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Militech, Inc.

CEO: Chris Wagner

cwagner@cwo.com


Corp Structure

ICE:
Filter (x2)
Canis Major (x1)
Canis Minor (x2)
Cinderella (x2)
Hunter (x2)
Sentinels Prime (x2)
Shock.r (x2)
Rock Is Strong (x2)
UPGRADES:
Dedicated Response Team (x2)
Turbeau Delacroix (x2)
AGENDAS:
Corporate War (x3)
On Call Solo Team (x2)
Strike Force Kali (x1)
NODES:
Information Laundering (x2)
Solo Squad (x2)
OPERATIONS:
Accounts Receivable (x2)
Chance Observation (x4)
Datapool by Zetatech (x4)
Punitive Counterstrike (x2)
Scorched Earth (x2)
Urban Renewal (x2)
TOTAL CARDS = 45 with 18 Agenda points

Variant:

Replace the Solo Squad Nodes with any combination of Schlaghund, I Got a Rock, or Blood Cat nodes. Replace one Corporate War agenda with Bioweapons Engineering.

Corp Strategy

The idea here is to simply flatline that pesky runner. Your ICE is mostly cheap, but very effective if used properly. Be sure you don't waste ICE on bluffing. Wait until you can place it where it will do the most good if you can. Turbeau Delacroix makes an excellent ambush. Install him in an unprotected, empty fort. When the Runner takes the bait give 'em that well deserved tag (miserable thieves!). Follow up with Datapool. Then when you are ready, blow 'em to hell. You should have no money problems at all with this deck, just keep an eye on your pool when you go to rez that Corporate War!

All the military hardware, solos and big explosions clearly demonstrate what a company dedicated to producing weapons can do to an unwanted intruder!

"What did that sign on the gate say?"

"I don't know. Somethin' about 'Intruders Will Be Blown Up' or somethin'."


Created on: August 1, 1998
Last updated on: August 1, 1998
Created by: Scott Dickie <codeslinger@mail.com>