Hopefully this will prove to be a useful asset to them. It can be hard to remember a lot of stuff; especially when there are often months between sessions. This page shall also be evolving as I discover more notes and run more adventures around The Great Western Peninsula.
Three, half orc barbarian. Formerly of the Thunder Fist tribe.
The Huntsman II, an elvish ranger of extraordinary talent.
Pledge, gnome jester and sorceror.
Unresasonable Strength, halfling barbarian.
Inadequate Strength, the halfing rogue.
Adequate Strength, halfling rogue. Cousin to Inadequate.
The twin female rogues who both died within minutes of each other.
Guntz, doughy warrior. Wielded a mean battering ram.
Zarth Raider: former pirate of The Stinky Tuna, special-ops soldier for the Grugach Empire, and Pirate of Heaven.
Domino Fats, reformed tiefling wizard who is the black sheep of his family.
Rincewind, a dwarvish mage.
Wee Mad Arthur, victim of being in the wrong place at the wrong time.
Punch Drunk, the ranger who wears full plate.
An elven rogue.
The "assassin" cleric. Worshiped the goddess of the mind/assassins.
Rincewind the Real. Student of the Unseen University and a magical maestro.
Hesh Kimo, martial artist and leader of a religous revival as the Hand of Orion.
Darth Maul, a devilish fighter who used a two bladed sword.
Noah Naim. An aasimar paladin who wields a legendary weapon and is possibly slipping down the path of evil.
Dungeon Master, former chaplain on The Stinky Tuna.
One Eyed Willie, crewmate on The Stinky Tuna.
Shaq Fu, paladin and dog lover.
An insane gnome monk.
Thump, Crash, Crank, and ZukZuk. All dead after trying to ambush the group of (supposedly) simple humanoids whose campsite they spied in the night. The next morning, the PC's discovered the ogres' cave lair at the southern edge of the vally by follow the ample tracks the large monsters had left.
Thump: Kill the wizard!
Kevin: Oh COME ON!
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Thump, the ogre leader, watches with horror as all his friends are slain by the intrepid quintet.
"Nooooooo! Crash!" "Nooooooo! Crank!" "Nooooooo! ZukZuk!"
The gnoll linguistics officer. Sole survivor of the group's assault on the gnoll fort. His charm and bravado upon capture caused the players to spare his life and admit him to their crew. He speaks approximately 27 languages.
"Goodness. What in the world happened there?"
The arch-lich conquerer of the southern lands whose actions drove the dwarves out of their home of Vok Delor. Unseen for many years and rumored to be dead. Or is he?
Max: "I really don't want to fight a lich."
The dental genius from Saltmarsh and developer of the magic retainer technology. Killed by one of the trio of unknown assassins who had ransacked his office.
A hobgoblin warrior and former lackey. Currently a crew member on the Seal Ghost. His first appearance was surrendering to The Order of the Shaven Yak upon their final assault on the Dungeon Of Destruction. He commited to helping Shaq Fu find the way out. Battling past zombie guards with the paladin, Cravis fell in combat. He was brought back from the brink of death by Shaq Fu's medical skills. Together, they exited the D.O.D. for the last time.
a major magic item dealer in Seaton. Received most of his wares from adventuring groups returning from explorations of the Iugosus mountains in the north. News of his death came to the party upon their last visit to Seaton. Hesch Kimo was mentioned in his will and received five gold pieces.
"I like your style. I tell you what I'm going to do..."
Karl is a passive-agressive minotaur. A frequent visitor to the Merchant's Plaza in Seaton. Tangled with the group when they attempted to drive him off from a merchant they were trying to put out of business. Luckily the town Watch arrived to break things up before anything got too serious.
"Grrrr..."
Deceased philanthropist and uncle to Kim Radditz of Eastridge. His experiments lead to the use of solvents as a potent tool of defense for the people of said town. Rumors of his death on a recent expedition proved to be false when he appeared to give aid to Adequate Strength. Unfortunately, the pack of vorpal rabbits that were pursuing the halfling overwhelmed the elderly man and he died from his wounds.
The half-orc cleric of Hextor. Angry after being left for dead by The Order of the Shaven Yak.
"I'm SO angry!"
Devious sorceror and mastermind behind the recent kidnapping plot of a merchant's daughter.
Dead? He exploded after his chi became unbalanced.
"Stop it. Stop. No. Don't open that trap door!"
Hero of Legend whose sword, Tsunami, is now in the possession of the paladin Noah Naim.
Dr. Otto Octavius was the medic on the landboat. Possibly dead after the bullet attack. The group never even got to meet him.
Calta owns Our Daily Wood, a popular magic store in the city of Merktor. Employs a staff of beautiful girls as salespeople and models.
The group first saw this purple, winged rodent when they were digging up gaves. He began speaking to the PC's and eventually relayed his story. He is leading a revolt in the dungeons of Rappan Athuk and has hired the party as mercs in his campaign to overthrow the current ruling class in the catacombs.
"Are you finished with that corpse??"
"So who're you?"
"Men call me Deathstrike."
Erik laughs uproariously.
"No, seriously. What's your real name?"
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The mysterious individual with red and black hair, white eyes, a demonic mask, and a tendancy to glide along the ground.
"I am overburdened with wonderous, magical items."
Newlyweds from the kingdom of Norvall. After the Sullivan landed on Skull Island, they galavanted off to explore the nearby woods. When the PC's ran into Mandy hours later, she was desperately searching through the forest for he husband; she claimed that some thing had attacked them in the woods and she became separated from Biafra in the process.
Paulie was the dwavish speaking chef on The Sullivan. He was recently found murdered by unknown assailants.
Borto was a sea weathered man who wore a handle-bar mustache. He was the 2nd mate on The Sullivan. He kept mostly to himself in the crow's nest and was also discovered dead along with Paulie on the stranded Sullivan.
She was the captain of The Sullivan. Distinguishing features included fiery red hair and an eyepatch over her left eye.
Athos was the unseen bodyguard of Captain Callow. He apparently had the capacity to turn invisble, though his method was unknown. He is now deceased after a fight broke out on the deck of The Sullivan.
Originally a denizen of Saltmarsh, "Crazy" Sully lived near the edge of town in a beaten down shack, in a mansion. He eventually became the mentor to Rincewind and taught the novice Random Spell. Sully also broke Rincewind out of jail and helped him escape Saltmarsh during the riots.
"After all these years, I've finally found you - Rincewind, you are the wizard destined to be my successor. Quickly! We must be off! Help me push my shack."
"Well, well, well. If it isn't everyone's favorite troublemakers?"
Sonders was a high ranking officer in Saltmarsh's police force. He butted heads with Hesch Kimo and Rincewind.
A somewhat short man who sells lawn equipment, farming tools, animal feeds, and lumber. On the side, he dispenses information about the magic trade in the local area around Saltmarsh. He also sells illegal lawn darts.
Wife to Wee Mad Arthur and resident of Funcoland. An unknowing widow.
"You'll notice that I've knocked out this dividing wall to give the back porch of your home a much greater sense of openness ."
Vob appeared at the doorstep of the PC's mansion in Saltmarsh out of the blue one day. He stated that he was just passing through the area when he noticed their home was largely in shambles. Being an expert carpetner, he decided to offer his services to the Order of Orion. His friendly demeanor seemed to impress Hesch Kimo; the Hand of Orion then granted Vob the job (after pressing the non-religious man to commit to the worship of Orion).
Vob quickly went to work and soon was able to restore the old alchemist's wreck of a house to a truly respectable piece of architecture. Later, when they used their lyre of building to construct a castle, the characters used the house as a base from which to extend a castle out and around from. Vob's expertise still came in handy quite often and he stayed on as a master technician.
With the rise of the Order's power in the running of Saltmarsh, some priests and acolytes complained of a need for a properly grand display of righteous punishment for criminals in the area. Vob's abilities once again came into play. Under his guidance, a giant rotating platform with attatched catapult was built on the northwestern cliffs of the castle. It was dubbed 'The Arm of Orion."
Most recently, Vob approached Hesh Kimo to declare that he was thinking of moving on from Saltmarsh. Hesh thanked him for all his hard work in service to Orion and asked if there was anything he could to do convince him to stay. Vob pondered for a few seconds before suggesting that it'd be nice to have a large hardware store on Saltmarsh's main street. Hesh quickly granted him the request. Vob Billa's massive business is currently being built on prime real estate.
"Here you play 'Go Fish'. In my land, we play 'Go Dragon Turtle'."
Eom seems like a veteran informant and rumor gatherer. Based on his appearance, he's probably been put into some bad situations because of his loose tongue.
"I've got some information you'll pay a lot for."
Phillip and Sebastian
Phillip and Sebastian are the two grandsons of Obed. They frequently accompanied the old man on his daily business in the village and were, by all accounts, greatly fond of their grandfather. They were 35 and 29 years old, respectively.
Obed
Obed is the village elder of Glenn Hollow. He's likely deceased after a delver unexpectedly plowed through the village.
Jack claimed to be an officer from the city of Edgley? He had a few questions for Max and Justin's characters. His hard-edged interrogating and gun waving prompted a brief battle in the forests surrouneding Glenn Hollow. Despite putting up a valiant defense, Jack Norton was felled by the two player characters. The exact reasoning for his visit remain unknown except for the fact he was asking about an enormous diamond that was once in the group's possession.
"Knock off the funny business, wiseguy. I'm on official business."
"After all the marvelous sights I've seen, I must say that nothing compares to seeing Glenn Hollow again."
Akbad is a kid without a home. Since the arrival of the player characters, he's fond himself with a home, a family, and a status he previously lacked beforehand. He's now a pirate, and probably couldn't be happier.
Abadine
"I've practiced in the fields with my father's swords every day since I was twelve."
"On what? You're a farmer. Corn? Wheat?"
Tiefling was a family name and not an indication of his species, as Justin's character first presumed.
J.T.T.'s tenure was shortlived, however. On one of the follow up explorations of the barrows, Johnathan somehow got seperated from the rest of the group. His corspse was later discovered half eaten by the underground pool.
Katherine, (AKA "Kat" by her friends) was one of the kidnapped residents of Glenn Hollow. Her disappearance prompted her fianee Abadine, to seek her out in the barrows. He was joined by his good friend, the recently returned Pall. On the way to the dreaded location, they stumbled across Sir Noah Naim, Domino Fats, and a wandering ranger. Pall convinced Abadine that these travellers were good people and could help them rescue Kat. He agreed and they all decided to get to the bottom of the mystery that was currently plaguing Glenn Hollow.
The unknown Drow
Queen Maralba of the Mites
Tophat, wind wizard
Kamalda, mite shaman
Marcaeus and his son Lucente
The albino goblin leader
Carbad and his wife Karena
Tad Raven
Gark
Captain Levin
A pair of travelling merchant brothers the gropu met on the road. They attempted to buy the giant diamond off the player characters but were unable to deliver an adquate amount.
George is a very disturbed invidual who hired Noah Naim, Domino Fats and Wee Mad Arthur to join him on a expedition to adventure. As things progressed, one got the impression he wasn't really sure of where they were travelling or what was even supposed to happen when they got there. George C.'s contacts did eventually end up leading the players onto the deck of The Shark, a land ship driven by magical winds. This step in George's plan came at an opportune moment since the group had just pissed off the Roguemasters at a nearby swap meet.
Unfortunately for George, his friendship with Captain Levin also proved to be his undoing. The good captain claimed Costanza had betrayed him by snooping through his secret office.
His friendship was true, his death was unexpected, his life was short.
Who is the mysterious figure known to the group as Von Stradamanos? He first appeared in the PC's lives through his representative, Mr. Whetherton. His intentions were seemingly innocent; Stradamanos wished to purchase a jewel that was in the group's posession.
Rappan Athuk, the dungeon of graves
Glenn Hollow
The Mignolan Kingdom
The Grugach Empire
The Southern Stretch
The South Lands
The Northern Wildernss
The Kingdom of Norvall
Jarhon
Ca'd'Zan
Podunk and the township of Morsey
Saltmarsh
Seaton
Breckneck
East Ridge
Twisted Willow
The Deeps
Deeptown
Edgley
Griffin Point
Greyhawk
Darbin
Iron Wood
The White Ashen Forest
Merktor
The Dwarven Kingdom of Thromdel
Traken Lakes and Mountains
The Iugosus mountain range
Funcoland
Preposition
Dellenberg
Whipperwill
Gribbles
The River Ankh
Dream River
Forks River
Shadow Lake
The Ancient Kingdom of Cha-loahr
The Forgotten Realms
The Lost Continent