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Game Day August 22
The game was played at mayhem collectibles in Ames Iowa In 25/28mm Scale on a 5'x8' board. The forces Involved were a reinforced Infantry platoon from The Stellar Confederation of Planets. Stellar Confederation troops. 1 Heavy GEV Tank 1 VTOL 5 squads light infantry with 5 troops per squad. 2 Heavy PA squads with 5 troops per squad 2 Lt. RAM mortars 1 ORBAT -The Orbital Battery was pre-plotted before anyone set up on the board. Mission: Recon the outskirts of a major factory with in the sector of advance. 5x Terran Empire forces; 8 squads of light infantry with 5 troops per squad 1 Heavy machine gun team 1 Lt. Laser Gun team 1 Lt. MG team mounted on a weapons platform with 2x Lt./ Mg’s Mission: defend Tank barricade in cross road in town center. We played 2 games of the same scenario. The first game will not be a blow by blow report as the Terran players had really bad luck and could not even spot very well. They opted to sit and defend from their starting positions and put as many squads in OP fire as possible. The Terran forces shot at the VTOL but could not hit it with Unguided RPGs Lt. Machine guns were pretty much ineffective against it. ( needing a save of +2 or better leaving a 1 for a kill) The First time it was hit, the VTOL player rolled a 20. Under the current rules, the VTOL crew gets a hero role and the gunner is the one who gets the free action. It fired twice in that portion and effectively wiped to squads out to the man before being knocked from the sky with a heavy MG hit The artillery was very effective this game and wiped out another three squads of the light infantry plus the pre-plotted ORBAT landed on turn 5 and hit right were the Lt. Laser gun was sitting. This left the Terran forces with nothing to fight the tank with and they conceded the game. The bad luck resulted in the Stellar Confederation forces rolling up the entire board in 5 turns. Second Game: I ( DeathSkull) took the same defending Terran force and played against the same Stellar players. I am a pretty aggressive player and I took the battle to the Stellar Confederation. Turn 1 I moved a decoy counter right down the road and spotted a Heavy PA squad hiding behind some rocks. I radioed they were there to the rest of my forces. They tried to spot back but failed miserably. I proceed to move three squads on my right flank to try and pin what ever was advancing on that side. I dug in one squad and started to build sand bag positions. Which would give me the equivalent of a bunker. The rest of the turn was spent in moving and positioning each others troops. Turn 2 The Vtol was spotted automatically by one of my decoy counters. Now everyone on my side knew of its existence. I fired a pop shot unguided missile at it but the shot went wide. The terran forces moved into the street and behind a wall on my right flank where I had moved three squads last turn. The terran forces on my left had moved across a river and were sitting behind some scrub when one of my decoy counters spotted 2 Infantry squads. Their position was passed up to command. I proceed to set OP-fire covering the hill top directly to there front. I had 1 infantry squad, a heavy MG, and several Lt. Machine guns pointed in that general area. The Stellar confederation moved one squad at a time ( with No covering fire) onto the hill top and was suppressed and sent reeling back across the river. One other squad eats lead from my heavy MG and was pinned by the river bank. The Heavy Machine Gun In The Defensive Bunker! The Heavy PA Advances On The Defense The flank to my right erupted in rifle fire and screams as the PA advanced into the ruins and spotted my troops laying in wait. The VTOL was sent in to provide covering fire but ended up not having any targets this turn. It turned into a two turn fire fight with four of my squads against 1 heavy PA squad and I light infantry squad and VTOL. I shot my best squad at the VTOL with A lt. MG and an Unguided RPG. The RPG missed but the VTOL failed its save from the Lt. Mg with a 1! A snowballs chance in hell for me to bring down that monster and I got it…..:o) But the Stellar Tank popped up and got it self stuck in some trees it was trying to pass through. ( great weapons platform now). It wasn't successful when spotting. I fired an RPG at it but the shot bounced off with no damage. I only had 2 things left that could bring it down. 1 RPG or the Lt. Laser Gun. The Light laser fired but was way off target. I fired the Lt. Mg team at it killing the Loader as it was designated as an open hatch spotting attempt. I brought the Stellar confederation to a stop on my left flank, and was battling it out ( but losing) on the right. The Support Weapon Fires At The Heavy PA Troopers. The major battle on the right flank came to a bloody conclusion with the dispatch if the Stellar light infantry squad, and the pinning of the Heavy PA. I had one untouched squad still in the prone but did not want to lose them by getting to close to the PA with out some more covering fire. The other 2 squads ran for their lives to reconsolidate behind some ruins. The middle section of the battlefield erupted in blood as the 2cd Heavy Pa troops emerged from a wood line but could only see one single solitary figure laying prone in some woods. The PA missed every shot they fired at that trooper. He immediately called for help and fired the last RPG in desperation killing three PA troops. As there wasn't any real threat to my left flank anymore. This freed up the Heavy MG to lend a hand with the heavy PA and killed one more and suppressing the rest of the squad. A squad of Stellar Engineers advanced and fired on the squad that had been digging in and killed three of them and the return fire was missed. Looking For A Way Out Of The Cross Fire! Conclusion The Time had come to draw a conclusion to the battle as the TCG team had other plans for the evening. As far as the Missions went. The Terran forces won the day. But the man to man house to house fighting was a down and dirty battle with no real winner. I firmly believe that if another turn or two had been played out, the Stellar Confederation would have won. I still had the Lt. Laser and Heavy MG to take out the tank(maybe), but was getting pretty low with options of defeating all the Heavy PA troops that remained. (9 in total yet). Both games played with out a hitch and no problems came up with the exception of one player wanting the flow to move faster. With any miniature game, there will be times that the game will just not flow as fast as you would like. There isn't any way to effectively speed up play other than imposing time limits for each squad activation. This is neither pleasing or appealing FieldMarshal Helcarexe Of The Stellar Confederation Of Planets Tactical Command Games
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