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Cosmos
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In 1978, Atari engineer Lyle Raines began working on an outer space game for a holographic game system
Atari was developing called Cosmos. The 3D display for this game would display moving spaceships and several planets
and asteroids that the player must destroy and avoid.
This game would eventually become the arcade smash Asteroids, but the handheld Cosmos
system wouldn't be announced until 1981. What was to set Cosmos apart from other handhelds, aside from the
holographic display, was that it would use removable cartridges. Atari announced the system in May of 1981, and
said the unit would retail for $100, with eight cartridges, including Asteroids and Space Invaders, selling for
$10 each.
Early reviews of the Cosmos complained that the holograms were nothing more than
backdrops and did not enhance game play. Atari decided to postpone release of the Cosmos until the holographic system
could be redesigned. At that time, however, the stand alone market was in decline and the Cosmos was never heard
about again.
Images courtesy of Atari Historical Society
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