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NRI Security File 346.7320512.87:
New Republic Military CLASSIFIED – MOST SECRET – UNAUTHORIZED RECEIPT OR REVIEW IS A CLASS
ONE OFFENSE WITH A TWENTY-FIVE YEAR INCARCERATION PENALTY AND 500,000 CREDIT
FINE ADMIRAL ACKBAR
Admiral Ackbar Type: Mon Calamari Admiral DEXTERITY 3D Blaster 5D+1, blaster artillery 4D+1, dodge 4D, melee combat 5D+1 KNOWLEDGE 3D Aliens species 7D, bureaucracy 7D+2, planetary systems 6D+2, survival:
ocean/undersea 6D, tactics: capital ships 7D+1, tactics: fleets 8D, tactics:
starfighters 6D+2, willpower 5D MECHANICAL 3D+1 Astrogation 7D+1, capital ship piloting 7D+1, capital ship piloting:
Mon Calamari battle cruiser 8D+1, capital ship shields 5D+1, sensors 5D+1,
space transports 5D, starfighter piloting 5D+2 PERCEPTION 2D+1 Bargain 6D, command 8D+2, command: Mon Calamari crewmen 10D STRENGTH 3D Stamina 5D, swimming 7D+2 TECHNICAL 3D+1 Capital ship repair 5D+1, computer programming/repair 4D+1, first
4D+1, repulsorlift repair 4D+2, security 6D Special Abilities: Moist Environments: When in moist environments, Mon Calamari
receive a +1D bonus to all Dexterity, Perception and Strength attribute and
skill checks. This is a purely a psychological advantage. Dry Environments: When in very dry environments, Mon
Calamari seem depressed and withdraw. They suffer a -1D penalty to all Dexterity,
Perception and Strength attribute and skill checks. Again, this is
psychological only. Aquatic: Mon Calamari can breathe both air and
water and can with stand extreme pressures found in ocean depths. Force Points: 1 Character Points: 17 Move: 10 Equipment: Mon Calamari uniform, comlink, datapad GENERAL CRIX MADINE
General Crix Madine Type: New Republic General DEXTERITY 2D+2 Blaster 5D+2, blaster artillery 5D, blaster artillery: anti-infantry
7D+2, blaster artillery 6D+1, brawling 4D, dodge 6D, grenade 5D, melee combat
4D, melee combat: force pike 5D+1, melee parry 3D+1 KNOWLEDGE 3D Aliens species 3D+2, bureaucracy 5D, military history 9D, planetary systems
6D+1, streetwise 4D+2, survival 4D+2, tactics: ground assault 8D+2, tactics:
squads 11D+2, willpower 5D MECHANICAL 3D+2 Beast riding 5D, beast riding: Cracian thumper 6D, capital ship
gunnery 4D+1, ground vehicle operation 5D+1, powersuit operation 5D,
repulsorlift operation 4D+2, starship gunnery 4D+2 PERCEPTION 3D+1 Bargain 4D+2, command 8D+1, hide 5D, search 6D+1, sneak 5D+1, sneak:
forest 6D STRENGTH 2D+1 Brawling 5D, climbing/jumping 3D+2, stamina 5D+2, swimming 3D TECHNICAL 3D+1 Demolitions 5D+1, droid repair 4D, first aid 4D+2, ground vehicle
repair 4D, security 6D+1, space transports repair 5D, starfighter repair 4D+1 Force Points: 2 Character Points: 13 Move: 10 Equipment: New Republic general's uniform, comlink,
swagger stick, blaster pistol (4D) GENERAL HORTON SALM
General Horton Salm Type: New Republic General DEXTERITY 2D+2 Blaster 4D, dodge 5D, vehicle blaster 3D+2 KNOWLEDGE 3D Bureacucracy 4D+1, cultures 3D+2, languages 5D, planetary systems
5D+2, tactics 6D, tactics: starfighters 8D+1 MECHANICAL 3D+2 Astrogation 5D+1, repulsorlift operation 5D, starfighter piloting 6D,
starfighter piloting: Y-wing 7D+2, starship gunnery 6D, starship shields 5D PERCEPTION 3D+1 Bargain 4D, command 8D+1, search 4D+2 STRENGTH 2D+1 Brawling 3D+2, stamina 4D TECHNICAL 3D Repulsorlift repair 4D, starfighter repair 4D+2 Force Points: 1 Character Points: 12 Move: 10 Equipment: New Republic general's uniform, blaster
pistol (4D), comlink, flight suit GENERAL AIREN CRACKEN
General Airen Cracken Type: New Republic Intelligence General DEXTERITY 3D Blaster 5D+2, brawling parry 4D, dodge 4D+2, vehicle blaster 3D+2 KNOWLEDGE 3D Aliens races 4D+1, bureacucracy: New Republic 8D+1, bureaucracy: New
Republic Intelligence 9D+2, cultures 4D, languages 4D+2, planetary systems
5D, scholar: technology 7D+2, value 5D+2 MECHANICAL 3D Repulsorlift operation 4D, space transports 5D, starship gunnery 5D+1 PERCEPTION 3D Bargain 4D+2, command 6D+1, command: NRI 8D+2, investigation 6D+2,
hide 4D+2, search 6D+1, sneak 5D STRENGTH 2D Brawling 4D+1, stamina 3D+1 TECHNICAL 4D Capital ship repair 6D+1, computer programming/repair 8D+1, demolitions
7D, repulsorlift repair 6D, security 9D+2, space transports repair 6D+2 Force Points: 1 Character Points: 19 Move: 10 Equipment: New Republic general's uniform, blaster
pistol (4D), comlink, datapad, NRI ID GENERAL LARYN KRE’FEY This Bothan male, a native of Bothawui, was a General in the New
Republic Navy. He had dazzling white fur and golden eyes. It was Kre'fey who
in charge of the first New Republic attempt to reclaim Coruscant, about two
and a half years after the Battle of Endor. He began planning the military
exercises needed to retake the planet, which included capturing certain
worlds near the Coruscant System. The first of them was Borleias, which was
retaken after two attempts and the loss of certain members of Rogue Squadron.
Kre'fey himself was killed on Borleias in the battle. It was rumored that he
was a distant relative of New Republic Council Borsk Fey'lya. General Laryn Kre’fey Type: Bothan New Republic General DEXTERITY 3D+1 Blaster 4D, dodge 3D+2, melee combat 4D+1 KNOWLEDGE 3D Bureacucracy 3D+2, cultures 3D+2, cultures: Bothan 5D, military
history 4D+2, planetary systems 4D+1, tactics 5D+1, tactics: fleets 6D+2,
tactics: capital ships 6D MECHANICAL 2D+2 Astrogation 4D+1, capital ship piloting 6D, repulsorlift operation
3D+1, space transports 4D PERCEPTION 3D+1 Bargain 4D, command 6D+1 STRENGTH 2D+2 Brawling 3D, stamina 3D+2 TECHNICAL 3D Computer programming/repair 4D+1, security 3D+2 Story Factors: Opportunist: Bothans, as a species, are very
opportunistic and predatory. They
try to take advantage whenever possible, and also think that everyone who
isn't allied with them is actively plotting against them. As a result, they seem greedy,
selfish, and paranoid to many other species. Communication: Bothans can manipulate their fur to
express emotions and further clarigy any statements they make. In Bothan society, this ability is as
important to communication as speech - the rippling conveys subtleties that
mere words cannot express (or so Bothans believe). Control requires practice and can be affected by strong
emotion, just as it is often easy to tell if a human is angry by the tone of
his voice. Force Points: 1 Character Points: 8 Move: 10 Equipment: New Republic general's uniform, blaster
pistol (4D), comlink, datapad CAPTAIN SAIR YONKA
Captain Sair Yonka Type: New Republic Captain DEXTERITY 2D+2 Blaster 4D+2, dodge 4D+2, melee combat 3D+2 KNOWLEDGE 3D+1 Aliens Species 5D, bureaucracy 5D+1, cultures 4D, intimidation 6D,
planetary systems 6D+2, tactics: capital ships 6D+1 MECHANICAL 3D+1 Astrogation 6D, capital ship piloting 6D+2, communications 4D+2 PERCEPTION 3D+2 Bargain 4D+2, command 5D+1, command: Freedom crew 7D, persuasion 5D+2,
search 6D STRENGTH 2D+1 Brawling 3D+2, stamina 3D TECHNICAL 2D+2 Computer programming/repair 4D+1, security 4D Force Points: 1 Character Points: 12 Move: 10 Equipment: New Republic captain's uniform, blaster
pistol (4D), comlink, datapad CAPTAIN UWLLA IILLOR She was one of the few females officers in the Imperial Navy, Uwlla
was in command of the Interdictor?class starship Black Asp when it tried to
intercept the Pulsar Skate. Her career in the Navy began after graduation
with a series of assignments under Colonel Thrawn, patrolling the Unknown
Regions, before she was given command of a Carrack?class cruiser. She
probably wouldn't have progressed much beyond this point if it weren't for
the Battle of Endor. The loss of so many Naval officers in the battles that
followed required her to be promoted to Captain, and given her own command.
However, the defeat of the Empire at Borleias seemed to raise some concerns
among her crew and the Imperial leaders. When several personnel transfers
went unresolved, she got fed up with Imperial service and defected to the New
Republic, taking the Black Asp with her. Captain Uwlla Iillor Type: New Republic Captain DEXTERITY 2D+2 Blaster 5D+2, dodge 4D KNOWLEDGE 3D+1 Aliens Species 4D+2, bureaucracy 4D+2, intimidation 5D+1, planetary
systems 6D, tactics 5D MECHANICAL 3D+1 Astrogation 5D+2, capital ship piloting 4D+2, capitol ship piloting:
Interdictor Cruiser 6D+2, space transports 4D PERCEPTION 3D+2 Bargain 4D, command 6D+1, persuasion 5D, search 5D STRENGTH 2D+1 Brawling 4D+1 TECHNICAL 2D+2 Security 4D Force Points: 1 Character Points: 10 Move: 10 Equipment: New Republic captain's uniform, blaster
pistol (4D), comlink, datapad LIEUTENANT PAGE Page was from the planet Corulag. He disapproved of his father's
position as a pampered Imperial Senator, and was none too happy when his father
sent him to the Academy. However, Page turned the situation to his own goals,
and used the freedom from his father to study all sorts of things about the
military. He graduated with honors, and was assigned as a scout in General
Veers' command in the Army. He defected to the Alliance after hearing one of Princess Leia's
anti?Imperial speeches on Coruscant, agreeing with her assessment of the
Empire and the state of the galaxy. Page stayed on after witnessing the
heroic efforts of Luke Skywalker and Han Solo. Page was recruited by Crix
Madine as a commando, and he was part of Bren Derlin's troops on Hoth, as
well as Madine's assault team at Endor. When Derlin took a desk job following
the Battle of Endor, Page was promoted to Lieutenant, but refused to be
promoted further, having seen that rank had nothing to do with the level of
commitment from Solo or Skywalker. Lieutenant Page Type: New Republic Commando DEXTERITY 3D+2 Blaster 6D+2, brawling parry 5D, dodge 5D, grenade 4D+1, melee combat
6D, melee parry 5D+1, missile weapons 4D+2, vehicle blasters 5D KNOWLEDGE 3D Aliens species 3D+1, languages 4D+1, planetary systems 4D, streetwise
4D+2, survival 5D MECHANICAL 2D+1 Beast riding 3D+2, repulsorlift operation 4D+1 PERCEPTION 3D+2 Command 6D, con 4D+2, hide 6D, search 5D, sneak 6D STRENGTH 3D+1 Brawling 5D, climbing/jumping 5D, stamina 5D+1, swimming 4D+1 TECHNICAL 2D Demolitions 3D+2, first aid 4D Force Points: 1 Character Points: 13 Move: 10 Equipment: Blaster pistol (4D), comlink, viborknife
(STR+1D), blaster rifle (5D) IELLA WESSIRI
Iella Wessiri Type: New Republic Agent DEXTERITY 3D+1 Blaster 5D+1, brawling parry 4D, dodge 5D+2, melee parry 5D, melee
combat 4D+2 KNOWLEDGE 2D+1 Alien species 4D+1, law enforcement 5D, planetary systems 4D,
streetwise 5D+2, survival 5D MECHANICAL 2D+2 Astrogation 3D+2, starfighter piloting 4D+1, starship gunnery 4D,
starship shields 4D PERCEPTION 3D+2 Command 5D, con 5D+2, investigation 5D+2, persuasion 4D+2, search 5D,
sneak 4D+1 STRENGTH 3D+2 Brawling 4D+1, stamina 4D TECHNICAL 2D+1 Computer programming/repair 4D, first aid 3D+2, security 4D+2 Force Points: 1 Character Points: 12 Move: 10 Equipment: Blaster pistol (4D), comlink, datapad WINTER
Winter Type: New Republic Agent DEXTERITY 3D+1 Blaster 5D, blaster: hold-out blaster 5D+2, brawling parry 4D, dodge
6D, grenade 4D KNOWLEDGE 4D Aliens species 5D+1, bureaucracy 5D+1, cultures 4D+2, cultures:
Alderaan royalty 9D, Imperial supplies 5D+2, languages 6D+2, planetary
systems 6D, streetwise 4D+2, value 6D+2, willpower 5D+2 MECHANICAL 2D Beast riding 4D, communications 4D+2, repulsorlift operation 3D,
sensors 3D+2, space transports 3D+2, starfighter piloting 5D+1, starship
gunnery 4D+2, starship shields 4D PERCEPTION 3D+1 Bargain 5D+2, bargain: military supplies 8D, command 4D, con 6D+2,
forgery 5D+1, hide 6D, persuasion 5D, search 4D+2, sneak 5D+1 STRENGTH 2D+2 Brawling 3D, stamina 4D+2, swimming 4D TECHNICAL 2D+2 Computer programming/repair 4D, droid programming 3D+2, first aid
4D+2, security 6D Special Abilities: Perfect Memory: Winter has "holographic memory"
- she has instant and total recall of everything she has ever heard, felt,
witnessed, researched or otherwise experiences. Force Points: 1 Character Points: 14 Move: 10 Equipment: blaster pistol (4D), comlink, datapad,
New Republic ID END REPORT - Report compiled by General Airen Cracken, New Republic Intelligence. |
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