The 32X Memorial is a website dedicated to the memory and preservation of the Sega 32x videogame console. The Sega 32x is a 32-bit video game console that was marketed by Sega from late 1994 until late 1995. It can best be described as a “graphics accelerator” of sorts that attaches to the 16-bit Sega Genesis console, providing upgraded graphics and sound capabilities.
At the end of its lifespan, the entire 32x game library (including foreign titles) would consist of a meager 34 games on cartridge, plus an additional 5 CD games that could be played with the help of the Sega CD unit. A member of the first wave of 32/64 bit consoles, the 32x was released to the American marketplace soon after the 3DO and the Atari Jaguar. The 32x was a complete failure and had an active life span of less than one year, making it one of the shortest-lived gaming consoles ever produced. It seems destined to fade even further into obscurity.
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Why did the 32x fail? The reasons are complicated. Enthusiasm and good intentions aside, the 32x really isn’t a very good videogame platform. The technology is flawed and compromised compared to similar consoles, the installation of the unit itself is problematic and difficult, and most importantly, many of the games developed for the 32x are either mildly upgraded Sega Genesis ports or just plain bad games. Sega did a very poor job of marketing the 32x, and the add-on's failure cast a cloud of doom on Sega's future hardware prospects. In fact, the 32x debacle is one of the main reasons behind the demise of both the Saturn and the Dreamcast. What most people don’t realize is that the 32x had POTENTIAL, and that potential should be celebrated. Some of its games are a lot of fun to play, and a great deal of promising software was never released. The Sega 32x saga is an interesting story, full of twists, turns, and corporate intrigue. Scan the links to the left to learn more.
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