green and wear loincloths, they favor poisoned arrows and spears. Yuan Ti live in ancient catacombs beneath the mountains.
Bay of Two Knives Home to both tritons and sauhagin tribes.
Spider Folk A dismal place of web covered forests, plagued by giant spiders, giant ants, boring beetles, and fire beetles, populated by ettercaps, and the descendants of half-drow refugees from another plane.
Erlking A kingdom of hobgoblins ruled by a family of ogre magi, with doppelganger nobles.
Gwyddon A magocracy of half-elves dedicated to freedom, learning and music.
Pheng An arctic land of glaciers, volcanoes, hot springs, wooly mammoths and rocs, populated by aarakocra and winged elves.
Mercenary Kingdoms Ruled by a council of a dozen self proclaimed 'princes' who prefer the sword to words for disputes and raids over trade for wealth, populated by violent or exiled people from all over the planet, orcs, humans, ogres, hobgoblins, half elves, dwarves, tengu, half drow, etc.
Phagos A land of tribal kings and village druids, where a man's word is bond and honor is died for. The severed heads of enemies adorn their doorways.
Land of the Tengu A land of giant trees inhabited by tengu, giant eagles and small arboreal villages of gnomes and winged elves. Dire animals of all sorts are present here as well.
Theocracy of Iphin A place ruled by a council of nine druids, populated by humans, gnomes, and half elves.
Horse Tribes Fierce equestrians who are not afraid to raid each other or their neighbors, populated by half elves and humans.
Oir A land of village chiefs who are warrior/poets and druids, populated by fierce honorable humans known for their two weapon style of fighting.
Muin Isles Isles covered with ancient crumbling ruins in the center of the largest ruin is a magocracy of 1,000 human and half elf mystics led by twelve ancient female elven sages. The sages are travellers of both time and space and said to be the mothers or grandmothers of every citizen.
Minotaur Kings A land ruled by six brutal minotaur kings who constantly war with each other, populated by humans, hobgoblins, and minotaurs.
Fearn Covered in heavily forested hills populated by tribes of veerbegs, firbolgs, ogres, and hobgoblins.
Grave Isles A huge necropolis covers both islands and each is ruled by a Lich King and populated by their mindless undead slaves and necromancer servants of all races, their ghost ships are feared throughout the world.
Kojin A land of cruel pirate kings who worship a shark god.
Land of the Walking Trees A place of particularly hostile treants and grugach where visitors other than elves, druids or rangers are not tolerated, populated by most sylvan creatures, unicorns, firbolgs, satyrs, centaurs, etc.
Hsigo A tropical forest covered place populated by a race of creatures who resemble large winged apes, as well as tasloi, harpies, giant wasps, kech, and many carnivorous plants.
Sirena Ocean Home to three large kingdoms of mermen, tritons, & dolphins, well known for aiding travelers in distress, and for their pearl farms.
Magocracy of Alton Mostly wilderness but there is a port town called Alton and a few fishing villages. Alton is an evil place ruled by an extremely cruel wizard of great power, populated by criminals and outcasts from this world and others.
Forest Tribes Heavily forested wilderness area populated by small family bands of ogres, veerbegs, centaurs, humans, elves, firbolgs, half-elves and worg riding goblins.
Sword Kings Ruled by battle hardened former slave soldier half orcs, populated by half ogres, half orcs, hobgoblins and orcs.
Ajatar A frozen land of yeti, frost giants, white dragons, ice toads, winter wolves, and a breed of white skinned kobolds.
Semaj Sea Known for its uninhabited small islands and aquatic trolls
Kingdom of Ornyth A land of humans and gnomes ruled by kenku.
Frost Sea home to large populations of killer whales, seals, selkies, penguins, and other whales.
Page last updated August 30, 2003
The Dragon Gates and the first world
The Dragons of the Dragon Gates
See the World Dragon and my Links page
Explore the Dragon Gate World of Ashdar and learn about the reputed magical properties of Dragon's Blood and HP Lovecraft's Gods converted to D20
A partially converted list of Gods for D20, some of which I'll use for each Dragon Gate World
2nd edition Encounter Charts for Falx
4th edition Mourningstar Campaign
If you would like to help flesh this world out or have any comments or questions join my egroup
I'm also working on a GURPS world, which might just be converted to D20 for another Dragon Gate World, if you would like to check it out, I'm still working on a name but for now I'm calling it
GURPS fantasy world number 12