The Quest for Glory |
The Wannabe (Quest for Glory I: So You Want to Be a Hero) |
The Hero of the North (Quest for Glory II: Trial By Fire) |
After disenchanting the Baron's son from the form of a bear and rescuing his daughter from her enchantment with the Brigands, you won the title of Hero of Speilburg and a great reward from the Baron himself. Now your friends, Shema, Shameen and Abdulla Doo, have asked you to come with them to Shaphier. Since getting their treasure--and magic carpet--from the Brigands, they have hopes that you will be able to help them out in Shapier. The situation is this: The Emir of Rasier vanished some time ago (before Shameen and Shema went to Speilburg), and no one has been able to locate him. In his absence, his brother has taken over but is clearly no more than a puppet ruler for the mysterious true power behind the throne. As a result of this change of power, all the Katta people have been sent away from their home in Rasier to live in Shapeir. They greet the Hero from the North with hope that he will return their home, but the one behind the throne is not so pleased at his arrival: he sends four terrible Elementals to destroy Shapeir if the Hero can't stop them. These Elementals are of Fire, Air, Earth and Water. If able to defeat them, the Hero will then journey across the desert to Rasier to face--and hopefully destroy--the evil magician and restore the Emir to his rightful rule. Aside from these two main lines, the Hero has many other side treks to go on that, while not completing anything in this episode, become relavent as you go. |
The Prince of Shapier (Quest for Glory III: The Wages of War) |
Ambitiously wanting to become a hero, you leave your own home town and head west after reading an advertisement for a desperate town in search of a hero. Upon your arrival in Speilburg, you find yourself snowed in in an apline villiage beseiged by brigands, with a despairing Baron ruling and monsters overrunning the thick forests. Clearly your work is cut out for you. You work your way up slowly, learning about this place and what happened, battling monsters and learning who to trust and who not to trust. Entering a gave guarded by an ogre one day, you meet a magic-using Kobold and a bear, who turns out to be the Baron's missing son! Encouraged by this success, you set out to find and rescue his daughter, who is being held by the Brigands. After a dangerous infiltration of their fortress, you disenchant her and return her to her father. While in Speilburg, you meet some people who are your ticket to the next adventure: Shema, Shameen and Abdulla Doo, from Shapier in the south, are grateful when you return their treasure to them. They take you to their home, where you find more troubles await you. (If you're a magic user, remember Erasmus! He'll be a big help when you get WITty in QG2). |
The Hero managed to destroy Ad Avis, the evil magician behind the trouble in Rasier and Shapeir. But the Enchantress Aziza is deeply concerned: although Ad Avis' death was felt by magic users across the land, his body was never located. She fears some worse magic, and, when Kreesha Sah Tarna sends her a message concerning trouble in the East, her suspicions grow worse. You, now the adopted Prince of Shapier after your brave actions in QG2, agree to go with Rakeesh to his homeland of Tarna to see what is wrong; Uhura, whose home is also in Tarna, goes with you. Upon arrival, you learn that the Simbani (Uhura's people) and the Leopardmen (a race of magic-users who live in the jungle) are on the brink of war with one another. They have asked the Liontaur people to help settle this conflict. However, when the city Tarna sent out a small group of negotiators to find the Leopardmen and talk to them, they all disapeared except for one: Rakeesh's daughter, Reshaka, was with them. War seems immenent, but the Paladin Rakeesh immedietly sets about to prevent the war, and you vow to help him. Closer investigation shows that there is Demon activity--the same Demon wizard who injured Rakeesh's leg long ago. Journeying over rough savanna and thick jungle, you must set out on your own to find a way to end the trouble between these people. After the final confrontation, however, you are gripped with a dark magic. . . . |
WARNING: This section contains lots of spoilers which are not hidden at all! Read with care! |
. . . Quest for Glory IV: Shadows of Darkness . . . |