w a l k t h r o u g h
Gabriel
Knight: The Beast Within Game
Walkthrough by Rosemary and Gordon
Before we begin with
the walkthrough, I would like to state that this walkthrough
is a spoiler. As with any walkthrough, you should not use this
walkthrough hand and hand with the game the first time you
play it. You should try and only use this as a resource to
when a "all else fails" situation occurs.
Chapter
One
After intro sequence open bag to get wallet, letters and
knife. Check out all the items in your inventory in detail.
Exit (to turn around), click on table to write letter to
Grace, then again to read newspaper. Read note near door then
take keys from beneath mirror.
Leave and go right to water trough. Examine mud to see paw
print. Enter woods and take hair from grass. Now go to shed to
mix "quick-drying" cement then back to paw print to
make cast. After cut sequence take paw print then use keys on
car to leave.
Go to zoo. Read sign. Look at the wolves. You can't get
near them (the keeper won't let you). Talk to keeper (Thomas)
to learn he always follows Klingmann's instructions. Go left
and talk to Dr. Klingmann (note walkie-talkie on desk, it
could be useful).
On to Marienplatz. Exit left of screen and visit your
solicitor. Talk to him to learn that he will translate for you
and to get contact for University Lab to analyse your samples.
Once outside look at meat shop, you can't do anything yet, but
maybe later. You can now to the University but first go to
Dienerstrasse (far right of Marienplatz) to mail Grace's
letter.
At Uni show paw print to learn size of wolf. Also show fur
for analysis. Back to Huber Farm. Click on tapes. Load Dr.
Klingmann's in A, load a blank tape in B, then click on
"splice". Select the words "Thomas, Herr Doktor
Klingmann here. Show our wolves to Mr. Knight". Then
transfer.
Return to Klingmann's office -- he should now be gone.
Search coat to get receipt. Examine it. Search desk, use
spliced tape on walkie-talkie. Thomas will now show you the
wolves. In close up of wolf click on tag then click on wolf to
get fur. Take fur sample to University for analysis and get
the report.
Back to solicitor and talk to him to learn that Klingmann's
receipt is for a hunting permit. At Huber farm use receipt on
mirror to get address.
Marienplatz again, visit Solicitor. Ask about address of
Hunting Lodge. Head for Lodge at 54 Dienerstrasse. Enter and
talk to desk clerk. Tell him you are a hunter. You then learn
you need to provide proof of your ancestry. Back to solicitor
for your family tree. Show this to clerk at Lodge -- watch
sequence.
After intro sequence check out your inventory then try to
open library door, it's locked. Go downstairs to talk to Gerde
then outside to look at car and exit left. In Rittersberg note
flowers near church. Head right and enter Gastoff. Talk to
Herr Huber to learn all you can. At Rathaus (town hall) talk
to Mayor and ask about trial.
Return to Gabriel's room (the workman should now be gone)
and check out the toolbox near the fireplace. Take
screwdriver, use it in the hole in fireplace. Now open
wardrobe to find secret passage. Go straight ahead to Gerde's
bedroom. Look at photo of Wolfgang. Open her wardrobe and take
library key. Exit. The other passage leads outside -- note
roses for possible later use.
In Gabriel's room open library door. Take journal of Victor
Ritter and book on Lycanthropes from bookshelf. Read them. You
will find a letter, read it. Take Christian Ritter's journal
and read it. Then sit at desk and use the card from your
inventory on telephone to call Professor Barclay, the
Historian at Yale.
Back to Rathaus and ask for records. Keep talking and you
will get to see the dungeons. In dungeons look through window,
note church. Examine bed. Go to Huber in Pub and ask about
Ludwig. Rathaus again and ask Mayor about the church records.
Do what he says. Take church files to Mayor.
Back to Library sit at desk and use typewriter. You will
put together your research. Show envelope/research to Gerde to
get Gabriel's address then into town to post it (use envelope
on Postmistress, then use wallet). Watch sequence.
Read newspaper for information on new wolf murder. Look at
card the Baron gave you in the Hunt Club to reveal his address
and to get location to appear on the map. Go to solicitor at
Marienplatz to get package from Grace. Read her letter then
talk to solicitor again.
On to Hunt Club and look around -- note locked door and
back entrance. Talk to desk clerk and ask all the questions.
Go outside and click on police car at bottom of the street. At
the crime scene try to talk to police chief Leber, then try to
show him the university report on the evidence you have
gathered. He will tell you to go away so show your evidence to
the news reporter to gain Leber's attention. You can now go to
the police station.
At police station talk to Leber and ask all the questions.
Look at map carefully. Click on note then use notebook on
note. A torn page from notebook will appear in your inventory.
Go to your solicitor to get research done on missing persons.
In Marienplatz, enter cuckoo clock shop and buy the clock
on the counter (it is a woodpecker clock that makes a knocking
sound). Vist Baron Von Glower in Perlach and talk to him, look
at mask.
Return to Huber Farm and use note page on phone to learn
that Von Aigner, one of the Hunt Club members, had business
dealings with Grossberg, the latest victim. Write letter to
Grace and don't forget to post it.
Hunt Club again and use clock on plant near locked door. Go
to front desk and wait. When Xavier leaves to "answer
door", open desk drawer and take keys. Unlock door with
keys. Before you can enter you must return the keys by using
the clock trick again. Enter room. Look at the notebook on
altar, look at photos. You will then be escorted out. Talk to
Von Zell (ask about trophies last).
Back to Perlach and talk to Von Glower again. Ask about
basement and club philosophy. Return to Club and talk to
Priess and everyone else. To overhear private conversation
take magazine, put your tape-recorder in it then replace mag
on table. Watch sequence.
Pop out and pick up your mail, read it. Go to pub and talk
to Huber then talk to the guests. Go into Church crypt and
watch Gerde. Return to library and get book on Ludwig II, read
it. Exit the castle via the secret passage and pick some
roses. Take them to Gerde in the crypt to get keys to car.
Go now to Herrenchiennsee Museum and buy ticket. Read
everything, especially reference to Ludwig's diary in case
beneath portrait of Wagner. Talk to woman about diary.
Now go to Neuschwanstein and look around, especially at the
paintings. Play the guide tape at every opportunity. Do not
miss anything!
Next on to Wagner Museum and look around, especially at
desk and plans. Talk to Georg.
Back to Rittersberg and talk to Huber and ask about the
Smith's. Talk to them about your dream. Return to castle --do
not click through this scene -- Gerde will tell you that
Barclay telephoned so ring him back and get contact number.
Ring this new number and arrange to meet with Joseph Dallmier,
then go to meet him and talk.
Back to Castle and talk to Gerde re special permit. On to
library and write to Gabriel. Use Ludwig Book on phone to ring
publishers. Get contact number for author's son, Thomas
Chaphill. Ring him.
Now go and post your letter and check out flowers near the
church. The priest will appear and give you a lily. Go to
Starnberger See (where Ludwig drowned) and click on the water.
Use flower on the water's edge to see vision.
Castle again and Gerde will tell you that there is a fax
waiting for you at the Post Office. Get it and read it. Back
to Wagner Museum and show it to Georg. Watch end sequence.
Go to Marienplatz, pick up your tape recorder from Club and
visit your solicitor to get note from Grace. Talk to him to
get research on missing persons. Then use Von Zell's tape to
get translation. Go to police station and talk to Leber and
use Von Zell's tape on him. (When opportunity arises) Look at
Grossberg's ledgers. After you leave, look at page you tore
out.
Back to Marienplatz and you can now buy the Weiss Wurst
from the meat shop near the solicitors. Go to Buchenau and
talk to Dorn, he wants money and you don't have enough. Get it
from your solicitor then give it to Dorn. Talk to him. Look at
last cage on the right. Pick up straw and note wolf tags. Use
meat on tiger to get tags. Return to Hunt Club, watch
sequence.
At Hunting Lodge (bedroom) look out the window and down at
the ledge, interesting! Exit to hall and check out the rooms.
Talk to Von Aigner (he is in the bath). Enter room opposite
yours (Priess' bedroom), open wardrobe and take rope. Open
window and look down. Use rope on ledge then move along to Von
Zell's window. Enter. Look at bath mat and muddy footprint.
Examine diary near bed. Take blackmail letter. Exit the way
you entered.
Go downstairs and talk to Hennemann. Open cupboard and take
the lamp. Back upstairs and talk to Klingmann in his room.
Show him the wolf tags. Once you have spoken to him, the fire
downstairs will be lit so take the matches from the
mantelpiece. Talk to Baron.
Now go outside and enter the stables. Take shears. Go to
woods and search carefully to find the two paw prints and
ravine (remember where it is). Near dry paw print, there are
some briars -- use shears to get to cave. Enter small opening
then use matches on lamp. Watch sequence. Go back to Baron's
room for another sequence. When you get control again, head
for the ravine avoiding the dead ends You can use your
talisman to fend off the wolf along the way. At the ravine,
when the Baron throws the rifle to you, shoot the wolf.
Watch sequence. When you get control click on the bed in
the dungeon. Take note of the pigeon at window.
Head for Neuschwanstein Castle. Remember dream from opening
movie sequence to get scroll in grotto. You can safely do this
when the child stands on chair and distracts the guard. To get
the remaining scrolls, you need a couple of items to distract
the guards some more so back to Rittersberg to get what you
need.
In Gabriel's room take pillow case. In pub talk to Mrs
Smith then take a dinner roll. In dungeon use roll on pigeon
to entice it inside then catch it with pillow case. Go to
Church at Altotting and note silver offerings. Inside priest's
office, try to talk to him - he will give you a card. Look at
box on table and use your wallet on it to get "holy"
water.
Back at Singer's Hall at Neuschwanstein use pigeon in
doorway to left of screen. Take scroll from panel behind where
the guard usually stands. In living room use holy water on
chair to attract guard's attention, then exit to get scroll
from panel near entrance to chapel.
Return to Rittersberg and look at silver heart in church
crypt. Go to Gerde and talk to her. Back to crypt to get
heart. Go to Post Office and get the Baron's letter to
Gabriel. Read it then on to pub and talk to Mrs Smith again.
Return to Church at Altotting. The service will now be over
so use silver heart on priest. In chapel put heart in offering
basket. Look at heart urns to right of screen, note chair.
Exit to right of screen and click on door. This will cause the
wind to extinguish the candles so you can use the chair and
get the urn. Watch sequence. You now have the plans of the
theatre. Watch sequence.
Two months have passed
At the Opera get programme from table and read it. Go upstairs
and check out the rooms, especially the "spotlight"
room at the end of the right hand corridor. Back downstairs,
turn right then through first door on the left to basement.
Look at the furnace, go left as far as you can then north to
prop room and take "private" sign. Explore basement
to find key in grey box on wall. Return to prop room and lock
it. The backstage of the theatre can be reached from the
basement or side hallway. There, take the rope.
Enter theatre auditorium through main door and talk to
Georg. Exit. Go to right hand hallway and enter theatre office
at end of hall. Talk to Gabriel to learn he's cold. Take opera
glasses and list from table and theatre seating plan from the
notice board.
Look at Wagner's "chandelier diagram" and click
on the X, then look at the seating plan and click on the
middle box. Go to this room which is entered from the main
doors upstairs. Now return to spotlight and switch it on. Look
through window and see where the light is shining. To move it
you use the spotlight handle -- turn it to the middle box.
Downstairs and give seating plan to Paul, the head usher.
Enter auditorium and talk to workers fixing the chandeliers to
learn about adjustments to measurements.
Go to furnace in basement open it and put coal in it. Turn
on pilot light then move lever all the way up. Return to
Gabriel and move him to the prop room and lock him in. Back
upstairs and get changed. Leber will then come and talk to
you.
Go to spotlight room and use opera glasses on Von Glower
then return to his box door and use rope on the handle. Now
use "private" sign to hide the rope. The scene
should now switch to Gabriel.
Gabriel again
Move the trunk to reveal grate. Use dagger on it to exit. From
basement go to the backstage area and get black tape to the
right of the rope, then go right to the change rooms. Get
costume and wear it. Try to use make-up. When you stand up,
use powder on mirror. Hide behind screen. Use tape on actor.
Watch opera sequence.
When you have control of Gabriel as a wolf in the basement
use your "sense of smell" to chase the Baron (on the
map, he is a red square and you are a blue triangle). You will
need to close the doors along the way so that the Baron cannot
slip past you. It's best if you close off one line of doors so
that the Baron can't get to the grate. You must trap the Baron
in the furnace room and then follow him in. Grace and Leber
will appear. Click on Grace, then on the furnace. She will
open the door. Click on grey wolf (yourself) and when black
wolf jumps, click on it to knock it into the furnace. Watch
end sequence.
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