DB1-EN001 Penguin Knight WATER Aqua/3/900/800 When this card is sent directly from your Deck to the Graveyard by an opponent's card effect, combine your Graveyard cards with your own Deck, shuffle them and form a new Deck. DB1-EN002 Axe of Despair SPELL Equip A monster equipped with this card increases its ATK by 1000 points. When this card is sent from the field to the Graveyard, if you offer 1 monster on your side of the field as a Tribute, this card returns to the top of your Deck. Rare DB1-EN003 Black Pendant SPELL Equip A monster equipped with this card increases its ATK by 500 points. When this card is sent from the field to the Graveyard, inflict 500 points of Direct Damage to your opponent's Life Points. Rare DB1-EN004 Horn of Light SPELL Equip A monster equipped with this card increases its DEF by 800 points. When this card is sent from the field to the Graveyard, you can pay 500 Life Points to place it on top of your Deck. DB1-EN005 Malevolent Nuzzler SPELL Equip A monster equipped with this card increases its ATK by 700 points. When this card is sent from the field to the Graveyard, if you pay 500 Life Points, this card returns to the top of your Deck. DB1-EN006 Spellbinding Circle TRAP Continuous Select 1 monster. As long as this card remains face-up on the field, the selected monster cannot attack or change its battle position. When the selected monster is destroyed, this card is also destroyed. Rare DB1-EN007 Electric Snake LIGHT Thunder/3/800/900 When this card is discarded from your hand to the Graveyard by an effect of a card controlled by your opponent, draw 2 cards from your Deck. DB1-EN008 Ameba WATER Aqua/1/300/350 When this card is face-up on the field and control shifts to your opponent, inflict 2000 points of Direct Damage to your opponent's Life Points. This effect can only be used once as long as this card remains face-up on the field. DB1-EN009 Maha Vailo LIGHT Spellcaster/4/1550/1400 In addition to the effects of Equip Cards, the ATK of this monster is increased by 500 points for each card equipped to this monster. DB1-EN010 Minar EARTH Insect/3/850/750 When this card is sent directly from your hand to the Graveyard by your opponent's card effect, inflict 1000 points of Direct Damage to your opponent's Life Points. DB1-EN011 Griggle EARTH Plant/1/350/300 When this card is face-up on the field and control shifts to your opponent, you gain 3000 Life Points. This effect can only be used once as long as this card remains face-up on the field. DB1-EN012 Hiro's Shadow Scout DARK Fiend/2/650/500 FLIP: Your opponent draws 3 cards. Both players look at the cards. If there are any Spell Cards among them, discard all those Spell Card(s) to the Graveyard. DB1-EN013 Invader of the Throne EARTH Warrior/4/1350/1700 FLIP: Select 1 opponent's monster and switch control of it with this card. This effect cannot be activated during the Battle Phase. DB1-EN014 Slot Machine DARK Machine/7/2000/2300 The machine's ability is said to vary according to its slot results. DB1-EN015 Relinquished DARK Spellcaster/1/0/0 Select 1 monster on your opponent's side of the field and equip it to this card (this effect can only be used once per turn and you can only equip 1 monster at a time to this card). The ATK and DEF of this card become the same amounts as the monster equipped to this card. If this card is destroyed as a result of battle, the equipped monster is destroyed instead, and any battle damage you received from the battle is also inflicted to your opponent's Life Points. Super Rare DB1-EN016 Red Archery Girl WATER Aqua/4/1400/1500 A mermaid archer that hides in a protective shell, waiting for the right moment to strike. DB1-EN017 Gravekeeper's Servant SPELL Continuous Unless your opponent sends 1 card from the top of his/her Deck to the Graveyard, he/she cannot declare an attack. DB1-EN018 Upstart Goblin SPELL Normal Draw 1 card from your Deck. Your opponent gains 1000 Life Points. DB1-EN019 Toll SPELL Continuous Each player must pay 500 Life Points to declare an attack. DB1-EN020 Final Destiny SPELL Normal Discard 5 cards from your hand. Destroy all cards on the field. DB1-EN021 Snatch Steal SPELL Equip Take control of a monster on your opponent's side of the field that is equipped with this card. Increase your opponent's Life Points by 1000 points during each of his/her Standby Phases. Ultra Rare DB1-EN022 Chorus of Sanctuary SPELL Field Increase the DEF of all Defense Position monsters by 500 points. DB1-EN023 Confiscation SPELL Normal Pay 1000 Life Points. Look at your opponent's hand, select 1 card among them and discard it to the Graveyard. DB1-EN024 Delinquent Duo SPELL Normal Pay 1000 Life Points. Your opponent randomly selects and discards 1 card from his/her hand and then selects and discards another card from his/her hand. Super Rare DB1-EN025 Fairy's Hand Mirror TRAP Normal Switch the opponent's Spell Card effect that specifically designates 1 monster as a target to another correctly targeted monster. DB1-EN026 Tailor of the Fickle SPELL Quick-Play Select 1 equipped Equip Card and switch it to another correct target. DB1-EN027 Rush Recklessly SPELL Quick-Play Increase 1 face-up monster's ATK by 700 points until the end of this turn. DB1-EN028 The Reliable Guardian SPELL Quick-Play Increase 1 face-up monster's DEF by 700 points until the end of this turn. DB1-EN029 The Forceful Sentry SPELL Normal Look at your opponent's hand. Select 1 card among them and return it to his/her Deck. The Deck is then shuffled. Rare DB1-EN030 Chain Energy SPELL Continuous Each player must pay 500 Life Points per card to Normal Summon, Special Summon, Set or activate cards from his/her respective hand. DB1-EN031 Mystical Space Typhoon SPELL Quick-Play Destroy 1 Spell or Trap Card on the field. Super Rare DB1-EN032 Giant Trunade SPELL Normal Return all Spell and Trap Cards on the field to the respective owner's hands. Rare DB1-EN033 Painful Choice SPELL Normal Select 5 cards from your Deck and show them to your opponent. Your opponent selects 1 card among them. Add that card to your hand and discard the remaining cards to the Graveyard. DB1-EN034 Horn of the Unicorn SPELL Equip A monster equipped with this card increases its ATK and DEF by 700 points. When this card is sent from the field to the Graveyard, it returns to the top of your Deck. DB1-EN035 Labyrinth Wall EARTH Rock/5/0/3000 These walls form a labyrinth with no exit for enemies. DB1-EN036 Eternal Rest SPELL Normal Destroy all monsters equipped with Equip Cards. DB1-EN037 Megamorph SPELL Equip While your Life Points are lower than your opponent's, double the original ATK of a monster equipped with this card. While your Life Points are higher, halve the original ATK. Super Rare DB1-EN038 Manga Ryu-Ran FIRE Dragon/7/2200/2600 This card cannot be Normal Summoned or Set. This card can only be Special Summoned while "Toon World" is on your side the field. You can Special Summon this monster from your hand, but Tributes are required for monsters Level 5 or more. This card cannot attack in the turn that it is Summoned. Unless you pay 500 Life Points, this monster cannot attack. When "Toon World" on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, this card can attack your opponent's Life Points directly. If a face-up Toon Monster is on your opponent's side of the field, you must select the Toon Monster as an attack target. DB1-EN039 Toon Mermaid WATER Aqua/4/1400/1500 This card cannot be Normal Summoned or Set. This card can only be Special Summoned while "Toon World" is on your side the field. You can Special Summon this monster from your hand, but Tributes are required for monsters Level 5 or more. This card cannot attack in the turn that it is Summoned. Unless you pay 500 Life Points, this monster cannot attack. When "Toon World" on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, this card can attack your opponent's Life Points directly. If a face-up Toon Monster is on your opponent's side of the field, you must select the Toon Monster as an attack target. DB1-EN040 Toon Summoned Skull DARK Fiend/6/2500/1200 This card cannot be Normal Summoned or Set. This card can only be Special Summoned while "Toon World" is on your side the field. You can Special Summon this monster from your hand, but Tributes are required for monsters Level 5 or more. This card cannot attack in the turn that it is Summoned. Unless you pay 500 Life Points, this monster cannot attack. When "Toon World" on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, this card can attack your opponent's Life Points directly. If a face-up Toon Monster is on your opponent's side of the field, you must select the Toon Monster as an attack target. Rare DB1-EN041 Hyozanryu LIGHT Dragon/7/2100/2800 A dragon created from a massive diamond that sparkles with blinding light. DB1-EN042 Toon World SPELL Continuous This card is activated by paying 1000 of your Life Points. DB1-EN043 Cyber Jar DARK Rock/3/900/900 FLIP: Destroy all monsters on the field. Both players then pick up 5 cards from the top of their respective Decks and Special Summon all Level 4 or lower Monster Cards among them on the field in face-up Attack Position or face-down Defense Position. The rest of the cards picked up are added to their respective hands. Rare DB1-EN044 Banisher of the Light LIGHT Fairy/3/100/2000 As long as this card remains face-up on the field, any card sent to the Graveyard is removed from play. DB1-EN045 Giant Rat EARTH Beast/4/1400/1450 When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 EARTH monster with an ATK of 1500 or less in face-up Attack Position from your Deck. Then shuffle your Deck. Rare DB1-EN046 Senju of the Thousand Hands LIGHT Fairy/4/1400/1000 When this card is summoned to the field (excluding Special Summon), you may move 1 Ritual Monster Card from your Deck to your hand. The Deck is then shuffled. DB1-EN047 UFO Turtle FIRE Machine/4/1400/1200 When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 FIRE monster with an ATK of 1500 or less in face-up Attack Position from your Deck. Then shuffle your Deck. DB1-EN048 Flash Assailant DARK Fiend/4/2000/2000 Decrease the ATK and DEF of this card by 400 points for every card in your hand. DB1-EN049 Karate Man EARTH Warrior/3/1000/1000 You can double the original ATK of this card once per turn. If you used this effect, destroy this card during the End Phase. DB1-EN050 Giant Germ DARK Fiend/2/1000/100 When this card is sent to the Graveyard as a result of battle, inflict 500 points of damage to your opponent's Life Points. You can also Special Summon up to 2 "Giant Germ" cards from your Deck to your side of the field in face-up Attack Position. Then shuffle your Deck. DB1-EN051 Nimble Momonga EARTH Beast/2/1000/100 When this card is sent to the Graveyard as a result of battle, increase your Life Points by 1000 points. You can also Special Summon up to 2 "Nimble Momonga" cards from your Deck to your side of the field in face-down Defense Position. Then shuffle your Deck. Rare DB1-EN052 Shining Angel LIGHT Fairy/4/1400/800 When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 LIGHT monster with an ATK of 1500 or less in face-up Attack Position from your Deck. Then shuffle your Deck. DB1-EN053 Mother Grizzly WATER Beast-Warrior/4/1400/1000 When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 WATER monster with an ATK of 1500 or less in face-up Attack Position from your Deck. Then shuffle your Deck. DB1-EN054 Flying Kamakiri #1 WIND Insect/4/1400/900 When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 WIND monster with an ATK of 1500 or less in face-up Attack Position from your Deck. Then shuffle your Deck DB1-EN055 Ceremonial Bell LIGHT Spellcaster/3/0/1850 As long as this card remains face-up on the field, you and your opponent must show your respective hands to each other. DB1-EN056 Sonic Bird WIND Winged Beast/4/1400/1000 When this card is Normal Summoned or Flip Summoned, you can select 1 Ritual Spell Card from your Deck and add it to your hand. Then shuffle your Deck DB1-EN057 Mystic Tomato DARK Plant/4/1400/1100 When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 DARK monster with an ATK of 1500 or less in face-up Attack Position from your Deck. Then shuffle your Deck. Rare DB1-EN058 Kotodama EARTH Fairy/3/0/1600 As long as this card remains face-up on the field, more than 1 monster with the same name cannot exist face-up on the field. If a monster with the same name as a face-up monster on the field is Normal Summoned, Flip Summoned, Special Summoned or flipped face-up later, it is destroyed. (If monsters with the same name are Summoned or flipped face-up at the same time, they are all destroyed.) DB1-EN059 Gaia Power SPELL Field Increase the ATK of all EARTH monsters by 500 points and decrease their DEF by 400 points. DB1-EN060 Umiiruka SPELL Field Increase the ATK of all WATER monsters by 500 points and decrease their DEF by 400 points. DB1-EN061 Molten Destruction SPELL Field Increase the ATK of all FIRE monsters by 500 points and decrease their DEF by 400 points. DB1-EN062 Rising Air Current SPELL Field Increase the ATK of all WIND monsters by 500 points and decrease their DEF by 400 points. DB1-EN063 Luminous Spark SPELL Field Increase the ATK of all LIGHT monsters by 500 points and decrease their DEF by 400 points. DB1-EN064 Mystic Plasma Zone SPELL Field Increase the ATK of all DARK monsters by 500 points and decrease their DEF by 400 points. DB1-EN065 Messenger of Peace SPELL Continuous Neither player can declare attacks with face-up monsters with an ATK of 1500 or more. Pay 100 Life Points during each of your Standby Phases. If you do not, destroy this card. DB1-EN066 Blue-Eyes Toon Dragon LIGHT Dragon/6/3000/2500 This card cannot be Normal Summoned or Set. This card can only be Special Summoned while "Toon World" is on your side the field. You can Special Summon this monster from your hand, but Tributes are required for monsters Level 5 or more. This card cannot attack in the turn that it is Summoned. Unless you pay 500 Life Points, this monster cannot attack. When "Toon World" on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, this card can attack your opponent's Life Points directly. If a face-up Toon Monster is on your opponent's side of the field, you must select the Toon Monster as an attack target. Super Rare DB1-EN067 Jinzo DARK Machine/6/2400/1500 As long as this card remains face-up on the field, all Trap Cards cannot be activated. The effects of all face-up Trap Cards are also negated. Ultra Rare DB1-EN068 Parasite Paracide EARTH Insect/2/500/300 FLIP: Put this card face-up in your opponent's Deck and shuffle it. When your opponent draws this card, it is Special Summoned on your opponent's side of the field in face-up Defense Position and inflicts 1000 points of damage to your opponent's Life Points. Then all face-up monsters on your opponent's side of the field become Insect-Type as long as this card remains face-up on the field. DB1-EN069 Lightforce Sword TRAP Normal Select 1 card randomly from your opponent's hand and remove it from play face-down. Keep the card out of play for 3 of your opponent's turns. During your opponent's Standby Phase of the 4th turn, the card is returned to his/her hand. DB1-EN070 Chain Destruction TRAP Normal You can activate this card when a monster with an ATK of 2000 or less is Normal Summoned, Flip Summoned or Special Summoned. Destroy all monsters with the same name in the summoning player's hand and Deck. The Deck is then shuffled. DB1-EN071 Time Seal TRAP Normal Your opponent skips the Draw Phase of his/her next turn. DB1-EN072 Graverobber TRAP Normal Select 1 Spell Card from your opponent's Graveyard. You can use it as your hand until the end of the turn. If you use it, you take 2000 points of damage. DB1-EN073 Gift of The Mystical Elf TRAP Normal Increase your Life Points by 300 points for each monster on the field. DB1-EN074 The Eye of Truth TRAP Continuous As long as this card remains face-up on the field, your opponent must show his/her hand. Your opponent increases his/her Life Points by 1000 points during each of his/her Standby Phases if he/she has a Spell Card in his/her hand. DB1-EN075 Dust Tornado TRAP Normal Destroy 1 Spell or Trap Card on your opponent's side of the field. You can then Set 1 Spell or Trap Card from your hand. Rare DB1-EN076 Call Of The Haunted TRAP Continuous Select 1 monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is destroyed or removed from the field, the summoned monster is destroyed. If the summoned monster is destroyed, this card is also destroyed. Super Rare DB1-EN077 Enchanted Javelin TRAP Normal Increase your Life Points by the ATK of 1 attacking monster. DB1-EN078 Mirror Wall TRAP Continuous Decrease the ATK of all your opponent's attacking monsters by half. You must pay 2000 Life Points during each of your Standby Phases. If you cannot, this card is destroyed. DB1-EN079 Numinous Healer TRAP Normal You can activate this card when you take damage to your Life Points. Increase your Life Points by 1000 points. In addition, increase your Life Points by 500 points per card if there are additional "Numinous Healer" cards in the Graveyard. DB1-EN080 Forced Requisition TRAP Continuous You can activate this card when you discard from your hand. After that, each time you discard from your hand, your opponent must also discard the same number of cards from his/her hand. DB1-EN081 DNA Surgery TRAP Continuous When you activate this card, declare 1 Type of monster. As long as this card remains face-up on the field, all face-up monsters become the Type you declared. DB1-EN082 Backup Soldier TRAP Normal You can activate this card when there are 5 or more Monster Cards in your Graveyard. Select up to 3 Monster Cards with an ATK of 1500 points or less (except Effect Monster Cards) from your Graveyard and add them to your hand. DB1-EN083 Ceasefire TRAP Normal Flip all face-down Defense Position monsters on the field face-up. Flip Effects are not activated at this time. Inflict 500 points of damage to your opponent's Life Points for each Effect Monster on the field. Super Rare DB1-EN084 Light of Intervention TRAP Continuous Monster Cards cannot be Set face-down. Monsters Set in Defense Position are Normal Summoned in face-up Defense Position. DB1-EN085 Respect Play TRAP Continuous During their respective turns, each player must show their opponent their hand. DB1-EN086 Imperial Order TRAP Continuous As long as this card remains face-up on the field, negate the effects of all Spell Cards. Pay 700 Life Points during each of your Standby Phases. If you cannot, this card is destroyed. Ultra Rare DB1-EN087 Magical Hats TRAP Normal Select 2 non-Monster Cards from your Deck and 1 of your Monster Cards on the field, then shuffle your Deck. Shuffle the 3 selected cards and Set them on the field in face-down Defense Position. The 2 cards selected from your Deck are treated as monsters (ATK 0/DEF 0) and are destroyed at the end of the Battle Phase. You can only use this effect during your opponent's Battle Phase. Rare DB1-EN088 Nobleman of Crossout SPELL Normal Destroy 1 face-down monster and remove it from play. If the monster is a Flip Effect Monster, both players must check their respective Decks and remove all monsters of the same name from play. Then shuffle the Decks. Super Rare DB1-EN089 Nobleman of Extermination SPELL Normal Destroy 1 face-down Spell or Trap Card and remove it from play. If the card is a Trap Card, both players must check their respective Decks and remove all cards of the same name from play. Then shuffle the Decks. DB1-EN090 The Shallow Grave SPELL Normal Each player takes 1 Monster Card from his/her respective Graveyard and Special Summons them on the field in face-down Defense Position. DB1-EN091 Premature Burial SPELL Equip Pay 800 Life Points. Select 1 Monster Card from your Graveyard, Special Summon it on the field in face-up Attack Position, and equip it with this card. When this card is destroyed, the monster is also destroyed. Super Rare DB1-EN092 Morphing Jar #2 EARTH Rock/3/800/700 FLIP: Return all Monster Cards on the field to their respective Decks and shuffle them. You and your opponent then pick up cards until you both have the same number of Monster Cards that were returned to each Deck. Special Summon the Level 4 or lower monsters to the field in face-down Defense Position. The rest of the cards picked up are discarded to the Graveyard Rare DB1-EN093 Kiseitai DARK Fiend/2/300/800 When your opponent's monster attacks this card in face-down Defense Position, this card becomes an Equip Spell Card equipped to the attacking monster (No damage calculation is conducted). During each of your opponent's Standby Phases, increase your Life Points by half of the ATK of the monster equipped with this card. DB1-EN094 Harpie's Brother WIND Winged Beast/4/1800/600 With eyes like a hawk and a flying speed exceeding Mach 5, this monster is a master of the sky. DB1-EN095 Buster Blader EARTH Warrior/7/2600/2300 Increase the ATK of this card by 500 points for each Dragon-Type monster on your opponent's side of the field and in your opponent's Graveyard. Super Rare DB1-EN096 Dark Sage DARK Spellcaster/9/2800/3200 This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand or your Deck by Tributing 1 "Dark Magician" on your side of the field when you succeed in the effect of "Time Wizard". At that time, select 1 Spell Card from your Deck, add it to your hand, and then shuffle your Deck. Ultra Rare DB1-EN097 Big Shield Gardna EARTH Warrior/4/100/2600 Negate the activation of a Spell Card that designates this 1 face-down monster. At that time, flip this card into face-up Defense Position. If this card is attacked, change the Battle Position of this card to Attack Position at the end of the Damage Step. Ultra Rare DB1-EN098 Blue-Eyes White Dragon LIGHT Dragon/8/3000/2500 This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale. Ultra Rare DB1-EN099 Hitotsu-Me Giant EARTH Beast-Warrior/4/1200/1000 A one-eyed behemoth with thick, powerful arms made for delivering punishing blows. DB1-EN100 Flame Swordsman FIRE Warrior/5/1800/1600 "Flame Manipulator" + "Masaki the Legendary Swordsman" Rare DB1-EN101 Skull Servant DARK Zombie/1/300/200 A skeletal ghost that isn't strong but can mean trouble in large numbers. DB1-EN102 Dark Magician DARK Spellcaster/7/2500/2100 The ultimate wizard in terms of attack and defense. Ultra Rare DB1-EN103 Gaia The Fierce Knight EARTH Warrior/7/2300/2100 A knight whose horse travels faster than the wind. His battle-charge is a force to be reckoned with. Rare DB1-EN104 Celtic Guardian EARTH Warrior/4/1400/1200 An elf who learned to wield a sword, he baffles enemies with lightning-swift attacks. DB1-EN105 Mammoth Graveyard EARTH Dinosaur/3/1200/800 A mammoth that protects the graves of its pack and is absolutely merciless when facing grave-robbers. DB1-EN106 Silver Fang EARTH Beast/3/1200/800 A snow wolf that's beautiful to the eye, but absolutely vicious in battle. DB1-EN107 Flame Manipulator FIRE Spellcaster/3/900/1000 This Spellcaster attacks enemies with fire-related spells such as "Sea of Flames" and "Wall of Fire". DB1-EN108 Dark King of the Abyss DARK Fiend/3/1200/800 It's said that this King of the Netherworld once had the power to rule over the dark. DB1-EN109 Aqua Madoor WATER Spellcaster/4/1200/2000 A wizard of the waters that conjures a liquid wall to crush any enemies that oppose him. DB1-EN110 Masaki the Legendary Swordsman EARTH Warrior/4/1100/1100 Legendary swordmaster Masaki is a veteran of over 100 battles. DB1-EN111 Dragon Capture Jar TRAP Continuous As long as this card remains face-up on the field, all face-up Dragon-Type monsters are changed to Defense Position and cannot change their Battle Position. DB1-EN112 Umi SPELL Field Increase the ATK and DEF of all Fish, Sea Serpent, Thunder, and Aqua-Type monsters by 200 points. Also decrease the ATK and DEF of all Machine and Pyro-Type monsters by 200 points. DB1-EN113 Dark Hole SPELL Normal Destroy all monsters on the field. Super Rare DB1-EN114 Raigeki SPELL Normal Destroy all of your opponent's monsters on the field. Ultra Rare DB1-EN115 Red Medicine SPELL Normal Increase your Life Points by 500 points. DB1-EN116 Hinotama SPELL Normal Inflict 500 points of Direct Damage to your opponent's Life Points. DB1-EN117 Fissure SPELL Normal Destroy 1 face-up monster with the lowest ATK on your opponent's side of the field. Rare DB1-EN118 Trap Hole TRAP Normal When your opponent Normal Summons or Flip Summons a monster with an ATK of 1000 points or more, destroy the monster. Rare DB1-EN119 Polymerization SPELL Normal Send Fusion Material Monsters that are listed by a Fusion Monster Card from your hand or your side of the field to the Graveyard, and Special Summon the Fusion Monster from your Fusion Deck. DB1-EN120 Mystical Elf LIGHT Spellcaster/4/800/2000 A delicate elf that lacks offense, but has a terrific defense backed by mystical power. DB1-EN121 Beaver Warrior EARTH Beast-Warrior/4/1200/1500 What this creature lacks in size it makes up for in defense when battling in the prairie. DB1-EN122 Gaia the Dragon Champion WIND Dragon/7/2600/2100 "Gaia The Fierce Knight" + "Curse of Dragon" Rare DB1-EN123 Curse of Dragon DARK Dragon/5/2000/1500 A wicked dragon that taps into dark forces to execute a powerful attack. DB1-EN124 Giant Soldier of Stone EARTH Rock/3/1300/2000 A giant warrior made of stone. A punch from this creature has earth-shaking results. DB1-EN125 Uraby EARTH Dinosaur/4/1500/800 Fast on its feet, this dinosaur rips enemies to shreds with its sharp claws. DB1-EN126 Red-Eyes B. Dragon DARK Dragon/7/2400/2000 A ferocious dragon with a deadly attack. Super Rare DB1-EN127 Reaper of the Cards DARK Fiend/5/1380/1930 FLIP: Select 1 Trap Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Trap Card, it is destroyed. If it is a Spell Card, return it to its original position. DB1-EN128 Stop Defense SPELL Normal Select 1 of your opponent's monsters and switch it to Attack Position. If the card is face-down, flip it face-up. If the card has a flip effect, it is activated immediately. DB1-EN129 Swords of Revealing Light SPELL Normal Flip all face-down monsters on your opponent's side of the field face-up. This card remains face-up on the field for 3 of your opponent's turns. As long as this card remains face-up on the field, your opponent cannot declare an attack. Super Rare DB1-EN130 Armed Ninja EARTH Warrior/1/300/300 FLIP: Select 1 Spell Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Spell Card, it is destroyed. If it is a Trap Card, return it to its original position. DB1-EN131 Man-Eater Bug EARTH Insect/2/450/600 FLIP: Destroy 1 monster on the field. Rare DB1-EN132 Hane-Hane EARTH Beast/2/450/500 FLIP: Select 1 monster on the field and return it to its owner's hand. DB1-EN133 Monster Reborn SPELL Normal Select 1 monster from either you or your opponent's Graveyard. Special Summon the selected monster on your side of the field. Ultra Rare DB1-EN134 Pot of Greed SPELL Normal Draw 2 cards from your Deck. Super Rare DB1-EN135 Right Leg of the Forbidden One DARK Spellcaster/1/200/300 A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power. DB1-EN136 Left Leg of the Forbidden One DARK Spellcaster/1/200/300 A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power. DB1-EN137 Right Arm of the Forbidden One DARK Spellcaster/1/200/300 A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power. DB1-EN138 Left Arm of the Forbidden One DARK Spellcaster/1/200/300 A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power. DB1-EN139 Exodia the Forbidden One DARK Spellcaster/3/1000/1000 When you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the Duel. Ultra Rare DB1-EN140 Feral Imp DARK Fiend/4/1300/1400 A playful little fiend that lurks in the dark, waiting to attack an unwary enemy. DB1-EN141 Winged Dragon, Guardian of the Fortress #1 WIND Dragon/4/1400/1200 A dragon commonly found guarding mountain fortresses. Its signature attack is a sweeping dive from out of the blue. DB1-EN142 Summoned Skull DARK Fiend/6/2500/1200 A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force. Super Rare DB1-EN143 Armored Lizard EARTH Reptile/4/1500/1200 A lizard with a very tough hide and a vicious bite. DB1-EN144 Larvae Moth EARTH Insect/2/500/400 This monster cannot be Normal Summoned or Set. This card can only be Special Summoned by offering "Petit Moth" as a Tribute on the 2nd of your turns after "Petit Moth" has been equipped with "Cocoon of Evolution". DB1-EN145 Harpie Lady WIND Winged Beast/4/1300/1400 This human-shaped animal with wings is beautiful to watch but deadly in battle. DB1-EN146 Harpie Lady Sisters WIND Winged Beast/6/1950/2100 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Elegant Egotist". DB1-EN147 Kojikocy EARTH Warrior/4/1500/1200 A man-hunter with powerful arms that can crush boulders DB1-EN148 Cocoon of Evolution EARTH Insect/3/0/2000 You can equip this card from your hand as an Equip Spell Card to a face-up "Petit Moth" on the field. If equipped, the ATK and DEF of "Cocoon of Evolution" is applied to "Petit Moth". DB1-EN149 Armored Zombie DARK Zombie/3/1500/0 This warrior blindly swings a deadly blade with devastating force. DB1-EN150 Mask of Darkness DARK Fiend/2/900/400 FLIP: Select 1 Trap Card from your Graveyard. Add the selected card to your hand. DB1-EN151 White Magical Hat LIGHT Spellcaster/3/1000/700 When this card inflicts damage to your opponent's Life Points, 1 card must be discarded randomly from your opponent's hand to the Graveyard. DB1-EN152 Big Eye DARK Fiend/4/1200/1000 FLIP: See the 5 cards from the top of your Deck, arrange them in any order desired, and replace them on top of the Deck. DB1-EN153 B. Skull Dragon DARK Dragon/9/3200/2500 "Summoned Skull" + "Red-Eyes B. Dragon" Super Rare DB1-EN154 Masked Sorcerer DARK Spellcaster/4/900/1400 When you inflict damage to your opponent's Life Points with this card, draw 1 card from your Deck. DB1-EN155 Petit Moth EARTH Insect/1/300/200 This small but deadly creature is better off avoided. DB1-EN156 Elegant Egotist SPELL Normal You can only activate this card when there are 1 or more "Harpie Lady" on the field. Special Summon 1 "Harpie Lady" or "Harpie Lady Sisters" from your hand or your Deck. DB1-EN157 Sanga of the Thunder LIGHT Thunder/7/2600/2200 You can only activate this card's effect during your opponent's damage calculation. Make the ATK of a monster attacking this card 0 during damage calculation. This effect can only be used once as long as this card remains face-up on the field. DB1-EN158 Kazejin WIND Spellcaster/7/2400/2200 You can only activate this card's effect during your opponent's damage calculation. Make the ATK of a monster attacking this card 0 during damage calculation. This effect can only be used once as long as this card remains face-up on the field. DB1-EN159 Suijin WATER Aqua/7/2500/2400 You can only activate this card's effect during your opponent's damage calculation. Make the ATK of a monster attacking this card 0 during damage calculation. This effect can only be used once as long as this card remains face-up on the field. DB1-EN160 Mystic Lamp DARK Spellcaster/1/400/300 This monster may attack your opponent's Life Points directly. DB1-EN161 Blast Juggler FIRE Machine/3/800/900 You can only activate this effect during your Standby Phase. Offer this face-up card as a Tribute to select and destroy 2 face-up monsters with an ATK 1000 or less. DB1-EN162 Jinzo #7 DARK Machine/2/500/400 This monster may attack your opponent's Life Points directly. DB1-EN163 Magician of Faith LIGHT Spellcaster/1/300/400 FLIP: Select 1 Spell Card from your Graveyard. Add the selected card to your hand. Rare DB1-EN164 Fake Trap TRAP Normal You can only activate this card when your opponent uses an effect of a Spell, Trap, or Effect Monster to destroy Trap Card(s) on your side of the field. Destroy this card as a substitute of those Trap Card(s) and the other Trap Card(s) are not destroyed. If a Set card(s) would have been destroyed, pick up and see the Set card(s). DB1-EN165 Tribute to The Doomed SPELL Normal Discard 1 card from your hand. Select 1 monster on the field and destroy it. Rare DB1-EN166 Soul Release SPELL Normal Select up to 5 cards from either your or your opponent's Graveyard(s) and remove them from play. DB1-EN167 The Cheerful Coffin SPELL Normal You can discard up to 3 Monster Cards from your hand to the Graveyard. DB1-EN168 Change of Heart SPELL Normal Select 1 monster on your opponent's side of the field. Take control of the selected monster until the End Phase of this turn. Ultra Rare DB1-EN169 Makyura the Destructor DARK Warrior/4/1600/1200 During the turn this card is sent to the Graveyard, the owner of this card can activate Trap Card(s) from his/her hand. Super Rare DB1-EN170 Exchange SPELL Normal Both players show their hands to each other and select 1 card from each other's hand. Add the selected card to your hand and you can use it in this Duel. (When the cards are sent to the Graveyard, they are sent to the Graveyard of the original owner.) Super Rare DB1-EN171 Minor Goblin Official TRAP Continuous You can activate this card when your opponent's Life Points are 3000 or less. Inflict 500 points of Direct Damage to your opponent's Life Points during each of his/her Standby Phases. DB1-EN172 Gamble TRAP Normal You can activate this card when your opponent's hand has 6 or more cards and your hand contains 2 or less. Toss a coin and call it. If you call it right, draw until your hand has 5 cards. If you call it wrong, skip your next turn. DB1-EN173 Attack and Receive TRAP Normal You can only activate this card when you take damage to your Life Points. Inflict 700 points of damage to your opponent's Life Points. Also, inflict 300 points of damage to your opponent's Life Points for each "Attack and Receive" card in your Graveyard. DB1-EN174 Solemn Wishes TRAP Continuous You gain 500 Life Points when you draw a card (or cards). DB1-EN175 Skull Invitation TRAP Continuous Every time a card is sent to the Graveyard, inflict 300 points of Direct Damage to its owner's Life Points per card. DB1-EN176 Bubonic Vermin EARTH Beast/3/900/600 FLIP: You can take 1 "Bubonic Vermin" card from your Deck and Special Summon it on the field in face-down Defense Position. The Deck is then shuffled. DB1-EN177 Burning Land SPELL Continuous Destroy all Field Spell Cards on the field. Inflict 500 points of damage to each player's Life Points during his/her Standby Phase. DB1-EN178 Fairy Meteor Crush SPELL Equip When a monster equipped with this card attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. Rare DB1-EN179 Limiter Removal SPELL Quick-Play Double the ATK of all face-up Machine-Type monsters that are on your side of the field when you activate this card. During the End Phase, destroy all Monster Cards that were affected by this effect. Rare DB1-EN180 Rain of Mercy SPELL Normal Increase the Life Points of both players by 1000 points. DB1-EN181 Monster Recovery SPELL Quick-Play Unite 1 of your own monsters on your side of the field and your hand with your Deck and then shuffle it. Draw the same number of cards that were in your hand from the Deck. (You cannot activate this card if you have your opponent's card in your hand.) DB1-EN182 Shift TRAP Normal You can activate this card when your opponent designates 1 monster on your side of the field as a target of a Spell, Trap, or battle attack. Switch the target to another monster on your side of the field. DB1-EN183 Dimensionhole SPELL Normal Remove 1 monster on your side of the field from play until your next Standby Phase. The card still counts towards the 5-card Monster Zone limit. DB1-EN184 Ground Collapse SPELL Continuous Select 2 Monster Card Zones on the field. Neither player can use the selected zones. You cannot select a zone that is occupied by a Monster Card. DB1-EN185 Magic Drain TRAP Counter You can activate this card when your opponent activates a Spell Card. Your opponent can discard 1 Spell Card from his/her hand to negate the effect of this card. If your opponent does not, negate the activation of the Spell Card of your opponent and destroy it. Rare DB1-EN186 Infinite Dismissal TRAP Continuous Level 3 or lower monsters are destroyed during the End Phase of the turn that they are Normal Summoned or Flip Summoned. DB1-EN187 Gravity Bind TRAP Continuous All Level 4 or higher monsters on the field cannot attack. DB1-EN188 Type Zero Magic Crusher TRAP Continuous Discard 1 Spell Card from your hand to inflict 500 points of damage to your opponent's Life Points. DB1-EN189 Shadow of Eyes TRAP Normal You can only activate this card when your opponent Sets a Monster Card in Defense Position. Change it to face-up Attack Position. If the Monster Card has a Flip Effect, it is not activated. Rare DB1-EN190 The Legendary Fisherman WATER Warrior/5/1850/1600 As long as "Umi" is face-up on the field, this card is unaffected by any Spell Cards. Monsters on your opponent's side of the field cannot select this card as an attack target. Rare DB1-EN191 Sword Hunter EARTH Warrior/7/2450/1700 A monster destroyed by this card as a result of battle becomes an Equip Spell Card at the end of the Battle Phase that increases the ATK of this card by 200 points . DB1-EN192 Drill Bug EARTH Insect/2/1100/200 When this card inflicts damage to your opponent's Life Points, you may take 1 "Parasite Paracide" card from your Deck, shuffle the Deck, and place "Parasite Paracide" face-down on top of the Deck. DB1-EN193 Deepsea Warrior WATER Warrior/5/1600/1800 As long as "Umi" is face-up on the field, this card is unaffected by any Spell Cards. DB1-EN194 Thousand-Eyes Idol DARK Spellcaster/1/0/0 A wicked entity that controls the hearts of men, its thousand eyes are able to see and expand the negative influences in an individual's soul. DB1-EN195 Thousand-Eyes Restrict DARK Spellcaster/1/0/0 "Relinquished" + "Thousand-Eyes Idol" As long as this card remains face-up on the field, other monsters cannot change their Battle Positions or attack. Select 1 monster on your opponent's side of the field and equip it to this card (this effect can only be used once per turn and you can only equip 1 monster at a time to this card). The ATK and DEF of this card become the same amounts as the monster equipped to this card. If this card is destroyed as a result of battle, the equipped monster is destroyed instead. Ultra Rare DB1-EN196 Hayabusa Knight EARTH Warrior/3/1000/700 This monster can attack twice during the same Battle Phase. Rare DB1-EN197 Bombardment Beetle WIND Insect/2/400/900 FLIP: Pick up and see 1 face-down Defense Position Monster Card on your opponent's side of the field. If it is an Effect Monster, destroy it (its Flip Effect is not activated), and if the card is not, return it to its original position. DB1-EN198 4-Starred Ladybug of Doom WIND Insect/3/800/1200 FLIP: Destroy all face-up Level 4 monsters on your opponent's side of the field. DB1-EN199 Gradius LIGHT Machine/4/1200/800 A high-performance jet fighter with power capsules for variable attack capabilities. DB1-EN200 Red-Moon Baby DARK Zombie/3/700/1000 You can Special Summon to your side of the field a monster destroyed and sent to the Graveyard as a result of battle by this card at the end of the Battle Phase. DB1-EN201 Mad Sword Beast EARTH Dinosaur/4/1400/1200 When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. Rare DB1-EN202 Goblin Attack Force EARTH Warrior/4/2300/0 When this card attacks, it is changed to Defense Position at the end of the Battle Phase. This position cannot be changed during your next turn. Super Rare DB1-EN203 The Fiend Megacyber DARK Warrior/6/2200/1200 You can Special Summon this card from your hand if your opponent has at least 2 more monsters on the field than you do. Rare DB1-EN204 Gearfried the Iron Knight EARTH Warrior/4/1800/1600 When an Equip Spell Card is equipped to this card, destroy the Equip Spell Card. Rare DB1-EN205 Insect Barrier SPELL Continuous Your opponent's Insect-Type monsters cannot attack as long as this card remains face-up on the field. DB1-EN206 Swordsman of Landstar EARTH Warrior/3/500/1200 An amateur with a sword, this fairy warrior relies on its mysterious powers. DB1-EN207 Humanoid Slime WATER Aqua/4/800/2000 This slime apparently has some human genes in its genetic makeup. DB1-EN208 Worm Drake EARTH Reptile/4/1400/1500 Once this monster wraps itself around a victim, there is no escape. DB1-EN209 Humanoid Worm Drake WATER Aqua/7/2200/2000 "Worm Drake" + "Humanoid Slime" DB1-EN210 Revival Jam WATER Aqua/4/1500/500 When this card is sent to the Graveyard as a result of battle, you can pay 1000 Life Points. Then, Special Summon this card in face-up Defense Position during your next Standby Phase. DB1-EN211 Amphibian Beast WATER Fish/6/2400/2000 On land or in the sea, the speed of this monster is unmatchable. DB1-EN212 Shining Abyss LIGHT Fairy/4/1600/1800 This monster employs the powers of both Light and Darkness. DB1-EN213 Grand Tiki Elder DARK Fiend/4/1500/800 A masked monster that wields the most deadly of curses. DB1-EN214 The Masked Beast DARK Fiend/8/3200/1800 This monster can only be Ritual Summoned with the Ritual Spell Card, "Curse of the Masked Beast". You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand. Super Rare DB1-EN215 Melchid the Four-Face Beast DARK Fiend/4/1500/1200 This monster has four different masks for four different attacks. DB1-EN216 Nuvia the Wicked DARK Fiend/4/2000/800 If this monster is Normal Summoned, destroy this card. If your opponent controls any monster, decrease the ATK of this card by 200 points for each monster on your opponent’s side of the field. DB1-EN217 Chosen One SPELL Normal Select 1 Monster Card and 2 non-Monster Cards from your hand. Your opponent randomly selects 1 of the 3 cards. If it is the Monster Card, it is immediately Special Summoned in face-up Attack or Defense Position and the remaining 2 cards are sent to the Graveyard. If it is not a Monster Card, all 3 cards are sent to the Graveyard. DB1-EN218 Mask of Weakness TRAP Normal Decrease the ATK of 1 attacking monster by 700 points until the end of the turn. DB1-EN219 Curse of the Masked Beast SPELL Ritual This card is used to Ritual Summon "The Masked Beast". You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand. DB1-EN220 Mask of Dispel SPELL Equip Select 1 face-up Spell Card on the field. The controller of the Spell Card must take damage of 500 Life Points during each of your Standby Phases. When the selected card is destroyed or removed from the field, this card is also destroyed. DB1-EN221 Mask of Restrict TRAP Continuous Neither player can Tribute any monster under any conditions. DB1-EN222 Mask of the Accursed SPELL Equip The monster equipped with this card cannot attack. In addition, the player controlling the equipped monster must take damage of 500 Life Points during each of your Standby Phases. DB1-EN223 Mask of Brutality SPELL Equip A monster equipped with this card increases its ATK by 1000 points and decreases its DEF by 1000 points. Pay 1000 Life Points during each of your Standby Phases. If you cannot, this card is destroyed. DB1-EN224 Return of the Doomed SPELL Normal Discard 1 Monster Card from your hand to the Graveyard. Return 1 of your monsters that is destroyed as a result of battle and sent to your Graveyard during this turn to your hand at the end of this turn. DB1-EN225 Lightning Blade SPELL Equip This card can only be equipped to Warrior-Type monsters. Increases the ATK of the equipped monster by 800 points and decreases the ATK of all WATER monsters on the field by 500 points. DB1-EN226 Tornado Wall TRAP Continuous This card can only be activated when "Umi" is active on the field. As long as "Umi" remains face-up on the field, any damage from attacking monsters to your Life Points becomes 0. When "Umi" is removed from the field, this card is also destroyed. DB1-EN227 Fairy Box TRAP Continuous Each time a monster on your opponent's side of the field attacks, toss a coin and call Heads or Tails. If you call it right, the attacking monster's ATK becomes 0 only during the Battle Phase. Pay 500 Life Points during each of your Standby Phases. If you cannot, this card is destroyed. DB1-EN228 Torrential Tribute TRAP Normal You can activate this card when a monster is Summoned (including Flip Summon and Special Summon). Destroy all monsters on the field. Ultra Rare DB1-EN229 Jam Breeding Machine SPELL Continuous During each of your Standby Phases, Special Summon 1 "Slime Token" (Aqua-Type/WATER/LEVEL 1/ATK 500/DEF 500) in Attack Position to your side of the field. As long as this card remains face-up on the field, you cannot Normal Summon, Flip Summon or Special Summon any other monster (except Slime Tokens). DB1-EN230 Infinite Cards SPELL Continuous As long as this card remains face-up on the field, there is no limit to the number of cards in both players' hands. DB1-EN231 Jam Defender TRAP Continuous Each time a monster on your opponent's side of the field attacks a monster on your side of the field and you have "Revival Jam" face-up on the field, you can change the attack target to "Revival Jam". DB1-EN232 Card of Safe Return SPELL Continuous When a monster is Special Summoned to the field from your Graveyard, you can draw 1 card from your Deck. DB1-EN233 Amazon Archer EARTH Warrior/4/1400/1000 Tribute 2 monsters on your side of the field to inflict 1200 points of damage to your opponent's Life Points. DB1-EN234 Fire Princess FIRE Pyro/4/1300/1500 Inflict 500 points of Direct Damage to your opponent's Life Points each time you increase your own Life Points. DB1-EN235 Spirit of the Breeze WIND Fairy/3/0/1800 As long as this card remains in face-up Attack Position on your side of the field, increase your Life Points by 1000 points during each of your Standby Phases. DB1-EN236 Dancing Fairy WIND Fairy/4/1700/1000 As long as this card remains on your side of the field in face-up Defense Position, increase your Life Points by 1000 points during each of your Standby Phases. DB1-EN237 Cure Mermaid WATER Fish/4/1500/800 As long as this card remains face-up on your side of the field, increase your Life Points by 800 points during each of your Standby Phases. DB1-EN238 Hysteric Fairy LIGHT Fairy/4/1800/500 Tribute 2 monsters on your side of the field to increase your Life Points by 1000 points. DB1-EN239 The Forgiving Maiden LIGHT Fairy/4/850/2000 Offer this face-up card as a Tribute to return 1 of your monsters destroyed in battle during this turn to your hand. DB1-EN240 St. Joan LIGHT Fairy/7/2800/2000 "The Forgiving Maiden" + "Marie the Fallen One" DB1-EN241 Marie the Fallen One DARK Fiend/5/1700/1200 As long as this card exists in your Graveyard, increase your Life Points by 200 points during each of your Standby Phases. DB1-EN242 Jar of Greed TRAP Normal Draw 1 card from your Deck. Rare DB1-EN243 Scroll of Bewitchment SPELL Equip Select 1 Attribute when you activate this card. Change the Attribute of the equipped monster to the one you select. DB1-EN244 United We Stand SPELL Equip For every face-up monster you control, increase the ATK and DEF of the equipped monster by 800 points. Ultra Rare DB1-EN245 Mage Power SPELL Equip For every Spell and Trap Card on your side of the field, increase the ATK and DEF of the equipped monster by 500 points. Ultra Rare DB1-EN246 The Portrait's Secret EARTH Fiend/4/1200/1500 A portrait cursed by the artist, it is said to bring ill fortune to anyone who owns it. DB1-EN247 The Gross Ghost of Fled Dreams DARK Fiend/4/1300/1800 This monster feeds on the dreams of an unwary sleeper, dragging the victim into eternal slumber. DB1-EN248 Headless Knight EARTH Fiend/4/1450/1700 A haunted spirit of a falsely accused knight who wanders in search of truth and justice. DB1-EN249 Earthbound Spirit EARTH Fiend/4/500/2000 A vengeful creature formed by the spirits of fallen warriors, it drags any who dare approach it into the deepest bowels of the earth. DB1-EN250 The Earl of Demise DARK Fiend/5/2000/700 This gentlemanly creature is extremely wicked, feared by man and fiend alike.