TYPE 5 PLANOGRAPHY
Standard Outerplanar Cosmology:
@ Abyss Carceri Hades Gehenna Hell Acheron Rita Arcadia Heaven
@Paradise Elysium Beastlands Arborea Ysgard Wyld (Ananke) Pandaemonium,
@Hublands
Buddhist/Taoist Cosmology:
@8 hot hells, 8 cold hells, 10 Yama King hells, Minor hells,
@Lonely Hells, heaven of Needs, 18 heavens of Forms, Jade
@Celestial Court, 4 heavens of Formlessness, Nirvana.
`³ÀÚÀÄÀ>Astral PlaneÄÀÄÀ
`ÀÀÙÀ ÀÀÄÀ>
Mortal Spheres:
Ælos:
One of several worlds watched over by the enigmatic Immortals. With a standard set of races and an average connection to other planes, there's just nothing much to see here. However, it is exceptionally easy to get from here to Averoigne or Yarth, and vice versa.
Ærth is a hollow world with a Rennaissance-era technology. Believed to be an alternate Oerth, this world is known for rare elemental substances and its strong connection to the plane of Phaeree. Average connection to the inner and outer planes.
Angelmourn:
After a devestating war between two factions of planeborne, this sphere is almost entirely cut off from the rest of the planes. The inhabitants, who now call themselves the Meek, are full of depression and fury for their believed exile from potential afterlifes. They got lucky, if you ask me. Sigil still opens into this world occasionally, so beware.
Archaea:
Archaea is a smallish world ruled entirely by the Olympian pantheon; it's known for its far higher than average number of heroes and divine by-blows, who are constantly causing trouble abroad.
Aetherial Membrane
The Aetherial Membrane is a prime material world like no other. Although
prime material conditions prevail, the sky is clearly the Astral Plane,
threaded with conduits and fields of color. Only a few great island chains
poke out of a sea like a great silvery curtain from which ethereal monsters
poke their finned heads. Ducking into the sea, the Border Ethereal Plane
surrounds you, and the other sides of the island chains are home to a variety
of inner-planar natives. The curtain appears a dull grey. It seems the
Prime Material is at is thinnest here so that the Astral and Ethereal actually
meet in a vast wave-torn plane like a material ocean. Many planar creatures
dwell in the isles, along with the patient, long-suffering natives with their
deep connection to the land. Occasionally the world is plagued by
thoughtstorms or ether cyclones, which may actually cross the sea from one
plane to the other.
@Athas, Averoigne, Bjorn,
The Kingdom of Caer Sidi
A "normal" world with regular landscapes. "An artificial twilight
seems to hang over the land and the sun is apparently always behind a
dark bank of clouds." Elves rule the land, calling them selves the
pharisees. Other creatures include hobgoblins, gnomes and trolls (who
the elves ally with) and others include dwarves, orcs, kobolds (slaves).
Unicorns, dragons, griffons, manticores, and other mythological
creatures exist here as well.
These elves are neutral (with evil tend.) They are often seen as
haughty or cold but practice and relish emotions in private. These
elves can not stand the touch of iron or steel and will take 1-6 pts of
dam upon contact. The elves leader is named Duke Alfric. (GDQ1-7 Queen of Spiders)
Chanuire
This is a world where slimes and jellies have completely taken over. Humans and other races survive in freeholds atop high plateaus. They use black (mere) or red (fire) dragons as transport, and wear special survival equipment. Their culture is basically medieval European standard, and it is still possible to sail the oceans.
Chinia,
City of the Old Ones,
The City of the Old Ones is a titanic metropolis the size of a solar system. Its towering smokestacks, factories,
and streets are blamed on a race of elder gods.
Citidel of the Storm
The Lonely plane of Hadad surrounds an eroded ediface that the plane produced for a long-dead civilization. The only life now is meteorological in nature. These blissful, tumultuous storm-beings frolic in the unnatural weather the Tower produces -- a magical monsoom that has space rippled in thousands of other worlds, altering the life there.
Doomsday
This sphere has reached the ultimate showdown between the powers of Plant and Metal. The goeds of this sphere have manifested body and soul and are burning all of their petitioners and einheriar in this fierce armegeddon, except a few useless leftovers helplessly watching the outerplanar realms crumble with neglect. The planets of Doomsday are molten magma; the moons ooze with blood. The sun is an ember and the stars scatter like frightened moths. In the center of the world rest the last dwarves, held in stasis by their gods (with some gnomes and halflings). In a nearby demiplane dwell the refugee elves of this world, saved (along with some halflings) by their gods. The humans whose gods started this war are all dead.
Drachireum
This plane is meant as a base reality for heroic interdimensional fantasy campaigns. It consists of dozens of mediterranean and carribean style nations, two competing empires, the realm of the mysterious Bronze Race and seas and land that lead to numerous demiplanes, alternate primes, and outerplanes. The change is gradual, but the clashing constants often cause reality storms noetheless, on this plane and those neighboring it. Astral, Ethereal and soul travel work as normal Heroquests to these places are common, and many deities hail from here. The elements are extremely quadripolar, but their planes can mostly be only accessed indirectly, through intermediary (holophrastic?) demi- and material planes. Natives of this plane are known as a nuisance on every connecting plane, but are useful. Drachireum is disk-shaped, with edges of unstable, shifting reality, and is approximately as big as Southeast Asia and Australia. Gunpowder does not work here, but may work on similar planes (though I doubt it). It has a few colonies, and is considered a non-intervention plane by divine agreement (sometimes fragile). Popular here are various Polyfaiths, which attempt to link together diverse mythologies. The Torrian Crusades try to forceably convert heathens to the idea that their gods are being replaced by dying-and-rising gods who burst from their divine slayers' chests. This plane may be part of a colony itself.
Dragaera,
edge of the galaxy
There is also mention of another world "on the edge of the galaxy".
The planet has 5 suns ranging from red to white...the planet is a desert
and is brightly lit, but the sky is black. (in the module the "planet"
was only 2,000 yards in diameter and was a flat world...I mentioned it
hoping it might inspire someone to create a prime from it...) (GDQ1-7 Queen of Spiders)
Gammaterra,
Ghanglia
Ghanglia is a major illithid world. The dust and water of the planet are psi-active, and the massive reefs of brain coral are sentient. Of course, it's in perpetual darkness. This plane contains a few relics of a lost Dark Race. Human cities are clustered above motherbrain enclaves. The Dark Race may be someewhat at odds with the Illithids' goals, and the world itself may serve a more subtle purpose.
The waters are warm, and illithid tadpoles swim freely.
Glorantha is enshrouded within a major spiritworld, and is in constant interaction with it. Beyond, a node of Chaos connects this planet with the Abyss, which hungrily eats at its edges.
The Great Ocean
This planet has a saffron yellow sky, the sun is pale bright blue,
and a pink ocean covers 99% of the planet. The surface of this ocean is
dominated by groups of humans sailing great catamarans from floating
city to the floating city (trading cities). (think of the movie
Waterworld but the cities are MUCH larger.) As for the depths of this
great ocean...it is also full of intelligent life. (GDQ1-7 Queen of Spiders)
Hõl
The garbage dump of creation, all of the refuse the gods and civilizations don't want ends up here. The society of the plane of Hõl is unusual, to say the least.
, Ildaron, Ka!je^, Krynn, Legentia, Llavek,
@L'lal'lor,
The Dwarven Kingdom of Maldev
In this world the landscape is slightly exagerated (the mountains
seem taller, pointier; the stars are bigger, like small moons; the sky
is bluish purple). Kandelspire is a great fortress that has passages
into the dwarven kingdom of Maldev. (GDQ1-7 Queen of Spiders)
Mana, Medea, Melnibone', Merovin, Mystara(Yarth),
Neogaea
Neogaea is a living world. Its dreams drift about in a parallel dreamworld, intruding into the mortal realm in the form of bizarre reality storms: when one passes by the peoples, places and entire history of the area can be changed.
Neogaea feeds on the possibilities of other worlds, snatching concepts and archetypes from other realities with its long tendrils for sustenance. As a result, themes, placenames and characters from a hundred worlds can be found here, arranged completely randomly. The inhabitants adapt.
Different cultures and areas are connected not through ordinary routes, but through "hallowings," shallow spots in reality. Trade routes are built through common hallowings in straits, trails, rivers and mountain passes. Sometimes hallowings fade, grow, are sealed or reopened. Alien invasions are common effects of reopened hallowings.
One useful side effect of Neogaea, from a multiversal standpoint, is that it acts as a container for dangerous parasitic demiplanes and rogue gods. It's extremely difficult to get out of Neogaea. Even the souls of the dead live here, in an "underworld" area of the Dreaming.
If you want to get someplace nasty, this is the place to go. Gates to the Demonweb Pits, the Isle of the Ape, the City of Brass, Hell, Gammaterra, and worse places are all to be found in this benighted land, which has suffered its share of invasions as a result as interplanar armies have fought over these miserable points of strategy.
Ool:
Ah, Ool. Besides its large population of dreamwalkers, Ool is best known for Hellbreak Pass (The Devil's Run), the site of a godwar millenia past, where easy routes between multiple worlds abound. It currently links Ool with the lower planes, and a few others. There are several Hollowings to other material planes on the surface of the oceans, and many use these links to and from the world, often to brave the Run. It's a good thing this world has so much trade, because it's only other natural resource is gravel. The Dreamdancers find a lot of interesting things on their journeys, of course.
Orb:
Ova
This sphere is a nebula of glowing gas and proto-stars, pink and green and florescent yellow. In the center, the size of a planet, is an egg. Some believe it is a future world, laid by the gods of creation, or perhaps an embryonic greater god itself. The Athar believe it was formed by the plane/sphere itself, like a pearl in an oyster. Many of the Fraternity of Order agree that it is possible.
Ormyrr
Ormyrr is a swampy planet shaped like an chicken's egg, or a football with blunted edges. The three major races are the ormyrrs, the marls, and a group of intelligent avians similar to harpies. Gravity here is stronger than on most planes, and magic and psionics are difficult.
Ringworld, Styxx,
@Talislanta, Toril.
The Nightworld of Vlad Tolenkov
There is not much mentioned on this world (it sounds alot like
Ravenloft though)...it is perpetually night...it has no sun. Heat and
plants are sustained on ancient magics. There are alot of undead (Vlad
Tolenkov is their ruler, 15th level MU Vampire). There are "human
lands" on this planet, etc. so it sounds like it is another "normal"
world except there is no sun. (Queen of Spiders)
----
`³ÀÚÀÄÀÄÀ>Ethereal PlaneÄÀ¿À
@ÀÀÙÀ ÀÀÄÀ>Standard Elemental Cosmology:
BPositive Energy Plane
@ Radiance Minerals Steam Lightning
@Fire Earth Water Air
@ Magma Ooze Ice Smoke
BNegative Energy Plane
@Chinese Cosmology:
I made Oriental paraplanes and quasiplanes to go with them. See?
Yang Chi
Radiance Sparks Flowers Minerals Steam
Fire -- Forge -- Metal -- Paper -- Wood -- Fossils -- Earth -- Ooze -- Water -- Alcohol
Yin Chi
The major elemental planes are Fire, Metal, Wood, Earth, and Water, as in Chinese cosmology.
Sparks is the equivalent of Lightning, where the plane of Metal becomes alive with positive energy. Flowers is where the plane of Wood bursts into bloom, ready to procreate.
Forge is the plane of molten metal. Paper is the realm of origami where the razor edge of Metal cuts the substance of the plane of Wood. The plane of Fossils is where the substance of Wood becomes veins of stone. The plane of Alcohol is where both water and fire mingle to produce a substance both liquid and heat-giving.
Rust is where metal dies and corrodes away. Fungi is where Wood becomes rot and decay.
` ÚÀ¿À ³À
` ÚÀÄÀÄÀ¿À³ÀÀÀÄÀEthereal Plane<ÄÀ¿À
` ³À ÀÀÙÀ ÀÀÙÀ
this is straight from my notes, so it might not be entirely clear. Basically
I was just brainstorming different types of demiplanes last autumn sometime.
The phrase "planar spore" refers to my theory that the crystal
spheres/alternate material/inner planes use the Ethereal as a medium for
reproduction. Some planes might just squirt spores into the ether, some of
which survive to become demiplanes. Over the eons, demiplanes eventually
A) merge with existing planes
B) grow vortices and become full-fledged inner planes (Shadow has vortices, I
know, but it's almost there. Ravenloft's Mists don't count as vortices.)
C) grow conduits and become full-fledged crystal spheres/alternate material
planes
(depending on what kind of plane its parent was)
"Branches" or "Buds" are just that. A plane creates either a bubble of
reality attatched to the main continuum only through small gates and nurtures
it there until its ready to detatch and exist on its own (like Oerth's
Vanishing Lands), or it creates an alternate timeline, permenently attatched
to its parent timeline, but only in the past.
Sexual reproduction is a thornier matter. Here's an example. Athas, a female
plane (arbitrarily), releases "eggs" into the Ethereal Plane. Aebrynis (sp?),
the Birthright World, sends male gametes swimming through the ethereal
currents toward the distinctive planar disruption Athas' gametes cause. One
manages to reach Athas' "nest" without being sucked into an ethereal cyclone,
eaten by another plane or demiplane, etc. Congratulations, it's a demiplane!
What are its laws of nature like?
The new reality selects its laws from those its parents had available, more or
less randomly unless you care to figure out recessive genes (plenes? renes?),
etc. Our baby demiplane (we'll call it Aebrathas) takes Athas' tendency for
magic to come from surrounding life, and Aebrynis' strange ley lines of realm
magic. What you end up with is a plane on which it's possible to create
defiler realm magic-- a truly terrifying thought! This is a plane I hope
doesn't survive to maturity.
Parasitic planes are only able to reproduce by drifting "Near" (in a
metaplanar sense) another plane and imposing its natural laws on it, thus
ensuring its distinct physics will survive another generation. This is a
possible explanation for the "Shadowrun" and "Torg" planes. Maybe the
Metaplanes of the Shadowrun game have imposed the fantasy reality on Earth in
a bizarre form of planar reproduction. Maybe there's another set of
Metaplanes that regularly change Earth back to its reality; the "scientific"
one.
Viral planes are nastier. These demiplanes infect a "host" plane and attempt
to transform it into nothing more than a factory for producing more planar
viroids. Such a plane could quickly destroy the multiverse if it weren't for
various safeguards other planes have evolved
I.planar artifacts. The heroes have to quest for an artifact made by the
world itself at the beginning of time, said to have the power to defeat a
great evil prophesised to destroy the world. Unless they're Sinkers, in which
case their goal would be to keep the artifact hidden. Anyone see a Tharizdun
connection?
II.immune system of the planes. Planar proxies. These are creatures
empowered by the planes to destroy things harmful to it.
1.superheroes. In a superhero-style campaign superheroes might be the result
of the world creating defenses for itself against another world attempt at
destroying or transforming it (like Galactacus).
2.blackballs and zodar. from the Mystara and Spelljammer Monstrous
compendiums respectively, I interpret these creatures as planar proxies
created to defend a crystal sphere against threats of any kind, like
misbehaving time travelers, disagreeable demiurges, and virus planes. Also
include Paradox spirits from the Mage game.
3.singularities: black holes and that sort of thing. Just the thing for
destroying a demiplane.
4.planet-eating planes. LIke one of the campaign worlds I created, Neogaea.
Neogaea is a world that feeds on the possibilities of other worlds to survive.
This was basically just a way of justifying all the borrowing I did in it
(there are elements of many other campaign worlds in it, although it has a lot
of unique bits and a distinctive feel), but it also was able to use its
millions-of-mile long tendrils to snatch up passing virus planes and save the
multiverse.
@ ÀÀÄÀ>Demiplanes:
@1.Wizards' demiplanes
@2.Gods/Immortals demiplanes
@3.Lady of Pain's Mazes
@4.Faerierealms
@5.Nests
@6.Draedens'/dragons' nests
@7.Lost civilisations/ecologies
@8.Realms That Never Were
@9.Young planes/planar branches/buds
@10.Planar spore/seed/eggsÄÀÄÀ
>see biology notes
@11.Viral/parasitic planes
@12.Paradox realms/anomalies/temporal tidepools
@13.Homeworlds of ethereal races
@14.Archetypal/theme-based realms
@15.Split/shattered worlds
@16.Storage areas
@17.Rhetorical/nonliteral/metaphysical/symbolic/conceptual realms
Ethereal (Three Parts)
Ethereal locations are from AGttEP, unless otherwise noted
THE BORDER ETHEREAL
WALL OF COLOR
THE DEEP ETHEREAL:
Demiplanes (largely unrevealed)
Demiplane: The Black Abyss
Demiplane: The Boundless
Demiplane of Dread: See Ravenloft
Demiplane of Electromagnetism
Demiplane of Imprisonment
Demiplane of Moil
Demiplane of Nightmares
Demiplane of Shadow
See also Dragon #231
Si: Vortex to Positive Energy
Si: Vortex to Negative Energy
Demiplane That Lives (Neth)
Demiplane of Time (See also the Chronomancer book)
Demiplane/Realm Town: Inphirblau (Phirblas realm)
Demiplane/Realm: Ravenloft (Dark Powers' realm; see the various Ravenloft boxed sets and Domains of Dread)
Each lord's personal domain
IT: Spilliring (soul-trader burg)
Re: The Lost Citadel of Magic (Lunitari, Nuitari and Solinari's realm; possibly deserted)
Demiplane/Realm: Land of the Immortals (the Eight Immortals' Realm)
Demiplanes/Realms: Realms of the Lost Powers (locations unknown)
Demiplane/Realms: Pavilion of Cynosure
Re: Realm of Ptah
Demiplane: Maelost (TftIS)
IT: Aml
Si: The Obelisk
Demiplane: The City that Waits (see Demiplane of Moil, above)
Demiplane: The Semblance (Mhagane realm; DBG)
Demiplanes: The Mazes
Demiplane: Wormscape
Realm: The Embryonite
Ruptured Dreamscape: Anavaree
Si: Believers' Forge (Believers' of the Source Stronghold)
Si: The Body Luminous
Si: Castle at the Edge of Time
Si: Freehold City
Si: Fellfield
Si: Leicester's Gap
Si: Ommiad's Web
Si: Urunaland, a Plane in Progress
Si: The White Galleon
Si: Mosque of Eternity (Book of Lairs II)
Dream, Time, Shadow, Electromagnetism, Imprisonment, Dread
(Ravenloft), Raisinloaf!, the Society Chapter House, the Wilderness, the Casino of the Damned, Mazes, Zagyg's Maze, Nightmares, Great Commune (of the Communals), Shadowlands, Flowers and Other Green Things,
Inferior Construction Materials (Brick Division), Murlynd's
Plane (Magickal-Steampunk West), Isle of the Ape, Dungeonland, Court of Rings, Crypt of Iron Souls, Mines of Dumathoin, Blood Obelisk of Aerdy, Moonarch of the Sehenine, The Demi-plane of Knowledge Concerning the Layers of Caceri and the Abyss, the Deathdark, the Lost Citadel, the City of the Elders, Sepulchre, Murphy's Plane, the Land of the Immortals, Planes of Magic,
Galen's Planes: Demiplane of Friends, Nugget, Mansion, Kaguya
Others: Land of Lost Objects, Dan's Apartment, Brown, Land of the Rising Sun, Lopadotemachoselachno, Rocta, Splackknuck.
Vanishing Lands, Wonderland, Xanth, Oz, Lilliput,
Brogdignag, Conclusions, Horizon, Delta 7, Dun, Pyre, Wax,
Angle, Slide, Croatan, Plaguelands, Amnesia, Airborn,
Purgation, Gothic, Mechaniaca, demiplane of Dragons,
The Land of Caves
--Chak (Planar spider nation)
--Crossroads Temple