LON-000 Gemini Elf 
EARTH Spellcaster 4 1900 900 SCR 

LON-001 The Masked Beast 
DARK Fiend 
This monster can only be Ritual Summoned with the Ritual Magic Card, 
Curse of the Masked Beast. You must also offer monsters 
whose total Level Stars equal 8 or more as a Tribute from the field or your hand. 
8 3200 1800 UR 

LON-002 Swordsman of Landstar 
EARTH Warrior 3 500 1200 

LON-003 Humanoid Slime 
WATER Aqua 4 800 2000 

LON-004 Worm Drake 
EARTH Reptile 4 1400 1500 
LON-005 Humanoid Worm Drake 
WATER Aqua Fusion 
Humaniod Slime + Worm Drake 
7 2200 2000 

LON-006 Revival Jam 
WATER Aqua 
When this card is sent to the Graveyard as a result of battle, 
you can Special Summon this card in face-up Defense Position at 
your next Standby Phase by paying 1000 Life Points. 
This must be declared when monster is destroyed. You cannot change its 
position during the same turn it is Special Summoned in this way. 
4 1500 500 SR 

LON-007 Flying Fish 
WIND Fish 4 800 500 

LON-008 Amphibian Beast 
WATER Fish 6 2400 2000 R

LON-009 Shining Abyss 
LIGHT Fairy 4 1600 1800 

LON-010 Gadget Soldier 
FIRE Machine 6 1800 2000 

LON-011 Grand Tiki Elder 
DARK Fiend 4 1500 800 

LON-012 Melchid the Four-Face Beast 
DARK Fiend 4 1500 1200 

LON-013 Nuvia the Wicked 
DARK Fiend 
If this monster is Summoned by a Normal Summon, it is destroyed. 
The ATK of this card is decreased by 200 points for each monster 
on your opponent's side of the field. 
4 2000 800 

LON-014 Chosen One 
MAGIC Magic 
Select 1 Monster Card and 2 non-Monster Cards from your hand. 
Your opponent randomly selects 1 of the 3 cards. If it is the Monster Card, 
it is immediately Special Summoned in face-up Attack or Defense Position 
and the remaining 2 cards are sent to the Graveyard. If it is not a Monster Card,
all 3 cards are sent to the Graveyard 

LON-015 Mask of Weakness 
TRAP 
This card can only be activated in the Battle Phase. 
Select 1 attacking monster and decrease the selected monster's 
ATK by 700 points during the turn this card is activated.

LON-016 Curse of the Masked Beast 
MAGIC 
This card is used to Ritual Summon The Masked Beast. 
You must also offer monsters whose total Level Stars equal 8 
or more as a Tribute from the field or your hand. 

LON-017 Mask of Dispel 
MAGIC 
Select 1 face-up Magic Card on the field. 
The controller of the Magic Card must take damage of 500 
Life Points during each of his/her Standby Phases. When 
the selected card is destroyed or removed from the field, 
this card is also destroyed SR

LON-018 Mask of Restrict 
TRAP 
No matter what the situation, neither player can offer any monster as a Tribute UR

LON-019 Mask of the Accursed 
MAGIC 
The monster equipped with this card cannot attack. 
In addition, the player controlling the equipped monster 
must take damage of 500 Life Points during each of your Standby Phases SR 

LON-020 Mask of Brutality 
MAGIC 
A monster equipped with this card increases its ATK by 
1000 points and decreases its DEF by 1000 points. 
Pay 1000 Life Points during each of your Standby Phases. 
If you cannot, this card is destroyed 

LON-021 Return of the Doomed 
MAGIC 
Discard 1 Monster Card from your hand to the Graveyard. 
Return 1 of your monsters that is sent to your Graveyard during 
this turn as a result of battle to your hand at the end of this turn. 

LON-022 Lightning Blade 
MAGIC 
This card can only be equipped to Warrior-Type monsters. 
Increases the ATK of the equipped monster by 800 points 
and decreases the ATK of all WATER monsters on the field by 500 points

LON-023 Tornado Wall TRAP 
This card can only be activated when Umi is active on the field. 
As long as Umi remains face-up on the field, any damage to your 
Life Points becomes 0. When Umi is destroyed or removed from the field, 
this card is also destroyed. 

LON-024 Fairy Box TRAP 
Each time a monster on your opponent's side of the field attacks, 
toss a coin and call Heads or Tails. If you call it right, 
the attacking monster's ATK become 0 only during the Battle Phase. 
Pay 500 Life Points during each of your Standby Phases. 
If you cannot, this card is destroyed. 

LON-025 Torrential Tribute TRAP 
You can activate this card when a monster is Summoned 
(including Flip Summon and Special Summon). Destroy all monsters on the field UR 

LON-026 Jam Breeding Machine MAGIC
During each of your Standby Phases, Special Summon 1 
Slime Token (face-up Attack Position/Aqua-Type/WATER/LEVEL 1/ATK 500/DEF 500) 
to your side of the field. As long as this card remains face-up on the field, 
you cannot Summon (including Flip Summon and Special Summon) any other monster 

LON-027 Infinite Cards MAGIC 
As long as this card remains face-up on the field, there is no limit to 
the number of cards in both player's hands 

LON-028 Jam Defender TRAP 
Each time a monster on your opponent's side of the field 
attacks a monster on your side of the field and you have Revival Jam 
face-up on the field, you can change the attack target to Revival Jam 

LON-029 Card of Safe Return MAGIC 
When a monster is Special Summoned to the field from your Graveyard, 
you can draw 1 card from your Deck UR 

LON-030 Lady Panther 
EARTH Beast-Warrior 
Offer this face-up card as a Tribute to return 1 of your monsters 
destroyed in battle during this turn to the top of your Deck 
4 1400 1300 

LON-031 The Unfriendly Amazon 
EARTH Warrior 
Offer 1 of your monsters on the field as a Tribute (excluding this monster) 
during each of your Standby Phases. If you cannot, 
this card is destroyed. Monsters used for a Tribute Summon or 
that are offered as Tributes due to other cards' effects are excluded 
4 2000 1000 

LON-032 Amazon Archer 
EARTH Warrior Offer 2 monsters on your side of the field as 
a Tribute to inflict 1200 points of Direct Damage to your opponent's Life Points. 
Monsters used for a Tribute Summon or that are offered as Tributes due to other cards'
effects are excluded 
4 1400 1000 

LON-033 Crimson Sentry 
FIRE Warrior 
Offer this face-up card as a Tribute to return 1 of your monsters 
destroyed in battle during this turn to the bottom of your Deck 
4 1500 1200 

LON-034 Fire Princess 
FIRE Pyro 
Inflict 500 points of Direct Damage to your opponent's 
Life Points each time you increase your own Life Points 
4 1300 1500 SR 

LON-035 Lady Assailant of Flames 
FIRE Pyro 
FLIP: Remove 3 cards from the top of your Deck from play 
to inflict 800 points of Direct Damage to your opponent's Life Points 
4 1500 1000 

LON-036 Fire Sorcerer 
FIRE Spellcaster 
FLIP: Randomly select 2 cards from your hand and 
remove them from play to inflict 800 points of Direct Damage 
to your opponent's Life Points. 
4 1000 1500 

LON-037 Spirit of the Breeze 
WIND Fairy 
As long as this card remains on your side of field in 
face-up Attack Position, increase your Life Points by 1000 points 
during each of your Standby Phases 
3 0 1800 

LON-038 Dancing Fairy 
WIND Fairy 
As long as this card remains on your side of the 
field in face-up Defense Position, increase your Life Points 
by 1000 points during each of your Standby Phases 
4 1700 1000 

LON-039 Fairy Guardian 
WIND Fairy 
Offer this face-up card as a Tribute to return 1 
Magic Card sent to your Graveyard by your opponent during 
this turn to the bottom of your Deck 
3 1000 1000 

LON-040 Empress Mantis 
WIND Insect 6 2200 1400 

LON-041 Cure Mermaid 
WATER Fish 
As long as this card remains face-up on your side of the field, 
increase your Life Points by 800 points during each of your Standby Phases 
4 1500 800 

LON-042 Hysteric Fairy 
LIGHT Fairy 
Offer 2 monsters on your side of the field as a Tribute to 
increase your Life Points by 1000 points. Monsters used for a Tribute 
Summon or that are offered as Tributes due to other cards' effects are excluded. 
4 1800 500 

LON-043 Bio-Mage LIGHT Fairy 3 1150 1000 

LON-044 The Forgiving Maiden 
LIGHT Fairy 
Offer this face-up card as a Tribute to return 1 
of your monsters destroyed in battle during this turn to your hand. 
4 850 2000 

LON-045 St. Joan 
LIGHT Fairy Fusion 
The Forgiving Maiden + Marie the Fallen One 
7 2800 2000 

LON-046 Marie the Fallen One 
DARK Fiend 
As long as this card exists in your Graveyard, 
increase your Life Points by 200 points during each of your Standby Phases 
5 1700 1200

LON-047 Jar of Greed TRAP 
Draw 1 Card from your deck SR

LON-048 Scroll of Bewitchment MAGIC
Select 1 Attribute when you activate this card. 
Change the Attribute of the equipped monster to the one you selec

LON-049 United We Stand MAGIC
For every face-up monster you control, increase the ATK and DEF 
of the equipped monster by 800 points UR

LON-050 Mage Power MAGIC 
For every Magic and Trap Card on your side of the field, 
increase the ATK and DEF of the equipped monster by 500 points. UR 

LON-051 Offerings to the Doomed MAGIC 
Destroys 1 face-up monster. Skip your next Draw Phase 

LON-052 The Portrait's Secret 
EARTH Fiend 4 1200 1500 

LON-053 The Gross Ghost of Fled Dreams 
DARK Fiend 4 1300 1800 

LON-054 Headless Knight 
EARTH Fiend 4 1450 1700 

LON-055 Earthbound Spirit 
EARTH Fiend 4 500 2000 

LON-056 The Earl of Demise 
DARK Fiend 5 2000 700 

LON-057 Boneheimer 
WATER Aqua 3 850 400 

LON-058 Flame Dancer 
FIRE Pyro 2 550 450 

LON-059 Spherous Lady 
EARTH Rock 3 400 1400 

LON-060 Lightning Conger 
WATER Thunder 3 350 750 

LON-061 Jowgen the Spiritualist 
LIGHT Spellcaster 
Randomly discard 1 card from your hand to the Graveyard to 
destroy all Special Summoned monsters on the field. In addition, 
as long as this card remains face-up on the field, no monsters can be 
Special Summoned 
3 200 1300 

LON-062 Kycoo the Ghost Destroyer 
DARK Spellcaster 
Each time this card inflicts battle damage to your 
opponent's Life Points, you can remove up to 2 cards 
in your opponent's Graveyard from play. In addition, as 
long as this card remains face-up on the field, your opponent 
cannot remove any cards in either Graveyard from play 
4 1800 700 SR 

LON-063 Summoner of Illusions 
LIGHT Spellcaster 
FLIP: Offer 1 monster on your side of the field as a Tribute 
(excluding this monster). Special Summon 1 Fusion Monster Card 
from your Fusion Deck. The Fusion Monster is destroyed at the end of 
the turn this card is activated. 
3 800 900 

LON-064 Bazoo the Soul-Eater 
EARTH Beast 
You can remove up to 3 cards in your Graveyard from play 
to increase the ATK of this monster by 300 points for each 
card removed from play until the end of your opponent's next turn. 
This effect can only be used only once during your turn. 
4 1600 900 SR 

LON-065 Dark Necrofear 
DARK Fiend 
This card can only be Special Summoned by removing 3 Fiend-Type 
monsters in your Graveyard from play. When this card is destroyed in 
battle or by your opponent's card effect, it is treated as an Equip 
Magic Card at the end of the turn. Equip 1 of your opponent's monsters 
with this card. As long as it is equipped with this card, you control 
the equipped monster. 
8 2200 2800 UR 

LON-066 Soul of Purity and Light 
LIGHT Fairy 
This card can only be Special Summoned by removing 
2 LIGHT monsters in your Graveyard from play. As long as this 
card remains face-up on the field, decrease the ATK of all monsters 
on your opponent's side of the field by 300 points during his/her Battle Phase
6 2000 1800 

LON-067 Spirit of Flames 
FIRE Pyro 
This card can only be Special Summoned by removing 1 FIRE 
monster in your Graveyard from play. Increase the ATK of this 
monster by 300 points during your Battle Phase 
4 1700 1000 

LON-068 Aqua Spirit 
WATER Aqua This card can only be Special Summoned by removing 1 WATER 
monster in your Graveyard from play. As long as this monster remains 
face-up on the field, during each of your opponent's Standby Phases, 
you can change the battle position of 1 of your opponent's face-up 
Monster Cards. Once changed, the monster must remain in this position 
for the rest of the turn 
4 1600 1200 

LON-069 The Rock Spirit 
EARTH Rock 
This monster can only be Special Summoned by removing 1 EARTH 
monster in your Graveyard from play. Increase the ATK of this 
monster by 300 points during your opponent's Battle Phase 
4 1700 1000 

LON-070 Garuda the Wind Spirit 
WIND Winged Beast 
This monster can only only be Special Summoned by removing 
1 WIND monster in your Graveyard from play. As long as this monster 
remains face up on the field, you may change the battle position of 
1 of your opponent's face-up Monster Cards at each End Phase of your 
opponent's turn. 
4 1600 1200 

LON-071 Gilasaurus 
EARTH Dinosaur 
You may treat the Normal Summon of this card as a Special Summon. 
If you select Special Summon, your opponent may select a 
Monster Card from his/her Graveyard and Special Summon the monster 
to the field 
3 1400 400 

LON-072 Tornado Bird 
WIND Winged Beast 
FLIP: Return 2 Magic or Trap Cards on the field to the hands of their owner. 
4 1100 1000 

LON-073 Dreamsprite 
LIGHT Plant 
When attacked by your opponent's monster, select another 
1 of your Monster Cards and designate it as the attack's target, 
then calculate damage 
2 300 200 

LON-074 Zombyra the Dark 
DARK Warrior 
This card cannot attack a player directly. Each time this card 
destroys a monster in battle, decrease the ATK of this card by 200 points 
4 2100 500 

LON-075 Supply 
EARTH Warrior 
FLIP: Return 2 Fusion-Material monsters that were sent 
to the Graveyard as a result of a Fusion Summon to your hand 
4 1300 800 

LON-076 Maryokutai 
WATER Aqua 
The effect of this card can only be applied during your opponent's turn. 
When your opponent activates a Magic Card, offer this face-up card as 
a Tribute to negate the activation of the Magic Card and destroy it. 
3 900 900 

LON-077 The Last Warrior from Another Planet 
EARTH Warrior Fusion/
Zombyra the Dark + Maryokutai. 
When this card is Special Summoned, destroy all monsters on your side 
of the field except this card. As long as this card remains face-up 
on the field, both player cannot Summon (including Flip Summon or Special Summon) 
any monster 
0 2350 2300 UR 

LON-078 Collected Power 
TRAP 
Select 1 face-up monster on the field. Equip this monster with 
all face-up Equip Magic Cards on the field. If the target of the 
Equip Magic Card is not correct, destroy the Equip Magic Card. 

LON-079 Dark Spirit of the Silent 
TRAP 
This card can only be activated during your opponent's Battle Step. 
Negate the attack of 1 monster and select another 1 of your opponent's 
face-up monsters and have it attack. If the new targeted attacking 
monster is in face-up Defense Position, change it to Attack Position SR

LON-080 Royal Command TRAP 
Negates the activation and effects of all Flip Effect monsters. UR

LON-081 Riryoku Field TRAP 
Negates the activation of a Magic Card that designates 1 monster 
as a target and destroys the Magic Card SR 

LON-082 Skull Lair 
TRAP 
Remove any number of cards in your Graveyard from play. 
Destroy 1 face-up monster on the field whose Level Stars 
are equal to the number of the cards you removed from play 

LON-083 Graverobber's Retribution 
TRAP 
During each of your Standby Phases, 
inflict 100 points of Direct Damage to your 
opponent's Life Points for each of your opponent's 
Monster Cards that have been removed from play 

LON-084 Deal of Phantom 
TRAP 
Select 1 monster face-up on the field. 
Increase the selected monster's ATK by 100 points 
for each monster in your Graveyard during the turn this
card is activated. The number of monster is applied 
when this card is activated 

LON-085 Destruction Punch 
TRAP 
When the ATK of an attacking monster on your 
opponent's side of the field is lower than the 
DEF of the attacked Defense Position monster on 
your side of the field, destroy the attacking monster. 
Damage calculation is applied normally 

LON-086 Blind Destruction 
TRAP 
During your Standby Phase, roll 1 six-sided die once. 
Destroy any monsters whose Level Stars are equal to the 
number rolled. If the number is 6, destroy all 
face-up Level 6 or higher monsters on the field 

LON-087 The Emperor's Holiday 
TRAP
Negate the effects of all Equip Magic Cards. 

LON-088 Destiny Board 
TRAP 
At the end of each of your opponent's turns, 
place 1 Spirit Message card from your hand or 
your Deck face-up to the field. If it is from your Deck, 
then shuffle your Deck. If Spirit Message 
cards I, N, A and L are all on the field in their proper 
order, you are declared the winner. If any of the cards 
are destroyed or removed from the field while 
constructing the message, they are all sent to your 
Graveyard immediately 
UR 

LON-089 Spirit Message I 
MAGIC 
This card can only be placed on the field when Destiny Board 
is active 

LON-090 Spirit Message N 
MAGIC 
This card can only be placed on the field when Destiny Board 
is active 

LON-091 Spirit Message A 
MAGIC
This card can only be placed on the field 
when Destiny Board is active 

LON-092 Spirit Message L 
MAGIC 
This card can only be placed on the field when Destiny Board 
is active 

LON-093 The Dark Door 
MAGIC 
Both players can only attack with 1 monster 
during their respective Battle Phases 

LON-094 Spiritualism 
MAGIC 
Return 1 Magic or Trap Card on your opponent's side 
of the field to his/her hand. This card's activation 
and effect cannot be negated by any other card. 

LON-095 Cyclon Laser 
MAGIC 
This card can only be used to equip Gradius. 
Increases the ATK of Gradius by 300 points. 
When Gradius attacks with an ATK that is higher than 
the DEF of your opponent's Defense Position monster, 
inflict the difference as Battle Damage to your opponent's 
Life Points 

LON-096 Bait Doll 
MAGIC 
Force the activation of 1 face-down Trap Card. 
If the timing of the activation of the Trap Card is incorrect, 
negate the effect and destroy it. If it is not a Trap Card, 
it is returned to its original position. After this card
is activated, it is placed into the Deck (not the Graveyard). 
The Deck is then shuffled 

LON-097 De-Fusion 
MAGIC 
Return 1 Fusion Monster Card on the field to the Fusion Deck. 
In addition, if all the Fusion-Material monsters for 
the returned Fusion Monster Card are in your Graveyard, 
you can Special Summon them all to the field in face-up 
Attack or Defense Position 
SR 

LON-098 Fusion Gate 
MAGIC 
As long as this card remains face-up on the field, 
a Fusion Monster can be Special Summoned without 
using Polymerization. The Fusion-Material monsters 
used in the Fusion are not sent to the Graveyard, 
but are removed from play 

LON-099 Ekibyo Drakmord 
MAGIC 
A monster equipped with this card cannot attack. 
Destroys the equipped monster at the end of the 2nd turn 
of the player controlling the monster. At that time, this 
card is returned to the owner's hand 

LON-100 Miracle Dig 
MAGIC 
If there are 5 or more of your monsters that have been 
removed from play in the current Duel, return 3 of them 
to the Graveyard 

LON-101 Dragonic Attack 
MAGIC 
This card can only be used to equip Warrior-Type monsters. 
The equipped monster is treated as Dragon-Type and increases 
the ATK and DEF of the equipped monster by 500 points 

LON-102 Spirit Elimination 
MAGIC 
When monsters in the Graveyard are removed from play, 
remove monsters on your side of the field from play as 
substitutes. This card remains active until the end of 
the turn that it is activated. The substitutes remain 
removed from play 

LON-103 Vengeful Bog Spirit 
MAGIC 
All monsters on the field cannot attack in the same turn that 
they are summoned (includes Flip Summon and Special Summon). 

LON-104 Magic Cylinder 
TRAP 
Negate the attack of 1 of your opponent's monsters and 
inflict Direct Damage equal to the attacking monster's 
ATK to your opponent's Life Points. SCR 

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