"Thinkin'
and a-thinking 'till there's nothing I ain't thunk,
Breathin' in the stink, 'till
finally I stunk
It was at that time, I swear
I lost my mind
I started making plans to
kill my own kind."
- The Violent Femmes,
"Country Death Song"
Random notes on Plaguemort:
It's quite a testament to
the power and variety of the Abyss that this city
exists at all, but the planes
hunger for the goods and services the Thousand
and One Closets can offer,
while the Abyss hungers for the stuff of the
planes. Plaguemort
is a hideous moil of razorvine, refuse, and disease.
Those citizens who can't
afford frequent curative magics are infested with
parasites and bacteria,
and rat-anthropy runs rampant; they say Squerrik
himself walks the streets. An arch-lictor rules the city in the name of the
demon princes, while in the midst
of their anguish the people take solace in
the cold Lady of Pain.
Unthinkable in Sigil, the
cult of the Lady in Plaguemort is old and well
established; her razor-sharp image
appears in nearly every household shrine,
and the architecture sports the
same placatory blades that are seen
everywhere in the Cage. Plaguemorters pray to the Lady of Pain as the bright
beacon that alone is capable of
delivering them from the squallor of their
home in a way that mere drugs
cannot. Legend says that she was once
Arch-Lictor
of Plaguemort herself and alone of the city's rulers
failed to
deliver it to the tanar'ri lords, instead causing it to slide all the way to
its present position above the
infinite Spire, where she rules it still. The
people of Plaguemort
pray that she will return to the crux between the Abyss
and the Land, and do the same
for their incarnation of the city.
In the caves Hinterward of town is a portal leading to Sigil. Located in
within a deep pit, the key is
devotion to the Lady of Pain - the bottom of
the pit is littered with the
bones of the faithless. The portal leads
directly to one of the Lady's mazes,
for, of course, Her Serenity does not
tolerate worshippers. The idea of
being transfigured, immortalized within
the eternal moment of a Maze
sounds wondrous to the typical Plaguemorter,
however.
The Illuminated cult, with
its talk of the vivid agony of revelation, shows
token respect for the Lady of
Pain, but it is far to ambitious to actually
worship her. They've managed to
gain a rough equivalent ot
the Sign of One's
role in Sigil, with their lodge
acting as an informal House of Speakers for
Plaguemort's quarreling power groups,
enough that the city's tumble into the
Abyss has been delayed indefinately. This has earned the sect the emnity of
Squerrik, who hopes to use the
gate-town as a seed for a new Abyssal layer
flavored with the skins of rats.
Sites:
The
The Fortress of Saved Skulls
(githyanki enclave)
The Road of Welts, The Road of Bruises, -- psoriasis, Hard fun, Penguins,
Destruction, Scabies, Gout,
Mumps ,
Rashes, Blood, Purple bones, etc.
Brook's Tower (I don't know)
Upper Reaches (AKA the
Weakling District, a bastion of good)
Infection (missions from
good-aligned gods)
The inhabitants often have
weird distortions like gray scaly or black,
chitonous skin, filmy membranes in
their eyes, green mold covering their
body, or no eyes. This is a
result of local parasites, and not necessarily a
sign of plane-touch.
>From: Emlyn Shannon <emlyn_s@HOTMAIL.COM>
>I guess Hopeless, Torch,
Curst, and Bedlam all have reasons for people
>being
>there. But If
so many people don't want to wind up in the Abyss someday,
>why
>do they stay?
Money. There's money to be made
from the Abyss, all the more so because not
everyone is willing to take the
risks required.
Sigil's tight on real
estate. Most Plague-Morters who go to Sigil end up
living in the Hive, which is
actually *worse* than Plague-Mort. Remember,
Sigil is also a gate-town to
the Abyss, but its doors lead to far deadlier
places than the Plain of Infinite Portals.
To a Hiver, Plague-Mort is
actually quite pleasant. There's no
risk of Sigil sliding into the Abyss,
but you could accidently activate a portal to the Plane of Unending
Horror
and Agony or just be murdered.
Also, the Outlands are
infinite, and the lower end is crusty and barren. If
you don't know where the
portals are, it's a very long way to anywhere else
survivable.
Not everyone in Plague-Mort
is miserable. Some are wealthy, and have access
to sanitary homes and clerics
who can cure whatever they pick up outside.
Their presence is for the
rest of the population a reminder of what I
usually think of as the American
Dream, the force that causes people to ride
in rickity
ships, covered wagons, unsteady jalopies, and the backs of vans
to god-forsaken places like
anything, but maybe not so terrible
as
you have the illusion of hope.
So why do some want the Lady
of Pain to rescue them? The jink is always
greener on the other side of the
portal, as they say. And even with portals
available, moving costs money.
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