My Ideas:

Conflicting Factions – My flagship idea, and the one I’m currently developing. It’s a turn-based 4x game, with internal economy replacing military power as the absolutely necessary part of the game.

Æther Realms – Take Diablo, mix in a bit of Spellcraft, some Master of Magic, Myst, and some elements of an FPS. Basically, you create spells to help not only defeat opponents but solve puzzles as well.

Liquid Sand – Advanced FSG, with sand movements based on velocities rather than cellular automata. I was making it, but unfortunately my lack of technical skill prevented it from actually going anywhere. I may go back to it once I believe I have achieved a reasonable amount of skill in coding to make it work.