SOD-EN001 Charcoal Inpachi FIRE Pyro/1/100/2100 A wicked wooden spirit that has burned out. The barbecue grilled with this charcoal is so awesome that everybody thinks it's priceless. Rare/Ultimate Rare SOD-EN002 Neo Aqua Madoor WATER Spellcaster/6/1200/3000 The true nature of this wizard, who rules all water. It defends itself with a vast, impenetrable wall of ice. SOD-EN003 Skull Dog Marron EARTH Beast/4/1350/2000 A lost dog that wandered off 100 years ago. He’s still waiting for his master to come for him. SOD-EN004 Goblin Calligrapher DARK Fiend/1/400/400 A Goblin who devotes himself to perfect calligraphy of the word “False”. He gives his all to each stroke. SOD-EN005 Ultimate Insect LV1 WIND Insect/1/0/0 As long as this card remains face-up on your side of the field, it is unaffected by any Spell Cards. During your Standby Phase, send this face-up card to the Graveyard to Special Summon 1 "Ultimate Insect LV3" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned or flipped face-up.) Rare/Ultimate Rare SOD-EN006 Horus the Black Flame Dragon LV4 FIRE Dragon/4/1600/1000 As long as this card remains face-up on your side of the field, control of this card cannot switch. During the End Phase of a turn that this card destroyed a monster as a result of battle, send this card to the Graveyard to Special Summon 1 "Horus the Black Flame Dragon LV6" from your hand or Deck. Rare/Ultimate Rare SOD-EN007 Horus the Black Flame Dragon LV6 FIRE Dragon/6/2300/1600 As long as this card remains face-up on your side of the field, it is unaffected by any Spell Cards. During the End Phase of a turn that this card destroyed a monster as a result of battle, send this card to the Graveyard to Special Summon 1 "Horus the Black Flame Dragon LV8" from your hand or Deck. Super Rare/Ultimate Rare SOD-EN008 Horus the Black Flame Dragon LV8 FIRE Dragon/8/3000/1800 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Horus the Black Flame Dragon LV6". As long as this card remains face-up on your side of the field, you can negate the activation and effect of any Spell Cards and destroy them. Ultra Rare/Ultimate Rare SOD-EN009 Dark Mimic LV1 DARK Fiend/1/100/1000 FLIP: Draw 1 card from your deck. Also, during your Standby Phase, send this face-up card to the Graveyard to Special Summon 1 “Dark Mimic LV3” from your hand or Deck. SOD-EN010 Dark Mimic LV3 DARK Fiend/3/1000/1000 If this card is sent to the Graveyard as a result of battle, the controller of this card draws 1 card from his/her Deck. If this card was Special Summoned by the effect of "Dark Mimic LV1", he/she draws 2 cards instead. Rare/Ultimate Rare SOD-EN011 Mystic Swordsman LV2 EARTH Warrior/2/900/0 If this card attacks a face-down Defense Position monster, destroy the" monster immediately with this card's effect without flipping it face-up or applying damage calculation. During the End Phase of a turn that this card destroyed a monster as a result of battle, send this card to the Graveyard to Special Summon 1 "Mystic Swordsman LV4" from your hand or Deck. Rare/Ultimate Rare SOD-EN012 Mystic Swordsman LV4 EARTH Warrior/4/1900/1600 If you Normal Summon this card, you must place it in face-down Defense Position. If this card attacks a face-down Defense Position monster, destroy the monster immediately with this card’s effect without flipping it face-up or applying damage calculation. During the End Phase of a turn that this card destroyed a monster as a result of battle, send this card to the Graveyard to Special Summon 1 “Mystic Swordsman LV6” from your hand or deck. Ultra Rare/Ultimate Rare SOD-EN013 Armed Dragon LV3 WIND Dragon/3/1200/900 During your Standby Phase, send this face-up card to the Graveyard to Special Summon 1 “Armed Dragon LV5” from your hand or Deck. SOD-EN014 Armed Dragon LV5 WIND Dragon/5/2400/1700 Send 1 Monster Card from your hand to the Graveyard to destroy 1 face-up monster on your opponent's side of the field with an ATK equal to or less than the ATK of the sent monster. During the End Phase of a turn that this card destroyed a monster as a result of battle, send this card to the Graveyard to Special Summon 1 "Armed Dragon LV7" from your hand or Deck. Rare/Ultimate Rare SOD-EN015 Armed Dragon LV7 WIND Dragon/7/2800/1000 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Armed Dragon LV5". Send 1 monster card from your hand to the Graveyard to destroy all face-up monsters on your opponent's side of the field with an ATK equal to or less than the ATK of the sent monster. Ultra Rare/Ultimate Rare SOD-EN016 Horus’ Servant FIRE Beast-Warrior/1/100/100 As long as this card remains face-up on your side of the field, your opponent cannot designate "Horus the Black Flame Dragon” of any LV as the target of the effect of a Spell, Trap, or Monster Card SOD-EN017 Red-Eyes B. Chick DARK Dragon/1/800/500 Send this face-up card on your side of the field to the Graveyard to Special Summon 1 “Red-Eyes B. Dragon” from your hand. SOD-EN018 Malice Doll of Demise DARK Fiend/4/1600/1700 If this card is sent from the field to the Graveyard by the effect of a Continuous Spell Card, Special Summon this card from the Graveyard during the Standby Phase of your turn. SOD-EN019 Ninja Grandmaster Sasuke LIGHT Warrior/4/1800/1000 If this card attacks a face-up Defense Position monster, destroy the monster with this card’s effect without applying damage calculation. Rare/Ultimate Rare SOD-EN020 Rafflesia Seduction EARTH Plant/2/300/900 FLIP: Take control of 1 face-up monster on your opponent's side of the field until the end of the turn. Rare/Ultimate Rare SOD-EN021 Ultimate Baseball Kid FIRE Warrior/3/500/1000 Increase the ATK of this card by 1000 points for each FIRE monster on the field other than this card. Send a FIRE Monster other than this card to the Graveyard to inflict 500 points of damage to your opponent’s Life Points. SOD-EN022 Mobius the Frost Monarch WATER Aqua/6/2400/1000 When this card is Tribute Summoned successfully, you can destroy up to 2 Spell or Trap cards on the field. Super Rare/Ultimate Rare SOD-EN023 Element Dragon LIGHT Dragon/4/1500/1200 This monster gets the following effect(s) while there are monster(s) with the following Attributes(s) on the field. - FIRE: Increase the ATK of this card by 500 points. - WIND: If this card destroyed you opponent’s monster as a result of battle, it can attack once again in a row. SOD-EN024 Element Soldier DARK Fiend/4/1500/1200 This monster gets the following effect(s) while there are monster(s) with the following Attributes(s) on the field. - WATER: Control of this card cannot switch. - EARTH: Negate the effect of an Effect Monster that is destroyed by this monster as a result of battle. SOD-EN025 Howling Insect EARTH Insect/3/1200/1300 When this card is destroyed and sent to the Graveyard as a result of battle, you can Special Summon 1 Insect-Type monster with an ATK of 1500 or less to your side of the field from your Deck. Then shuffle your Deck. SOD-EN026 Masked Dragon FIRE Dragon/3/1400/1100 When this card is destroyed and sent to the Graveyard as a result of battle, you can Special Summon 1 Dragon-Type monster with an ATK of 1500 or less to your side of the field from you Deck. Then shuffle your Deck SOD-EN027 Mind on Air DARK Spellcaster/6/1000/1600 As long as this card remains face-up on the field, your opponent must continue to show his/her hand. Rare/Ultimate Rare SOD-EN028 Unshaven Angler WATER Fish/4/1500/1600 If you Tribute Summon an WATER monster, you can treat this 1 monster as 2 Tribute Monsters for the Tribute Summon. SOD-EN029 The Trojan Horse EARTH Beast/4/1600/1200 If you Tribute Summon an EARTH monster, you can treat this 1 monster as 2 Tribute Monsters for the Tribute Summon. SOD-EN030 Nobleman-Eater Bug EARTH Insect/5/900/1200 FLIP: Destroy 2 Monsters on the field. SOD-EN031 Enraged Muka Muka EARTH Rock/5/1200/600 Increase the ATK and DEF of this card by 400 points for each card in your hand. SOD-EN032 Hade Hane EARTH Beast/5/900/1000 FLIP: You can return up to 3 monsters on the field to the owner’s hand. SOD-EN033 Penumbral Soldier Lady DARK Warrior/6/2100/1400 If this card battles with a LIGHT monster, increase the ATK of this card by 1000 points during the Damage Step. Super Rare/Ultimate Rare SOD-EN034 Ojama King LIGHT Beast/6/0/3000 “Ojama Green” + “Ojama Yellow” + “Ojama Black” Select up to 3 of your opponent’s Monster Card Zones. As long as this card remains face-up on the field, the selected zones cannot be used. Rare/Ultimate Rare SOD-EN035 Master of Oz EARTH Beast/9/4200/3700 “Big Koala” + “Des Kangaroo” Rare/Ultimate Rare SOD-EN036 Sanwitch DARK Spellcaster/6/2100/1800 “Sangan” + “Witch of the Black Forest” SOD-EN037 Dark Factory of Mass Production SPELL Normal Select 2 Normal Monsters from your Graveyard and add the to your hand. SOD-EN038 Hammer Shot SPELL Normal Destroy 1 face-up Attack Position monster with the highest ATK on the field. Rare/Ultimate Rare SOD-EN039 Mind Wipe SPELL Quick Play You can activate this card if your opponent has 3 or less cards in his/her hand. Your opponent adds his/her hand to the deck and shuffles it, then draws the same number of cards he/she added to the deck. SOD-EN040 Abyssal Designator SPELL Normal Pay 1000 Life Points. Declare a Type and an Attribute. Your opponent must send 1 monster with both the Type and Attribute declared from his/her hand or Deck to the Graveyard. SOD-EN041 Level Up! SPELL Normal Send 1 face-up monster on your side of the field that has “LV” in its card name to the Graveyard to activate this card. Special Summon the monster that is written in the card’s text of that monster from your hand or Deck, ignoring the Summoning conditions. SOD-EN042 Inferno Fire Blast SPELL Normal Select 1 face-up “Red-Eyes B. Dragon” on your side of the field to activate this card. Inflict Damage to your opponent’s Life Points equal the original ATK of the selected “Red-Eyes B. Dragon”. “Red-Eyes B. Dragon” cannot attack the same turn you use this card. Ultra Rare/Ultimate Rare SOD-EN043 Ectoplasmer SPELL Continuous Only once during each player’s End Phase, each player Tributes 1 face-up monster on his/her side of the field and inflicts damage to the opponent’s Life Points equal to half the original ATK of the Tributed Monster. Super Rare/Ultimate Rare SOD-EN044 The Graveyard in the Fourth Dimension SPELL Normal Add 2 monsters that have “LV” in their card names to your deck and shuffle it. SOD-EN045 Two-Man Cell Battle SPELL Continuous During each player’s End Phase, each player can Special Summon 1 Level 4 or lower Normal Monster from his/her hand. SOD-EN046 Big Wave Small Wave SPELL Normal Destroy all face-up WATER monsters on your Field. Then you can special summon WATER monsters from your hand, up to the same number of monsters destroyed by this effect. SOD-EN047 Fusion Weapon SPELL Equip This card can only be equipped to a Fusion Monster of Level 6 or less. Increase the ATK and DEF of the equipped monster by 1500 points. SOD-EN048 Ritual Weapon SPELL Equip This card can only be equipped to a Ritual Monster of Level 6 or less. Increase the ATK and DEF of the equipped monster by 1500 points. SOD-EN049 Taunt TRAP Normal During your opponent’s Main Phase 1, select 1 monster on your side of the field to activate this card. As long as the selected monster remains on the field, if your opponent attacks with a monster(s) this turn, he/she must select the selected monster as the attack target. SOD-EN050 Absolute End TRAP Normal You can only activate this card during your opponent’s turn. This turn, attacks from your opponent’s monsters become direct attacks to your Life Points. SOD-EN051 Spirit Barrier TRAP Continuous As long as a monster(s) remain(s) on your side of the field battle damage to the controller of this card becomes 0. Rare/Ultimate Rare SOD-EN052 Ninjitsu Art of Decoy TRAP Continuous Select 1 face-up monster on your side of the field that includes “Ninja” in its card name to activate this card. As long as this card remains face-up on the field, the selected monster is not destroyed as a result of battle (damage calculation is applied normally). SOD-EN053 Enervating Mist TRAP Continuous Your opponent's hand size limit becomes 5. Rare/Ultimate Rare SOD-EN054 Heavy Slump TRAP Normal You can only activate this card when your opponent has 8 or more cards in his/her hand. Your opponent adds his/her hand into the deck, shuffles it, and draws 2 cards. SOD-EN055 Greed TRAP Continuous Each time a player draws because of a card effect, he/she takes 500 points of damage during the End Phase for each card drawn by the card effect. Super Rare/Ultimate Rare SOD-EN056 Mind Crush TRAP Normal Declare 1 card name. If your opponent a declared card(s) in his/her hand, discard all of the declared card(s) to the Graveyard. Otherwise, you randomly discard 1 card from your hand. SOD-EN057 Null and Void TRAP Normal You can only activate this card when an effect of drawing card(s) is activated. Both players see the cards drawn by the effect and send them all to the Graveyard. Super Rare/Ultimate Rare SOD-EN058 Gorgon’s Eye TRAP Normal Until the end of the End Phase, all effects of monsters on the field in Defense Position are negated. SOD-EN059 Cemetery Bomb TRAP Normal Inflict 100 points of damage to your opponent’s Life Points for each card in his/her Graveyard. SOD-EN060 Hallowed Life Barrier TRAP Normal Discard 1 card from your hand. During this turn, any damage you take from your opponent becomes 0. Super Rare/Ultimate Rare