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Militech, Inc.
CEO: Chris Wagner
cwagner@cwo.com
Corp Structure
- ICE:
-
Filter (x2)
Canis Major (x1)
Canis Minor (x2)
Cinderella (x2)
Hunter (x2)
Sentinels Prime (x2)
Shock.r (x2)
Rock Is Strong (x2)
- UPGRADES:
-
Dedicated Response Team (x2)
Turbeau Delacroix (x2)
- AGENDAS:
-
Corporate War (x3)
On Call Solo Team (x2)
Strike Force Kali (x1)
- NODES:
-
Information Laundering (x2)
Solo Squad (x2)
- OPERATIONS:
-
Accounts Receivable (x2)
Chance Observation (x4)
Datapool by Zetatech (x4)
Punitive Counterstrike (x2)
Scorched Earth (x2)
Urban Renewal (x2)
TOTAL CARDS = 45 with 18 Agenda points
Variant:
Replace the Solo Squad Nodes with any combination of Schlaghund, I Got
a Rock, or Blood Cat nodes. Replace one Corporate War agenda with
Bioweapons Engineering.
Corp Strategy
The idea here is to simply flatline that pesky runner. Your ICE is
mostly cheap, but very effective if used properly. Be sure you don't
waste ICE on bluffing. Wait until you can place it where it will do
the most good if you can. Turbeau Delacroix makes an excellent ambush.
Install him in an unprotected, empty fort. When the Runner takes the
bait give 'em that well deserved tag (miserable thieves!). Follow up
with Datapool. Then when you are ready, blow 'em to hell. You should
have no money problems at all with this deck, just keep an eye on your
pool when you go to rez that Corporate War!
All the military hardware, solos and big explosions clearly demonstrate
what a company dedicated to producing weapons can do to an unwanted intruder!
"What did that sign on the gate say?"
"I don't know. Somethin' about 'Intruders Will Be Blown Up' or somethin'."
Created on: August 1, 1998
Last updated on: August 1, 1998 |
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