Ratik Adventure Downloads
The Loftwood Trilogy
This series takes place following RTK1-01 Best Defense and RTK1-02 A Bounty on Scalps. In game time, only a few months should have passed, but unfortunately, because of delays at HQ, there was instead a two year gap before we ever saw any new adventures in Hawaii. So in order to bypass the black hole of HQ, I released this series of mini-modules to remind everyone what has passed, to reintroduce NPCs that nobody in our region remembered, and to try to re-establish something resembling a coherent plot. None of the local players seemed to mind taking the half-XP, half-GP hit, just for the chance to play a few adventures in their home region...
- RTK[m]3-01: Scalphunt
Since Krevik Bredivan’s proclamation that his house would pay a bounty on the scalps of Orcs and Gnolls, a veritable war has been waging within the Loftwood. Groups of hunters, mercenaries, and adventurers battle fiercely against the orc and gnoll armies, hoping to collect enough scalps to earn a small fortune. But more and more groups return from their hunts with rumors of a third army within the Loftwood. An army that gives aid to the Ratikkan hunters yet has never been seen. Part one of the Loftwood Trilogy
- RTK[m]3-02: The Invisible Hunters
The bounty on orc and gnoll scalps in the Loftwood has attracted a diverse group of people seeking fortune in hunting the humanoids; Mercenaries, hunters, rogue militia and army soldiers, and adventurers. But now an unlikely visitor, a diplomat from Marner wants to venture into the woods and contact the mysterious "invisible army" that seems to be helping Ratik in the fight against the monstrous humanoids of Loftwood. Part two of the Loftwood trilogy.
- RTK[m]3-03: Empty Coffers
The bounty on scalps paid by House Bredivan appears to have had great effect on the orcs and gnolls of the Loftwood. According to all reports, their clans have been broken into splintered groups struggling just to survive. But at what cost? Part three of the Loftwood trilogy.
The Battle for Kalmar Pass
This series premiered in May of 2003 as part of the one and only LG interactive event in Hawaii. It began with RTK3-02: For King or Country?, written by myself and one-time Ratik triad member Thomas Miller. This was originally written (and submitted) to premier in Year One. A year later I re-wrote it for release in Year Two (changing it to the new Magic Mart system). A year later I rewrote it to comply with the year 3 changes. Finally I received an official AR and permission to run the module at the May 2003 event using my copy of the module. Since that probably means the RPGA will claim rights to it, I can't upload that module here, but the following two mini-modules took place after RTK3-02, and culminated in a battle interactive that ran late and had to be cut short...
- RTK[m]2-04: Supply Lines
Armat Ukakane has left his clan holdings in order to assist in the battle at Kalmar Pass. Through stealth and subterfuge, using small units of Ratik soldiers in strategic strikes, his tactics have begun to take their toll on the giants and goblinoids holding the pass. You now join one of the tactical groups known as "Armat’s Rogues" in a covert strike against the monsters guarding Kalmar Pass. With his help, it seems that the long stalemate with the Bonemarch forces may break. Part one of the Ratikhill Trilogy.
- RTK[m]2-05: Enemy Lines
Armat Ukakane continues his guerrilla war against the forces of Bone March occupying Kalmar Pass. The orcs and giants have lost ground, forced to retreat from some of their foremost camps. Now small squads of "Armat’s Rogues" are being sent on missions behind the lines of the enemy, to strike at their supply depots and command posts.
Introduction to Ratik
I wrote this introductory adventure because we finally began to see a lot of new players signing up for LG in year 3, and this seemed like the best way to introduce them to the region. For the majority of players who started in year 3, this was the only in-region game they ever had a chance to play.
- RTK0-01: Reflections
A blind boy has acquired the gift of vision. While he still cannot see, he has glimpses of events from both the past and future. A group of brigands want him for profit, an elderly sage wants him for knowledge, and a secret order of knights wants him to fulfill a destiny. An introductory adventure only for 1st level characters.
Adventures Lost in Limbo
Here are the "lost" adventures. Many of which were written for Year One, then re-written by me for Years Two and Three. I'm including module blurbs for the entire year three lineup, but only uploading the ones that I wrote. As far as I'm concerned, the original authors are still the owners of that work, and maybe they'll find their way into the Metaregional adventures for Nyrond and her Environs. The only one of mine that I'm not uploading is RTK3-08 (the grand finale for Ratik in year three), because it contains spoilers for RTK3-07, which was written by another author.
- RTK3-03: It's Cold
by James Hurst, originally written in year one, then scheduled for non-release for AUG 2003
A cleric of Fharlanghn has lost a group of explorers who are mapping the Rakers. What perils await those who dare venture beyond the borders of Ratik and the lands of the mountain dwarves? An adventure for character levels 1-8.
- RTK3-04: The Squire
by Andrew Rothstein, originally written for year two, then scheduled for non-release for SEP 2003
The party encounters Corble Minker (again?). Are they ready to listen to his story?
- RTK3-05: The Ungoblin
As the final stages of construction are nearing completion on Fort Bredivan, a new enemy from the Loftwood makes his presence known. An adventure for character levels 1 through 10.
- RTK3-06: The Whispering Tide
A gala onboard the renowned ship-turned-inn, the Whispering Tide, turns into a night of intrigue as one of the guests is killed. But nobody seems to know who the victim is or why he is onboard. An adventure for characters level 1-10.
- RTK3-07: The Fate of Alain
by Greg Dreher, scheduled for non-release in NOV 2003
The news is unbelievable, but true. Alain is alive! Will you join in his rescue? An adventure for APL 4-10.
- RTK3-08: The Fourth Assassin
by Matt Lau, For the first time since her ascension to the throne, Lady Baroness Evaleigh has called into session the Noble Council of Lords to meet with the leaders of the most powerful and influential guilds in Ratik. But with so many important personalities all gathered together in Marner, when an assassination plot is discovered, the intended victim could be anyone. An adventure for APLs 2-10.