SDJ-001 Red-Eyes B. Dragon
74677422 UR 
Dragon DARK LVL 7 
atk2400 def2000 

SDJ-002 Swordsman of Landstar
3573512 
Warrior EARTH LVL 3 
atk500 def1200 

SDJ-003 Baby Dragon
88819587 
Dragon WIND LVL3 
atk1200 def700 

SDJ-004 Spirit of the Harp
80770678 
Fairy LIGHT LVL4 
atk800 def2000 

SDJ-005 Island Turtle
04042268 
Aqua WATER LVL4 
atk1100 def2000 

SDJ-006 Flame Manipulator
34460851 
Spellcaster FIRE LVL3 
atk900 def1000 

SDJ-007 Masaki the Legendary Swordsman
44287299 
Warrior EARTH LVL4 
atk1100 def1100 

SDJ-008 7 Colored Fish
23771716 
Fish WATER LVL4 
atk1800 def800 

SDJ-009 Armored Lizard
15480588 
Reptile EARTH LVL4 
atk1500 def1200 

SDJ-010 Darkfire Soldier #1
05388481 
Pyro FIRE LVL4 
atk1700 def1150 

SDJ-011 Harpie's Brother
30532390 
Winged Beast WIND LVL4 
atk1800 def600 

SDJ-012 Gearfried the Iron Knight
00423705 
Warrior/Effect EARTH LVL4 
atk1800 def1600 
Any Equip Card this card is equipped with is automatically destroyed. 

SDJ-013 Karate Man
23289281 
Warrior/Effect EARTHLVL 3 
atk1000 def1000 
Once per turn, the original ATK of this card can be doubled. 
When this effect is applied, the card is immediately destroyed 
at the end of the turn.

SDJ-014 Milus Radiant
07489323 
Beast/Effect EARTH LVL1 
atk300 def250 
As long as this card remains face-up on the field, increase the 
ATK of all EARTH monsters by 500 points and decrease the ATK of 
all WIND monsters by 400 points. 

SDJ-015 Time Wizard
71625222 
Spellcaster/Effect LIGHT LVL2 
atk500 def400 
Toss a coin and call Heads or Tails. If you call it right, your 
opponent's monsters on the field are destroyed. If you call it wrong, 
your own monsters on the field are destroyed and you lose Life Points 
equal to half the total ATK of the destroyed monsters. This card can 
be used only during your own turn, once per turn.

SDJ-016 Maha Vailo
93013676 
Spellcaster/Effect LIGHT LVL4 
atk1550 def1400 
In addition to the effects of Equip Cards, the ATK of this monster is 
increased by 500 points for each card equipped to this monster. 

SDJ-017 Magician of Faith 
31560081 
Spellcaster/Effect LIGHT LVL1 
atk300 def400 
FLIP: Select 1 Magic Card from your Graveyard and return it to your hand.

SDJ-018 Big Eye
16768387 
Fiend/Effect DARK LVL4 
atk1200 def1000 
FLIP: See the 5 cards from the top of your Deck, arrange them in any order 
desired, and replace them on top of the Deck. 

SDJ-019 Sangan
26202165 
Fiend/Effect DARK LVL3 
atk1000 def600 
When this card is sent from the field to the Graveyard, move 1 monster 
with an ATK of 1500 or less from your Deck to your hand. Your Deck is 
then shuffled.

SDJ-020 Princess of Tsurugi
51371017 
Warrior/Effect WIND LVL3 
atk900 def700 
FLIP: Inflicts 500 points of Direct Damage to your opponent's Life Points 
for each Magic and Trap Card your opponent has on the field. 

SDJ-021 White Magical Hat
15150365 
Spellcaster/Effect LIGHT LVL3 
atk1000 def700 
When this card inflicts damage to your opponent's Life Points, 1 card 
must be discarded randomly from your opponent's hand to the Graveyard. 
MRD(rare) 

SDJ-022 Penguin Soldier
93920745 SR
Aqua WATER LVL2 
atk750 def500 
FLIP: You can return up to 2 Monster Cards from the field to the owner's hand. 

SDJ-023 Thousand Dragon
Dragon/Fusion WIND LVL7 
atk2400 def2000 
"Time Wizard"" + ""Baby Dragon" 

SDJ-024 Flame Swordsman
45231177 
Warrior/Fusion FIRE LVL5 
atk1800 def1600 
"Flame Manipulator"" + ""Masaki the Legendary Swordsman" 

SDJ-025 Malevolent Nuzzler 
99597615 
Magic Card EQUIP 
A monster equipped with this card increases its ATK by 700 points. 
When this card is sent from the field to the Graveyard, you can pay 
500 Life Points to place it on top of your Deck. 

SDJ-026 Dark Hole
53129443 
Magic Card MAGIC 
Destroys all monsters on the field. 

SDJ-027 Dian Keto the Cure Master 
Magic Card MAGIC 
Increases your Life Points by 1000 points. 

SDJ-028 Fissure
66788016 
Magic Card MAGIC 
Destroys 1 opponent's face-up monster with the lowest ATK. 

SDJ-029 De-Spell
19159413 
Magic Card MAGIC 
Destroys 1 Magic Card on the field. If this card's target is 
face-down, flip it face-up. If the card is a Magic Card, it is 
destroyed. If not, it is returned to its face-down position. 
The flipped card is not activated. 

SDJ-030 Change of Heart
04031928 
Magic Card MAGIC 
Select and control 1 opposing monster (regardless of position) on the 
field until the end of your turn. 

SDJ-031 Block Attack
25880422 
Magic Card MAGIC 
Select 1 of your opponent's monsters and shift it to Defense Position. 

SDJ-032 Giant Trunade 
42703248 
Magic Card MAGIC 
Returns all Magic and Trap Cards on the field to the respective owner's 
hands. 

SDJ-033 The Reliable Guardian 
16430187 Magic Card 
MAGIC QUICK-PLAY 
Increase 1 monster's DEF by 700 points during the turn this card is activated. 

SDJ-034 Remove Trap 
51482758 
Magic Card MAGIC 
Destroys 1 face-up Trap Card on the field. 

SDJ-035 Monster Reborn 
83764718 
Magic Card MAGIC 
Select 1 Monster Card from either your opponent's or your own Graveyard and 
place it on the field under your control in Attack or Defense Position (face-up). 
This is considered a Special Summon. 

SDJ-036 Polymerization 
24094653 
Magic Card MAGIC 
Fuses 2 or more Fusion-Material Monsters to form a new Fusion Monster. 

SDJ-037 Mountain 
50913601 
Magic Card MAGIC FIELD 
Increases the ATK and DEF of all Dragon, Winged Beast, and Thunder-Type 
monsters by 200 points.

SDJ-038 Dragon Treasure 
01435851 
Magic Card MAGIC EQUIP 
A Dragon-Type monster equipped with this card increases its ATK and DEF 
by 300 points. 

SDJ-039 Eternal Rest 
95051344 
Magic Card MAGIC 
Destroys all monsters equipped with Equip Cards. 

SDJ-040 Shield & Sword 
52097679 
Magic Card MAGIC 
For 1 turn, each face-up monster's original ATK becomes their original 
DEF and vice-versa. Any additions and subtractions to ATK and /or DEF due 
to card effects are applied to the new ATK and DEF. Monsters summoned after 
this card's activation are excluded.

SDJ-041 Scapegoat 
73915051 SR
Magic Card MAGIC QUICK-PLAY 
When this card is activated, you cannot summon any monster in the same turn 
(including Flip Summon and Special Summon). Place 4 ""Sheep Tokens"" 
(Beast-Type/EARTH/1 Star/ATK 0/DEF 0) in Defense Position on the your 
side of the field. The tokens cannot be used as a Tribute for a Tribute 
Summon.

SDJ-042 Just Desserts
24068492 
Trap Card TRAP 
Inflict 500 points of Direct Damage to your opponent's Life Points for each 
monster your opponent has on the field. SDK 

SDJ-043 Trap Hole
04206964 
Trap Card TRAP 
If the ATK of a monster summoned by your opponent (excluding Special Summon) 
is 1000 points or more, the monster is destroyed.

SDJ-044 Reinforcements
17814387 
Trap Card TRAP 
Increase 1 selected monster's ATK by 500 points during the turn this card is activated. 

SDJ-045 Castle Walls 
44209392 
Trap Card TRAP 
Increase a selected monster's DEF by 500 points during the turn this card is activated. 

SDJ-046 Waboku
12607053 
Trap Card TRAP 
Any damage inflicted by an opponent's monster is decreased to 0 during the turn this 
card is activated. 

SDJ-047 Ultimate Offering
80604091 
Trap Card TRAP CONTINUOUS 
At the cost of 500 Life Points per monster, a player is allowed an extra Normal 
Summon or Set.

SDJ-048 Seven Tools of the Bandit
03819470 
Trap Card TRAP COUNTER 
Pay 1000 of your Life Points to negate the 
activation of a Trap Card and destroy it. 

SDJ-049 Fake Trap
03027001 
Trap Card TRAP 
When your opponent uses a Magic, Trap, or Effect Monster Card to destroy your 
Trap Card(s), this card can be destroyed as a substitute for your Trap Card(s). 

SDJ-050 Reverse Trap
77622396 
Trap Card TRAP 
All increases and decreases to ATK and DEF are reversed for the turn in 
which this card is activated.

    Source: geocities.com/tcg_yugioh