Level 2
Rat: 2 hits. 24 XP. An easy one to kill. Can be
found anywhere, and sometimes drops a rat's tail, which is needed for a quest.
Treasure: None.
Spider: 2 hits. 24 XP. Small, easy to miss
creature, a good fight for a new player. Can be found anywhere.
Treasure: None.
Level 3
Chicken: 3 hits. 26 XP. Easy to kill, and it
provides Rawmeat, which can be cooked .
Found on or near farms and the Champions' Guild. Treasure: Meat and
sometimes Feathers, which can be used for fly fishing & fletching.
Hans: 7 hits. 26 XP. Hans hangs out in
Lumbridge Castle by the free arrow. he doesn't seem to have any purpose, save newbie rangers target practice. Treasure: None.
Level 5
Imp: 8 hits. 28 XP. Hundreds of these nasty little
buggers were summoned by the Wizard Grayzag, and now they're stealing
everything in sight, including four magic beads from the Wizard Mizgog. They
can be found in a variety of places, which I will not mention, as they are
part of a quest. Treasure: They drop anything on the general items
list, but no quest items (except for the beads, of course).
Level 6
(members only)Fire Bird: 2 hits. 32 XP. This
bird is a members only creature that is found on Entrana Island. These
creatures drop the sacred "Fire Bird feather" which is used in one of the new
quests. Treasure: Fire Bird feather.
Level 7
Goblin: 6 hits. 36 XP. These green creatures are
found all over Runescape. They are not aggressive, but they are a good fight
for a new player. Treasure: Usually 1-2 gold or runes, sometimes a
bronze square shield or beer, rarely fishing bait, chef's hat, crossbow bolts,
a brass necklace, or a shortbow.
Level 8
Cow: 8 hits. 36 XP. Cows wander around in the
fields on the farms near Lumbridge. They can be killed for meat and cowhide,
which can be taken to the tannery to make leather. Treasure: Meat and
Cowhide.
Giant Spider: 6 hits. 38 XP. A little more
powerful than its smaller cousin, can provide a tough fight for a new player.
Can be found anywhere. Treasure: None
Giant Rat: 8 hits. 40 XP. Larger versions of normal
rats, these are found in the Varrock Sewers. They can be killed for meat.
Treasure: Rat meat.
Wyson the Gardener: 7 hits. ?? XP. Wyson
wanders the garden in Falador. He is unique among Runescape monsters, (him and
Straven) in that you can't attack him, but
he can attack you. He is part of a quest. Also he is the only source of Woad Leaves.Treasure: None.
Level 9
Man: 8 hits. 38 XP. Men in black shirts and pants.
Can be found anywhere. Treasure: Usually a few gold or 1-2 runes,
sometimes an herb, rarely 25 gold, 5 arrows, copper ore, or 1 fishing bait.
Level 10
Johnny the Beard: 9 hits. 41 XP. Johnny, a
member of the Blackarm Gang, frequents the Blue Moon Inn in Varrock. He is
part of the Shield of Arrav Quest. Treasure: Johnny always has a
Scroll, which you need for the quest.
Mugger: 10 hits. 40 XP. Men in red shirts and
black pants who can be found in the Varrock slums and the first part of the
Ice Giants Dungeon. They will attack anyone they encounter, hoping to get some
gold, and will run if they are being beaten. Treasure: Gold.
Level 13
Darkwizard (clean-shaven): 12 hits. 46 XP.
These are the weaker wizards; they can be found near the Stone Circle and just
south of Draynor Village. They are aggressive, and will always attack players
who come too close. Treasure: Usually gold, a staff, a black hat or
robe, or 3-4 elemental runes/1-2 new runes; sometimes thread.
Giant rat: 10 hits. 45 XP. Larger cousins of
normal rats, giant rats can be found all over Runescape. They are more
aggressive, but will run away if they are losing a fight. You can kill them
for meat. Treasure: None.
Goblin w/spear: 14 hits. 48 XP. A more
powerful breed of goblin encountered on the road between Varrock and Barbarian
Village, the swamp south of Lumbridge Castle, and the Goblin Village.
Treasure: Usually 5-10 gold, sometimes a few runes or a red cape,
rarely a bronze axe or scimitar, blue wizard's hat, or arrows.
Highwayman: 13 hits. 46 XP. Highwaymen
can be found only on the road north of Morgan's Village and the crossroads
just north of Port Sarim, where they waylay passersby. Treasure: Always
a black cape.
Monk: 15 hits. 44 XP. Bald-headed men in brown
robes, they can be found in and around the monastery in Asgarnia. They are
peaceful and will heal some hits if asked, and always run from a fight.
Treasure: None.
Level 15
Farmer: 12 hits. 50 XP. Men in brown clothes,
can be found near the farms of Runescape. Treasure: Gold, a few runes,
or fishing bait.
Level 16
Barbarian: 14 hits. 52 XP. These are bearded
men in leather armor with iron helms and bronze axes. They are found,
obviously, in the Barbarian Village. Treasure: Often gold, runes, or a
flier for Bob's Axes, sometimes a fur or staff, and rarely a beer, iron mace,
15 arrows, a ring mold, bronze axes, uncut sapphire, or uncut emeralds.
Wizard: 13 hits. 52 XP. These blue-robed
mages can be found at Wizard's Tower, and one wanders around the crossroads
south of Falador. They are not aggressive, but put up a tough fight against
low-level players. Treasure: A Wizard's Robe and a Wizard's Hat (both
blue, of course).
Level 18
Dwarf: 15 hits. 56 XP. Shorter versions of
barbarians, they can be found in and around the underground mine atop Ice
Mountain. Treasure: Pick axe or hammer, copper, tin or iron ores,
sometimes a bronze bar or bronze medium helm, rarely a bronze battle axe, coal
ore, iron dagger, or iron bar.
Warrior, male: 19 hits. 56 XP. Purple
shirted men who patrol the area around the palace in Al-Kharid.
Treasure: Often gold, sometimes 1-5 runes, a bronze helmet, 5 arrows,
copper ore, or cabbage, rarely an iron dagger.
(members only)Chaos Druid: 16 hits. 56
XP. Red robed druids which are located in the new members dungeon. One of the
easiest ways to obtain herbs are through these harmless fellows(1/12 chances
of getting a herb). Treasure: Herbs, Bronze Long Sword, Iron daggers,
strenght potion, cure poison potion, defense potion, law rune(1), fire
runes(5), air runes(24).
Level 19
Monk of Zamorak: 20 hits. 59 XP. These evil monks
look just like the good monks, except that they wear red robes. They can be
found in their tower at the far NW corner of Asgarnia. If you attack them, try
to pick up one of their iron maces or the wine, or cast spells on them in
battle, they also curse you, lowering your Attack, Defense, Strength, and hits
by 3! Treasure: Iron mace.
Zombie: 20 hits. 68 XP. Blue-skinned walking
corpses that infest the Varrock sewers. They are not aggressive and flee when
seriously wounded. Treasure: Gold, sometimes 5 fishing bait.
Level 21
Scorpion: 17 hits. 64 XP. Another one that has
caused the death of many a newbie. These creatures can be found mainly in the
Scorpion Pit, north of Al Karid, where they harass people trying to get ore from the rocks there,
and in the sewers of Varrock. Treasure: None.
Skeleton: 14 hits. 61 XP. To new players,
this creature will appear red. It is not recommended you attack it until you
become more powerful. Skeletons can easily overwhelm new players. Can be found
in Draynor Manor, the basement of Wizard Tower, and in the various dungeons.
Treasure: Gold, runes, or arrows; sometimes a jug, an herb, rarely
iron ore.
Thief: 16 hits. 64 XP. These shady characters
can be found in the slums of Varrock and wandering around the docks of Port
Sarim. Treasure: Usually gold, sometimes a few arrows or fishing bait.
Unicorn: 15 hits. 61 XP. These can be found
wandering the forests near Varrock and north of the Barbarian Village. They
always run from a fight. Treasure: Unicorn horn.
Dark Warrior: 16 hits. ??
XP. Location: Dark Castle, Wilderness. Appearance: Black
Plate chest and legs, Black battle axe, Black medium
helmet. Aggressive: No. Treasure: coins, black mace,
black medium helmet, bronze medium helmet.
Level
24
Bear: 20 hits. 68 XP. Bears can be found in the
forests near Lumbridge and Varrock. They can be killed for fur and meat.
Treasure: None.
Zombie: 23 hits. 68 XP. These horrid undead
things are found in any dungeon. Unlike their lesser cousins, they attack
mindlessly, but they do retreat. Treasure: Usually gold, sometimes a
crossbow or iron mace, rarely runes, a hammer, or a bronze bar.
Level 25
Ghost: 20 hits. 70 XP. One of these can be found
in the Castle graveyard (but you can't attack it). Others roam Draynor Manor
and the Varrock Sewers. The ones in the sewers will attack you, but the others
will not. Tough opponents, and not worth the time it takes to kill them, as
they don't even leave bones. Good for training to be pure I guess. Treasure: None.
Darkwizard (bearded): 21 hits. 68 XP.
These are the more powerful wizards, found only near the Stone Circle. As with
their weaker counterparts, they will attack passersby. Treasure: They
usually drop gold, black robes, staff or runes.
Skeleton: 24 hits. 72 XP. These resemble
exactly their lesser cousins, but they are aggressive and slightly more
powerful. They are found solely in the middle section of the Ghost Town
Dungeon. Treasure: Gold, sometimes 2 arrows, an herb, 8 air runes,
an iron dagger, bronze long or short sword, a jug, or grain, rarely iron ore.
Weaponsmaster: 15 hits. ?? XP. The
Weaponsmaster guards the Phoenix Gang's weapons store. He will always attack
anyone who tries to take his weapons, but is otherwise cordial.
Treasure: None.
Witch: 74 hits. Witches wear black cloaks and
black hats, and can be found in Draynor Manor and in the house south of Al
Kharid. Treasure: None.
Level 26
Bear: 26 hits. 72 XP. These bears look just like
their more peaceful cousins. They are found solely in the Wilderness, however,
guarding several arrow spawns at Wilderness level 11, and a pair wander around
due north of there, at Level 17. Treasure: Meat and fur.
Poison Scorpion: 21 hits. 72XP. These
scorpions are just like thier relatives, yet more dangerous. These bugs are
aggressive & will poison you EVERY time you fight them. They can be found
in the members dungeon past the animated axes. Treasure: Zilch.
Level 27
Pirate: 19 hits. 76 XP. Bearded men in black
shirts and pink/red pants, these guys hang out in the Ice Giants' Dungeon. Treasure:
Gold, a few runes, or a bronze scimitar; sometimes arrows, rarely an iron
dagger, chef's hat, or iron plate mail.
Warrior, female: 20 hits. 76 XP. These
warrior women stride the halls of the Varrock Palace sporting the new women's
armor in iron and wield iron battle axes. Treasure: None.
Level 28
Guard: 23 hits. 78 XP. These are the guys in iron
chain mail and bronze helms who wander around Varrock and Falador, breaking up
fights between characters. Their presence being a deterrent to unsavory types.Treasure: Usually gold, grain, a jug, or a
bronze helm, sometimes a bronze long sword, an iron dagger, runes, or arrows.
Level 29
Monk of Zamorak: 28 hits. 77 XP. These more
powerful monks look just like the others, and they curse you just as badly.
Treasure: Steel mace.
(members only)Druid: 24 hits. 78XP. White
robed men w/ long gray beards. They are not aggressive and can be found in the
town of tavernly and are located by Sanfew & in druids circle.
Treasure: Herbs, longbow, attack & cure poison potions, vial, chaos
runes(2), law rune(1), and druids rob(top&bottom).
(members only)Suit of Armor: 27 hits.
78XP. These pesky suits of armor are technically not aggressive except when
you click on the door in the members dungeon leading to the cauldron of
thunder. Treasure: None.
Level 30
Straven: 23 hits. 61 XP. Straven is down in the
Pheonix gang wandering around. I don't know anything else about him.
Delrith: ?? hits. 72 XP. This demon can be
found in the Stone Circle near Varrock; he can only be defeated with
Silverlight. Treasure: None.
Pirate: 27 hits. 80XP. These one eyes pirates
are located only on in the new members town of brimhaven(on the island of
karamja). Although not powerful these guys are not recommened for beginners.
Treasure: Eye patch, nature rune(1), chaos rune(1), law rune(1), fire
rune(1), air runes(7), arrows(9-15), iron daggers & scimitars.
Level 31
Giant Spider: 26 hits. 81 XP. Very big, hairy
spiders found only at the far end of the Varrock Sewers. Treasure:
None.
Skeleton w/scimitar: 30 hits. 82 XP. As the
name suggests, these are skeletons with scimitars and buckler shields, found
in the far end of the Varrock sewers. Treasure: Often gold, sometimes
runes, a wooden shield, iron dagger, or bronze bar, rarely a hammer, bronze
chain, or an iron helmet or scimitar.
(members only)White Wolf Sentry: 31
hits. 82 XP. The weakest of the wolf family are located on the ice moutian
connecting taverly and catherby. They may seem to be a weak foe, yet are
challenging to many.They are also aggressive. Treasure:Zip.
(members only)Black Unicorn: ?? hits. 82
XP. A branch off of the unicorn family. They can only be found in lvl. 24
wilderness due east of the graveyard. Nothing more known about them.
Treasure:??.
Level 32
Hobgoblin: 31 hits. 84 XP. These creatures
look just like beefed-up goblins without spears. They can be found in the
Edgeville dungeon and the Ice Cave. They are aggressive, but flee
whens seriously wounded. Treasure: Gold, sometimes an iron axe, an
herb, iron short sword or bronze battle axe, or limpwurt root, rarely a steel
dagger, steel longsword, goblin armor, or crossbow.
Zombie w/Axe: 30 hits. 84 XP. These
creatures can only be found near the end of the Ghost Town dungeon. They guard
the brass key that opens the door to the small house north of Barbarian
Village. They are aggressive, hard to kill, and deal a fair amount of damage,
but they do flee. Treasure: Gold, iron short sword, iron medium helmet,
sometimes runes or an iron scimitar, rarely an iron bar or bronze kite shield.
(members only)Giant Bat: ?? hits. 84 XP.
The bats can be found at two member locations. One, right outside of Morgan Le
Faye's castle, and in the members dungeon. They are aggressive and can be
quite a task to finish off for a beginner. There bones are used for a quest.
Treasure: Bat bones.
Level 34
Jailguard: 29 hits. 68 XP. These guys guard
the jail just south of Draynor Village. Treasure: None.
Level 36
Deadly Red Spider: 32 hits. 92 XP. Large red
spiders that inhabit the cave at the very end of the Varrock Sewers & by the Lessors in the Volcano. They are
very aggressive, and very dangerous. Their eggs can be combined with Limpwurt
Root to make a 4-dose Strength Potion. Treasure: None
King Scorpion: 30 hits. 88 XP. These
larger versions of the normal scorpions spawn in the lower ends of the Dwarven
Mines, where iron, coal, and other high-level ores are mined. Treasure:
None.
Level 37
Giant: 35 hits. 95 XP. Giants resemble large
humans, and can be found at the end of the Edgeville dungeon. They are
aggressive, but easy enough to kill if you're strong enough. Treasure:
Lots of gold, a few runes, bronze mace, large iron helm, iron
kite shield, beer, limpwurt root, iron dagger, or rarely a
steel long sword, iron mace or gems.
Gunthor the Brave: 33 hits. 72 XP. Gunthor
is the leader of the barbarians, a mighty fighter. He can be found in the
meadhall, and like the others, he is not aggressive (but rude if you talk to
him). Treasure: Gold, sometimes runes, a flier, a dozen arrows, or an
iron mace.
Level 40
(members only)Bandit: ?? hits. 100 XP. Nothing
is really known about these men, just that they give 100 XP. Treasure:
??.
Level 41
(members only)White Wolf: ?? hits. 100 XP. The
second weakest wolf in the family is also located on the ice mountain
connecting taverly & catherby. They are aggressive and deadly to weak and
helpless prey. Treasure: None.
Level 43
Count Draynor: 35 hits. ?? XP. Count Draynor is a
vampire, and the subject of a quest. He lurks around his coffin the basement
of Draynor Manor. He does not attack unless provoked. Be sure to equip your stake when his hits are low or he will regenerate. Treasure: None.
Level 45
Melzar the Mad: 44 hits. 109 XP. Melzar the Mad
owns the Maze just north of Rimmington, and can be found in a small room in
the basement. Treasure: He always drops the Magenta key, as well as
coins or runes of various types.
Level 46
Black Knight: 38 hits. 112 XP. There are only
three black knights in Misthalin: one between Morgan's Village and Wizards'
Tower, one in the woods north of Varrock, and one around the Boar's Head
Tavern northeast of Varrock. They are extremely powerful, but fortunately,
they are not aggressive. There is an entire castle of black knights atop Ice
Mountain in Asgarnia, and more (aggressive) ones wander the Wilderness. They
also roam parts of the members dungeon. Treasure: Gold, runes, bronze
scimitar, short bow, tin ore, sometimes an iron short sword, a herb, iron
large helm, or steel bar, rarely a steel mace and/or iron large helm, flour
(no pot), or bread.
(members only)Animated Axe: ?? hits. 112 XP.
One of the more, /unique/ monsters Andrew came up with, are Animated Axes.
These Iron axes float around inside parts of the members dungeon. Oh yes, for
obvious reasons, these monsters don't drop bones. Treasure: Iron
Axes(who'd have guessed?)
Level 48
Guard Dog: 34 hits. 116 XP. These vicious
canines are only located in the brimhaven on the island of karamja. Although
not a high level monster they are known for thier strength & often for
thier inconsistency. Treasure: Coins(12-150).
Level 50
(members only)Baby Blue Dragon: 38 hits. 120
XP. These are Baby Blue Dragons, obviously. They only appear in one place, a
large room full of Blue Dragons and related objects(blue dragon scales, eggs)
deep inside the Members Dungeon. They may be rather low for Dragons, but adult
Blue Dragons(lvl 105) wander in the same room. Treasure:
Vial(rare)
Level 51
(members only)Renegade Knight: ?? hits. 124 XP.
These are the renegade knights who guard Morgana's fortress. They are
aggressive, and are clad in full black plate. Treasure: Coins, iron
short sword, large iron helmet.
(members only)Jailer: 45 hits. 122 XP. These
burly foes are aggressive and very powerful. They are located in the members
dungeon by the explorer. Highly touted to be a low level player killing enemy.
Treasure: Jail cell keys, coins(35), bones.
Level 54
Level 56
White Knight: 43 hits. 132 XP. White Knights
are the counterparts to black knights. They wear iron armor and can be found
in the White Knight Castle and keeping the peace around Falador.
Treasure: 5-70 gold, runes, bronze battle axe, iron ore, iron long
sword, steel short sword, long bow, half an apple pie, pot of flour, med steel
helm, or rarely 1-3 iron bars.
Level 57
Ice Warrior: 59 hits. 172 XP. Ice Warriors are
blue-skinned men in mithril armor, wielding steel maces. They inhabit the Ice
Caves and the Glacier along with the Ice Giants. They are aggressive and fight
to the death. Treasure: Gold, runes, bronze or iron battle axe, rarely
a mithril mace.
Level 58
(members only)Sir Mordred: ?? hits. 136 XP.
Sir Mordred is on the top floor of Morgana's fortess. He is part of the Merlin
quest, kill him, and his mother pops out. He drops nothing, not even bones.
Treasure: None.
Level 59
Chaos Dwarf: 58 hits. 138 XP. Chaos Dwarves
resemble normal dwarves, except they have red skin, and wear steel chain. They
are aggressive, and can be found at Level 31 in the Wilderness.
Treasure: Gold, runes, coal, rarely a muddy key (good for the treasure chest in the lava maze), mithril bar, mithril
long sword.
Level 62
Moss Giant: 56 hits. 144 XP. These resemble
Giants, but carry staves and have longer beards. Treasure: Lots of
gold, limpwurt root, bronze two-handed sword, sometimes a medium steel helmet
or steel bar, or rarely a magic staff, spinach roll, black square
shield, mithril short sword.
Level 63
(members only)Poison Spider: ?? hits. ?? XP.
Poison spiders, like the poison scorpions, poison you. And just like the
poison scorpions, they drop zip. They are located deep inside the members
dungeon I believe. Treasure: None.
Level 64
(members only)Ice Spider: ?? hits. ?? XP. These
guys roam the ice dungeon. They don't drop anything, and are a real pain.
Treasure: None.
(members only)Grey Wolf: ?? hits. 148 XP.
Not much is know about the grey wolves, but they are located in level 27
wilderness. Treasure:??.
Level 66
(members only)Otherworldly Being: 67 hits. ??
XP. Rather interesting these guys are level 66. Otherworldly Beings are found
only in the Lost City after you finish the members quest. Strange things.
Treasure: 1 or 2 chaos runes, a law rune, a cosmic rune, or rarely a
ruby ring. 2gp is a 100 percent drop.
Level 68
Ice Giant: 60 hits. ?? XP. Ice giants look like
big blue-skinned giants wielding staves, and they can only be found in the Ice
Giants' Dungeon. They are aggressive and extremely dangerous. Treasure:
Gold, 10-20 runes, banana, iron plate skirt, iron two-handed sword, steel axe,
dagger, short sword, shield, or black kite, or rarely a mithril mace, mithril
ore, mithril square shield.
Level 71
(members only)Pack Leader: ?? hits. 162 XP.
These ferocious canines are located on the ice mountain connecting catherby
& taverly. The most poerful of the wolf branch are aggressive and do not
flee if weakened, which makes them a dangeroud foe. Treasure: Nothing.
Level 76
(members only)Lord Darkquarius: 79 hits. 172
XP. The lord of the black knights palace in the underground members dungeon. A
helmetless lord of the black kights battles with the excalibur and is known to
pick on high level players by attacking and running & (like no other
monster) heals for a hit point or 2. This guy is aggressive. Treasure:
Iron large helm, iron short sword, gold(5-85), steel mace.
Level 79
Demon, Lesser: 83 hits. 175 XP. The lesser demon
can only be found in a cave on the island of Karamja, in the cage in the
top floor of the Wizard's Tower and in the wild close to the Greators. The lesser demon looks just like his weaker
cousin Delrith in the Stone Circle. They are aggressive. Treasure: Gold, ashes, 2 death runes, 8 chaos
runes, 40 fire runes, gold nugget, steel scimitar, large steel helm, steel
axe, sometimes 1-2 wines, rarely a
mithril square shield, chain mail, or a runite medium
helmet.
Level 89
Demon, Greater: ?? hits. ?? XP. Greater demons
are found only in far edges of the Wilderness (level 48), at the northeast
corner. They are, of course, aggressive, and very powerful. Treasure:
Gold, runes, steel two hander or battle axe, 1-2 tuna, sometimes a mithril kite, rarely a runite large helm.
Level 95
(members only)Tree Spirit: 92 hits. 210 XP.
A giant tree(with eyes) located on the new members island of entrana. A
challenge for ANY player because you are not allowed weapons on the island.
Also the branch of this tree is used for a quest. Treasure: Nothing.
Level 103
(members only)Ice Queen: 102 hits. 226 XP. A queen
by appearence, a brute in strength. This is one evil lady who will take out
the strongest of players, who is located in the new ice mountain caves. Her
gloves are used for a quest. Treasure: Ice gloves, coins(??), bones.
Level 105
(members only)Blue Dragon: 109 hits. 180 XP.
The Blue Dragon is only found in the Members dungeon. Deep inside the dungeon,
the blue dragon practicaly owns a large room full of eggs and Baby blue
dragons. They are aggresive, and there are more than one in the room.
Treasure: Herbs, Bass, coins, Steel battle axe, nature and water runes,
rune dagger, mith battle, mith legs, mith plate.
Level 110
Green Dragon: ?? hits. 30,510/220 XP. The
legendary Green Dragon is the subject of a quest. Killing the dragon gives you the right to purchase the
fabled Rune Plate Armor. The XP totals noted above are special: if you kill
the dragon by yourself, as part of the quest, you get the first number (55 for
Attack and Hits, the rest split between Strength and Defense). The second
number is for when two or more people help to kill the dragon.
Treasure: None.
Level 114
(members only)Hell Hound: 121 hits. 248 XP.
Nothing is really know about these evil canines, just that they are located
deep in the members dungeon. Treasure: ??.
Level 140
(members only)Red Dragon: 134 hits. 300 XP.
These red fire breathers have thier own habitat, on the red lava isle in level
27 wilderness. Like any other dragon they are aggressive and highly dangerous
even with anti-dragon shield. Treasure: Chocolate cakes(2), mithril
kites(3), coins(100-2k), rune long sword.
Level 156
(members only)Black Demon: 142 hits. 332 XP.
An enourmous demon that resides deep inside the members dungeon. With arms the
size of a player this monster uses pure strength to hit up 19 even w/
silverlight! They are agressive and do not run. Treasure: Coins(15-3k),
rune chain, rune 2-hand, rune battle axe, rune suare, adam bars(1-3), often
rune medium(1/26 chance).
Level 200
(members only)Black Dragon: 171 hits. 420 XP.
The grand prize for all monsters is the feared black dragon. Equipped with
fire breathe and scalely skin(good defense) this is one dangerous foe. They
are only located in the very back of the members dungeon. They are aggrssive
and do not reatreat. Treasure: Coins(90-??), rune kite(rare), adam
2-handers(1-3), law runes(3), death runes(3), mtih 2 handers(1-5), herbs(1-5).
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