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Introduction





“Able 0ne, This is Tango Six… over”… “Able one, This is Tango Six sitrep, over”…
“Tango six this is Able one… Contact TANKS and APC’s North Out” As small arms fire erupts over the Comlink,
Able one has contacted the enemy’s forward defensive positions.
Capt. Baker turned to and said “Sgt. Kelorik are you getting anything over the net”.
“Sorry Sir, The freqs are really coming in scrambled from Able platoon”. Grabbing the headset again
“Golf One this is Tango Six… over”…”Go Tango Six this is Golf One”…
“Golf One, I need Your platoon to provide direct support to Able One NOW! Over”…
“ROGER Tango Six We are on the Move…Over”… “Golf One Access the situation and Report when on site Tango Six OUT!”



Now you can command Squad or Platoon of troopers in the fast-moving battles of the far future. You become a Combat soldier of tomorrow, maneuvering your troops, firing powerful weapons, engaging in hand-to-hand combat with alien races and making the decisions that will spell victory or defeat for your forces.

Stellar Conflicts and Uprisings is a set of science-fiction miniature rules, designed for quick learning, fast play, and lots of action!

Primarily designed for the Small Infantry unit's of squad or Platoon size. Stellar Conflicts and Uprisings can be played up to company level in an evening’s time. Stellar Conflicts and Uprisings are set up as a game played out as an Infantry game. In the Advanced/ Optional rules section you will find a number of rules to add mayhem to your games.

FieldMarshal Helcarexe
Of The Stellar Confederation Of Planets
Tactical Command Games







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