Marion Youth Wrestling

 

Rules

 

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Object: The object of a wrestling match is to gain a fall by pinning an opponents shoulder's to the mat for 2 continuous seconds, or to gain a decision by out-wrestling an opponent.

Length: Three (3) 1 minute periods.

Officials Hand Signals:  Click Here

Scoring:

Move

Points

Description

Takedown

2

From a neutral position (both standing with neither wrestler having control) a wrestler gains control over his opponent down on the mat while the supporting parts of either wrestler are in bound.

Escape

1

When a defensive (bottom) wrestler gains a neutral position and his opponent has lost control while at least one wrestler is in-bound.

Reversal

2

When the defensive wrestler comes from the bottom position and gains control of his opponent, either on the mat or in a rear standing position, while the supporting points of either wrestler are in-bounds.

Near Fall

2 or 3

When near fall criteria are met for 2 seconds. Near fall criteria is:

  • When any part of both shoulders or scapula of the defensive wrestler is held for at least 2 seconds within four inches of the mat.
  • When one shoulder or scapula is touching the mat with the other shoulder or scapula held at an angle of 45 degrees or less.

If near fall criteria are met for two continuous seconds, 2 points are awarded when the defensive wrestler is out of the predicament. If near fall criteria is met for five continuous seconds, a 3 point near fall is awarded when the defensive wrestler is out of the near fall situation.

Penalty

1

A wrestler is awarded points for technical violations or infractions of the rules committed by his opponent. These points are awarded according to the penalty chart below.

Penalties:

Infraction

Warning

First

Second

Third

Fourth

Illegal holds

No

1 point

1 point

2 points

Disqualify

Unnecessary roughness

No

1 point

1 point

2 points

Disqualify

Unsportsmanlike conduct

No

1 point

1 point

2 points

Disqualify

Stalling

Yes

1 point

1 point

2 points

Disqualify

Technical violations

No

1 point

1 point

2 points

Disqualify

  • Technical violations include avoiding wrestling by leaving the mat, grabbing clothing or headgear, incorrect starting position or locked hands.
  • Technical violations for false start or incorrect starting position are 1 point penalty for each infraction following two cautions. This infraction does not count toward disqualification.

 

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