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NRI Security File 4783.201:956.78:
Provisional Council CLASSIFIED – MOST SECRET – UNAUTHORIZED RECEIPT OR REVIEW IS A CLASS
ONE OFFENSE WITH A TWENTY-FIVE YEAR INCARCERATION PENALTY AND 500,000 CREDIT
FINE MON MOTHMA
Mon Mothma, along with Crix Madine and the Mon Calamarian Ackbar,
devised the plans to destroy the second Death Star at Endor, which eventually
succeeded. From that point on, Mon Mothma served as the Chief of State for
the New Republic. Mon Mothma Type: Chief Councilor DEXTERITY 3D Blaster 3D+2, dodge 5D, melee parry 3D+1 KNOWLEDGE 4D Alien species 9D, bureaucracy 10D+2, bureaucracy: New Republic
Provisional Council 11D+2, cultures 10D+1, intimidation 6D, languages 8D, planetary
systems 8D, survival 7D, value 5D+2, willpower 6D+1 MECHANICAL 3D Astrogation 5D, beast riding 3D+2, communications 4D+2, repulsorlift
operation 4D+1, space transports 4D, starfighter piloting 4D, starship
gunnery 5D, starship shields 5D+1 PERCEPTION 4D Bargain 10D, command 10D, con 8D+1, gambling 6D, hide 6D+2, persuasion
7D+1, persuasion: debate 9D+2, persuasion: oration 10D, search 7D, sneak 4D+2 STRENGTH 2D Brawling 6D, swimming 4D+1 TECHNICAL 2D Computer programming/repair 5D, droid programming 4D, droid repair 4D,
first aid 6D, security 5D, starfighter repair 2D+1 Force Points: 3 Character Points: 31 Move: 10 Equipment: Comlink, datapad, New Republic ID LEIA ORGANA
Leia Organa Type: Young Senatorial DEXTERITY 3D Blaster 6D+2, blaster artillery 4D, brawling parry 5D+1, dodge 7D+1,
melee combat 5D+1, melee parry 5D, vehicle blasters 4D KNOWLEDGE 4D Alien species 7D+2, bureaucracy 9D+1, cultures 9D+1, languages 7D+1,
law enforcement 5D+2, planetary systems 9D, streetwise 6D+1, survival 8D,
value 6D+1, willpower 6D MECHANICAL 2D+2 Astrogation 4D+2, beast riding 4D, communications 4D, repulsorlift
operation 5D, space transports 5D+1, starship gunnery 5D, starhip shields 5D PERCEPTION 3D+1 Bargain 6D+2, command 10D+2, con 5D+2, gambling 4D+1, hide 6D+1,
persuasion 8D+1, persuasion: debate 9D+1, persuasion: oration 10D, search 6D,
sneak 6D STRENGTH 3D Brawling 4D+1, climbing/jumping 4D+2, stamina 6D+2, swimming 5D TECHNICAL 2D Computer programming/repair 4D+2, demolitions 3D, droid programming
4D+1, first aid 6D+2, security 5D, space transports repair 3D+2 Special Abilities: Force Skills: Control 1D+2, sense 1D Control: control pain Sense: life detection This character is Force-sensitive. Force Points: 7 Character Points: 25 Move: 10 Equipment: Blaster pistol (4D), comlink, New
Republic ID BORSK FEY’LYA
Borsk Fey'lya Type: Bothan Councilor DEXTERITY 3D+1 Blaster 5D, dodge 6D+1, melee combat 4D+1, melee parry 4D, running 5D KNOWLEDGE 3D Alien species 5D+1, bureaucracy 8D, bureaucracy: New Republic
Provisional Council 9D, business 5D, cultures 4D, cultures: Bothan 7D,
languages 3D+1, planetary systems 3D+2, streetwise 6D+1, survival 4D, value
4D MECHANICAL 2D Astrogation 2D+2, beast riding 3D+1, communications 3D+1, repulsorlift
operation 4D, space transports 3D, starfighter piloting 3D PERCEPTION 4D Bargain 8D, command 5D+1, con 9D, forgery 5D+2, gambling 6D+2, hide
8D, search 6D+1, sneak 5D+1 STRENGTH 2D+2 Climbing/jumping 5D, stamina 4D+1 TECHNICAL 3D Computer programming/repair 5D+1, demolitions 4D+1, droid programming
4D, repulsorlift repair 4D+1, security 7D Story Factors: Opportunist: Bothans, as a species, are very
opportunistic and predatory.
They try to take advantage whenever possible, and also think that
everyone who isn't allied with them is actively plotting against them. As a result, they seem greedy,
selfish, and paranoid to many other species. Communication: Bothans can manipulate their fur to
express emotions and further clarigy any statements they make. In Bothan society, this ability is as
important to communication as speech - the rippling conveys subtleties that
mere words cannot express (or so Bothans believe). Control requires practice and can be affected by strong emotion,
just as it is often easy to tell if a human is angry by the tone of his
voice. Force Points: 1 Character Points: 14 Move: 10 Equipment: Hold-out blaster (3D+1), comlink,
datapad, New Republic Consular ID SIAN TEVV
Sian Tevv Type: Sullustan Councilor DEXTERITY 2D+2 Blaster 6D, brawling parry 5D+1, dodge 5D+2, melee combat 6D KNOWLEDGE 2D+1 Alien species 6D, bureaucracy 8D+1, business 6D+2, cultures 5D,
languages 6D+2, planetary systems 5D+2, value 8D MECHANICAL 3D+1 Astrogation 4D, repulsorlift operation 5D+1, space transports 3D+1,
starship gunnery 3D+2, starship shields 3D+2 PERCEPTION 3D+1 Bargain 7D+2, command 6D, con 7D+1, persuasion 6D+2 STRENGTH 2D+2 Brawling 6D+1 TECHNICAL 3D+2 Computer programming/repair 4D, repulsorlift repair 5D+1, starship
repair 5D+2 Special Abilities: Enhanced Senses: Sullustans have advanced sense of hearing
and vision. Whenever they make
Perception or Search checks involving hearing or vision in low-light
conditions, they receive a +2D bonus. Location Sense: Once a Sullustan has visited an area she
always remembers how to return to the area - she cannot get lost in a place
that she has visited before.
This is automatic and requires no dice roll. When using the astrogation roll to jump to a place a
Sullustan has been, the
astrogator receives a bonus of 1D bonus to her die roll. Force Points: 1 Character Points: 11 Move: 10 Equipment: Sporting blaster (3D+2), datapad, comlink,
New Republic ID VERRINNEFRA B’THOG INDRIUMMSEGH
Verrinnefra B'thog Indriummsegh Type: Elomin Councilor DEXTERITY 3D Blaster 4D+1, brawling parry 4D+1, dodge 4D+2 KNOWLEDGE 3D+2 Alien species 6D+2, bureaucracy 7D, business 5D, cultures 5D+2,
languages 6D, planetary systems 5D+1, streetwise 5D+1, value 5D MECHANICAL 2D+2 Repulsorlift operation 3D+2, space transports 3D+2, starship gunnery
3D+1 PERCEPTION 3D+2 Bargain 7D72, command 6D+2, con 7D, persuasion 7D, search 5D+2 STRENGTH 2D+2 Brawling 4D+2, climbing/jumping 3D+1, stamina 3D+2 TECHNICAL 2D+1 Computer programming/repair 5D+1, security 5D+2, space transports 4D+2 Force Points: 1 Character Points: 9 Move: 10 Equipment: hold-out blaster (3D), datapad, comlink,
New Republic ID KERRITHRARR
Kerrithrarr Type: Wookiee Councilor DEXTERITY 2D+2 Blaster 4D+2, bowcaster 6D, brawling parry 6D+2, dodge 5D+1 KNOWLEDGE 2D+1 Alien species 5D+2, bureaucracy 8D, cultures 4D, cultures: Wookiee 6D+2,
intimidation 7D, languages 5D+1, planetary systems 6D MECHANICAL 2D+2 Astrogation 4D+1, repulsorlift operation 4D+1, space transports 5D+2,
starship gunnery 4D+2 PERCEPTION 2D+1 Bargain 6D+1, command 5D, con 5D+1, hide 4D+1, persuasion 8D, search
5D STRENGTH 5D Brawling 7D+2, climbing/jumping 6D+1, stamina 7D TECHNICAL 3D Bowcaster repair 4D+1, Computer programming/repair 5D+2, repulsorlift
repair 4D, space transports 6D+1 Special Abilities: Berserker Rage: Kerrithrarr gains +2D to brawling
in berserker rage. See page 137 of Star Wars: The Roleplaying Game, Second
Edition and page 124 of Star Wars Gamemaster Handbook. Climbing Claws: +2D to climbing. Force Points: 1 Character Points: 12 Move: 11 Equipment: Bowcaster (4D), datapad, comlink, New
Republic ID DOMAN BERUSS
Doman Beruss Type: Corellian Councilor DEXTERITY 2D+2 Blaster 4D, brawling parry 4D+1, dodge 5D KNOWLEDGE 4D Alien species 6D+1, bureaucracy 8D+2, cultures 6D+1, languages 5D+2,
planetary systems 5D+2, planetary systems: Corellian System 8D, survival
4D+1, value 5D MECHANICAL 3D Astrogation 4D+1, repulsorlift operation 4D, space transports 4D+2 PERCEPTION 3D+1 Bargain 7D+1, command 5D+1, con 7D, gambling 6D, hide 5D+1, persuasion
8D+1, search 5D+2, sneak 5D STRENGTH 2D+2 Brawling 4D+2, stamina 4D TECHNICAL 2D+1 Computer programming/repair 3D+2, first aid 4D+2, security 6D+1 Force Points: 1 Character Points: 12 Move: 10 Equipment: hold-out blaster (3D), comlink, datapad,
New Republic ID END REPORT - Report compiled by General Airen Cracken, New Republic Intelligence. |
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