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Designation:
Megaroad-class Super Dimensional Fortress (SDF)
Names and Disposition:
(KIS = Kowalczyk Imperial Shipyard)
SDF-05 |
|
UES Megaroad |
Commissioned KIS 2050 |
Destroyed 4th Robotech War, 2067 |
SDF-06 |
|
UES Diablo |
Commissioned KIS 2050 |
Destroyed 4th Robotech War, 2064 |
SDF-07 |
|
UES Leviathan |
Commissioned KIS 2051 |
Destroyed 4th Robotech War, 2067 |
SDF-08 |
|
UES Tonberry |
Commissioned KIS 2051 |
In service. |
SDF-09 |
|
UES Raiden |
Commissioned KIS 2052 |
Destroyed 4th Robotech War, 2067 |
SDF-10 |
|
UES Ragnarok |
Commissioned KIS 2052 |
Destroyed 4th Robotech War, 2067 |
SDF-11 |
|
UES Odin |
Commissioned KIS 2053 |
Destroyed 4th Robotech War, 2067 |
SDF-12 |
|
UES Ramuh |
Commissioned KIS 2053 |
Destroyed 4th Robotech War, 2067 |
SDF-13 |
|
UES Shiva |
Commissioned KIS 2054 |
Destroyed 4th Robotech War, 2067 |
SDF-14 |
|
UES Tritoch |
Commissioned KIS 2054 |
Destroyed 4th Robotech War, 2067 |
SDF-15 |
|
UES Golem |
Commissioned KIS 2055 |
Destroyed 4th Robotech War, 2067 |
SDF-16 |
|
UES Feninir |
Commissioned KIS 2055 |
Destroyed 4th Robotech War, 2067 |
SDF-17 |
|
UES Phoenix |
Commissioned KIS 2056 |
Destroyed 4th Robotech War, 2067 |
SDF-18 |
|
UES Asura |
Commissioned KIS 2056 |
Destroyed 4th Robotech War, 2067 |
SDF-19 |
|
UES Maduin |
Commissioned KIS 2057 |
Destroyed 4th Robotech War, 2067 |
SDF-20 |
|
UES Bahamut |
Commissioned KIS 2057 |
Destroyed 4th Robotech War, 2063 |
Ships' Complement:
- Ships' crew (6800 men)
- Space Naval air group (27,000 men)
- Space Marine unit (220,000 men)
- Life support limits are for a full combat complement and about 980,000
supernumeraries (1,000,000 men total).
Note: The given numbers are approximations; the
exact number of personnel varied somewhat due to operational realities and
different ships.
Dimensions:
- Length: 7000 meters overall
- Height: 1800 meters overall
- Width: 2300 meters overall
- Fuel Mass: 1,200,000,000 metric
tons
- Operational mass (typical):
7,000,000,000
metric tons
Propulsion Systems:
- Main power system: RRD Mk9 anti-matter-fueled Reflex
furnace. The powerplant of the Megaroad-class vessel can deliver up to 2 Exawatts of power, and can operate for ten hours minutes at maximum power
before overheat initiates autoshutdown.
- Maneuvering thrusters (68): Overtechnology MRT-06
Fusion-plasma reaction thruster clusters with steerable nozzles. Ten
are located on each side of the ship, six are located on the ventral leg, six
on the dorsal leg, six on the dorsal cannon booms and six on the ventral
cannon booms.
- Reaction-mass thrusters (12): Rolls Royce MRE-13
Fusion-Plasma Reaction Thrusters with anti-matter energizer mounted in a
vertical row of six on each leg.
- Secondary thrusters (24) :
- 8 Pratt&Whitney ARE-7 Fusion-Plasma Reaction Thrusters with
anti-matter energizer mounted in two clusters of four underneath the
'shoulders'.
- 9 Pratt&Whitney ARE-8 Fusion-Plasma Reaction Thrusters with
anti-matter energizer mounted on the ventral central body in a cluster of
3x3 engines, forward of the ARE-7.
- 7 Pratt&Whitney ARE-9 Fusion-Plasma Reaction Thrusters with
anti-matter energizer mounted on the ventral central body, in a cluster of
two side rows of two and one central row of three aft of the ARE-7
thrusters.
- Anti-gravity system: 200 Europa Drive Minotuar
anti-gravity pods.
- Sublight drive (10): Europa Drive GDD-10
local, monopolar-induced gravitic space-time distortion drive.
- Space fold (1): RRD Mk18t spacefold. This system is
conformal to the vessels surface. The problem with the vast majority of the
previous generation of fold systems was that the fold bubble weakened the
state of the structure to the extent that they needed a refit after only
five years of service. As such the RDF mandated the use of conformal systems
similar to the old Zentraedi systems which also allows for much higher
speeds. The Mk18t was created by placing twenty Mk18 drives together
to increase the fold mass.
- Planetary capabilities: The Megaroad-class has
atmospheric capabilities through its reaction thrusters and anti-gravity
system. The hull has sufficient structural strength for the ship to make a
cold landing on it. Note that the ground underneath should be as firm as
possible. The ship will float in an ocean, and this is the preferred landing
in the absence of landing infrastructure.
Endurance and mobility limits:
-
The
dry stores endurance is limited to about 2 years with a full crew
complement, assuming no mining and subsequent replenishment, which the ships
were capable of doing. The extensive recycling installations ensured that
only incidental biomass losses needed to be replenished. Water stores were
recycled almost completely. The hydroponics installations on board provided
the crew with a steady supply of fresh foods.
- The mecha consumables supplies (mainly missiles) are very extensive, and
as long as the onboard factories remained supplied, the ship can sustain
continuous combat operations for an unlimited period of time. Without
any additional manufacturing, the internal storage space could sustain
continuous combat operations for over forty-five days.
The ship-launched missile magazines sufficed for six large battles or twelve
or more skirmishes
- At full power, the main propulsion systems can produce up to 192
Teranewtons of thrust at a minimal reaction mass efficiency profile, or as
little as 3.7 Teranewtons of thrust at a maximum efficiency setting. At
lower power levels, these thrusts are commensurately smaller.
- At full power, the Megaroad-class can achieve a maximum delta-v of 398 kps
at the cruising acceleration of 0.1G, a maximum delta-v of 79.6 kps at
the battle acceleration of 1.2G, and a delta-v of at most 21.5 kps at
the flank acceleration of 2.8G. At lower power levels, these ranges are
commensurately smaller.
- Sublight drive acceleration is 1000 g, but the vessel's maneuverability is
reduced to such a degree that only minor course corrections are possible.
Typical cruising speed is .22 c.
- The fold systems are not navigationally guaranteed for any single jump
beyond 5 kiloparsecs. If longer voyages are required, the ships must conduct
multiple fold jumps.
- The maximum sustained atmospheric speed is limited to Mach 3. A higher
speed could be attained while accelerating to orbit, or in emergencies, but
this stressed the engines to above their sustainable heat tolerances. The
maximum hover time on the anti-gravity systems was limited only by
maintenance requirements.
Weapon Systems:
Circa 2063
- RRD reflex cannon Mk X (2): These weapons form the forward part of
the ship. The two forward booms move apart slightly, then open up, and a
particle beam generation then takes place between the two halves of one or
both cannons allowing the cannon to fire at a range of 150,000 km. The
effects of these weapons against planets equaled the heat and blast effects
of the detonation of a fusion weapon of 100 MT, if the cannon was fired at
full power which takes a full two minutes to charge. Unlike its predecessors
that mounted twin reflex cannons, the Megaroad-class can actually charge and
fire both in a combat situation or use them in a sort of semi-automatic mode
firing one blast every minute alternating cannons. If utilized against
starships, the largest vessels could be destroyed with the leakage of the
beam. A direct hit would vaporize the target vessel. The weapon could also
be set to a wider dispersal. In this setting, it was capable of clearing a
wide area of fighters and other mecha, although starships in this area would
only be blinded.
- RRD MRC-05 mini-reflex cannon (2): This miniaturized,
less powerful version of the heaviest of ship-borne weapons has an effective
range of 100,000 km; at full power it has the effective yield of a 35 MT
fusion weapon. These cannons are located between the sponsoons of the
Macross Cannon Platforms. If utilized against starships, only smaller vessels could be
destroyed with the beam. A direct hit would vaporize the target vessel.
The weapon could also be set to a wider dispersal. In this setting, it was
capable of clearing a wide area of fighters and other mecha, although
starships in this area would only be blinded.
- Krupp PC-12 plasma cannon turrets (18): The plasma cannon
is a new cannon designed to replace the aging particle cannon and works by
firing electrically charged hydrogen molecules that upon impact give off
radiation and a tremendous amount of heat causing a large explosion. To give
the weapon a great advantage, this the cannon has a range of 250,000 kilometers making
it the longest range weapon in the RDF arsenal. However the
cannon does sacrifice some power in pursuit of this long range and can only
discharge 10.2 GJ per volley. The re-fire rate on
the cannon is once every five seconds giving it a rather mediocre rate of
firing but the long range makes up for it as most ships cannot begin to
attack at that range. The turrets are mounted on the cannon
booms (1 dorsal, 1 ventral, 1 side per), in the center body (4 dorsal, 2
ventral), and on the
engine blocks (3 each). Each turret contains three cannons and can rotate a
360 degrees in the horizontal axis and from -15 to 75 degrees in the
vertical axis.
- Vickers TPC-03 tachyon pulse cannon turret (12): The
tachyon pulse cannon a new design in energy cannons that slows down tachyon
particles traveling faster than light and force them into streams of immense
firepower giving ships a powerful punch at close range. The only weak point
of the design is its range of only 50,000 km making good for close combat
but more than makes up for it overall discharge of 105.1 GJ making it the most powerful energy cannon next to the reflex cannons.
The re-fire rate of once every fifteen seconds is the slowest in the RDF
save for the reflex cannon. These cannons are mounted on the cannon booms (1
dorsal, 1 ventral, 1 side per) and on the engine blocks (2 dorsal, 1 ventral
per) in turrets of
three cannons capable of rotating 360 degrees in the horizontal axis and
from -10 to 60 degrees in the vertical axis.
- Vickers EMRC-12 heavy rail cannon turrets (8): Mass
driver cannons in dual turrets are mounted on the shoulders. The cannons can
accelerate a 325 kg projectile to velocities approaching 210 kps. The
ammunition supply for each cannon is 6,000 projectiles. The turrets can
rotate in the horizontal plane through 140 degrees, and elevate 15 degrees
upward. Combined with the capacity for 360 degree rotation at the shoulder
joint, these weapons can be unmasked on all possible target bearings.
The impact energy for one projectile is 7.2 TJ (1.4 kT) with a sustained rate
of fire of 60 shots per minute.
The available ammunition consists of KCP Kinetic Core
Penetrating (hull penetration rounds), KPI Kinetic Penetrating Incendiary
(plasma incendiary rounds) and MKEP Multiple Kinetic Energy Penetrator
(flechette cluster rounds), the latter as anti-mecha formation weapons.
- Bofors RIC-12 reaper ion cannon
turrets(68): The reaper cannon delivers 4.5 GJ of energy with a
range of around 75,000 km, but at a faster rate of fire of around once
every three seconds. The cannon delivers charged atomic particles that
impact a target and release radiation and large amounts of heat melting the
armor. This cannon is also very effective against shields because the
radiation interferes with the harmonics of the shield by delivering EM
pulses with the radiation. Mounted mostly on the Macross Cannon Platforms
(24 each) of the vessel
along with the engine blocks(5 dorsal, 5 ventral per), these small turrets mounting two cannons each
provide the heavy bombardment power of the Megaroad-class.
- Bofors PL-7 point defense turrets (645): Mounted behind
movable panels in the main central hull (60 dorsal, 60 ventral, 20 sides per),
cannon booms (20 dorsal, 20 ventral, 10 sides per), shoulder locks (10 dorsal,
10 ventral, 5 sides per), the engines blocks (30 dorsal, 30 ventral per),
Macross Cannon Platforms (40 each) and in front of the bridge (15). These standard RDF weapons can fire 75 MJ of
particle energy four times per second at a range of up to 20 km.
- Lockheed SLBM launchers (140): The missiles are
specialized Lockheed SLBM-11
Archer (Space Launched Ballistic Missiles) with anti-matter warheads in
the 5 MT range. The delta-v capacity of the missiles is 351.6 kps, and the
magazine can store 20 missiles per launcher. These launchers are mounted on
the sides of the cannon booms(30 each), Macross Cannon Platforms (30 each), and main
body(20).
- Raytheon Mk.270 missile launchers (180): Each launcher
has 10 individual launch silos. The silos each contain 6 ready missiles in a
rotating mechanism, which can be reloaded while firing. The ready magazines
store 420 missiles per launcher. These launchers typically fire Avatar
and Savior
missiles. Typical warheads are anti-mecha cluster munitions, nuclear
reaction anti-warship and nuclear reaction re-entry capable weapons. These
launchers are located on the Macross Cannon Platforms(40 each), the shoulder locks(10
dorsal, 10 ventral per), on the legs (8 dorsal, 7 ventral per), and on the center
hull of the ship (10 dorsal, 10 ventral, 5 sides per).
- Raytheon Mk 267 surface to air missile launchers (270): A
missile launcher mounted in a twelve tube pop-up turret, firing
anti-mecha/missile missiles, though the projectiles can guide on point-blank
enemy ships. When the missiles are released they are already on their
intercept vectors, or very close to them. Each turret has a reload time of 6
seconds and a magazine with a 300 round capacity. These turrets are mounted
behind armor plating and pop up when firing and are mounted on the central main
hull(20 dorsal, 20 ventral, 10 sides per), shoulder locks(5 dorsal, 5 ventral per), cannon booms(10
dorsal, 10 ventral, 10 sides per), engine blocks (15 dorsal, 15 ventral
each), Macross Cannon Platforms(30 each), and in front of the bridge (10).
Electronics Systems and Special Equipment:
- RRD DSO-6 omnidirectional barrier defense system(1): An
advanced forcefield system which covers the full four pi steradians around the
ship with a yellow-greenish forcefield (or if desired, only part of the ship).
This field will stop all solids and directed energy weapons (except lasers
through a narrow band). However, excess energy which cannot be shunted from
the field into the monopolar heatsinks will be stored in the virtual structure
of the field itself. The storage wattage is high but not infinite, and when
the barrier overloads the field will discharge the stored energetic particles.
This discharge will have the force of a high-yield (>45 MT) fusion bomb.
However, as the discharged energetic particles' vectors will be away from the
field and its generating vessel, the vessel will survive, though it will
suffer severe damage to its electronics and power systems, and will not be
battleworthy until repairs are made.
- Hughes DSP-6 pinpoint barrier defense system(7): Uses
four movable disks of force field, conformal to the ship's surface, to repel
light torpedo attacks, or particle beam fire.
- Robotech Factories, suited for the manufacture of small items (mecha,
missiles, and other spare parts) a fully manned Megaroad-class vessel would
need over a period of 25 years.
Air group and mecha complement:
(circa 2055)
(Space Naval Air Group)
(Space Marine Unit)
(circa 2063)
(Space Naval Air group)
(Space Marine Unit)
Note: The given numbers are approximations; the exact number and
type of mecha varied somewhat due to operational realities and different ships.
Design Notes:
History:
Return to RDF
Space Navy
Vessel Index
Robotech (R) is the property of Harmony Gold. This document is in no way
intended to infringe upon their rights.
Layout adapted from Robotech
Reference Guide
Content by Jeffrey R. Spillner
Copyright © 1998-2002 Jeffrey R. Spillner
Page Last Updated on January 21, 2002 @ 14:00 GMT