SDJ-001 Red-Eyes B. Dragon 74677422 UR Dragon DARK LVL 7 atk2400 def2000 SDJ-002 Swordsman of Landstar 3573512 Warrior EARTH LVL 3 atk500 def1200 SDJ-003 Baby Dragon 88819587 Dragon WIND LVL3 atk1200 def700 SDJ-004 Spirit of the Harp 80770678 Fairy LIGHT LVL4 atk800 def2000 SDJ-005 Island Turtle 04042268 Aqua WATER LVL4 atk1100 def2000 SDJ-006 Flame Manipulator 34460851 Spellcaster FIRE LVL3 atk900 def1000 SDJ-007 Masaki the Legendary Swordsman 44287299 Warrior EARTH LVL4 atk1100 def1100 SDJ-008 7 Colored Fish 23771716 Fish WATER LVL4 atk1800 def800 SDJ-009 Armored Lizard 15480588 Reptile EARTH LVL4 atk1500 def1200 SDJ-010 Darkfire Soldier #1 05388481 Pyro FIRE LVL4 atk1700 def1150 SDJ-011 Harpie's Brother 30532390 Winged Beast WIND LVL4 atk1800 def600 SDJ-012 Gearfried the Iron Knight 00423705 Warrior/Effect EARTH LVL4 atk1800 def1600 Any Equip Card this card is equipped with is automatically destroyed. SDJ-013 Karate Man 23289281 Warrior/Effect EARTHLVL 3 atk1000 def1000 Once per turn, the original ATK of this card can be doubled. When this effect is applied, the card is immediately destroyed at the end of the turn. SDJ-014 Milus Radiant 07489323 Beast/Effect EARTH LVL1 atk300 def250 As long as this card remains face-up on the field, increase the ATK of all EARTH monsters by 500 points and decrease the ATK of all WIND monsters by 400 points. SDJ-015 Time Wizard 71625222 Spellcaster/Effect LIGHT LVL2 atk500 def400 Toss a coin and call Heads or Tails. If you call it right, your opponent's monsters on the field are destroyed. If you call it wrong, your own monsters on the field are destroyed and you lose Life Points equal to half the total ATK of the destroyed monsters. This card can be used only during your own turn, once per turn. SDJ-016 Maha Vailo 93013676 Spellcaster/Effect LIGHT LVL4 atk1550 def1400 In addition to the effects of Equip Cards, the ATK of this monster is increased by 500 points for each card equipped to this monster. SDJ-017 Magician of Faith 31560081 Spellcaster/Effect LIGHT LVL1 atk300 def400 FLIP: Select 1 Magic Card from your Graveyard and return it to your hand. SDJ-018 Big Eye 16768387 Fiend/Effect DARK LVL4 atk1200 def1000 FLIP: See the 5 cards from the top of your Deck, arrange them in any order desired, and replace them on top of the Deck. SDJ-019 Sangan 26202165 Fiend/Effect DARK LVL3 atk1000 def600 When this card is sent from the field to the Graveyard, move 1 monster with an ATK of 1500 or less from your Deck to your hand. Your Deck is then shuffled. SDJ-020 Princess of Tsurugi 51371017 Warrior/Effect WIND LVL3 atk900 def700 FLIP: Inflicts 500 points of Direct Damage to your opponent's Life Points for each Magic and Trap Card your opponent has on the field. SDJ-021 White Magical Hat 15150365 Spellcaster/Effect LIGHT LVL3 atk1000 def700 When this card inflicts damage to your opponent's Life Points, 1 card must be discarded randomly from your opponent's hand to the Graveyard. MRD(rare) SDJ-022 Penguin Soldier 93920745 SR Aqua WATER LVL2 atk750 def500 FLIP: You can return up to 2 Monster Cards from the field to the owner's hand. SDJ-023 Thousand Dragon Dragon/Fusion WIND LVL7 atk2400 def2000 "Time Wizard"" + ""Baby Dragon" SDJ-024 Flame Swordsman 45231177 Warrior/Fusion FIRE LVL5 atk1800 def1600 "Flame Manipulator"" + ""Masaki the Legendary Swordsman" SDJ-025 Malevolent Nuzzler 99597615 Magic Card EQUIP A monster equipped with this card increases its ATK by 700 points. When this card is sent from the field to the Graveyard, you can pay 500 Life Points to place it on top of your Deck. SDJ-026 Dark Hole 53129443 Magic Card MAGIC Destroys all monsters on the field. SDJ-027 Dian Keto the Cure Master Magic Card MAGIC Increases your Life Points by 1000 points. SDJ-028 Fissure 66788016 Magic Card MAGIC Destroys 1 opponent's face-up monster with the lowest ATK. SDJ-029 De-Spell 19159413 Magic Card MAGIC Destroys 1 Magic Card on the field. If this card's target is face-down, flip it face-up. If the card is a Magic Card, it is destroyed. If not, it is returned to its face-down position. The flipped card is not activated. SDJ-030 Change of Heart 04031928 Magic Card MAGIC Select and control 1 opposing monster (regardless of position) on the field until the end of your turn. SDJ-031 Block Attack 25880422 Magic Card MAGIC Select 1 of your opponent's monsters and shift it to Defense Position. SDJ-032 Giant Trunade 42703248 Magic Card MAGIC Returns all Magic and Trap Cards on the field to the respective owner's hands. SDJ-033 The Reliable Guardian 16430187 Magic Card MAGIC QUICK-PLAY Increase 1 monster's DEF by 700 points during the turn this card is activated. SDJ-034 Remove Trap 51482758 Magic Card MAGIC Destroys 1 face-up Trap Card on the field. SDJ-035 Monster Reborn 83764718 Magic Card MAGIC Select 1 Monster Card from either your opponent's or your own Graveyard and place it on the field under your control in Attack or Defense Position (face-up). This is considered a Special Summon. SDJ-036 Polymerization 24094653 Magic Card MAGIC Fuses 2 or more Fusion-Material Monsters to form a new Fusion Monster. SDJ-037 Mountain 50913601 Magic Card MAGIC FIELD Increases the ATK and DEF of all Dragon, Winged Beast, and Thunder-Type monsters by 200 points. SDJ-038 Dragon Treasure 01435851 Magic Card MAGIC EQUIP A Dragon-Type monster equipped with this card increases its ATK and DEF by 300 points. SDJ-039 Eternal Rest 95051344 Magic Card MAGIC Destroys all monsters equipped with Equip Cards. SDJ-040 Shield & Sword 52097679 Magic Card MAGIC For 1 turn, each face-up monster's original ATK becomes their original DEF and vice-versa. Any additions and subtractions to ATK and /or DEF due to card effects are applied to the new ATK and DEF. Monsters summoned after this card's activation are excluded. SDJ-041 Scapegoat 73915051 SR Magic Card MAGIC QUICK-PLAY When this card is activated, you cannot summon any monster in the same turn (including Flip Summon and Special Summon). Place 4 ""Sheep Tokens"" (Beast-Type/EARTH/1 Star/ATK 0/DEF 0) in Defense Position on the your side of the field. The tokens cannot be used as a Tribute for a Tribute Summon. SDJ-042 Just Desserts 24068492 Trap Card TRAP Inflict 500 points of Direct Damage to your opponent's Life Points for each monster your opponent has on the field. SDK SDJ-043 Trap Hole 04206964 Trap Card TRAP If the ATK of a monster summoned by your opponent (excluding Special Summon) is 1000 points or more, the monster is destroyed. SDJ-044 Reinforcements 17814387 Trap Card TRAP Increase 1 selected monster's ATK by 500 points during the turn this card is activated. SDJ-045 Castle Walls 44209392 Trap Card TRAP Increase a selected monster's DEF by 500 points during the turn this card is activated. SDJ-046 Waboku 12607053 Trap Card TRAP Any damage inflicted by an opponent's monster is decreased to 0 during the turn this card is activated. SDJ-047 Ultimate Offering 80604091 Trap Card TRAP CONTINUOUS At the cost of 500 Life Points per monster, a player is allowed an extra Normal Summon or Set. SDJ-048 Seven Tools of the Bandit 03819470 Trap Card TRAP COUNTER Pay 1000 of your Life Points to negate the activation of a Trap Card and destroy it. SDJ-049 Fake Trap 03027001 Trap Card TRAP When your opponent uses a Magic, Trap, or Effect Monster Card to destroy your Trap Card(s), this card can be destroyed as a substitute for your Trap Card(s). SDJ-050 Reverse Trap 77622396 Trap Card TRAP All increases and decreases to ATK and DEF are reversed for the turn in which this card is activated.