DooM Help Page 2
QUICK LINKS to DooM Questions...
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Help Service
Which has info on anything about DooM.
Question #8...
Why can't I connect with my
Death-Match opponent?
This is a tuff one to figure out sometimes. First read
Question #3 and make sure everything has been set-up. The
following is some things you can try out...
- Switch who's calling & who's answering.
- Try other Init strings for
your modem cfg file. (see below)
- If you're trying a higher baud rate, change it back to
9600.
- If you have a WinModem you'll never connect using Dos
DooM. Use DooM95 or get a REAL modem.
- Try another serial program, Ser7 worked for me when
Sersetup didn't a couple times.
- Punt!
DooM Modem Init List
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Question #9...
How do I make those cool DooM
wads?
I'm not even gonna try to field that one here. I will say that
it requires alot of trial and error, actually maybe more error
than trial. :) Your best bet is to go to my Files Page and download the "Wad
Makers Hand Book" that you'll find there. If you don't
already have it, get DCK while you're at it. DCK is the easiest
DooM wad editor I've seen yet. Then start by editing already
completed wads to get a feel for it. From there it requires
practice, practice, & more practice. BTW, save your work
often or you'll never forgive yourself when the inevitable
happens (ouch!). If you do need any help send me E-Mail (remove SPAM) and I'll try to
answer you as soon as I can.
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Question #10...
What are the best Death-Match
levels in DooM 2?
Unfortunately the levels in both DooM 1 & DooM 2 are not
optimized for Death-Match. The stock levels are made for solo
play which is the method everyone uses when they first play DooM.
However, when you start playing Death-Matches you quickly realize
that they don't work as well. DooM 2's map 1 is used quite often
but is actually too linear for a good Death-Match. The respawning
spots are also in bad places too as you can easily get killed
again as soon as you re-materialize. If you like map 1, try my
revision of it named Mr.DooM's
Map 1 (20.5 kb) which enables great flow and makes it
alot more fair. The same goes with DooM's E1M1 which also doesn't
have very good flow. Instead try my revision of it which is named
Mr.DooM's E1M1
(26.4 kb). This is a super improvement over the original map.
The only stock level that IS excellant for Death-Match is Map
7 in DooM 2. It's small so you'll never have to hunt for long to
find your opponent and the flow is great. Every weapon is
available also.
Still, the best way to go is with Pwads, or maps, made
specifically for Death-Matches. Just check out my Mr.DooM's Wad Page and my Wad Pick Page to find some great wads
for Death-Matches.
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Question #11...
How do I get to the Secret
Levels 31 & 32 in DooM 2?
The secret levels are accessed from map 15, "The
Industrial Zone". To get to the secret exit which takes you
to map31 go to the top of the castle in the South West corner and
take a running jump off the top into the center lava. You must
land on the tall, little island that you've probably already seen
out there. It may take a few tries so save your game before you
attempt it. Hit the switch there, grab the nuke suit, and run to
the East end of the lava into a new cave. Grab the stuff and head
for the transporter near the center building to get out of the
lava. Now make your way back to the SW castle again and follow
the nuke tunnel there. You should now see another new tunnel on
your left. This is the exit to map 31.
Now just repeat what you did in the first level of the
original game of Wolfenstein to find the secret exit to map 32.
(Hint- The secret level access can be found near the normal exit)
There are a couple of new secret areas in this revision however
so look around before going on to DooM 2, map 16.
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Question #12...
How do I beat that last level
in DooM 2?
The main thing is that you must beat it fast for if you take
too long you'll find hundreds of monsters have appeared, ready to
smash you into oblivion. Here are the steps...
- Make your way up the ledges to the South by hitting the
large face switches.
- At the top, hit the switch in the recessed room which
raises the lift down in the nuke.
- Make your way down and when the lift reaches the top,
jump into the nuke and lower it.
- You can get back onto the south ledge until the lift
reaches the bottom.
- When the lift is down, climb on board, ready your rocket
launcher, and face the wall with the hole
- When the top of your Launcher is even with the chin on
the wall, fire. This happens before you reach the very
top.
- Remember, the rocket must enter that hole.
- After firing, jump down onto the North ledge and grab
some stuff.
- Jump down into the nuke and lower the lift again
- Ride back up and shoot into that hole once more.
- It should take 3 shots to beat the level.
If you want to watch a demo click here..."LMP - DOOM Map 30"
(5 kb)
Btw, use the clipping code (IDCLIP) to see what's behind the
wall that you're firing into!
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Question #13...
How do you make those cool
Screen Shots?
Just run DooM in the Developement Parameter Mode by typing
"doom -devparm" (don't type the quotes) or by using a
DooM loader which allows this option (most do). If you're using
DooM 2 then substitute doom2 for doom. Then just hit
"F1" while playing to take a PCX shot which can be
found in your DooM directory. The final step is just to use a
Graphics program of your choice to convert it to a GIF or
whatever format you prefer.
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Question #14...
What are some DeathMatch Tips?
There's numerous tips on improving your DeathMatch play and
luckily most have been compiled into a single html file. Take a
look at DooM Tips by Stephen Heaslip and I'm sure
you'll find some useful information. It's obvious that Steve put
alot of effort into this guide so check it out.
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Question #15...
How do I record demos in DooM?
You can make a recording using SERSETUP or DM.EXE and by
adding the following to the command line that loads either one...
-RECORD DEMONAME
Example-
"dm -record testdemo" will record a demo named
testdemo.lmp (Don't add the .lmp extension to whatever you name
the demo)
If you're not using DM to load your wad, add "-file
wadname.wad" also.
Remember that all players have to use the same settings for the
recording to work.
If you need to make a longer demo add the following...
-MAXDEMO XXX (If you want to record a demo bigger than
128k, use this option. xxx will be the size (in kilobytes) of the
demo.)
Example-
"dm -record testdemo -maxdemo 1024" will record a 1
megabyte demo named testdemo.
To view the demo use the following command...
-PLAYDEMO DEMONAME (Again, don't add the .lmp extension to
the demo's name)
Example-
-playdemo testdemo
If you're not using DM to load your wad, add "-file
wadname.wad" also.
You may also use numerous DooM launchers which will automate
this process. D! is one that has the record option built in.
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Question #16...
How can I setup an IPX Network
for Multiplayer DooM?
Basically all you need is a cheap NE2000 compatible network
card, network driver files, a Tee, a terminator, and network
cable. Network Cards can be found at around $30 now and the other
items will add another $10-$20. All computers in the network will
need cards, network drivers, and Tees; while the two end
computers will also need a terminator. One cable will be needed
to link each computer together with the computer next to it, of
course.
Just load the network drivers and then start up your game.
That's all you have to do to experience the thrill of large
multiplayer games. Don't forget that you'll have to watch your
back now!
Visit my Files Page and check out
the IPX Section for more info and software that you can download.
Question #17...
Can DooM be played over the
internet?
Yes it can, but don't expect fast play. The following are the
three methods that I know of...
1- One is by using Ifrag which you can read about by clicking HERE. I've never used Ifrag so don't ask
me how. Just read over this "Ifrag Faq" and try it out
yourself.
2- The second method is one that I have used and it's a
service known as Kali. Once
again, you'll probably find that your DooM games will be slow,
but they can be playable with low pings. Find a server with a
ping in the low 200's or better. My very first DooM game over
Kali was slow but I managed to catch onto to the lag timing just
enough to squeak out a 24 to 2 win. :)
The shareware version of Kali includes a timer that limits you
to just 15 minute games but for just $20 you can get the
registered version with NO restrictions. That's right, for just
$20 you can play virtually any multiplayer ipx supported game
over the internet. That includes Quake, Duke Nukem, Descent, and
many others. Some play better than others with Descent being VERY
good even with up to 4 players. See the table below for info on
some games and the band width they require...
GAME |
Avg. Network Load
(Packets/sec) |
Avg. Network Load
(Kilobytes/sec) |
DooM 2 (1.9) |
425 |
34 |
Quake |
93 |
10 |
Duke Nukem 3D |
350 |
21 |
Descent |
98 |
14 |
Mech Warrior 2 |
83 |
12 |
Command & Conquer |
408 |
24 |
3- Use Z-DooM which has internet use built into it. See my The SOURCE Page page for more info.
Question #18...
I'm having problems with
DooM95...
No kidding! I can't believe how many people sent me a message
about a problem with this front end. For the last time... DON'T
USE IT! This launcher sucks. Get either DooM Legacy or Z-DooM and
you'll be content. You'll also get numerous improvements to our
favorite game. Visit my The SOURCE Page
for more info.
If you have any other question just E-Mail me
by clicking (remove SPAM) and I'll either reply back by E-Mail or by
adding your question to the Mr.DooM Help Page!
You may also download a copy of this page in an
easy-to-read document form by clicking right here...
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